
seebs
Members-
Posts
141 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by seebs
-
I've definitely noticed prices being higher for some stuff. There's things that I used to regard as being "mostly too cheap to bother selling" that have been worth more recently. I'm guessing from people running a lot of content and making money over the holidays.
-
Are there any underrated money makers for converter crafting?
seebs replied to Gravitus's topic in The Market
I was just noticing that brute ATOs are 10-12m, others are mostly 7-9m and VEAT ATOs are sometimes around 5ish. Mostly it's the rare roulette, but there's some really nice values to be had in uncommons -- steadfast and karma can both be worth significant money, for instance. My estimate is that I'll spend about 80-90k each for converters, so a rare I can get for under 170k is a better buy than an uncommon I can get for free. That said: I also just craft everything. I run fire farms for tix, roll 10-14 bronzes, get 80 recipes, and just craft all of them, unconditionally, because I figure it helps the market as a whole to have more stuff getting dumped on it. (Although I still convert to things that are worth stuff.) When buying, I buy attuned for anything but purples, then skim out any results I actually specifically want, like procs. I always sell levelled things, so I don't have to think about levels on my stuff. -
I have played a few times with people who were comfortable just spamming knockback. What I found was: (1) things were slower sometimes (2) our survivability went through the roof.
-
Charging for Powerlevelling to level 50
seebs replied to Queen Nefertiti's topic in General Discussion
That's not the same thing as "too hard". I was soloing stuff on an ill/something. I had confuse. Solo, so no bosses. I could not lose. The upper bound on enemies attacking me was that a single enemy could attack me for the recharge time of confuse -- if I missed, I could just do nothing until it came up, and then streakbreaker would force a hit. So, guaranteed win. That can't possibly be "too hard". But it is not particularly exciting. -
Charging for Powerlevelling to level 50
seebs replied to Queen Nefertiti's topic in General Discussion
Weird. The main reasons I've seen are "character slow/frustrating at low levels" or "want to get a feel for the character which you don't really have until you're higher level". A lot of builds don't really work until the 20s. -
Thanks to globals, as long as people have some kind of investment in their reputation, cheating seems like it wouldn't be a good plan. Like, I wouldn't actually worry about it for a build that was only a couple hundred million inf. It should be easy to just make an SG for the purpose, though. Make SG, put down an enhancement table, invite an alt to join it, they drop off the enhancements, you give them money. That said, I would have no idea what pricing would be like, or how long it would take. My intuition is that at 10-15% of value, it'd be a better use of my time to just marketeer?
-
What if knockback-into-object produced damage or disorient, or knockback-into-enemy produced (lower mag) knockback/knockdown on enemy? (I also vaguely feel like things might be better if high-mag KD were a thing, like, instead of low-mag KB and KD being the same thing, KD were a distinct thing that had its own mag ranges.)
-
Charging for Powerlevelling to level 50
seebs replied to Queen Nefertiti's topic in General Discussion
Once I get my fire character done, I'm gonna park them in the AE building in RWZ and advertising PL there when I want to reward people for being creative and motivated. -
yup, that's me. 🙂
-
Was struck by lightning multiple times, lost legs, was drunk and crying and a friend said "hey maybe it just wants to be friends" and that turned out to be it, so... sorta has to be elec for the character to make sense. Anyway, already levelled, not in a huge hurry to level another storm defender. (That said, if I do have to, I'm ready; I can do water, and rename from Farrah DeCage to Farrah Faucet.) I've actually seen some enemies run out of blue and not do stuff, but not often. Has to be a lot happening for that, but if I've got lightning storm AND voltaic sentinel up AND I hit them a bunch, sometimes. Maybe we'll get lucky and the powers devs will revisit elec and give it something cool, like more "give user some end back" things, or some kind of other disruptive effect. Or just make end drain actually effective somehow on mobs, given how good it is on players.
-
API or any way of getting Server status / players online?
seebs replied to Greg-J's topic in Tools, Utilities & Downloads
Huh, that's a neat idea. I'd love to also have endpoints for things like event statuses -- say, things like fire alarms or rikti raids that could be reasons to log in. 🙂 -
So basically, for thematic reasons, I'm pretty solidly stuck with storm/elec. Unfortunately, that means I'm playing /elec, and... Uhm. How do I get much out of this? End drain on enemies appears to be nearly always useless unless there's more of it around I can stack with, so basically I have a weak hold and some mediocre damage and, uhm. Is there anything I can usefully do with this set other than slot the heck out of Voltaic Sentinel and hope it can kill things for me while I use my debuff/control abilities to keep people alive and enemies... well, less alive, eventually. Or am I missing something and /elec has secret amazing traits I don't know about? One person suggested extra slots for everything and the endmod set Chance For Stun proc, which I guess could eventually stack up on some targets.
-
Thoughts on skipping caltrops and trip mine in /Traps?
seebs replied to D4NNYB0Y's topic in Mastermind
Caltrops is amazing. It works fine with procs last I heard, but I honestly slot it mostly for recharge. The power of that fear mechanic is amazing. Trip mine is pretty awful because it's interruptible. On /dev, it's a lovely power. On MM, though, I still take it sometimes for hard targets. There's a lot to be said for being able to have someone walk into a stack of 10x one of your highest-damage attacks all at once. -
Yeah, still always that character. And it happens even if she's only got a handful of bought/sold items, but she does have like 100 slots full of bids and sales.
-
Someone in-game said that smoke grenade was buggy, and originally didn't need a to-hit, so it didn't take Accurate To-Hit Debuffs. Then it was way too powerful, and got nerfed repeatedly, such as by making it need to-hit rolls, but without changing the set list. Then someone noticed a typo causing the to-hit debuff magnitude to have one more zero than it was supposed to, but the other changes/nerfs didn't get changed back.
-
So I'm guessing that the reason that a ton of things now say "%%" is that there's a client-side bug which sometimes passes server-provided messages to a printf-like function incorrectly, resulting in things like the Kismet +50x0p23ccuracy proc. But if there's now a 64-bit client, that implies client source exists now, I assume, so... would it be possible to fix the client-side bugs, and NOT send double % on everything?
-
No idea why, but I have one character who doesn't get the bought/sold messages on login. Everyone else does. They do see all the other AH messages normally in the window I expect them to be in.
-
Global Knockback->Knockdown IO for Travel Powers/Rest
seebs replied to TorrentYed's topic in Suggestions & Feedback
A lot of the design space here, I think, is caused by the use of "knockback under mag 1" for "knockdown". if we instead had knockdown, knockback, and knockup as three separate traits, so you could have a mag 20 knockdown, which was not the same as a mag 0.1 knockback, that would make it a lot easier to do things like "slot this for massively increased knock, also make the knock direction down". But that's a pretty huge change, and unlikely to be viable. -
I have this cool idea. But it's for an easter egg, and as such, I obviously can't actually post it. Help.
-
[v3.0.3] Evolving Tri-Form Peacebringer
seebs replied to Redlynne's topic in Peacebringer & Warshade
Huh. I have... some recentish Mids Reborn, but yes, it does indeed look very much like that shows almost exactly the opposite of what mine seems to have picked up. -
[v3.0.3] Evolving Tri-Form Peacebringer
seebs replied to Redlynne's topic in Peacebringer & Warshade
Reading the description of this, it sounds like Glinting Eye, being shared between forms, gets a Decimation set. Downloading the Mids file, I find that Gleaming Blast has a Decimation set, and Glinting Eye has a single enhancement in it. I don't understand this, and I assume I'm missing something. -
like i said, primary mez is knockup
- 792 replies
-
- 7
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Well, gosh. If you were to combine a bunch of the different powers (repel, hurricane, lift, etc.) that have knockup, you could have a pretty good all-knockup mez set. I propose to call it Gravidity Control.
- 792 replies
-
- 2
-
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Global Knockback->Knockdown IO for Travel Powers/Rest
seebs replied to TorrentYed's topic in Suggestions & Feedback
I was just coming here to post a suggestion about a global KB->KD thing, but I suggest a toggle power that everyone gets. Why? Because it's situational. If I'm not on a team, it's quite common that I specifically want KB. Bots masterminds shouldn't have to slot their bots with KB->KD in all three pets, hurting their performance noticably, just to avoid knocking things out of burn patches. -
I'm fine with not being capped to everything when not teamed with people who give +defense, I just want to try to balance things out while retaining the ridiculous damage (and damage mitigation) I get from toe-bombing, which is working *really* well. What do I do with trip mine in the middle of a fight? Well, while something else is recharging, I drop a mine, and the next thing that tries to melee me doesn't melee me.