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seebs

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Everything posted by seebs

  1. Cool! I got something that was working-ish from the data sets I found in some of the dumps, but it wasn't particularly usable.
  2. Oh, hey. A followup about the lack-of-messages: It looks as though it gets better on any specific character if I reduce the number of impending auction things they have, maybe? I think I had one who had a handful of items that were waiting to be picked up (purchases, not sales) and some of them were old, and that may have influenced it. Haven't had CTDs, but have definitely had things fail very strangely with the "get all inf" button.
  3. From the patch notes for this weekend's beta: Some Kheldian powers were usable while shape-shifted even if the power icon was disabled. This has been fixed. so apparently the thing where the second of the t1/t2 inherents was available if you'd used it on this map even if the icon was grey was, in fact, an unintentional bug. Aww.
  4. You can do better than "buy converters and sell them", but you can't do all that MUCH better usually, so it's pretty reasonable to just leave it at that.
  5. In retrospect, the simplest/fastest way to make money off winter packs is probably (1) buy absolutely everything you can at the very end of winter event, (2) list all the packs at 24,999,999. You now get every sale except if other people do the same thing but cheaper, and the AH auto-stock doesn't get sold until you sell out.
  6. Hmm. That does make it hard to tell for sure. I suppose there's unambiguous cases (rarity changes, or type changes), but if you reroll from one set to another in the same category *and* rarity, it's ambiguous.
  7. I just dump white/yellow salvage instantly on the market at 1 inf, and buy them at 250/1234 respectively. I know yellow's often cheaper than that, but since it vendors for 1k, i don't want sellers to feel like they're missing out by listing it on the market. I keep orange but forget to check it before buying it usually.
  8. Yeah. I believe the intended behavior is that it's weighted by levels of overlap in availability. I'm not sure whether that's weighted-by-set or weighted-by-IO. For instance, do you get 2x as many things of 6-item sets as you do of 3-item sets? I dunno! But since it turns out I get a ton of logs on this, I may find out.
  9. Yeah, but Exploit Weakness, I think it is, if I have a levelled one, it can roll Sniper sets, but if I have an attuned one, it doesn't get the option at all. And the thing that failed, it failed every time and I've not seen it work, which implies that it maybe can't succeed, in which case it shouldn't show the option or something? I am not sure what's being modeled here. I thought it accumulated a weighted list by levels-of-overlap, then selected randomly from the weighted list, which should never-fail as long as there's at least one level of overlap with at least one set.
  10. So, I've found a few weird cases with attuned IOs. I had some IO (not sure which, I can try to figure it out again) where the converter interface would let me pick a same-type conversion, but then the conversion failed. I've also seen a few where the attuned pieces can't be selected for same-type conversion. For instance, Exploit Weakness appears not to allow Sniper conversions when attuned, but a specific level of Exploit Weaknesss does. Is this a bug or a feature?
  11. That is possible, in which case I don't actually have a way to tell them apart. Hmm.
  12. Yes, it does cost less to buy other people's cheap junk. But it is beneficial to the market to craft things.
  13. I've started crafting-or-selling basically all my recipes. Rationale: I might be able to make more money not doing it, but I can basically always come out ahead on a thing by using converters on it, so my net cash flow stays positive. This means that I can increase (slightly) the population of IOs available on the market, and in general, I'll sell anything I generate that I think I'll get at least 2M for. But basically, increasing overall supply is good for pretty much everyone. It gives the people who just want to dump converters more income, it lowers prices a bit on the rare stuff... It seems like generally a win. It's a small time sink, it has pretty marginal opportunity cost, and it improves the health of the market.
  14. So it turns out, the "successfully converted" messages go in the chat log, so I have ~4600 conversion messages in my chat history. I can't tell which ones were attuned and which were of specific levels, but I can distinguish "by-rarity", "by-set", and "by-type", I believe -- so far as I can tell, by-rarity always picks a thing of a different type, by-type always picks a thing of a different set but the same type, and only in-set can ever pick another thing of the same set. Thus, if you know the type of every enhancement, you can distinguish those categories reliably.
  15. huh. now i'm wondering, because i'm pretty sure i've seen winter's gift way more often than a lot of other sets, and i just assumed that was intentional, but it might just be coincidence.
  16. yeah, 300k less market fees => 270k, approximately. and i've never seen the res/def drop noticably past that, but there's a few others that are like that too -- i've gotten 10m for karma KB procs, for instance. (i listed them at 4m)
  17. I want to make a program. Is there an already-existing machine-readable salvage list somewhere that I could easily start from, or do I have to extract it from source or something or type things in? Basically, I am looking for the mapping from {Kismet +6% Accuracy, level 10} -> {improvised cybernetic, spell ink, alchemical gold, reactive gas, black blood of the earth}. I know there's pages that have bits and pieces of this scattered throughout them, but I am hoping for some kind of single file I can just read in.
  18. I saw a claim at one point that the chances aren't exactly 1/N -- specifically, that procs might have a lower chance than non-procs, or something like that. So if you convert 1000 LotG, you will get noticably under 166 global recharge procs, and at least a bit over 160 of everything else.
  19. The best return I've found is steadfast res/def. 20 merits -> 6M inf, so about 300k/merit, less market fees.
  20. I am not much worried about secrecy, there's always new things. My recent discovery: There's a handful of recipes which are uncommon-in-rare-sets, and some of them don't need a rare salvage, and you can buy them at low levels, and some of them are unpopular enough that you can buy them for 1k or so, giving you total expenses of around 5k to get an IO which converts as "rare". Convenient!
  21. Hashing out doesn't mean everyone's position gets adopted, or that everyone ends up agreeing. Looking at that thread, I think it looks very much like it was hashed out. I'm not particularly convinced that removing bruising makes anything better, but I don't think it's a huge deal.
  22. For attuned, the endurance mod sets also work that way -- at each level range, you have two options in practice, so if you convert an uncommon set, you get a rare set.
  23. Basically: It would be cool if uncommon recipes didn't require rare salvage, and possibly if rare recipes consistently required rare salvage. The exceptions aren't all that frequent, but it makes it harder to eyeball what it'll take to craft a bunch of recipes.
  24. I've definitely noticed prices being higher for some stuff. There's things that I used to regard as being "mostly too cheap to bother selling" that have been worth more recently. I'm guessing from people running a lot of content and making money over the holidays.
  25. I was just noticing that brute ATOs are 10-12m, others are mostly 7-9m and VEAT ATOs are sometimes around 5ish. Mostly it's the rare roulette, but there's some really nice values to be had in uncommons -- steadfast and karma can both be worth significant money, for instance. My estimate is that I'll spend about 80-90k each for converters, so a rare I can get for under 170k is a better buy than an uncommon I can get for free. That said: I also just craft everything. I run fire farms for tix, roll 10-14 bronzes, get 80 recipes, and just craft all of them, unconditionally, because I figure it helps the market as a whole to have more stuff getting dumped on it. (Although I still convert to things that are worth stuff.) When buying, I buy attuned for anything but purples, then skim out any results I actually specifically want, like procs. I always sell levelled things, so I don't have to think about levels on my stuff.
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