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seebs

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Everything posted by seebs

  1. I never played khelds much because it was too confusing. Here's a vague pitch for a thing that might be fun: (1) all the buttons can be available to put on bars. if you try to use a button from a different form, you automatically switch AND activate that power, so the switching becomes more fluent and less of an intermediate step. (2) switching breaks any current mez. doesn't provide protection, just if you're mezzed, the mez effects themselves are removed from you. So switching becomes an escape option, and also becomes easier to do with things. Doesn't really address the weaknesses in the inherents, though. Hmm.
  2. huh, that's suspicious, because 198.86 is very close to 1874.07 - 1675.2. like, within ~.01. So that feels like you're ending up with, somehow, the gap between defensive and offensive, instead of the raw value? or it's just a coincidence.
  3. I actually slotted Hurricane for knockback once. I wanted to find out how far I could punt lowbie clockwork. Answer: I needed other people on a team to keep the clockwork from despawning from being too far away, but basically we were punting them most of the way across a map.
  4. Not ALL the Virtue folks. Everyone I know loved it. There was one guy who was super mad, but he was... i mean, he was his own thing pretty much.
  5. Possibly a bad example, because Popeye's been definitely out of copyright for a while in most places, just got out in the US... There was also a Japanese case in 1997 or so where a court concluded that Popeye was not under copyright protection, but, still under trademark protection.
  6. You could do a power set that's all powers that are Just Like iconic temp powers, but are actually just normal blaster powers which happen to have those animations or graphics.
  7. So, on the one hand, that could be fun. On the other, I love the idea of being able to get at least some power flavor from whatever you mirror. I just think it's probably technically infeasible on the available programmer budget. So, the summons don't target mobs, you do. Possibly something as simple as "when you target the summon, it looks in the area for mobs to imitate, and imitates those". Possibly you can't summon if there are no enemies around, although that might be too serious a limitation to work out well in practice. And yeah, I did start with "I recognize this is probably not feasible", I just thought it would be fun to think about, and who knows, maybe one of the devs is looking for something inspiring and hard to work on instead of something sane and this will catch their eye.
  8. Hmm. For the non-pet powers, I think maybe light-based stuff, like illusion-controller's blind, or something? I think I thought normal MM T1 pets were minion-strength, I guess I was wrong. Weak lieutenants would work fine too, I assume. I think I was thinking somewhere in the vicinity of "pick suitable-strength things from the same mob pool", like, it doesn't have to be the exact model you targeted, just "if you target Hellions, you get Hellions" or something. I think they'd just ignore target level; they're going to be the level/strength normal for your pets, all we're picking from the enemies is models and power sets. For upgrades: The upgrades could give fixed powers that are somehow light/shadow themed, maybe? So the unaugmented pets are a little random as to whether their powers are any good, but once augmented they get a little more predictable. Or, I suppose, you could in theory build per-faction mirror mastermind pet lists, including base and upgraded powers, roughly. That would be a lot of work but it'd be simpler work than trying to write the logic for doing it automatically. Although I do love the idea of just using the models exactly, I also see difficulties. You're fighting an AV, so you summon all your pets, so you have six pets all of which are the same model as the AV, or something like that. I have no idea what happens if a mirrors-mastermind is fighting Hamidon... I think at some point, it might make sense to just say "yeah no you get random Devouring Earth models".
  9. I recognize this is probably deeply impractical, but it occurred to me and sounded fun to think about: How about a mirror-themed mastermind primary? The central conceit is that your summons are targeted powers, and they conjure suitable-tier images/imitations of the things you target. So, your T1 summon, you target an AoE, and it conjures what are essentially minion-tier creatures based on opponents in that area. Non-aggro, and then those are your T1 minions until they get defeated. T2 summon, similarly, can clone lieutenants. I think to actually work this would have to have some way to do scaling from things, so if you target an AV with the T1 summon, you get three minion-tier things that, nonetheless, *look* like that. Or possibly just "three minions from that faction" if there's a relevant faction. I can immediately see dozens of ways this would probably be impractical to try to implement, but wouldn't it be fun?
  10. Percy Winkley, and every episode's framing is who kidnapped him this time.
  11. Around the same era, my tanking set was a set which had exactly the suggested 540 defense, the chest piece of which was a [Lovely Purple Dress] with a health enchant on it. The health enchant was to make it really clear that I had thought about this and done it on purpose. Would zone in, people would ragequit if they were gonna, once that was done I swapped to my actual gear, and by the time I could pull I knew how the healer was because they'd just had to heal me for something like 60% of my real health bar. Quit over the RealID forums fiasco and honestly I'm really happy with that, the company's behavior since then has never made me think "gosh, maybe I should have trusted them more".
  12. Might be because it's a PvP recipe? They may not be vendable. They're also usually worth a lot on the market, I note.
  13. The concept of "heroes" implies engaging with the question of why we need them. It really has always been there.
  14. Ahh, yeah, for the days when comics weren't political, like the introduction of Captain America, or the X-men comics series. There was a whole plot line in Superman quite a few years back which was entirely about him stopping a war by putting the generals together in a room and telling them to fight or stop fighting. He also threatened and intimidated the munitions manufacturer who'd been pushing for the war to exist in the first place. Seriously, the notion that the political messages are somehow new, or a change, is itself a political message that has been promoted entirely and exclusively by the people who are opposed to the political messages which have been central throughout the entire history of superhero comics. You should know better.
  15. I had a character concept once named "Spare Genin" who was a scrapper whose theme was "one of the pets associated with a petless mastermind", which is not TECHNICALLY a mastermind build but implies the existence of one somewhere else. I was raised by the clan, to be the ideal killing machine. Finally, I was assigned to a master, one who would take me out into the world. I was to be his hands, his feet, his wrath and vengeance. And so I waited, invisible. While he went around plinking away at things with this DORKY little bow. And he... just kept doing that. DORKY little bow. Plink plink. Here I am, ready to destroy those who oppose him, and... plink. plink. So I wandered off. He hasn't noticed yet.
  16. Didn't the knockback-related-systems overhaul change it so they can now have knockdown of high magnitude, and knockback of low magnitude doesn't necessarily have to change into knockdown? Anyway, I mostly just came in here to remind you that, while there aren't a lot of powers with knockup yet, there will be when the Gravidity Control set shows up.
  17. We already have team transport things, so it wouldn't be super weird to have the same thing with a different model.
  18. So, you probably listed them both at 10M. 5% of 10M (listing fee) is 500k. When one sells for 10M, you pay the difference between 1M (10% of 10M) and what you already paid, or 500k. When one sells for 11,111,111, the total cost should be 1,111,111, less the 500k you already paid... should be 611,111. So that seems a bit odd? It should be 10% of sale price, minus 5% of listing price.
  19. The market isn't magic. The *game* is what has an amount of influence in it. If people are spending influence in the market on Thing A, that means they don't have that influence to spend anymore on Thing B. All use of the market reduces the amount of inf in the game, every time. Things like seeding stuff *reduce* the amount of money available to buy things, and thus *reduce* market prices.
  20. It didn't add influence to the *game*, though. When you buy it, all the inf you spend buying it is deleted. When you sell it, the consignment fee (what, like 5% maybe?) is deleted. The inf you get was created by someone doing an activity that creates inf, like selling things to vendors, or defeating enemies. That's not influence "added to the market". That's influence moved to the market from wherever it was actually generated from. The total influence in play is reduced by all market transactions, always.
  21. Neither of those creates influence. The market being seeded removes more influence from the market, because inf used to buy seeded things is destroyed completely, rather than 95% of it going to another player. Transforming things doesn't add influence. There is an amount of influence in the game, which is the sum of all the influence held by all the players, global emails, and so on. Any market transaction reduces that amount of influence. Always. Transforming enhancements doesn't change the amount of influence players have.
  22. I feel I should point out that a term being in an agreement does not mean that the term is valid/true/enforceable/whatever. I suspect that if ncsoft had tried to actually claim they had copyright interest in player-created characters, they would have been laughed out of court, because that contract made no sense. Companies like to put in very aggressive boilerplate, it hasn't historically worked well when they've tried to use it.
  23. Vague idea, not totally thought through: Up to once per day, on login, a day is added to the timer for *every* character on your account. Just one day. So logging in to a character sets them to whatever the level-based timer is, but also logging in at all bumps every character on your account by a day. So if you really do play every day, that holds all your characters, but if you only play sometimes, characters you never touch will eventually become reclaimable names. I'm aware that things like this are apparently technically impractical because character-records and account-records don't see each other.
  24. This might sound boring, but it's not boring if you're creative, and I bet CoH players are creative. My first attempt: https://scotrail.fishcreek.dev/?share=JTVCJTIyMTgwMy5tcDMlMjIlMkMlMjIwNzE4Lm1wMyUyMiU1RA%3D%3D A short story someone wrote: https://tinyurl.com/y3k54kp5 More information: https://www.metafilter.com/196304/Platform-a-trolley-service-Warrington-Bank-Quay
  25. I did not realize /traps had gotten proliferated to controllers. Wow. That's got some amazing potential to be terrifying.
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