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Cobalt Arachne

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Everything posted by Cobalt Arachne

  1. Re-ran this by myself; Cleared the whole room, and then went to interact with the desk; No pop-up from interaction; Unable to complete mission. A teammate interacting with it before might have been what spawned early Cortex last time, but the interactable not activating seems to be its own issue independent from it.
  2. While Lines, Myrmidon, and I were running the final mission in Freakish Lab of Dr. Vahzilok; After freeing Bile and getting him to the arms locker, his objective vanished from the compass and didn't re-appear; No Manticore ever appeared despite my being eligible. We did the Cortex encounter; and went outside; Seems like the 'Bile was defeated' trigger somehow played, and the Piecemeal helper and a second Bile spawned outside the Zig, giving us two Biles at the same time. Mission was able to be completed as normal; I took the first Bile to the exit point and mission completed.
  3. Ran with three people; Lines, Myrmidon, and myself (I was team leader). We got to the lab, and Lines interacted with desk before I did and got a message the desk was only useable by the leader. After, we noticed Cortex had spawned (just him, no Pierce or Buzzsaw). After clearing the bees and Kraken EB the desk didn't allow any interactions from me, soft-locking the mission. Will test solo and see if having a non-leader interact with the desk first is what did it.
  4. Noticed it now logging onto a character that only has CJ and with it occurring on both CJ/SS: Both powers were running on the character when they logged out. So might not even be directly correlated to overlapping powers on a single character, might simply be ones that have exclusivity lock-out in general:
  5. Noticed it myself after zoning on my Bane Spider with Super Jump; Might be powers that share exclusivity with another? At the very least, can say both variants of this issue have been verified. I'll play around with it and see if anything else stands out.
  6. That would make sense; Odd that I encountered it several missions in while running the arc, but it is possible I had never engaged dialogue with him without an active mission before, despite being in the middle of arc since I initiated it from Ouroboros. Seems like you get it once and only once for that first time conversation? On one of my other characters, at 50: Get the M1 string error and also get the 'too high of level for me' string, so likely pulling a specific string for a specific instance; Just needs text added there I think.
  7. Verified issue. There does seem to be 3-5 second delay upon zoning into a PvP zone, or leaving a PvP zone and going into a normal zone that the game takes to 'flip the switch' between the two modes. I noticed it every time upon zoning into Recluse's Victory; As noted, could pop my Incarnate powers pretty easily. However, since the PvP fakolades share a cooldown with the normal versions; Activating either starts the cooldown for both, so I was not able to have x2 versions of active them at any given time.
  8. Sent a much bigger version of the GIF to Bopper over Discord, as the forum size limitation here forced me to make it really tiny; Happy to send the bigger GIF to anybody who needs/wants to see it. My Discord is Nayreia#7140.
  9. Verified issue. Looks like the arrow and the animation sync is all wonky; See GIFs below of the move in action:
  10. Fragmentary Veritas - Chapter 1, Page 10: http://fragmentaryveritas.webcomic.ws/comics/11
  11. Despite both icons showing; I only get the boost from CJ in attributes; Seems like just a display issue. Toggling either power makes the phantom one go away, seems to only trigger with the power if you log-in with it running.
  12. Just transferred over a character who has both CJ and SJ... Verified issue. Something is up; If I log-in with Super Jump on and switch to CJ; I get the same thing with both icons at once. When I logged in with CJ running; I still have both icons; With just CJ running; Didn't see the blinking here. But will test again in a bit shortly; Need to eat dinner haha.
  13. Tested Ouro, AE, and PI radio mission. All dropped the portal and worked fine for me. @Wavicle - Was this the same SG base between the two characters? If so, and the original character tries again and gets in without issue; Leaning local like @Tsuko said.
  14. Verified Working. This appears to be working correctly on the latest build on Brainstorm or I'm unable to reproduce; Unable to get it to stop applying through a couple of logouts and zone changes.
  15. Verified. This appears to be working properly on the current version of Brainstorm:
  16. Verified. This is still bugged as of the current version on Brainstorm:
  17. I just encountered the Intro text bug during the arc while running as Hero alignment itself; I had just finished the Pathogen warehouse mission and made the Hero choice on the radio; Had talked to him, but didn't take the next mission, then called him back and got the odd string: As was noted; After closing, and re-calling, he had the normal text; Only appeared on the first contact.
  18. On all three Rikti melee weapons (Axe, broadsword, and swordgun); Their green energy field animations that used to play, doesn't animate anymore. See GIFs below:
  19. Verified; Looks to be correct now. Mentioned the zone-wide ally suggestion.
  20. Verified everything in this post; Created a new character; Leveled to 18; Completed Eagle Eye's mission arc; Grabbed the Personal Story; Leveled to 40; Went into mission. -Longbow Level 18. -BaBs killed me in one-two hits doing all my health even with Strength of Will up and con'd properly to my level. -No serum appeared. Re-zoning had me take the mission again each-time but it was locked at level 18. Screenshot below should verify all details:
  21. If you're using asym-shoulder options on a body type (female body character with female mission disguise) that matches the body of a model replacement using a player-based model in missions such as Eagle Eye's undercover Skull mission, Halloween costumes, or certain Personal Missions; Those shoulders will appear on the models. Even if that model comes with shoulders already. However, the asym-shoulders don't seem to appear on costumes that are using NPC-exclusive costume pieces; Such as Anti-Matter, suspect that NPC-specific models use a different body 'category' than the standard Male, Female, Huge player sets. Assuming this is because Shoulder, Right Shoulder, and Left Shoulder are three separate costume piece slots, and the latter two did not exist when these in-mission model replacements were made. Screenshot #1: Skull Disguise in Eagle Eye's mission arc. Screenshot #2: Heather Townshend in her personal story. Screenshot #3: The Center in his personal story. Screenshot #4: Anti-Matter in his personal story; Note, no shoulder. Screenshot #5: Max in his personal story; Note, asym-shoulder goes over his Vanguard shoulders. Screenshot #6: Verified on Deadlock during his story to confirm all three body types are affected. Screenshot #7: Works on Prestige/Halloween costume powers only if they are based on player-model and don't NPC-only parts. Will update this post if any new info is found or specifics. +Happens on all three body types. +Correction: Happens on player costume powers such as Halloween/Prestige if they are using Player model as the base such as Legacy Chain Credit to Lines for providing me with additional screenshots/testing verification.
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  22. The quality and skill that goes into truly outstanding base-building will never cease to absolutely floor me every time I encounter it haha; Major kudos to everyone, some insanely impressive work here. 🙂
  23. /em wave Hi Moka! 😃Thanks for all the support!
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