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I have seen a couple Atlantean characters here and there, but to have anything close to a consensus we'd need at least a full "Atlantean" SG, which we don't have, and well, someone already mentioned there is no explicit canon on the topic. FWIW, here's "an" Atlantis as concerned to my magical girl alt's mission:
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Name: Atlanteans Status: Extinct Location: Mars, then Earth (alternate universe yet to be discovered). Physical Description: Full human anatomy and physiology. Affiliation: None (no longer at least). Idiosyncracies and way of life: (mystery) Most remarkable tech hallmark: Von Neumann nanite builders controllable by natural language. Atlanteans were able to conjure anything into being by wishing for it. Cultural Progress Level: Post-scarcity. Kardashev-II History: In a different universe, Mars was the planet originally seeded in panspermia by the Pleiadeans, but then the planet grew too old to sustain a magnetosphere. Even with all their science, the cost of revitalizing Mars' liquid planetary core was still prohibitive for the proto-human civilization, and couldn't avert catastrophe. What they did instead was migrating to a much younger planet that only recently became capable of harboring carbon-based life (and not a minute too soon). The planet was Earth, and the country the survivors founded was Atlantis, a city built upon millennia of Atlantean science undistinguishable from magic. Alas, Atlantean civilization would become a casualty in the Kheldian war as they resisted assimilation by the nictus empire long enough to be considered a serious threat, and were obliterated when the nictii subverted Atlantis' Von Neumann invisible cloud and turned it into a Grey Goo apocalypse. The scant survivors of the extermination would mingle with the local anthropoids to become Earth's first humans. Current Agenda: Righ before the end, a multi-disciplinary team sent a proverbial message in a bottle to another earth, in another time, looking for anybody who could save Atlantis from impending destruction, this distress beacon was a creation matrix built with the bleeding edge of Atlantean super sciece, and small enough to fit in the palm of your hand. As things stand, the original "chosen savior" magical girl failed to find this Atlantis among the infinite earths in infinite universes, but maybe her daughter will succeed where the mother failed.
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Name: Daeva Status: Extinct. A few thousand survivors scattered all over, and never enough in one place to consider a viable gene pool. Location: Native to the crab nebula, but can be found anywhere there is conflict. Physical Description: Humanoid in appearance with dark skin and hair in perpetual incandescence (and grows fiercer once adrenaline starts pumping). 2.1 meters tall on average. When on earth, often mistaken with Hinduist deva. Daeva are possessed of superhuman physiology and physicality with an innate mastery of Chi manipulation that borders on the supernatural (and vasts Chi reserves that only grow even more inmense as they grow and develop). Can survive the vacuum of space and the strongest specimens can fly at near-light speeds. Specimens that survive their own lifestyles long enough can grow into Omega-class threats. Affiliation: None. Idiosyncracies and way of life: Largely antisocial and bellicose, with a strong eugenicist streak. To daeva, might makes right and they love pushing their weight around. Most remarkable tech hallmark: While their outstanding physical might means they want for very little (and thus, no need for invention), they're adaptable enough to adopt technologies from vanquished/obilterated rivals (which enable them to reach the stars). Cultural Progress Level: Kardashev Type-I. While Daeva have become adept spare-farers (out of necessity to escape their dying planet), they don't develop technology of their own and only have access to technology as advanced as their latest conquest. History: Millions of years ago, a unknown and long-gone progenitor species engaged in an eugenicist experiment in hopes to create their own Well. The experiment consisted in seeding a selection of planets with life. They used two types of seeds: Bright seeds would spawn life of great innate power, and Dark seeds that would spawn life of great intellect. No planet would ever be sown with both, and planets part of this experiment were meant to be far apart... until a clerical error seeded the two moons of a same planet. As was inevitable. the mighty and war-mongering Daevas would clash with the Annunaki war machine, driving each other to near-extinction and destroying their homeworlds. While the Annunaki eventually got back on their feet, surviving Daevas are too unruly and war-mongering to rebuild. As it would happen with School Planets, Daeva and Annunaki diasporas would be bound to meet once again on Earth, both sides posing as gods to their respective peoples; and they were too busy at each other's throats to see Tielekku, Merulina, and Verethragna getting the drop on them. While the annunaki were wise enough to realize they were outclassed by Tielekku's magic and left while they still could, the daevas, never backing down from a fight, ended up joining the Banished Pantheon in netherworld exile. Ever since that day, the word "daeva" was associated with "false god" and "to be rejected." Current Agenda: A Daeva showing up on any planet is always out for trouble. While some daevas are ambitious enough to usurp empires, most others are thugs with thug mentality. Barring the occasional band of inter-galactic daeva marauders, daevas rarely seek the company of their own kind since it tends to come to blows more often than not.
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Statesman stopped the Cold War dead on its tracks during the Korea war and disarmed the world powers. What does this entail for CoX earth? 1) We didn't have Vietman. 2) We didn't have 9/11 and thus, we don't live in a surveillance state (since this is a superhero comic and secret IDs are a thing). 3) The U.S.A has never had a president that puts babies in cages or threatens war with three countries at the same time. Carry on. (and please please, can mods make this a sticky?)
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A friend of mine wants, for personal reason, avoid the Early Bird badge, which is awarded for being one of the first to play a recently published AE arc. Is the criteria for "one of the first" based on time after the arc is published? Number of people that played it? I'd like to put this friend at ease and show them my work.
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The Council change was not good
WhiteNightingale replied to jthequietone's topic in Suggestions & Feedback
Solo-hostility? (see THIS THREAD), all factions past lvl 30 now having the holds/blinds/stun trifecta (which was the specific providence of Arachnos and Longbow)? Concealment nerfs. Next time you're going to deny someone's point, please do it in a less disingenious way, preferably with actual evidence to the contrary rather than just saying "nuh-uh." -
The Council change was not good
WhiteNightingale replied to jthequietone's topic in Suggestions & Feedback
Please don't put words in my mouth that have nothing to do with what I said. In two threads you have moved from making bad arguments to arguing in bad faith. Stop that. (Granted, with the concealment nerf and the ongoing shift to forced trinity and haaardcore, this worst-case scenario may eventually become the case). -
The Council change was not good
WhiteNightingale replied to jthequietone's topic in Suggestions & Feedback
One of the best things about CoH (and WoW back in the day) was the promise that you could level your way to 50 solo if you so wished, and you didn't need to do obsessive grinding. The best MMOs in the market discarded "hAaAaRdCoRe" design mentality, because people no longer have time for "hardcore." I don't care for hardcore, or forced trinity gaming either. -
COMPROMISE on the now OP endgame factions
WhiteNightingale replied to WhiteNightingale's topic in Suggestions & Feedback
So they're basically "puzzle monsters" (for those of us not great at number crunching)... ok, I can live with puzzle monsters now that I can identify 'em as such and that I know there is a strategy to nullify them. Thanks. -
COMPROMISE on the now OP endgame factions
WhiteNightingale replied to WhiteNightingale's topic in Suggestions & Feedback
Once again for those in the back: She tanks incarnate content. All incarnate content is +4 by definition. Explain how there is any balance in a +2 -boss- that is harder than a +4 arch-villain?? Preferably in a logical, non-condescending "git gud" way. -
COMPROMISE on the now OP endgame factions
WhiteNightingale replied to WhiteNightingale's topic in Suggestions & Feedback
You guess wrong. Also I fail to see how is KB related to anything a nu Galaxy boss does. Invul/SS tanker. She has tanked itrials, she ha tanked ApeMage, both with little trouble. Those Nu Galaxy bosses either Inflict an OBSCENE amount of energy damage or have an OBSCENE RES debuff (your pick), also, they're obscene bags of hit points. I've killed EBs less time than those mobs. They're not fun, I don't wan to deal with them, and now EVERYONE from lvl 25+ has to (see Citadel). -
How about you have the OP mobs only appear when you specifically set difficulty to +3/+4? My fully slotted, full incarnate tanker, the same one who has little trouble tanking incarnate content and absurd AE mission AVs keeps getting owned by plain Nu Galaxy bosses at mere +2 and that's a bit ridiculous if you ask me. It's the opposite of fun. Make the new deal optional and everyone will be happy. Those who want UbEr challenges can get them, and the rest of us can still go about our business.
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Now you can't trigger bosses to spawn "upon completion" of any glowy o destructible targets, only upon killing other bosses. I'd be grateful for help on this when you can.
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Yes, in the Everlasting Taskforces Discord, in the announcements section. And they explicitly say they leave because they no longer agree with the direction the devs are taking the game. And I can't say I blame them. When they buffed Crey.... ok, they're supposed to have a private army with experience in metahumans, but when EVERY SINGLE FACTION above level 30 has the damn Triple Threat (holds, KB, blinds and/or some equally crippling debuff), the message is clear: Trinity or GTFO. What's even the point of the Concealment pool existing if the devs buffed all factions' perception to the point rikti drones are redundant now? No, now you want real stealth? Stalker/Illus or GTFO (and even proc slotted, don't even think about sneaking past any faction with drones). Why not just REVERT that messup of being able to toggle several travel powers at a time? THE DEVS themselves created the "over concealment" problem, and then "patched it up" by nerfing stealth into near oblivion. What made WoW (and then CoX) great back in the day was the promise of "you can solo your way to lvl 50 and you don't need to grind all day every day" because only home-officed imsomniacs had time for otherwise, the "haaaardcoooore" model thing was long abandoned in MMOs (and good riddance for that). MMO's target demo in general (and CoX' in particular) is adults, BUSY adults with disposable income. We don't have time to grind all day every day, and this is not even an ARPG, so don't even start with "durr hurr git gud." TL;DR: Creating exclusive hardcore content is ok, creating new difficulty modes is ok (since those are optional), raising the bar of the whole game experience is NOT ok.