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UltraAlt

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Everything posted by UltraAlt

  1. The advantage of having a defender increases with the number of characters that are on a team. Also, playing with end-gamers is a sure way to make you feel like any character is underpowered. Find teams more around your level or invite lower level character to join you. If you are planning on running choking cloud a lot (and it isn't slotted up) I would suggest getting a tanker that knows how to taunt on the team. Each archetype and power sets require different playstyles to really shine. If it isn't working for you at this point, just make another character and then check back in on that one from time to time. Hopefully, we are all playing to have fun. Find the character that is fun for you to play. There are so many options, that there has to be more than one that you will find fun to play.
  2. The one that I'm currently playing. The one that gets on teams. The one that I'm thinking about playing next. The next one I'm planning on making. The one that hasn't gotten to 49 yet (because I'm not leveling any more to 50)
  3. If you are bored with doing mission content and and the goal is simply leveling quickly, I would suggest looking for a PI police scanner team or other high level door mission team. Even if you have to end up bailing out during a mission - as long as you don't leave your character sitting inside the mission and leeching xp - no one is going to get upset about it ... unless maybe if you are in the middle of a fight with an AV. The XP will generally turn out to be much more when running with a team than when running missions solo ... even if you are the one recruiting people to join you on your missions. I've been on plenty of teams that only run 1 or a couple of missions. Sometimes that is because I join a team after they have been running for a while. Sometimes because the person recruiting only intended to run 1 mission. (Personally, I'm fine with that. I like teaming even if it is a duo for 1 mission)
  4. I don't know about leading leagues, but leading teams is pretty simple because most of the time the other players don't listen to you at all. It's more of a task to recruit than to have the star when the team is doing whatever it decides on doing.
  5. If you still have HP - If you are unconscious/zero HP - So a buff if still up, and a rez if you are down. The character I have it on uses it more for the buff than for the rez. I think I've only used it for a rez once. Good one, @Yomo Kimyata I forgot about https://homecoming.wiki/wiki/Experimentation#Adrenal_Booster You inject yourself with a concentrated experimental serum that boosts your damage, recharge, chance to hit and secondary effects for a short time. Adrenal Booster requires you to have 2 powers from the Experimentation power pool.
  6. I don't know if it is still the case, but the amount of xp earned in the open world was - at least at one point - drastically reduced compared to door missions. This was done due to server strain. I'm not sure that was ever reversed. I did a good bit of street sweeping for a while, but people weren't too motivated to do it once the xp was reduced. Based on the server strain issue, I doubt that more mechanics will be added to encourage open world play. We already have the various events, giant monsters, and fire fighting events. Mainly only the events draw a lot of attention. Even adding the Monstrous Aether Salvage for Monster Hunting hasn't caused a huge increase in Giant Monster hunting teams. I don't think anyone much cares about the fire fighting events. (I list this by itself as it isn't like the other events. I think there is one like this fighting electrical gremlins on the villain side, but I haven't done that since before the Sunset.) I do it sometimes when I have a water or ice based character as their powers can put out fires. If you want more hunts, run the Origin arcs. They have tons of hunts in them. Are you playing on Excelsior? I don't see many people hanging around in Atlas, but I don't play on Excelsior that often. I do play on all of them ... well, not really Indom. I haven't teamed up on there for years. With /lfg, there is no reason to be on the map with the most characters. Myself, I pretty much am hanging out where I'm working on a day job doing character work of one type or another, running missions/taskforce/monster hunts, or recruiting to do something. Hanging out in Atlas after like level 10 looking for teams is kind of an AE baby thing, and there isn't even an AE in Atlas any more - so honestly, I'm pretty confused about this statement. I'm definitely against this - even for teams. It encourages leaching. If you want to doorsit, get on an AE team. How about you recruit if you want other players to join you? I know many have astrophobia, but it isn't that bad to recruit or lead teams. If more players did it, then people wouldn't have to stand around wherever waiting for teams. If there is content that you have that you would like teammates for just recruit. As you indicated, characters are just standing around waiting for someone else to do the recruiting. ...errr... where are you see this openworld behavior going on? yeah, well, that's definitely unlikely to happen ... that is to say ... I seriously doubt it. I appreciate you taking the time to make your suggestion, but I strongly disagree with you on this one.
  7. Then don't forget https://homecoming.wiki/wiki/Presence#Unrelenting You channel your inner confidence to become a relentless opponent, gaining significant boosts to your damage, recovery and attack speed for a short while. Additionally, you will be able to fight though the pain caused by opponents, healing continuously over time. You can also use this power to fight your way back to the living after defeat - if you are defeated when you use this power, you will be revived with 50% health. You must be level 14 and have trained any two other Presence pool powers before you can train Unrelenting.
  8. It is a power pool and that is part of the end cost/time/effect for reward calculation. Most of the power pool powers are not created for end-game steam-rolling. The Medicine pool has that because it is a power pool. It really isn't meant to be used in-combat. Think of it like being an EMT instead of being a superhero with super healing powers. The 4th power is even called Field Medic. As indicated, it is for use out-of-combat when the team "falls back" I know that teams "falling back" is pretty much unheard of these days, but it happened quite a bit when you couldn't get to level 40 and even when you could get to level 50 before significant end-game content started to be added. The original book for COH reads: Aid Other (click) Heals a single targeted Hero. This power is interruptible, you shouldn't use this in combat. Stimulant (click) Frees an ally from immobilization, sleep, disorient, or hold effects, leaving them briefly resistant to such effects. This is interruptible and shouldn't be used in the heat of combat. Aid Self (click) Allows you to heal yourself. This power is interruptible. ... etc. It was never meant to be a replacement for team mates with healing powers. If you are a field medic and someone shoots you (or even at you) or a grenade lands near enough to you, your ability to do your job is definitely interrupted. Do you think there is a problem with the rest power as well? Like any other power pool powers, it is limited because it is a power pool pick and not a primary or secondary pick based on your archetype. The Resistance you can get from Fighting>Tough is nowhere as good as even Sentinel armor (not to mention tank, brutes, scrapper, stalker, applied shields, etc.). The Defense you get from Hover, Combat Jumping, Fighting>Weave, Leadership>maneuvers are nowhere as good what primary/secondary archetype powers can giver you. They are all like that. They are augmenting and not meant to replace or equal a characters primary and secondary powers. The Med Pool isn't supposed to make your non-Empathy character an Empathy. It is not there so that a melee character can heal themselves or make themselves mez resistant while in combat.
  9. Well, from the "thunder" part it sounds like a sonic, but you indicated nrg or electric. I would think that the sound of nrg sounds more thunderous than electric as it is more of a crackling sound. ... and the snow.... Maybe an Cold Domination/NRG Defender or NRG/Cold Domination Corruptor - the would both have https://homecoming.wiki/wiki/Cold_Domination#Snow_Storm
  10. You can get their global name from their character name if that character still exist by that name on the server https://homecoming.wiki/wiki/Get_global_name_(Slash_Command) If you are going to have an open base, I would suggest making use of the rankings and set some storage to be open to everyone and anything that is "special" to store in storage that has been set to the higher ranks only. This way you can share what you want to share with everyone, and protect what you need to protect from theft. I have run into people on multiple occasions were the only reason they try to join supergroups appears to be to steal with they can from them. This is unfortunate, but it is how some behave, so use the tools you have to protect what you have worked for. You could also have multiple SG and coalition them. Have one for your main characters, and then have a seperate one for new recruits. You can use trusted players to transfer what you want from one sg's base storage to the other. When it comes down to it, each of the main players in the SG could have their own SG and base for their own personal storage and then have a main SG base that is open and you only put stuff in it that you are willing to lose to a possible thief. As long as you have a character "holds" the personal SG, you can /altinvite your characters back and forth between various SGs yourself. On one server I have 3 "more or less" personal supergroup bases and mainly play/sg out of a third base that another player made. /altinvite to grab what you need from one sg base, /altinvite to the other sg base to move whatever into storage there. and /altinvite back as you see fit.
  11. If you announce it and let other players know so they can decide if it is acceptable or not, then yeah. If you are trying to do it without the others knowing, I wouldn't consider deceiving other players to be acceptable.
  12. When I'm using martial arts combat on a blaster, I love to put ki push on autofire. 2 acc, 1 recharge, 1 knockback, +? If I can find a character conception reason for it - https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold and maybe a 2nd Blistering Cold for the "increases Slow Resistance by 10%." It's great for pinning enemies into a corner. The knockback works like a soft hold. The extra hold for the Blistering Cold beefs it up nicely. Plus it is just tons of fun to knock them through the air in "bullet time" and then fill them full of rounds from dual pistols while they are helplessly flying through the air. But I guess that's just for fun and not for mini-maxing.
  13. I turn the sound track way down because it repeats so much. Other than that, the sounds in the game are great. Not that the music isn't great, it just repeats so much ... especially in a long play session.
  14. There are still pay phones and CRTs for computer displays. And the timeline is constantly sliding around due to all the messing with the timelines - I think they call it Mending, but it sure seems like "messing" with the timeline. So yes. It does seem to be "now" from the perspective of your character when you are solo or "now' from the perspective of whoever on your team has the star.
  15. Well, I'm a character conception player and not a mini-maxer. I would need more information on the character in general before I could make a call about the sets. What origin are they? How did they get their powers? Did they grow up in the City? Did they come from someplace else? Are they going to be leveling or just jumping to the end-game (if so, I'm assuming mini-maxing so pretty much throw character conception out the window)? Have an idea about costuming or color scheme? Pulp, Golden Age, Silver Age, Modern, Fantasy, Sci-Fi, Cyberpunk, Steampunk, ...? Are they fighting against any particular enemy group?
  16. Mmm, sure... okay .... we know you can't resist yourself when a good punny name pops into your mind ...
  17. I understand the policy isn't "on you". Your post seemed to be the appropriate one to respond to with my position again due to your statement of the basics of the policy. I'm making my position known again. I expressed it during this as well - There are plenty of new people playing at this point that weren't around for the discussion when it was in Beta. I understand entirely. And again, I know it's not "on you".
  18. And I ask again, why? It isn't like it was on live. There is no great effort to get to 50. If it is "all" characters, then it makes more sense. Currently, it is: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days. Level 6-49 characters will be flagged as inactive if they have not been played in the last 365 days. Level 50 characters will never be flagged as inactive. I'm against that. Change it to: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days. Level 6-50 characters will be flagged as inactive if they have not been played in the last 365 days. ... and I won't complain. See someone wanting to free-up names except for 50's - the first question should always be "How many 50's do you have?" because most likely, they only have 50's and the current renaming plan (if it ever goes into effect) wouldn't affect them. Instead, it would only free up names that they want that they would then power-level to 50 in a short number of hours so that the could keep the name "forever"tm I don't intend to make any more 50's. The whole attitude that they reach .... ... just doesn't sit well with me. It appears that about 1/2 the players only play 50's. When they make a new character, they power level them to 50 to avoid the "boring" leveling-up part of the game (which is the actual game versus the end-game). So the naming policy would essentially be punishing-half of the player base for not power-leveling all their characters to 50. If is 50's name is so important, then it should be worth enough to log-in as as someone that has played a character more time than it takes to power-level to 50. Because some people have and, undoubtedly will, power level a character to 50 to be able to keep a character name "forever"tm That's the way I see it - obviously, since that is what I wrote.
  19. Not so much but sort of. I have characters with the same name across the servers. They are all essentially the same character but they have different power sets but all still related to the original concept. The main character that I do this with is one from a Champions campaign. I also have characters are cross with the same or similar names across servers that have different archetypes but are essentially the same character. This character concept and variations came from a Call of Cthulhu game. He started as an adventure. Later he took on a pulp hero alter-ego. Later as more was revealed in the campaign and items of power became available (and because in the US because someone tried to reveal his identity), he created an alternate "masked" alter-ego. To complicate the issue, he retained his first pulp hero form when adventuring outside of the US while utilizing some but not all of the additional equipment that he and another player character had crafted for him. In general, if I'm going to make a new character, I'm making it because I have and Idea and I fit into the the City of Hero rules. It is less likely that i will decide, I want that power set and built a character based on a power set, but that happens as well.
  20. I'm not have problems finding "cool" names for characters, but I haven't made a new one since like Monday last week.
  21. It was Yomo hoarding names on 50s all along! Who knew!? Well, other than Yomo....
  22. How many characters do you have at this point that aren't level 50?
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