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UltraAlt

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Posts posted by UltraAlt

  1. 14 hours ago, Yomo Kimyata said:

    I would like to point out that this was me making fun of my altitis and not actually camping names.

     

    Mmm, sure... okay .... we know you can't resist yourself when a good punny name pops into your mind ...

  2. 4 hours ago, GM_GooglyMoogly said:

    I don't make the rules, just abide by them and enforce them.  

     

    I understand the policy isn't "on you".

    Your post seemed to be the appropriate one to respond to with my position again due to your statement of the basics of the policy.

     

    4 hours ago, GM_GooglyMoogly said:

    And this naming policy is not even a rule that has been placed into effect;  Nothing to abide or enforce.  When the naming policy does come into effect, it will give players a greater chance than they have now to get the name they want.

     

    I'm making my position known again.

    I expressed it during this as well -

    There are plenty of new people playing at this point that weren't around for the discussion when it was in Beta.

     

    4 hours ago, GM_GooglyMoogly said:

    OK, noted.  But again, I don't make those decisions.

     

    I understand entirely. And again, I know it's not "on you".

  3. 6 hours ago, GM_GooglyMoogly said:

    The names don't automatically become available.  Level 50s will always be protected

     

    And I ask again, why?

    It isn't like it was on live. There is no great effort to get to 50.

     

    6 hours ago, GM_GooglyMoogly said:

    But if you have an unprotected name due to lack of use, it may become available IF someone else tries it when creating a new character.

     

    If it is "all" characters, then it makes more sense.

     

    Currently, it is:

    • Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days.
    • Level 6-49 characters will be flagged as inactive if they have not been played in the last 365 days.
    • Level 50 characters will never be flagged as inactive.

    I'm against that.

     

    Change it to:

    • Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days.
    • Level 6-50 characters will be flagged as inactive if they have not been played in the last 365 days.

    ... and I won't complain.

     

    See someone wanting to free-up names except for 50's - the first question should always be "How many 50's do you have?" because most likely, they only have 50's and the current renaming plan (if it ever goes into effect) wouldn't affect them. Instead, it would only free up names that they want that they would then power-level to 50 in a short number of hours so that the could keep the name "forever"tm

     

    I don't intend to make any more 50's. The whole attitude that they reach ....

     

    6 hours ago, GM_GooglyMoogly said:

    immortality at 50

     

    ... just doesn't sit well with me.

     

    It appears that about 1/2 the players only play 50's. When they make a new character, they power level them to 50 to avoid the "boring" leveling-up part of the game (which is the actual game versus the end-game). So the naming policy would essentially be punishing-half of the player base for not power-leveling all their characters to 50.

     

    If is 50's name is so important, then it should be worth enough to log-in as as someone that has played a character more time than it takes to power-level to 50.

    Because some people have and, undoubtedly will, power level a character to 50 to be able to keep a character name "forever"tm

     

    That's the way I see it - obviously, since that is what I wrote.

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  4. 16 hours ago, Duckbutler said:

    Do other people do this? Take a character concept and recycle/refine it while they tinker with power sets?

     

    Not so much but sort of.

    I have characters with the same name across the servers. They are all essentially the same character but they have different power sets but all still related to the original concept.

    The main character that I do this with is one from a Champions campaign. 

     

    I also have characters are cross with the same or similar names across servers that have different archetypes but are essentially the same character.

    This character concept and variations came from a Call of Cthulhu game. He started as an adventure. Later he took on a pulp hero alter-ego. Later as more was revealed in the campaign and items of power became available (and because in the US because someone tried to reveal his identity), he created an alternate "masked" alter-ego. To complicate the issue, he retained his first pulp hero form when adventuring outside of the US while utilizing some but not all of the additional equipment that he and another player character had crafted for him.

     

    In general, if I'm going to make a new character, I'm making it because I have and Idea and I fit into the the City of Hero rules.

    It is less likely that i will decide, I want that power set and built a character based on a power set, but that happens as well.

    • Like 1
  5. 11 minutes ago, Major_Decoy said:

    I don't think that the number of "cool names" can possibly be in the "less than a million range" so I cannot believe that all the cool names have been taken.

     

    I'm not have problems finding "cool" names for characters, but I haven't made a new one since like Monday last week.

    • Haha 1
  6. 6 hours ago, Mischief61 said:

    Any scuttlebutt on when we'll see a name purge to free up inactive names for toons under level 50?

     

    How many characters do you have at this point that aren't level 50?

  7. 1 hour ago, Shenanigunner said:

    I might be missing something, but /chatsave includes my added channels. When I checked for the above answer, I was amused to see old, old channels I didn't even know existed any more.

     

    What *exactly* does /chatsave + /wdwsave from a configured alt not pass to /chatload + /wdwload new alt?

     

    You were just missing the word that I didn't add.

    "I'm to trying to save the chat just the tab setting." should have read "I'm not trying to save the chat just the tab settings"

     

    Typing too fast. Sorry.

  8. 18 hours ago, Shenanigunner said:

    Works/shares chat settings fine for my alts.

     

    Yeah. I'm not to trying to save the chat just the tab setting.

    I can't figure out what I'm doing wrong, but it's not that big of a deal to add in the Event channels.

     

     

  9. On 7/16/2020 at 2:34 PM, ranster44 said:

    Thank you all. I just hit 20

     

    Why did you resign from Praetoria?!

     

     

    Now they want your information.

    You can no longer be a member of the Resistance or a Loyalist.

    Your information is worthless! It will be converted to influence or infamy!

     

    Oh, wait, they merged the currencies ... disregard.

     

    Aren't there missions for the Resistance and Loyalist past level 20 that you can't get if you are a hero or a villain ... vigilante or rogue?

  10. On 7/16/2020 at 12:04 PM, UrbanHound said:

    Is there any way to keep the Praetorian mission complete song?

     

    If you have an Nvidia card, you probably have the Nvidia software installed. 

    You can use it to capture video.

    Once you capture the video, use a video editing program to remove the video, keep the sound track, and save the soundtrack to a sound file type.

  11. 26 minutes ago, sjj668 said:

    Not being able to find something not there is a bug.

     

    If it is there and you can't find it, it is not a bug.

    It is most like there and you can't find it.

     

    27 minutes ago, sjj668 said:

    Having two hostages cleared of the mobs harassing them and not registering is a bug.

     

    Only if it is confirmed that they are stuck in a wall.

    That is the only reason that it would be a bug.

    Still, this would require you to post the /loc as I indicated.

     

    I give up.

     

    I have serious doubts that anyone is going to be able to do anything with your bug report.

     

    31 minutes ago, sjj668 said:

    The above post typifies why bug reporting on forums is not workable. There's always someone who has to snark it up because he doesn't like the post.

     

    It has nothing to do with not liking the posts.

     

    You provided no information in the Circle of Thorns mission other than you couldn't find two objects and auto-completed it.

    I'm guessing I know what map that was and there is a section that is very hard to find.

     

    Suggestions are given of how to resolve these kinds of situations. They are ignored.

    Suggestions are given on how to get help and you ignore them.

     

    It seems to me that you don't want help, you just want to complain.

    And that's fine.

  12. 4 minutes ago, sjj668 said:

    I waited and if they were stuck in the wall that is a bug.

     

    This is a known bug that can happen and has happened since the game was originally released.

    The DEVs have made some the walls stronger, but there are still places in the game where enemies can be knocked through the walls.

    There are even places in the DFB where they can be knocked through the walls in the Lost section of the caves.

     

    6 minutes ago, sjj668 said:

    You cannot autocomplete except 3 or 4 days. I used that option on the broken Circle quest.

     

    Yes as indicated. The use is limited.

    It is limited so that it can not be abused.

     

    7 minutes ago, sjj668 said:

    You cannot abandon an active quest. Why, I don't know.

     

    Because you auto completed the Circle quest.

    The counter on dismissing missions and auto completes are the same.

     

    8 minutes ago, sjj668 said:

    My debugging days are in the rearview mirror. I just report them now.

     

    Then you should know how to report specific bugs instead of just making general statements.

    Who was the contact?

    What was the name of the mission?

    What other information is pertinent? 

     

    I'm assuming one of the mission names is "Stop Archon Lucretia & his crew" and had the 2 people to rescue that were shaking in fear with no one around.

    If you provided their /loc it would probably be helpful with the debugging. This would help the DEVs check to see if there are issues with the walls in that area of the map.

     

    I my experience, if you have an object to find and you can't find it - in most situations, you haven't searched enough.

    In rare situations, objects show up after enemies are defeated, so make sure to defeat all the enemies.

     

    18 minutes ago, sjj668 said:

    Believe it or not I played the game when it was live.

     

    Yes. Quite so. Hard to believe based on your post.

     

    19 minutes ago, sjj668 said:

    That option I have found is not available.

     

    You can ask for GM help, but depending on many factors. One may or may not be able to respond in a timely manner.

    They aren't paid. They are just another gamer helping out. There are more of us that will help out who are not GMs, you just have to use the /help channel to contact us.

     

    I have been able to get GM support the couple of times I asked for requested it, but it did take a while for a GM to respond.

     

    21 minutes ago, sjj668 said:

    What I have described are, no matter how you fashion them, are bugs.

     

    Not being able to find an object is not a bug. 

     

    Having two hostages that are still active on a map is not a confirmed bug until you have defeated all the enemies on a map.

     

    In both cases, the player not being able to find something is on the player and is not a bug.

     

    Knocking someone through a wall is a bug. It's a known bug, and without specifically indicating in what mission of who's arc in what specific location it occurred - there is nothing that the DEVs are going to be able to do to fix the issue.

  13. 48 minutes ago, sjj668 said:

    The other two were standing by themselves shaking like wet chihuahuas  in the cold. I even cleared the mobs within shouting distance. I'll have to wait for this one to time out.

     

    In this situation, you just usually have to wait for the runner to come back to the area where the hostage is. They will return unless you knocked them through wall and they are stuck outside of the actual map.

     

    49 minutes ago, sjj668 said:

    Please please oh please when you generate these procedural quests make sure they work or give an option to reject the quest in progress.

     

    You do understand that over 95% of the missions in the non-AE part of the game were created before the sunset - before there was a Homecoming - correct?

     

    You do have the option to abandon missions and, in most cases, autocomplete them, but you limited in how often you can do this.

     

    If you really get stuck on a mission, the first thing to do is to go out of the mission and then go back in.

    If you can't find something, make sure to look under stairways.

    If it is enemy, look around storage racks. they can be on any level of the racks and sometimes stuck in the middle of one.

    If you still can't find an enemy, look in the ceiling rafters/pipes. It's rare, but sometimes an enemy will get up there somehow.

     

    If you are solo, just go on /help and ask for help. Most of the time, someone is going to be willing to help you track down what you can not find.

  14. 2 hours ago, The Mighty Paladin said:

    no visible special effects.

     

    -VFX-

    /macro fx0 "noparticles 1"

    /macro fx1 "noparticles 0"

     

    First one turns the VFX off (well most of them)

    Second one turns the VFX back on (partially until rezoning, then completely after rezoning)

     

    But, of course, you can't see most of anyone else's VFX either.

     

    2 hours ago, The Mighty Paladin said:

    You wouldn't need to make any new effects, or power sets just add an option when we choose our power effects to have no effect.

     

    I'm assuming you understand that why this wouldn't be an option for PVP if implemented.

     

    There are already some powers that don't have any VFX in PVE content, but most of those are armor powers.

  15. 2 hours ago, McSpazz said:

    I also learned that Perigrine Island is TERRIBLE for street sweeping due to weirdly irregular mob level placement and a small area.

     

    Taking on mobs in Perez Park solo with the mobs being your level or higher is a challenge. 

     

     

    I had a really good time on live getting at least one level fighting the turrets on the fortress wall in Striga Island.

    Since I've been on Homecoming, I've never been at the correct level to enjoy doing that and/or the turrets have been nerfed (or my characters are simply that much more powerful/set-enhance-slotted than they were before the Sunset).

    • Like 1
  16. 1 hour ago, DougGraves said:

    I saved my costume files but didn't know to save my other settings.

     

    Yeah. You have to dig for some of the stuff.

    I had saved these folders from before the sunset.

    Costume

    Custom Critters

    Custom Villain groups

    Mission Arc

    powercust

     

    I was able to copy that info into the folders in when I installed Homecoming's version of the game.

     

    I don't know where the chat settings are saved off hand.

    To be honest, I can't seem to get it to save the chat settings so that the various Event channels are in the help tab so that they will there when creating new character. I've tried multiple times.

     

    1 hour ago, DougGraves said:

    I assume somewhere there is a guide to saving settings on an existing character as a default for new characters?

     

    If you change the settings and just back out, it appears to only save them for that character.

    There should be a button down at the bottom of the menu window to save the settings.

    When I have everything set, I click on that save button on every tab that I have changed something on before closing out the window. 

     

    That's what seems to be going on for me at least.

     

     

  17. 2 hours ago, Herotu said:

    Indeed. THIS is a bag of chips....

     

    bag-of-chips.jpg&f=1&nofb=1&ipt=4505d360

     

    I don't think I've ever seen anything that looks like that mess of butchered fried potatoes

     

    wendys-mcdonalds-french-fries-mc-220712-

     

    "French fries

    "Fries" and "Hot chips" redirect here. For other uses, see Fries (disambiguation) and Hot chips (disambiguation).

    French fries

    Alternative names Chips, finger chips, fries, frites, hot chips, steak fries, slap chips

     

    ...French fries (North American English), chips (British English and other national varieties),[1] finger chips (Indian English),[2] french-fried potatoes, or simply fries are batonnet or allumette-cut[3] deep-fried potatoes of disputed origin from Belgium or France. They are prepared by cutting potatoes into even strips, drying them, and frying them, usually in a deep fryer. Pre-cut, blanched, and frozen russet potatoes are widely used, and sometimes baked in a regular or convection oven; air fryers are small convection ovens marketed for frying potatoes.

    French fries are served hot, either soft or crispy, and are generally eaten as part of lunch or dinner or by themselves as a snack, and they commonly appear on the menus of diners, fast food restaurants, pubs, and bars. They are often salted and may be served with ketchup, vinegar, mayonnaise, tomato sauce, or other sauces. Fries can be topped more heavily, as in the dishes of poutine, loaded fries or chili cheese fries. French fries can be made from sweet potatoes instead of potatoes. A baked variant, oven fries, uses less or no oil.[4]..." - wiki

     

    But I go for potato wedges over fries and usually over mashed potatoes.

     

    images?q=tbn:ANd9GcRc5TxkyvR-r1I0zp0tO5w

     

    Can we agree on mashed potatoes?!

     

     

  18. 48 minutes ago, DougGraves said:

    I have no idea how old Ultra mode is

     

    If I remember correctly, on of the big changes they made with the graphics when Going Rogue was developed/released was that Ultra Mode could then be used if your computer was able to handle it.

     

    I'm not sure if it was "Ultra Mode" or not, but whatever graphics update they were talking about doing, my computer couldn't handle it.

    I wasn't the only one either. There was a lot of talk on the forums about it as NCSoft was talking about upgrading all the graphics in the game to whatever the graphics update standard was which would have meant that you couldn't play the game unless your computer could handle that graphics standard.

     

    At least that's the way that I remember it, but that was a good while back. I think everything winked out existence there for a while or something ...

  19. 1 hour ago, temnix said:

    Switching from the keyboard is much easier and more natural than going to the K screen, which besides blocks the view, but emotes don't play.

     

    I use emotes to change costumes.

     

    here's my costume tool box

     

    Every 10 levels you can go to a different Icon rep for an additional costume slot : level 20 steel, level 30 IP, level 40 founders

    You can get another costume slot with the four parts of halloween salvage by turning them into a vendor in Croatoa near the tram.

     

    /macro name "cc #"

    /macro name "cce # ccemote"

    /macro IB  "cce # ccemote$$goto_tray 9"

    /macro Super "cce # ccemote$$goto_tray 1"

     

    name = name of your macro

    cce # = slot # first slot is 0, second is 1, etc

     

    ccemote = one of these below

     

    ccbackflip cchowl ccevillaugh ccspin ccnuke 

    cclightning ccprestochango ccdrinkformula 

    ccsmokebomb ccninjaleap CCDimensionShift ccfurburst 

    ccsalute ccvanguardsigil cccast ccsuperserum 

    ccenergymorph ccrapidboil ccfeatherburst 

    ccfurspin ccoilstrike ccpressurerelease 

    cciceblock ccstoneblock ccfireworks 

    ccpureenergy ccnuke ccmurderofcrows 

    ccconfettithrow ccgiftburst ccinnerwill 

    cclightmagic ccrainbow

     

    I have those 4 basic costume emote structures.

    The first two are for just changing the costume.

    The last two are from switching from/to (IB) Innocent Bystander costume and a (Super) superhero costume. The (IB) Innocent Bystander macro also changes the active tray to a tray with generic powers; brawl, walk, etc. The (Super) hero macro also toggle the active tray to superhero powers.

     

    So if you want to change into your first character slot - slot 0 - by being hit by lightning:

    /macro Shzm "cce 0 cclightning"

     

    Seems easy enough to make a marco and then click on the button to change costumes.

    I usually have my costume changes in their own tray. In my normal tray layout, they are up to the upper right. I circled this characters costume change macros.

     

     

     

     

    City of Heroes Screenshot 2024.04.16 - 14.29.41.01.jpg

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