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UltraAlt

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Posts posted by UltraAlt

  1. 4 hours ago, Herotu said:

    Lays are foreign

     

    Bottom left corner of the bag.

     

    003719518.jpg

     

    POTATO CHIPS! Not Crisps!

     

    ... and a boot is footwear and not the trunk of a car.

     

    What side of the pond are you on?!

  2. 9 hours ago, DougGraves said:

    Which one would you rollback because it made the game worse some how?

     

    I think all of these were supposed to be QoL changes.

     

    1) Directing new players to go to Twinshot or Haberdash (or whatever his name is) instead of origin arcs (is funnelling content a QoL change?)

     

    2) Getting rid of Galaxy City.  (is funnelling content a QoL change?)

     

    3) Making Dark Astoria an end-game zone.

    Dark Astoria was added to the game for Heroes and Villains in Issue 22. Prior to Issue 22, Dark Astoria was a hero-only zone and had enemies levels 21-29.

     

     

     

    9 hours ago, DougGraves said:

    And which one was the biggest improvement in QoL?

     

    The auction house and invention system.

    These were released at the same time, and it seems that they are obviously grouped together.

    They both tremendously changed my City gaming experience.

     

    I fear I spend more time Market PvPing then actually running adventures these days.

     

    6a98c3626f6625f92e92df51056ca33c.gif

  3. 35 minutes ago, Ultimo said:

    So... I'm not sure.  What do you guys think?  I'm just not quite feeling the Corruptor, and I'm just not sure I'll feel any better about the Defender.  Am I missing an option I'm not seeing?

     

    If you feel seismic blast works better than gravity and force field is making you feel to squishy, then maybe a seismic/ electric or energy armor sentinel might be worth a shot.

  4. On 4/8/2024 at 10:35 AM, chuckv3 said:

    These could all be fixed by allowing content creators to create dialogues with zero* or more choices.

     

    If you add forking to AE arcs, how many missions are allowed to be in an arc?

    We are limited to 5.

     

    If 5 is the limit, then that would limit forking.

     

    So mission 1 (Mission 1) forks success (mission 2) and failure (mission 3). 

    Now there are 2 missions left.

    Fail on Mission 3 fails the arc entirely?

    Mission 2 forks to success (Mission 4) and failure (mission 5).

    This would lead us to

    Mission 1 (success), Mission 2 (success), Mission 4 (success ending 1)

    Mission 1 (success), Mission 2 (success), Mission 4 (failure ending 1)

    Mission 1 (success), Mission 2 (fail), Mission 5 (failure ending 2)

    Mission 1 (success), Mission 2 (fail), Mission 5 (success - alternate ending 1)

    Mission 1 (fail), Mission 3 (failure ending 3)

    Mission 1 (fail), Mission 3 (success), (alternate ending 2) or fork back into Mission 4?
     

    I think I did that logic tree correctly.

     

    Longest arc is only 3 missions unless multiple arcs are used extend the storyline.

    Some players have done this, but most players that write arcs don't.

     

     

    • Like 1
  5. 22 minutes ago, SpookTheHerd said:

    Being a 50 is no guarantee that a player even understands most of the games interface.

     

    I'd say there is a 50/50 chance that a level 50 player has experience playing their character or not.

    I'm thinking that there is even a lower percentage of players that know how to deal with the league interface.

     

    I was never on a league before the Sunset. I wasn't ever on a league until I had been on Homecoming for over year.

    I can't say that I have a good grip on the interface even now. I've never lead one, so I have no idea how to move characters from one team to another in a league.

    That being said, I don't play my level 50's unless there is some kind of call for help on the /lfg to defeat an AV.

     

    29 minutes ago, SpookTheHerd said:

    ....I recall someone saying "we should put a 50 in charge!" after I had gone through every team to verify that not only were there no 50's, but every team was headed up by the highest level player available.

     

    You know....

    No one wants to recruit because they don't want to lead a team.

    Once a team is setup, there are those that want to tell you how to lead or to give up the star. Even worse, they they take it upon themselves on a task force to decide it is a speed task force and complain when you tell them that it isn't - and your only recourse it to give them the boot.

     

    35 minutes ago, SpookTheHerd said:

    I know nothing will ever stop the clamoring for "make be 50 now", I was just hoping someone could spell out precisely why it's so unbearable to have a team take on Kraken at the highest available level on the team when that level does not happen to arbitrarily be 50. My suspicion is that many players simply don't have an understanding or faith in the scaling nature of exp & damage against these enemies.

     

    Your powers and HP do scale up as you level, so that might be part of it.

    I believe you are correct fighting-wise, that it doesn't make that big of a difference on scaling enemies.

     

    Rewards probably scale as well though, so a team may get more XP fighting scaling enemies if the lead character on a team is at a higher level.

    I have no idea how much of a difference that really would between a lead in the 40's and one at 50.

    • Like 4
    • Banjo 1
  6. 1 hour ago, Laucianna said:

    But you have the Start vendor selling better buffs for something much simpler to get that lasts up to 8 hours and is in a ton of zones?
    The Start buffs are more expensive but majority have influence and not a set list of different salvage needed to craft the empowerment buffs. 

     

    You made your call on it.

    I made my call on it.

     

    I think we have both made our points.

    • Like 3
    • Banjo 1
  7. 3 hours ago, SeraphimKensai said:

    So unless they are talking about GM summon powers increasing adds based on participants, I don't think they are any more difficult based on how many people are participating.

     

    Yeah, I can't remember where I read it.

    Maybe I read it in a dream.

  8. 2 hours ago, SeraphimKensai said:

    Also note that GMs were recently buffed, so soloing them is likely going to be harder than before.

     

    I've run into some players on monster hunting teams that have said that it takes less time to defeat them solo then when they are on teams.

    If I understand it correctly, GMs get tougher based on the number of characters that are fighting them.

  9. 20 hours ago, Laucianna said:

    but recently I've noticed some really good ones on there that would be super useful, if they lasted more then a single hour.

     

    And that is why they only last for an hour.

    They are there for when you are really struggling it something and need a little help to get past the rough parts. They aren't there to be used all the time (aka to be powered up every time a character logs in so that they last for hours of gameplay.)

     

    I think it is a balance issue, so I'm against increasing the length of time that empowerments (buffs really) last.

    If you need to get them again, just go to your SG base between missions.

    • Like 1
    • Thumbs Up 1
    • Banjo 1
  10. On 4/7/2024 at 11:55 PM, wyrmclaw892 said:

    how can I use movement powers to quickly leave combat to reset my Hide ability after I attack?

     

    run back around corners into areas of the map where there aren't enemies. You need to break LoS (line of sight).

    It really doesn't take it that long to come back up.

     

    On 4/7/2024 at 11:55 PM, wyrmclaw892 said:

    What movement powers, if any, are better to use on Stalkers and why?

     

    Travel powers don't seem to make a difference when I play the stalkers I've made/played.

     

    On 4/7/2024 at 11:55 PM, wyrmclaw892 said:

    And how long do I have to stay out of combat before my Hide will reset after an attack?

     

    It isn't that long. I think it is only like 10-15 seconds. 

     

    21 hours ago, SeraphimKensai said:

    Definitely get at minimum the Stalker ATO procs. They can be slotted from lvl 6, and one of them helps you rehide.

     

    https://homecoming.wiki/wiki/Stalker's_Guile:_Recharge/Chance_to_Hide

    • Like 1
  11. On 4/5/2024 at 11:13 AM, DougGraves said:

    With 1,000 character slots and tons of content - do you log on with a plan?

     

    Yes.

    However, I do rarely log into a character by mistake.

     

    On 4/5/2024 at 11:13 AM, DougGraves said:

    Do you log on knowing which character you will play and what you will do?

     

    Not usually.

    I will usually look through the servers and characters and figure out which one to log in at that point.

     

    On 4/5/2024 at 11:13 AM, DougGraves said:

    Do you just see what is going on and join in?

     

    I have a couple of modes once logged in.

    1) Just deal with what I need to deal with on that character and then switch to another one.

    2) Work on stuff for a character and watch the /lfg (maybe switch up characters to fit the level of the content better)

    3) Work on stuff for a character and then see what level characters are on and figure if there are enough to recruit for something within a level range. If so, (maybe switch up) and start recruiting for that level range.

    4) Log on to a character on a server that I usually play on a couple nights a week. Meet up with a couple of friends and figure out what we group of characters we will be playing that night. Switch up with need be. In this situation, generally, there won't be any other players involved.

  12. 8 hours ago, Story Archer said:

    I just wanted a reality check, to make sure that my posted stuff isn't sitting in some kind of glitch-limbo. I don't want to eat the money I spent on the listing fee, but I just can't figure out what's going on.

     

    I'm going to say that sometimes stuff does get stuck in limbo, but this won't happen to everything that you post or bid on.

    Say you posted 100 slotters in stacks of 10 each.

    You might see those stacks sell at different rated. If you have stacks that have less than 5 left and you still have some that are 9 or 10 - mixed in with the one with 4-5 left -, then I personally decide that those 9-10 remaining stacks are glitched in some way and relist them. That being said, I see this more on the purchase side than on the selling side.

     

    But Yomo is correct ...

     

    51 minutes ago, Yomo Kimyata said:

    Welcome to Market PvP(lol)!

     

    The Auction House is the best PVP in City of Heroes.

     

    6a98c3626f6625f92e92df51056ca33c.gif

     

     

    • Like 1
  13. 9 hours ago, Ultimo said:

    I can't imagine this is how it's supposed to be.  Do I report this as a bug?

     

    In the meantime,

     

    If you haven't run all the tailor missions, I think you get a free costume token when you complete one of those.

     

    https://homecoming.wiki/wiki/Fashion_Designer_Badge dayjob give you a discount.

     

    I haven't looked to see if we can sell the card pack costume tokens on the /ah - I have assumed that we can't ... I have a ton of those.

     

  14. 2 hours ago, Carbie48 said:

    wanted to create a vampire type character, but kinda lost as to what power sets to choose. any ideas? 

     

    I'm a character conception player, so I would first go with what is your conception of a "vampire"?

    Give us some details of the kind of vampire you are going for.

    There are various interpretations of vampires.

     

    Some vampires seem to have psionic or illusion powers.

    Some are really strong and fast.

    Some have that twinkling glow that dominators get when they are powered up.

     

    What are the characteristics of the kind of vampire that you want to create?

    • Like 1
  15. On 3/31/2024 at 6:54 PM, Lazarus said:

    IT would be helpful to have a way to heal pets in-between fights.

     

    https://homecoming.wiki/wiki/Power_Pools

    Power Pools are supplemental power sets available to all archetypes, beyond the primary and secondary power sets selected during character creation. A character may select powers from up to four power pools per build. Unlike primary and secondary archetype power sets, a character may change their power pools during a respec. Each power pool has either four or five powers, which are unlocked at various levels, as described below.

    Pool powers aren't as effective as their cousins in primary and secondary power sets. However, they can be used to cover a weakness in your power sets (Aid Self for a Blaster), provide support abilities to your teammates (Maneuvers for a Defender), or have a surprising twist or contradiction on your Archetype and power sets (Provoke for a Mastermind). The Travel Powers also come from the power pools. Utilizing power pools may require skipping one or more powers in the primary or secondary power sets of the character.

     

    https://homecoming.wiki/wiki/Medicine

    Medicine is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant very limited healing abilities

    "You become an adept field medic, and can assist your team with basic healing needs. These close range powers should be performed away from combat because they can be interrupted."

     

    https://homecoming.wiki/wiki/Medicine#Aid_Other 

    You heal a single targeted ally. This power is interruptible unless you have also trained Field Medic, in which case it is not interruptible.

     

    .... but ....

     

    50 minutes ago, Rudra said:

    You know, if you have the safe space to rest, you can just dismiss your critically injured pets and summon new ones. They will appear fully healed.

     

    ... is much quicker and doesn't require a power pick or slotting.

     

    On 3/31/2024 at 6:54 PM, Lazarus said:

    not all pets have a way to heal themselves and not all secondary's have a heal

     

    .... and that is why I usually pick a secondary on a mastermind where I DO have a decent heal from keeping all my minions a live and active ...

    Electricity does a great job on a mastermind. Heal, grant some end recovery, and an AoE shield! Target a nearby minion, and you most likely will get healed and buffed as well!

  16. Guidance Counselor Jones brings up "Wentworth's Fine Consignments".

     

    Might as well go ahead and say "better known as the auction house" and that "The auction house can be accessed anywhere outside of missions by using /ah."

    Everyone seems to be using the term auction house or just "ah" when I'm on-line.

     

    His note on the wall should mention accessing the auction house by /ah as well.

     

    The talk to dialog with this contact would be a good place to explain how the auction fee works.

  17. But now I'm at Professor Topffer ... he talks about the sets, so maybe even referencing uncommon, rare, and ultra rare recipes and sets doesn't even need to be mentioned by Professor Taylor. That would also cut down on his verbiage.

     

    move the:

     

    Yellow = Uncommon

    Orange = Rare

    Purple = Ultra Rare

     

    ....to Professor Topffer's dialog.

     

    too tired to rewrite this part now. But it needs a bit of tweaking.

  18. University - Professor Taylor's first speech.

     

    "My class is about Recipes. I talk fast and brief, listen and learn. Like your Enhancement and Salvage inventory, you now have a Recipe Inventory, which you can find by clicking on your Recipes tab next to the Salvage tab. Recipes have different Rarities as shown by the color of their name. Common are White, Uncommon are Yellow, Rare are Orange, and Ultra Rare are Purple. Recipes are dropped at random by defeating mobs or as mission rewards and can only be used once. You can buy Common Recipes off the Workbenches if you don't want to wait for the drop. You'll need Influence, though, and a spot in your Recipe inventory. You can carry the Common Recipe around with you or make it right away, if you have the fee and Salvage needed. As you build, once you meet the requirements, you can acquire Badges that allow you to 'memorize' any Common recipe, depending on how many builds the Badge requires. Once a Common Recipe is memorized, it will appear under the Memorized tab in your Recipe Inventory. There are five badge tiers, broken down by Recipe Level and Type.

     

    Each Recipe tells you what it requires to 'build' it such as Salvage Components and Influence for the Workbench fee. Your Recipe Inventory size starts out at a certain size, but grows larger as you increase in Security Level. If you're making an Enhancement, you can 'mouse over' the Enhancement Icon and you'll see a tooltip that gives you more information about that Enhancement. Tooltips can be enabled or disabled, so if you have it disabled you may want to go into your Options and enable them again. For other types of Items, additional text is displayed to show you exactly what the Recipe will build.

     

    So here is your assignment: go over to that Research Terminal on the Circulation Desk counter and do some research on Recipes. Print off your search results and come back to me when you're done. I'll be able to see it in your eyes whether or not you researched Recipes or tried to find DJ Zero's home address instead."

     

    Really needs better paragraphing.

     

    "My class is about Recipes. I talk fast and brief, listen and learn.

     

    Like your Enhancement and Salvage inventory, you now have a Recipe Inventory, which you can find by clicking on your Recipes tab next to the Salvage tab.

     

    Recipes have different Rarities as shown by the color of their name. Common are White, Uncommon are Yellow, Rare are Orange, and Ultra Rare are Purple.

    Recipes are dropped at random by defeating mobs or as mission rewards and can only be used once.

    You can buy Common Recipes off the Workbenches if you don't want to wait for the drop. You'll need Influence, though, and a spot in your Recipe inventory.

    You can also buy and sell recipes on the auction house.

    You can carry Recipes around with you or make it right away, if you have the fee and Salvage needed.

    As you build, once you meet the requirements, you can acquire Badges that allow you to 'memorize' any Common recipe (go to the wiki and search for "Memorization Badges" for more details). Once a Common Recipe is memorized, it will appear under the Memorized tab in your Recipe Inventory and the price for crafting will be greatly reduced. There are five badge tiers, broken down by Recipe Level and Type.

     

    Each Recipe tells you what it requires to 'build' it such as Salvage Components and Influence for the Workbench fee.

    Your Recipe Inventory size starts out at a certain size, but grows larger as you increase in Security Level.

    If you're making an Enhancement, you can 'mouse over' the Enhancement Icon and you'll see a tooltip that gives you more information about that Enhancement. Tooltips can be enabled or disabled, so if you have it disabled you may want to go into your Options and enable them again. For other types of Items, additional text is displayed to show you exactly what the Recipe will build.

    You can also see what salvage a recipe needs when you are in the auction house by selecting the recipe and clicking on "search for salvage used in this recipe".

     

    So here is your assignment: go over to that Research Terminal on the Circulation Desk counter and do some research on Recipes. Print off your search results and come back to me when you're done. I'll be able to see it in your eyes whether or not you researched Recipes or tried to find DJ Zero's home address instead."
     

    But the mission he send you on duplicates a lot of the info.

     

    "Players now have a Recipe Inventory, which is somewhat limited at first, but expands as players increase in Security Level. Recipe Rarities are identified by color:

     

    White = Common

    Yellow = Uncommon

    Orange = Rare

    Purple = Ultra Rare

     

    You can buy Common Recipes on the Workbenches, if you have the Influence and room in your Recipe Inventory. As you use Common Recipes over and over, if you meet the requirements, you can acquire special badges (based on Level and Type) that allow you to 'memorize' them.

     

    Mousing over Enhancements shows a tool tip that gives you more information about that Enhancement. Tooltips can be enabled and disabled from your Options menu. There is additional text is displayed to show you exactly what your Recipe will build and what ingredients will be needed."

     

    I think some of that info from the teacher's dialog could be moved to this page and/or eliminate the repetition.

    Possibly... (getting tired ... lost where I did a bunch of rewording)

     

    "My class is about Recipes. I talk fast and brief, listen and learn.

     

    Like your Enhancement and Salvage inventory, you now have a Recipe Inventory, which you can find by clicking on your Recipes tab next to the Salvage tab.

     

    Recipes have different Rarities as shown by the color of their name.

    Recipes are dropped at random by defeating mobs or as mission rewards and can only be used once.

    If your recipe inventory is full you can no longer accept recipes as reward for defeating foes.

    You can carry Recipes around with you or make it right away. You can also buy and sell recipes on the auction house.

     

    Let's start with common recipes - their lettering will appear white.

    You can buy Common Recipes off the Workbenches if you don't want to wait for the drop. 

     

    To build an enhancement, you will need access to a workbench, the recipe, the required salvage, and the crafting fee.

    As you build multiples of a common recipe, you can acquire Badges that allow you to 'memorize' set level(s) of that Common recipe (go to the wiki and search for "Memorization Badges" for more details). Once a Common Recipe is memorized, it will appear under the Memorized tab in your Recipe Inventory and the price for crafting will be greatly reduced. There are five badge tiers, broken down by Recipe Level and Type - each with its own title that you can display like any other badge.

     

    So here is your assignment: go over to that Research Terminal on the Circulation Desk counter and do some research on Recipes. Print off your search results and come back to me when you're done. I'll be able to see it in your eyes whether or not you researched Recipes or tried to find DJ Zero's home address instead."

     

    ****************************

     

    "Players now have a Recipe Inventory, which is somewhat limited at first, but expands as players increase in Security Level. Recipe Rarities are identified by color:

     

    White = Common

    Yellow = Uncommon

    Orange = Rare

    Purple = Ultra Rare

     

    Common Recipes can be be memorized.

    Uncommon, Rare, and Ultra Rare recipes are for crafting set enhancements. Set enhancements cannot be memorized, but come in sets that can grant bonuses when crafted and slotted in a power together. Set enhancements may also be unique which means you can only slot them once on a character.

     

    Each Recipe tells you what it requires to 'build' it such as Salvage Components and Influence for the Workbench fee.

    Your Recipe Inventory size starts out at a certain size, but grows larger as you increase in Security Level.

    If you're making an Enhancement, you can 'mouse over' the Enhancement Icon and you'll see a tooltip that gives you more information about that Enhancement. Tooltips can be enabled or disabled, so if you have it disabled you may want to go into your Options and enable them again. For other types of Items, additional text is displayed to show you exactly what the Recipe will build.

    You can also see what salvage a recipe needs when you are in the auction house by selecting the recipe and clicking on "search for salvage used in this recipe".

     

    Mousing over Enhancements shows a tool tip that gives you more information about that Enhancement. Tooltips can be enabled and disabled from your Options menu. There is additional text is displayed to show you exactly what your Recipe will build and what ingredients will be needed. When you mouse over a set recipe or enhancement it will also list the bonuses for slotting two or more of the same set in the same power."

     

     

  19. University - Professor Boram's bookshelf mission.

     

    "There are five types of Salvage, but the most common are Invention salvage.

    There are three different types of Rarity: Common, Uncommon, and Rare. The color of the Salvage piece name as well as information listed in the Information Bar will tell you more about the piece of Salvage you are viewing.

    You have a slightly limited Salvage Inventory that will expand with Security Levels. You may 'store' your Invention Salvage in Vaults located in Pocket D and around Paragon City. Salvage may be sold at any store or Consignment House in Paragon City. You cannot buy Salvage from stores. Even while you are playing in Supergroup mode, you may still acquire Invention Salvage."

     

    I think this needs some reworking/rewording.

     

    "There are five types of Salvage, but the most common are Invention salvage.

    There are three different types of invention salvage Rarity: Common, Uncommon, and Rare. The color of the Salvage piece name as well as information listed in the Information Bar will tell you more about the piece of Salvage you are viewing.

    Salvage drops when you defeat foes and the salvage type is based on your defeated foe's origin. You can even right click on a foe, click on info, and then click on "Salvage Drops" to see what salvage you may obtain from defeating that foe.

    You have a slightly limited personal Salvage Inventory that will expand with Security Levels, making sales on the auction house, and by memorizing recipes.

    You may also 'store' your Invention Salvage in your Vault Reserve. When you open your salvage window, you can click on "Vault Reserve" at the bottom left to open a "Vault Reserve" window. You also access the Vault Reserves located in Pocket D, in various zones, and in some bases around Paragon City.

    Salvage may be sold at any store or Consignment House in Paragon City. You cannot buy Salvage from stores. Even while you are playing in Supergroup mode, you may still acquire Invention Salvage. You can sell and buy salvage on the Auction House."

     

    Something like that.

    Orange new wording.
    Old wording struck through.

     

     

  20. On 3/20/2024 at 3:39 PM, Hover said:

    Anyone have any insights/opinions?

     

    I can't say that I find it especially fun when I have played it on Homecoming, but I don't have a scrapper.

     

    I have a stalker and a brute with kinetic meleel.

     

    I'm not a super fan of stalkers. They seem to be more for solo play to me, so it's hard for me to gauge. I only have 10 of them, and that's my 2nd fewest number of the normal ATs.

     

    And, well that brings up to Brutes, I only have 2 of them so that is the fewest of any AT characters that I have. (I wouldn't have thought it, but my highest is a tie between blasters and masterminds as 22 each) ...pssst ... put the spreadsheet away ... where was I? So one of those 2 Brutes is a kinetic/radiation melee (the other is savage/electric), so I don't have a lot of experience on brutes. However, I happened to be playing one last night ... completely randomly. Someone else actually randomly picked for me not even knowing the archetype. ... yeah ... back to the ... so I didn't notice any the particularly bad bout the set. It was low level team in the Hollows. It was hit and run tactics. I didn't notice anything especially good or bad about it.

     

    I think I really need to make a scrapper to make a good call on it as I really don't play stalkers or brutes very often.

    I guess I need to figure out a character conception for a kinetic scrapper.

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