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WhiteNightingale

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  1. Solo-hostility? (see THIS THREAD), all factions past lvl 30 now having the holds/blinds/stun trifecta (which was the specific providence of Arachnos and Longbow)? Concealment nerfs. Next time you're going to deny someone's point, please do it in a less disingenious way, preferably with actual evidence to the contrary rather than just saying "nuh-uh."
  2. Please don't put words in my mouth that have nothing to do with what I said. In two threads you have moved from making bad arguments to arguing in bad faith. Stop that. (Granted, with the concealment nerf and the ongoing shift to forced trinity and haaardcore, this worst-case scenario may eventually become the case).
  3. One of the best things about CoH (and WoW back in the day) was the promise that you could level your way to 50 solo if you so wished, and you didn't need to do obsessive grinding. The best MMOs in the market discarded "hAaAaRdCoRe" design mentality, because people no longer have time for "hardcore." I don't care for hardcore, or forced trinity gaming either.
  4. So they're basically "puzzle monsters" (for those of us not great at number crunching)... ok, I can live with puzzle monsters now that I can identify 'em as such and that I know there is a strategy to nullify them. Thanks.
  5. Once again for those in the back: She tanks incarnate content. All incarnate content is +4 by definition. Explain how there is any balance in a +2 -boss- that is harder than a +4 arch-villain?? Preferably in a logical, non-condescending "git gud" way.
  6. You guess wrong. Also I fail to see how is KB related to anything a nu Galaxy boss does. Invul/SS tanker. She has tanked itrials, she ha tanked ApeMage, both with little trouble. Those Nu Galaxy bosses either Inflict an OBSCENE amount of energy damage or have an OBSCENE RES debuff (your pick), also, they're obscene bags of hit points. I've killed EBs less time than those mobs. They're not fun, I don't wan to deal with them, and now EVERYONE from lvl 25+ has to (see Citadel).
  7. How about you have the OP mobs only appear when you specifically set difficulty to +3/+4? My fully slotted, full incarnate tanker, the same one who has little trouble tanking incarnate content and absurd AE mission AVs keeps getting owned by plain Nu Galaxy bosses at mere +2 and that's a bit ridiculous if you ask me. It's the opposite of fun. Make the new deal optional and everyone will be happy. Those who want UbEr challenges can get them, and the rest of us can still go about our business.
  8. And Megaman/Metroid/Turrican arm cannons! THAT would be PERFECT.
  9. Now you can't trigger bosses to spawn "upon completion" of any glowy o destructible targets, only upon killing other bosses. I'd be grateful for help on this when you can.
  10. Yes, in the Everlasting Taskforces Discord, in the announcements section. And they explicitly say they leave because they no longer agree with the direction the devs are taking the game. And I can't say I blame them. When they buffed Crey.... ok, they're supposed to have a private army with experience in metahumans, but when EVERY SINGLE FACTION above level 30 has the damn Triple Threat (holds, KB, blinds and/or some equally crippling debuff), the message is clear: Trinity or GTFO. What's even the point of the Concealment pool existing if the devs buffed all factions' perception to the point rikti drones are redundant now? No, now you want real stealth? Stalker/Illus or GTFO (and even proc slotted, don't even think about sneaking past any faction with drones). Why not just REVERT that messup of being able to toggle several travel powers at a time? THE DEVS themselves created the "over concealment" problem, and then "patched it up" by nerfing stealth into near oblivion. What made WoW (and then CoX) great back in the day was the promise of "you can solo your way to lvl 50 and you don't need to grind all day every day" because only home-officed imsomniacs had time for otherwise, the "haaaardcoooore" model thing was long abandoned in MMOs (and good riddance for that). MMO's target demo in general (and CoX' in particular) is adults, BUSY adults with disposable income. We don't have time to grind all day every day, and this is not even an ARPG, so don't even start with "durr hurr git gud." TL;DR: Creating exclusive hardcore content is ok, creating new difficulty modes is ok (since those are optional), raising the bar of the whole game experience is NOT ok.
  11. Buffing up a faction or two was interesting at first, but now that this difficulty increase is becoming a constant, between the constant buffs to mobs and the non-stop nerfs I'm starting to get vietnam flashbacks of Anarchy Online where the game ended up outright unplayable solo, and playing with a solid, "1337" party was merely the entry ticket to play content of your own level. I just come from an ApeMage where our tank was repeately KB'd.... no scratch that, she was ragdolled by Malta, a TANK. Is mag10 protection now supposed to be "for gimps"? Do tanks now need to be followed by an Empath everywhere to cast Focused Mind or something? Forced Trinity gaming is anathema to both the superhero genre (a superhero is supposed self-sufficient enough, at least) and to CoH's original design objectives. When the direction you insist on taking the game just costed us Everlasting community's main two load-bearing pillars (Veracor and SSR), then maybe it's time to reconsider if that's really the direction you wanna take. I beg you to reconsider.
  12. I know, but since it's already the master mold Emmert and Miller used, and the document is already there well, why reinventing the wheel when someone else already went the whole nine yards 20 years ago? Could a team of geeky lawyers come up with an even better, more suitable law code to suit City of Heroes' alternate history fiction? Maybe, but I don't see a lot of hands raised to volunteer and I really, really need people to remember the superhero genre is not "the world outside your widow" (that comic school died along with the WTC towers), superhero worlds have their own laws, socio-political landscape, and even laws of physics. No fan of the genre reads comics for the "realisms." Neil Gaiman once complained about how adults mind caulk and try to explain how Superman's powers work while any seven-year old kid already knows the answer: "Because he's Superman dad, it's not real, that's how it works." Batman's evidence is admitted in court because he's Batman. It's comics. Superheroes don't live on earth, and City of Heroes has a completely different history from Korea's war onwards.
  13. In Champions, registered heroes can be called to testify in court, but they show up in costume and all they need is to show their unique powers as "proof of identity." Blue King's CoH' graphic novel does a lampshade on this, referencing the time Apex' went to testify in civilian clothes, and the judge turned him away since he didn't believe it was him, and trial could only continue when he showed up in costume.
  14. Dark Champions' rules apply exclusively in Hudson, Champions' "grimdark city for the 90s." Here are the default rules on vigilantism, from Champions Universe, fifth edition, p.49 (emphasis mine):
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