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UltraAlt

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Everything posted by UltraAlt

  1. Ninja's Shadow Joe Mortal Copy Wright Astral Form Vegaton Flute Cheerleader QT Sandy Seashore Submission ManBehindheCurtain Vahzilok's Failure 1962 Devil Girl
  2. MechaHero Pirate Dancer Pict Pilgram Wu Song Puppetteer Lord Crimson Madame Dragon Great Thunderer Elf Helper ColorfromOuterSpace Thryl Secar Sagacious Lu
  3. Bodvar Bairki Spirit Shadow Waterdude Level23Intellec Fire Termite Dark Whirlwind Elf Maiden Vegaton Anachros Seer 0016 Frigid Widow Teleportrix Crimson Rider
  4. Miner Statue Mermaid Princess Sub Terran Immortal Ba Yogi Solo Ranger Dark SourceCode Taunto Falling Cycle Scubidu Righteousness Corporeal Gremlin
  5. Yellow Whiz Brother Lung Freedom Spirit Fall Breeze 1930's Spider RN Betty Tricker King Fi Yong Vegaton Ninjoy Wrought Iron Zad Zarta
  6. Armor Ace P M Slaughter 1930s Kid Samson Scarlet Tornado DarkSource Code Cowboy Brawler Thermocouple Captain Skeleton Unlucky Freddie Dark Source Code Technoninjaman Freefee
  7. Old Master Medbot 5600 Johnny Falcon Leonidus Claw MachoWoman wGun Vegaton Siberian Weretiger Lava Lord Sigmund Shadowslayer Hokuto Kenshiro Silver Snowflake Oldman Icicle
  8. I think this was my final list on Triumph before I stopped playing Vegaton Lake Creature TheTower Thunderfeet EDF Trooper 108 Elaine Demetrius Anacros Enforcer Grey 138 Gotheronica Uban the Mysterious Buckaroo Betty
  9. I saw a great bio today were someone had basically put in notes to use in creating their bio when they got around to it. I thought that as kind of cool.
  10. I read other people's "current-max-length bios". I try to check out bios when I have time on teams and read them regardless of how long they are. Longer the better. To me, it is kind of weak not to write a bio for a City of Heroes character, but we all have or own opinions. I mean you have a bio at all? Do you randomly pick a power with no connection to it, then hit the random costume thing once, and then go into the game? I figure at least some thought went into it even if it was just picking the power that you thought was going to be OP, planned to use a cookie-cutter mids build, and at least hit the randomizer until you saw something that looked cool. "I have the most OP powerset currently used in CoH. I read it on the internet. I am going to be the most powerful character on the game because I am going to use mids to build it. The costume looks cool so I wear it. If you read this, please invite me to your AE fire farm. I want to powerlevel to 50, because playing the game is boring." But I do run into the RESDADDFcv like-named characters, so I know some don't have the time to try to figure out something original for a character name related to their concept ... even though they can edit their name after creation, but I figure some of these have been genericized due Code of Conduct issues. City of Heroes is a character creation game with lots of character creating options. One of those is creating a bio for your character that other players can read in-game. I think the bio is the explanation to others of why you think the character your build it cool, so not having a bio is basically saying to me that you don't really care about the character you created. But again, that's just me. Feel free to play how you want to play the game.
  11. I certainly hope so, and, yes, there are alot of us that would appreciate it.
  12. Travel swiftly to the Heaven of Heroes, @Robotech_Master It's a reminder of how precious time is. We never know, when it's our turn to go. Be safe everyone. Live your lives to the fullest.
  13. I see some problem players, but ignore seems to clear that up pretty quick. I don't like to over use it. I used to have to use it on gold farmers all the time. I don't know the kind of game exposure that others have run into. The /shout chat in DCUO is out-of-hand. I have never run into such toxic chat in all my years of online gaming (starting way back with text-chat gaming RPGs on Compuserve). What politics, racism, gender phobia, etc? They have it all over there out in the open on chat. Want to argue about if the Earth is flat or not? You'll love the chat over there. THE CITY is a special place and there are a lot of haters out there. I honestly think that they have to throw hate on it because of how great we really get along with each other. If you are looking for grief in THE CITY, you must be going out of your way to look for or you are the kind of person that is a magnet for it (probably due to your behavior). Good people do get in bad positions, but it is so easy in this game to avoid those that you don't want to interact with .. and there as so many people that are positive to interact with. I am so glad that THE CITY is back. I honestly think it is better now than when I stopped subscribing a year before the Sunset because I didn't like the direction the game was going.
  14. Is there a way to ignore another player in the forums? I hate to have to us ignore. But I use it when I don't want to be annoyed by something. Unfortunately, there is another player annoying enough that I want to put them on ignore so that I don't have to see their posts. is there a way that can do that? I went to their user page and I don't see an option there to "ignore" them.
  15. And I'm not saying that I think that it is conceptual only to go into a mission and beat up the bad guys and "Thanks for saving me". I think escorting a NPC out of a mission against responding against enemy forces trying to stop you is very superhero. The escort AI is way better at following than it first was. Better NPC AI to avoid terrain features? I can agree with a better game design on that.
  16. I think people here aren't seen the word "might" in my post.
  17. The reason that game balance matters in a PVE environment is that any archetype .... 1) ...should be able to survive the same kind of situation if they are built for solo play. A defender should be able to heal, debuff, and damage as much as a tank can shield, heal, damage .... Scraper damage, avoid/shield/heal ... blaster damage, control, heal...etc. (That being said, the power sets are build to allow you to build any archetype so that it is for your benefit or for the benefit of your teammates) 2) ... should get as much influence and xp for the encounter ... solo or in a group. If you want to break it down on a team, characters should get as much xp for healing as doing damage and as much for controlling/debuffing than doing damage 3) ...allows players a feeling that they are not nerfing themselves by playing "weak" class. (better worded "Promotes players to explore the different Archetypes and power sets in the game") I understand entirely that there at Tanks that they are playing the most important archetype in the game. When City of Heroes came out, that was definitely the case, but should not have been that way... it was that way due to the fact that archetypes were not balanced. A tank could level faster and gain more xp because they did more damage and were more prone not to have to go to the hospital. A defender on the other hand did less damage so gained less xp and less influence and was more likely to get sent to the hospital. From that Tanker point of view, "I should get more XP and influence. I'm power powerful than some weakling healer. All they do is heal. I am the one that defeats the foe" From the Defender point of view, "Freaking tank wouldn't taunt. If hadn't been healing him, he would have died to. And I debuffed that AV so it made it easier the tank to hit him. I don't deserve as much XP and influence?! what?!" Before the Auction House, I had a level 17-20 something Defender. Other players on a team were outleveling me left and right. I didn't have enough influence to even buy enough training enhances to fill my slots. It was horrible. Then game balancing of the archetypes. My defenders started to get equivalent xp for being part of the team and not simply for how much damage they did. Certainly, I was getting no xp for healing or debuffing. What really balanced the game for me in PVE was the Auction House. Well, I don't know if balance PVE is really saying it correctly. The Auction House on live was the best PVP in City of Heroes. Everyone was equal. The only balance difference dealt with how much salvage, recipe, etc. you could hold and how much infl you had to start with. So yeah, as an Alt-jumper that has played most of the archetypes (I don't think I ever played a Widow, but I think played a Spider/Crab once) and a lot of the archetypes, I can see an imbalance and for most players ... they aren't designing for flavour ... they want that cookie-cutter min-max on the OP archetype to get the most bang for their F2P. That still goes on. So from a game balance perspective and "easy mode" of player creation, it would make sense to allow each archetype a generic (cookie-cutter min-max) build which min-maxed out (more on this in a moment) and that character load-out is then balanced against the others. Each of these generic Archetype character selections could have 2 modes (much like DCUO) one for solo and one for teaming; however, you do don't pick powers or slots. These are automatically added as you level. You also don't slot enhancements. You have pay influence in mass and then the load-out automatically add enhances to a level you are able to pay influence for. It automatically changes the enhancements to the enhancement sets that you have enough influence to purchase. I really didn't even want to go there, but that is the way may players end up playing by using Mids. It just takes away the extra layer of going to Mids. ... but it does hit that balancing thing again because you don't want to leave player with..."that archetype is useless. Why are you playing that?" [And, yes, I have been Archetype/power-pick shamed in CoH before ... on more than one occasion] That being said, most of the players that are going to want to cookie-cutter, min-max are likely to just want to beat up stuff anyway. To say it another way, finesse and style take too long. So to me, it is always about game balance because I want to explore the various archetypes and power sets ... and especially my character conceptions.
  18. Sounds like you might need to team up with a someone with AOEs. City of Heroes was designed to be a game that promotes building teams and co-operation between team members. I understand that there are solo players. I solo play some myself, but some missions require help ... those with AV's for example. To me that mission is like protecting a football/soccer goal. And, yeah, having someone with AOEs to hold them down from escaping until they can be eliminated is what that mission is all about. The thing is that people are hesitant to lead a team. On the flipside, many will tend to join a team ... especially if you yell out "I need help doing/with [insert info here]". Asking for help happens all the time in the /help channel. Helping other people is what heroes do. For some of us, that is why we play this game.
  19. That statement is an opinion and not a fact. Simply because you don't like... let's say "Kill All" missions doesn't mean that they are bad game design. Rescuing a kidnap victim or taking a witness to safety is very much in the super-hero cannon. It is logical game design. I can see someone that wants to be stealthy all the time not wanting to have to "decloak" and risk their exposure to enemies, but that is life. Learn to work around it. Deal with it the same way you would a "kill all" if you are all stealthed up. You still have to "arrest" them, but you do it your own way. Treat the escort the same way. What's going to happen? Worried about getting ambushed on the way to the door? I guess you know an ambush is coming. They rarely will kill an escorted NPC. So how would you deal with mobs when you didn't have an escorted NPC? Cloak up and deal with the ambush the same way you would any other mob. You can decloak after the mobs are dealt with in order to lead out the escorted NPC. Different sort of mission parameters are there to mix up the game play. I'm glad that there are escort missions. I like rescuing people from harm's way.
  20. They can move their characters from server to server for free. They could move over to the PVP server for a tournament and then move the characters back to their home server.
  21. Yeah, not only is it destroying your stuff in the base, but you had to pay for the base items with prestige that was earned by players in supergroup mode. If I recall correctly and I'm kind of half guessing even - I think it cut your influence gain in half when you were in supergroup mode earning prestige. Oh, there were definately people sending tells in PVP about what a loser you were if you lost a fight. Some of them would mock you until you put them on ignore. At least that was my experience. That didn't drive me form PVP so much as make it less likely that I would want to participate in it. You never HAD to get involved with base raids. There were these things called Items of Power. You would put them in your base they gave every supergroup member in supergroup mode a boost (https://archive.paragonwiki.com/wiki/Items_of_Power). As long as you didn't have one of these in your base, you couldn't be raided. But to your point, the number of players that want to participate in PVP in THE CITY is small compared to the population. The ones that want to base raid are a fraction of that. They are working to try to get others to try PVP so that they can put pressure on the DEVs to work on PVP. To make it clear. If you enjoy PVP, then I'm glad that you enjoy PVP. The variation in gameplay in THE CITY is huge. Explore it and make it the game that you enjoy coming back to for whatever reason. I already brought up in the past what drove me away from re-subscribing to THE CITY before the last year before the Sunset. It was no PVP that drove me away. PVP has always been optional in THE CITY. There is no requirement to PVP at any point in the game. Honestly, I even think most badge hunters avoid PVP even though it has a ton of badges.
  22. I used to love to run PuG teams before the Sunset. I'm trying to get back in the groove. Unlike other games, people are usually pretty accepting if you are leading the team. As long as you are honest up front with the "looking for group" content most people want to join and help. And, I think that you are correct, that a lot of people are scared to run teams. Players flee when you say "who wants the star"? They freak out. The thing is, THE CITY is not like other game. The majority of people that play CITY OF HEROES are not the kind of gamers that play other games. I do think that PUGs (pick up groups) are the best. No one knows each other most of the time so their really can't be any drama. It's just working together to complete the missions. I don't think anyone should be scared to yell out in "looking for group" - I'm looking for people to help me with Hollows missions... or I'm doing blah-blah. And, yeah, I mostly alt out and run lower level content. The end game gets too flashy for me. Eyes can't handle it so much and I can't see the enemies half the time. So I'm always looking for lower level and mid level teams and taskforces. I've been trying to lead DFB teams when I'm low level for the first 7-10 levels at this point. Not to bypass those levels, but because there seem to be a lot of people to run DFB but there are few that are willing to lead it.
  23. 🙂 This is no contest. You know you are older than me, Doc. And you know my line that I give people in-game about my age :: I'm older than the hills, but younger than the mountains.
  24. I disagree. My issues with the base raid system had to do with the fact that a large Supergroup could easily demolish a small supergroup's base. Also the random timing of raids allowed supergroups with people on around the clock to demolish bases of those that couldn't have enough players on to defend their base during the raid time. So this would lead to supergroups to not participate because they didn't have enough players/round-the-clock-coverage to protect their bases. This meant fewer people being involved in base raid and here weren't large number of players playing PVP in general. I can see why the stopped putting resources into the base raid system. Again, I can see why some would like to destroy other people's bases. Maybe you found enjoyable to try to stop other people from destroying your base. I don't have details so I don't know. Which one is it? Is Warbug the one that has the turrets and the Iconic encounters? That was the most enjoyable PVP for me. The NPCs and turrets added a balancing factor that allowed smaller groups to function in the environment to have an enjoyable experience with some PVP mixed in. I haven't PVP in THE CITY since I've been back. I don't really have time for it. It isn't the most enjoyable content in the game to me. I thought I would input on the thread as to the aspect that would make me more likely to PVP and why I don't PVP in THE CITY.
  25. I don't think it's necessary to point out that those that disagree me love or have passion for the game. They wouldn't take time to post their views if they didn't. Are you trying to indicate that I don't have love or passion for this game? Why would I have taken time to post in the forums if I didn't. If we are talking about "potential", then I think that lies in the level experience and not the end-game experience. I can voice that as my own view and others can voice their own views. The longevity of this and any MMORPG is a good gaming community, gaming with friends, and diverse play experience. I believe that COH is the first game that allowed MASSIVE Alt creation in order to explore the game fully. I understand full well that some people simply want to play one character, game with the same people all the time, and play at the very tippy-top of the end-game. That being said, the tippy-top of the end game is the top of the pyramid and there are few players there. Where are the mass of players in Homecoming now (as I see it - I shouldn't have to say that), above 50 and below 1/2 way to the tippy top. Players conditioned to not want to play lower levels for some reason. I'm assuming for some that it is simply a matter of having all their powers unlocked. I can see that, but don't agree with it. I will say that even content heading on level 50 is an issue for me due to all the flashing lights and simply not being able to see what I'm fighting most of the time. It turns into relying upon the targeting window and cycling powers, and that simpy isn't as much fun to me as the leveling experience, learning how to interact with new powers and Pick-up-group teammates. To each their own. I don't need to be told that other people love the game that I love for different reasons. That's a given. And, yeah, I'm being defensive because I feel like I was attacked.
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