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Posts posted by UltraAlt
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31 minutes ago, golstat2003 said:
Sure, if it's optional based on difficulty settings you the player set. And if folks who join your team are told ahead of time that you set this.
So not at all like a Quantum because you have a squid on your team.
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23 minutes ago, DoctorDitko said:
As long as teaming up with someone set-IOed-out doesn't semi-permanently taint you as Quant bait!
There coming for you, Doc!
You know you stick of IO sets.
You're just worried that you stink of them more than my characters 😉
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On 1/21/2021 at 10:47 AM, ninja surprise said:
Does it really though? Every bank mission I've done is "Get to the bank, defeat a boss and some minions." What are the more complicated missions?
I haven't done every side mission at every level, but most of them seemed to be "Go into a building and defeat some mobs" or "Go into a building, defeat some mobs and click some glowies." Are those the missions that become more complicated?
Instanced Map Levels Active Side Missions Completion Temp Power Patrolling Enemy Group Vandal/Key Enemy Group Contacts In Atlas Park 5 - 10 2 Raptor Pack (Flight) Hellions Vahzilok Kings Row Kings Row 10 - 15 2 Zero-G Pack (Super Jump) Clockwork Skulls Kings Row or Skyway City or Steel Canyon Skyway City 15 - 20 2 Resuscitation (Self Resurrect) Trolls The Lost Skyway City or Steel Canyon or Faultline Steel Canyon 20 - 25 3 Summon Teammates (Group Recall) Tsoo Arachnos/The Family Faultline or Talos Island or Independence Port Independence Port 25 - 30 3 Movement Increase Council The Family Talos Island or Independence Port Talos Island 30 - 35 4 Endurance Increase Arachnos Tsoo Brickstown or Founders' Falls Brickstown 35 - 40 4 Health Increase Council Nemesis Brickstown or Founders' Falls Founders' Falls 40 - 45 5 Life Insurance Crey Council Peregrine Island Peregrine Island 45 - 50 5 Regeneration Increase Malta Operatives Carnival of Shadows Peregrine Island - 1
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19 hours ago, LaconicLemur said:
One trick I use is to float up a platform that matches or is slightly above the table height, then use that for F5 surface -- then delete it afterwards
It's still a trick.
It doesn't fix the problem.
I would like to see the problem fixed.
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17 hours ago, Ultimo said:
I solo most of the time. I don't want my ability to play to be contingent on someone else's allowing me to do so.
Then you are out of luck.
The entire City of Heroes system is based around teaming up with other players.
Playing solo is the anomaly.
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3 minutes ago, Hyperstrike said:
No. No it is not.
A team running +4x8 is technically an anomaly.
Yes, we have lots of VERY hardcore, expert players HERE. That doesn't mean the game is BALANCED around min-maxed-to-a-fare-thee-well builds are "the norm"
NOR SHOULD THEY BE.You can still play through most of the game, perfectly fine, running nothing but SOs or generic IOs.
Some of the ultra-high-end and incarnate content will probably be a painful slog. But the game is SUPPOSED TO BE a challenge.I'm with you.
Those same players that cookie-cut their characters and WANT to smash the toughest mobs without missing or risking defeat ARE the same players complaining that the game isn't difficult enough.
I have always thought that City of Heroes was the Super-MMORPG. A role-playing game. It isn't a chessboard tactics game.
And I don't mean role-playing like "I'm playing a tank" or "I'm a farming fire/fire magic tanker".
I guess what role-playing was back-in-the-day is completely lost on some gamers (regardless of age).
Those of us that read comics don't read them to read about the adventures of a tank or a farming fire/fire magic tanker.
Characters have a conception. An origin. A way that they view the world.
We don't always have time to express that in-game, but it adds more to the game and the characters when we do more than "Tanker smash puny [insert opponent here]"
IO sets and IOs aren't necessary to play the game, they are things to eat up influence (gain influence for some of us ... hey, look, over there! Something shiny! Don't miss out, go look quick!) and give end-gamers something to do.
The actual game ended at level 50. By the time IOs and sets came out, the end-gamers were already grousing about having nothing to do.
Don't get me wrong, I love my procs and some set bonus here and there, but I was able to play the game with Training and DO enhances before the Market was added to the game ... and the game has been made EASIER since then.
So the game is not based around IO sets nor should it be.
Now a particular enemy type (like quantums) that only shows up when someone with set IO's are in a mission... that might be something interesting!
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I'm seeing that as well.
I was worried for the European players.
Can't see stats, but at least it is up and running.
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5 hours ago, Shandirra said:18 hours ago, UltraAlt said:
Fix a bunch of the table that don't have a surface on top because currently when you place stuff on top of a lot of them they sink into the table top - sometimes completely beneath it.
You can use the Shift button to drag these items up and down.
Use F1 to disable/enable grid options to make it easier to place such items on tables/surfaces.
Don't forget F5 to attach to a surface in some circumstances.
My point that the F5 surface mode does not work on A LOT of tables. The game sees the top of those table as being beneath what is visibly the top of the table.
Shifting things up and down is a royal pain sometimes.
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1 hour ago, Psyonico said:
Radios/Papers came first by a long shot. But to your point, if it can be done with Tips, I don't see why it can't be done with Radios.
We have two different kind of things going on.
Radio/newspaper missions were an alternate leveling route, but, with the badges and temp powers, they were a lure to get higher level characters to join lower level characters in doing their (the lower level) missions. The zone you are in when you pull the mission affects the safeguard/bank mission you get. The higher level the more complicated that safeguard/bank mission becomes.
The Tips are for alignment changes.
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1 hour ago, Ultimo said:
Again, turning off xp means I never get to leave that zone for any reason.... never get to gain new powers, never get to do higher level taskforces, never get to do most of the game. And if I turn on the xp gains so I do get access to the rest of the game, it means I can never go BACK to King's Row.
You are paddling has hard as you can, but they river is going the other way.
Make and alt and stick them in Kings Row and lock the xp and play that character when you have to do a Kings Row radio mission.
Use your other characters to level up.
You can make 1000 of the per server.
I remember this one guy that had a hard time getting across Atlas Park to do a missions because all of the purse snatchers along the way. He had to stop and fight everyone he saw along the route to a mission. He was somewhat heart-broken when I told him to stop fighting the purse snatchers so we could run a door mission.
I guess in terms of that might make sense "Why don't you go fight someone your own size?"
You might as well be saying, "I want to be able to run level 1-10 missions in Atlas when I'm level 50. The bad guys should scale in the missions to met my level".
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16 hours ago, Ultimo said:
This suggests an alternative, that we be allowed to "sidekick" ourselves to whatever level we want (only lower levels). I thought simply letting us do the radio missions would be simpler.
huh?
I said find other players to team with that are the appropriate level, team with them, and run their radio missions in the zone you want to run radio missions in.
That is already part of the game.
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NPCs for each of the emotes on the emote list.
A more uniform way of changing NPC appearance other than by rotating them.
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On 1/17/2021 at 1:47 AM, LdyPirate said:
Open Elevators would be nice 🙂
That works like a teleporter?
click the door and take you to Elevator Aleph or have a list like a teleporter?
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Restaurant gas stoves with fire coming from the burners, refrigerators, microwave ovens, overhead pots and pan racks, shelves with dishes etc on them, etc.
Fix a bunch of the table that don't have a surface on top because currently when you place stuff on top of a lot of them they sink into the table top - sometimes completely beneath it.
NPC cooks that make an action like flipping a pancake, occasionally turning a pot, chopping something with a knife or cleaver...
NPCs that wander around the base.
Being able to set a music track for a room.
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On 9/25/2019 at 12:23 PM, StellarPancake said:
Back on live there were all kinds of Vampires and vamp VGs. Not sure I even saw another player in Nerva yesterday....sad
Perhaps you will find them in the World of Darkness or Striga Island (plenty of Council Vampires there)
There are werewolves running around. I have run into several of them. (well, maybe I am several of them)
Maybe the vampires were culled?
... I'll admit that I do have a vampire character .... well ... at least one...
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I would suggest simply finding someone that wants to run radio missions in that has the necessary level to run radio missions in the zone you want to run them in and team up with them.
You could even recruit for it and ask for players that are level between level x and y and to run radio missions in Zone Z and then ask them to pull missions.
You would still be the team lead, so that would pull one reason from most people for not wanting to join a team (because they don't want to be the leader).
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2 minutes ago, Wavicle said:
Literally they are. The reason the kb to kd enhancements work is because they are the same status effect but with different magnitude.
I just think it should be clear in the description if the power actually knocks someone down or knocks them back.
It makes a difference during power selection.
I know it is written like that on many power, but I don't think that is an excuse for not being clear that the power "... can knock back foes.." verus "...can knock down foes..."
Being how the game tends to be played at this point, it makes more sense to have a proc that turns knockdown into knockback versus the other way around.
As that change hasn't happened, these powers obviously should state that they have knock back and not knock down.
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10 minutes ago, Wavicle said:
That isn’t a typo. Knock down and knock back are the same thing just with different magnitude.
No, knock back and knock down are not the same thing.
Knock down drops an opponent were they are located.
Knock back kicks them away from you.
That's why there is a knock back to knock down enhancement.
There are powers that just knock an opponent down.
This one knocks them back away from you.
There is a huge difference.
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Blaster - Shockwave power info
" You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate"
This power does knock back.
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On 1/16/2021 at 5:01 PM, Apparition said:
but I wound up stripping and deleting the character
On 1/16/2021 at 5:01 PM, Apparition said:but I wound up stripping and deleting the character.
On 1/16/2021 at 5:01 PM, Apparition said:I got it to about level 35, and stripped and deleted it.
On 1/16/2021 at 5:01 PM, Apparition said:I got it to about level 35, and stripped and deleted it.
On 1/16/2021 at 5:01 PM, Apparition said:Stripped and deleted.
On 1/16/2021 at 5:01 PM, Apparition said:I'm about this close to stripping and deleting it as well.
On 1/16/2021 at 5:01 PM, Apparition said:I don't know. Perhaps melee is just not for me anymore, but I'd be open to suggestions.
You have 1000 slots per server, so maybe deleting characters doesn't need to be a thing.
On 1/16/2021 at 5:01 PM, Apparition said:Between runners and the annoying bug where Assassin's Strike would occasionally fail,
Needing to make a successful hit roll on any attack is the game working as intended.
On 1/16/2021 at 5:01 PM, Apparition said:I'd be open to suggestions
If playing melee is annoying you then play what you enjoy and stop playing what you don't like.
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Welcome home!
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On 1/13/2021 at 8:08 PM, SwitchFade said:
Vahzilok are much harder at those levels. Their damage is toxic, horridly effective. Between the corpse bombs, the Dot, rez and eidolon debuffs.... They earned their reputation for sure.
And they used to be worse...
Yes. They were more difficult and I still have character's that hunted them down and slayed them at lower levels .... without going to the hospital coated in vomit, because I respect the damage that they do, understand that powers that they have and how they operate, and fight them accordingly.
I never liked getting a character gimped by the Vazh disease until I could level up (because you didn't have to be defeated to get it), but my characters still did hunt down Dr Vahzilok in his lair and defeat him.
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On 1/10/2021 at 9:31 PM, DoctorDitko said:
My friend who has suffered the nickel-and-dimeing of a lifetime subscription to DCUO (why waste it?) says you may be in for some culture shock. In a good way.
Welcome home!
I have a Daybreak lifetime sub, but I wouldn't call "nickel-and-diming". In fact, if you were going to subscribe (become an All Access member), it pays for itself in 2 years.
Now I call micro-transactions "nickel-and-diming". I avoid that like the plague. They do try to get you hooked by giving you 500 Daybreak cash per month for subscribing (you keep getting that 500 per month if you go lifetime).
Ironically, micro-transactions were one of the reasons I cancelled my subscription to City of Heroes almost exactly a year before the Sunset ... and, when I cancelled my sub, I stopped playing all together.
Honestly, I bought the Day Break Life-time All Access because of Planetside 2 and not DCUO or EverQuest, or EverQuest 2 (which all fall under Daybreaks All Access plan) ... and I did it at least 2 years before Homecoming opened up for the general public.
I still log into DCUO to check things out, but the content is nowhere near as fun for me as THE CITY.
The difference in the players. The difference in the teaming. The difference is their /shout chat (/broadcast) filled with the type of garbage that would get their accoutnd banned from City of Heroes.
What do I have like 25 character slots over there?! (I have as many character slots unlocked as I'm allowed over here and paid for them with the 500 DBC kickback) I don't know how many DCUO characters I deleted in order to make a new one. I like making characters and that silly limit on characters is just sad.
I only play characters relative to content and my time there is less-and-less.
I still play Planetside 2. I like playing that game when there is high population. When the population is low, it simply isn't as much fun to me.
I don't play that as much simply because of my work hours I have to work so I have food to eat and a place to sleep comfortably. It's good to have a job.
On the other hand, I always have fun when I log into City of Heroes. There is always something for me to do even if it is to make another character.
I haven't hit even the first 1000 on one of he servers yet. I'm haven't even made as many characters as I had before the Sunset yet.
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13 hours ago, Dzuh said:
I've never really thought much about concepts or backstory honestly; I tried out a whole bunch of combinations based on other MMOs I've played and Dual Pistols just felt the nicest to me mechanically. Not planning on PLing to 50, i don't even have 1 character there lmao
If you have just been playing blasters, then I would suggest creating a Sentinel.
Sentinels can use dual pistols.
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"The events here seem beneath your notice."
in General Discussion
Posted
I didn't say that there weren't aspects for those that want to solo, but the game was designed for teaming ... teaming on a level above many other games due to the mechanics of raising characters on a team up and down in level depending on who has the star and whose mission the team is on.
Soloing puts you outside of all of this. The game is not centered around soloing.
Play it how you like, but you will have disadvantages if you solo that are build upon the fact the game is built on characters working together as a team.
You can play how you like on a team as well, but if everyone is doing their own thing and not working for the good of the team, then the whole team will not perform as well as team that is organized and works to achieve goals as a team.
That is where the OP is now.
There is a way to get to where they want to go, but they refuse to take the path.
The OP thinks that the game should be changed to cater to them, rather than playing the game as it was intended and, thus, achieve the goal that they want to achieve. - at least as far as I can tell, the original goal was to keep playing Kings Row radio missions ad nauseam. I didn't see anything in the original post that the goal was to solo radio missions in Kings Row.
For soloing, i'm still going with, make another character and turn of their XP when you get to a level below the cap in Kings Row and play that character when you want to solo Kings Row bank missions.
It's just more wine and cheese at this point.