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Cobalt Arachne

Developer
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Everything posted by Cobalt Arachne

  1. Drawing action scenes is definitely not something I have ton of experience in and the prospect has been daunting; But can't have a CoH comic without good battles xD
  2. Fragmentary Veritas - New Release: Chapter 2, Page 14 - 'Clipped': http://fragmentaryveritas.webcomic.ws/comics/29
  3. Fragmentary Veritas - New Release: Chapter 2, Page 13 - 'Flashing Blades': http://fragmentaryveritas.webcomic.ws/comics/28
  4. If we're throwing two cents into the wishing well, here are my two big ones: 1. Heavily expanded weapon temp power selection from the P2W vendor: Broadswords, katanas, maces, Arachnos pistol(plz QvQ), crossbows, etc. There are a ton of RP concepts where the character utilizes a minor side-arm, but there are some things literally undoable currently either because there aren't powerset combos that can do it, aren't existing temp powers, or they're not something consistently accessible. These temp powers could be absolutely terrible for damage per activation so they don't cause any balance concerns, but it would make a ton of roleplaying concepts far more possible. 2. PvP FFA toggle command for SG bases: I have a lot of things in my roleplaying comic project I want to convey to the participants; Things like training activities with sparring, or combat aptitude examinations for new recruits. Or other concepts like a certain character being a Nemesis-type (Resident Evil, not our local Prussian Prince of Automatons) where they're just simply a threat we run away from because they're so far out of our league. Ideally this PvP flag would be less managed than dedicated PvP instances since it only applies in a controlled environment so we can make things like a team exemplered down a few levels to make a 8v1 fight against the big bad more visceral and compelling, confronting them in their throne room in an SG base built to be epic, and having them monologue before throwing the PvP flag up... Would be a delight. I can say right now if we had PvP flags for SG bases I'd have immediate mileage from it right away in my roleplaying endeavors.
  5. Fragmentary Veritas - New Release: Chapter 2, Page 12 - 'Olfactory Indulgences': http://fragmentaryveritas.webcomic.ws/comics/27
  6. Fragmentary Veritas - New Release: Chapter 2, Page 11 - 'Menacing': http://fragmentaryveritas.webcomic.ws/comics/26
  7. Noticed that when you have Super Speed toggled on together with the Beast Run stance animation set, you noticeably hover in the air while moving. Turning Super Speed off makes it go back to normal and you run along the ground as expected. SS on: SS off:
  8. Fragmentary Veritas - New Release: Chapter 2, Page 10 - 'Mixing Poison': http://fragmentaryveritas.webcomic.ws/comics/25
  9. Schnuff takes time to build/create; I'm sure things are cooking in the kitchen. 🧐 Speaking of, just noticed the Prerelease version got patched.
  10. IT IS DONE, AT LAST. 😁 With the Valentine's/Spring Fling event re-run now live; I've finally got 'em all after grabbing the last six badges I was missing! Woo! 1548/1547
  11. Fragmentary Veritas - New Release: Chapter 2, Page 9 - 'Cut Down To Size': http://fragmentaryveritas.webcomic.ws/comics/24 Thanks for being a reader! 🙂
  12. Fragmentary Veritas - New Release: Chapter 2, Page 8 - 'Once Friends': http://fragmentaryveritas.webcomic.ws/comics/23
  13. Fragmentary Veritas - New Release: Chapter 2, Page 7 - 'Past & Regrets': http://fragmentaryveritas.webcomic.ws/comics/22
  14. Fragmentary Veritas - New Release: Chapter 2, Page 6 - 'Situation: Tanked': http://fragmentaryveritas.webcomic.ws/comics/21
  15. Fragmentary Veritas - New Release: Chapter 2, Page 5 - 'Surface Tension': http://fragmentaryveritas.webcomic.ws/comics/20
  16. Random heads-up; The Firebase Zulu mission door located at 3389.2 1092.2 -2354.1 outputs you inside a nearby tree which causes you to be unable to move.
  17. I know earlier-on because zones were replaced/superseded rather than actually recreated (which is why we have the Echo zones now) characters who happened to log out in them would be able to stay there until they left; IE: If you had a toon logged out the Rikti Crash Site when Issue 10 landed, you'd still have a character inside the RCS (which was a neat pointless thing lol) they just had nothing to do and if they left could never get back in. 😄 I want to say much later they weren't so passive about things like that and when Galaxy City was destroyed if you were logged out there they moved you to Atlas Park; But that's mostly anecdotal recollections on my part. 🤔
  18. Ah, so it was an animation exploit lol; This explains the people I had seen who seemed to have /e lookup macro'd to be constantly auto-firing on their character at all times. I just thought they were performing some high-concept nervous system twitch roleplaying idea. 😅
  19. Fragmentary Veritas - New Release: Chapter 2, Page 4 - 'Corp(se)': http://fragmentaryveritas.webcomic.ws/comics/19
  20. So while enjoying some local Nerva Archipelago cultural points; I noticed something out of place... There are Crey Agents + unethical tourists (the spawns that appear by the exploration badge of the same name within the Crey compound to the south) spawning inside the Agincourt Longbow containment block near the Blind Eye exploration badge's location... 😅 Maybe Crey's PR tours have been wildly expanded but I'm assuming the beams just got crossed somewhere as to which spawn definitions are being pointed at for these points:
  21. Fragmentary Veritas - New Release: Chapter 2, Page 3 - 'Veritas Corps': http://fragmentaryveritas.webcomic.ws/comics/18
  22. Fragmentary Veritas - New Release: Chapter 2, Page 2 - 'One Shall Passenger': http://fragmentaryveritas.webcomic.ws/comics/17
  23. Fragmentary Veritas - New Release: Chapter 2, Page 1 - 'Pinch Tolerance': http://fragmentaryveritas.webcomic.ws/comics/16
  24. Non-superheroes? In my superhero MMORPG? It's more likely than you'd think.
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