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SuggestorK

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Posts posted by SuggestorK

  1. Hello,

     

    can it be changed.... maybe? yes? Only the dev team truly can answer that part.

     

    And just to correct, it toggle off by itself, its designed to be working like that, that is described in its Info. Still u could accidentally hit it while the active buff is running, but that could happen with any toggle, isnt it.

     

    Part of the Power is Permanent and Part is meant to be only working a short time, so its rather a combination of a passive + click power, why original devs made it look like a toggle i do not know, maybe for visual reasons.

  2. While im not against such a toggle my energy blaster would like it 🙂 .... what kind of foes u are fighting... my Main is a Lvl 50+3 Robot/Dark MM and yes a minority of foes get knocked back.. but not from the big bot.. and rarely of the fire patch before theyre dead.... and i only have Common IOS slotted into him until i once get a full Purple set....

  3. 14 hours ago, srmalloy said:

    It requires eight Empyrean merits to make a Rare incarnate component, so that gives you an equivalent value. It seems to me, though, that a simpler solution would be to eliminate only shards -- bumping the chance of a thread drop by whatever percentage the 1-to-5 conversion rate from shards to threads would indicate is appropriate -- and leave the Notice of the Well awards as they are. Then you add two new conversion formulae to the incarnate window -- a straight-across conversion of a Notice into a Rare incarnate component of the player's choice, and a conversion of two Notices plus 150 threads to make a Very Rare incarnate component of the user's choice. The old shard-based recipes would remain for characters who still have shards.

     

    This eliminates having to change the code that awards Notices for TFs; the functionality for the two new conversions is entirely new code, aavoiding having to go into the old code to change things.

    Indeed this would be working solution, and it would also be a solution for another problem that would come up and i had forgotten to mention before.

     

    The Temp Power of Mortimer Kal SF that is transformed into a Notice of the Well at lvl 50.

  4. 20 minutes ago, Arbegla said:

     

    Or just give Emp/Astral merits? Those can be converted into Threads. Doesn't seem a hard thing to change, as the DA arcs have Thread Components are rewards already.

    Emp Merits yeah but how many should  be equal to what a notice be for shards... Astrals wouldnt work or can u create rare components with em without extra currency? Dont recall offhand at least that we could.

  5. But that Upload limit is per week, per month, per year? Just curious, if that was permanent it would kinda forcing recreating forum accounts just to share information u couldnt else... seems not a perfect system.

     

    Although i aknowledge of course there must be some regulation as evrywhere so its not gonna misused... if that upload limit is for a certain timeframe that would be surely okay.

     

    Anyway keep up the awesome Work HC Team, were happy to be able to play again and thus with a more stable system then old CoX was even (network connection etc 🙂 ).

     

    Greetings

  6. 5 hours ago, UltraAlt said:

     

    Oh, do lore pets use the Mastermind pet menu?

    No idea here. I avoid the endgame like the plague.

    They do,

     

    Robot//Darkness Clockwork Lore Mastermind is an army on its own, 8 control able henchmen + the pet (that one refuses commands though) from darkness set that heals u up too 🙂 .

     

    Even More with red side epic pools they could get, this one has the Blueside Epic Pool without extra pet.

  7. 6 hours ago, Snarky said:

    I like the Atlas story Arc that has the Hero who does NOT do anything to stop the villains.  Hellions I think?  Hilarious and so accurate.  In my opinion.  I wish it was a 'snap' judgement.  But it is an accumulation of long decades of watching people do mean and stupid sh....er stuff.  Just because they are so self absorbed, WHILE thinking they are somehow the person in the right.  At least I know I am a wretched soul.

    Its Skulls, the so called hero is "Icedrone" hangs out with the protesters, depending how u answer to him he fight along with u in a door mish later or u have to fight him 1st in that same mish cause he get aggroed. Its the 1st Mish of Sondra Costel contact that sends u to him.

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  8. 1 hour ago, Luminara said:

     

    The problem isn't the players, it's the event.  The two badges were designed with conflicting requirements.  The Raver badge requires defeating 50 trolls before they go inside and transform into Supa Trolls, whereas the Dee Jay badge requires defeating 50 Supa Trolls.  Consequently, attending the rave event makes it nearly impossible for players to acquire the Dee Jay badge.  That isn't because heroes are assholes, it's because the Paragon crew didn't think it through.

     

    For the Dee Jay badge, it's significantly easier to just zone in at the central Skyway station and pulp the Supa Trolls there (when they leave the event area, they go there).  You can get all 50 in short order that way.  Or you can have your ass handed to you, if you're trying to do it at level or below, since there can be a couple dozen at each stairway (again, Paragon's bad judgement, not player-created havoc).

    While that is indeed very true. it does not explain why the lvl 50 refused to answer or invite snarky to team, it would not get him any disadvantage as long he is the leader.

     

    If he hadnt him on ignore, chat window closed or couldnt understand english for whatever reason there may be.

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  9. 12 hours ago, Doomguide2005 said:

      4.

         Not to mention I've a hard time thinking of a TF where not having a specific power might stop a team in its tracks in a similar manner as this.

     

        

     

    Barracuda SF before the last change u needed MM or Defender or had very hard times finishing it, HC change was, give always the leader the power to do it..

    Barracuda Strike Force

    • Power of Black Scorpion (the power required to kill Reichsman) is now always granted to the team leader, regardless of Archetype
      • Defenders now receive Power of Ghost Widow
      • Masterminds now receive Power of Captain Mako
    • Removed broken hospital in the first mission of the Barracuda SF which caused you to get stuck outside the map

     

    So the similar solution would be give the LGTF Leader a Hold Power for the TF 🙂 .

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  10. One thing i have to add there, Kheldian came with Issue 3 when Blueside had lvl 50 Content (issue 1).

     

    Similar it was with VEAT, redside  got up to lvl 50 content before or at same time when they was introduced.

     

    Part of the System was u had to have a lvl 50 Char on that side before u could create an EAT, that part has been removed for HC.

     

    But still we should have the content for Goldside first (ending currently with Nightward) before we do EPIC ATs there, just my Opinion ^^.

    • Like 1
  11. Could be the old devs tried a new system there.. u must first "find" the soldier so u know that u have to do something with him, kind of an exploring game.

     

    But of course they surely dropped that ball again after that tryout and feedback.

     

    Nonetheless if its so called "Working as intended" or if its truly a bug, it earns to be changed 🙂 .

  12. 10 hours ago, srmalloy said:

    The double moon was, I think, an attempt by the devs to account for the visual illusion of the Moon being bigger when it is close to the horizon, except that it didn't work well, but was left as is because fixing it was so low on the priority list.

     

    That the Moon is still much larger than it should be was concerning enough that I bothered to do the math to check whether it was close enough to be within the Roche limit (which I also did for Voss in SWTOR... yes, I'm a geek).

    Well im geek enough myself to at least know what the "Roche Limit" means, had the 1st contact with it in the fantastic Captain Future Anime 😉that was released in the late 70s/early 80s from the Töei Doga Studios.

  13. 29 minutes ago, Dacy said:

    Here's a better poster!  One for each shard, more room for info. 🙂 (will have to do successive posts)

     

    -Dacy

     

     

    Sorry if it was meant different but there is one Shard missing....Reunion...

     

    But still awesome work and have fun 🙂 .

     

    Greetings

    • Like 1
  14. 4 hours ago, JnEricsonx said:

    I will admit, the Marvel Heroes Online community was pretty damn good too.   The number of costumes and characters I got FOR FREE from winning contests, etc was kind of incredible.   I miss that damn game.

    I do too but with Disney at Steerwheels theres zero chance of it coming back in a scale we going to get news about it..... unless with a secret handshake or something like that,

  15. Just to verify who enters the mission 1st does not matter for this bug.

     

    The supposition u made is actually the bug.

    Leader has to be in zone, for the diff setting to be working correctly, before anyone enters. As soon he entered the zone (can still be at tram as example) anyone can enter Mission without having this bug.

     

     

    • Like 1
  16. Where did u read or see that?

     

     

    Says to me it runs  whole October , only day/night cycle is only 2 weeks, but that says nothing about ToT,... at least to me it doesnt.

     

    Eternal Night

    The Eternal Night state is only active for the first and last weeks of the event. When active the entire game is locked in nighttime mode. This is not just a visual effect, all aspects of the game that depend on a day/night cycle are locked to the night side during the event. Enemies that only spawn at night spawn continuously during the event. Banisher, The Slayer, and Haunted badges (Hero side) and Pirate and Spectral badges (Villain side) are examples of badges for which hunting will be much easier during the event.

    Note that some zones, such as Cimerora, The Hive and The Abyss are unaffected by Eternal Night.

     

  17. Also Freakshow Spawn are different too, not only u get 4 instead of the normal 3Minions sometimes, cause of the rez-ing it feels as if u fight 2 groups.

     

    Just recalled Tsoo Minion does the 4 Minion Spawn too, but at least they dont rez.

     

    And then theres the Kheldian Spawns which add another Quantum Minion on top, so the spawn mechanic is dynamic indeed 😉.

  18. 41 minutes ago, Nerio72 said:

    Yes you lose the other factions missions. I believe you can just go back to Tina and get the mission back tho.

    If its part of the Storyarc from her yes, if its a standalone mission and he outlvld her (since he was doing LRSF thats assured) then no.

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