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SuggestorK

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Posts posted by SuggestorK

  1. 49 minutes ago, Peacemoon said:

    Oh this thread makes me want to revive my Gravity controller from Live 😅

     

    But maybe a dominator? Hmm

    I can assure u its fun... unless ur singu pulls half the mob away from the tank, but still hilarious, i have an incarnated Grav/Kin, EBs... pfffff theyre Hold before they know what happens.... Singu is and was always like having a 2nd controller at ur side.. kinda like a permanent dominator modus since u mentioned a dom 🙂 .

    • Like 1
  2. 26 minutes ago, dtjunkie said:

    It would be easier to show this on video, but I got stuck in between 3 lvl 54 singularities and they bounced me around like a pinball. I wasn't knocked down, but it was like I was hovering around in the air getting pulled between the three of them. Kind of fun, but also kind of nauseating.

     

    Its their revenge for Force Bolting Hellions (Baseball anyone? ) in Atlas back in the days 🙂 .

    • Like 1
  3. 14 minutes ago, arcane said:

    I know it’s tempting to remove all requirement of having to move or do anything ever. Maybe we should just skip straight to all players being plugged directly into the game with an apple sauce IV drip for sustenance.

    Lol,

     

    just give me a Tron Beam Laser to merge with one of my Chars and id be happy for the rest of my life .. how long that ever would be ..... 😉

  4. 6 hours ago, UltraAlt said:

    Okay.

    Just went to Stephane Peebles in Striga with another player. We both went to Stephanie Pebbles who gave us her first mission to hunt down 5 council.

    We completed the 5 arrests and went back to Stephanie.

     

    And .... contact goes inactive.

     

    Didn't even level.

     

    I would call that an open arc that closed due to outleveling.

    Usually this happens to me during an arc, and I will continue to post about it I guess, because it happens to me all the time.

     

    However, I will note that none of the Inactive contacts on the character I'm currently playing are showing the open arc icon.

     

    As Zork said her hunt Mission is not part of the arc.

     

    As for going inactive which lvl u was/are when u contacted her, her arc is in the lvl 20-24 area. If u lvl 25+ u can do this arc only via Ourobous.

  5. 10 hours ago, biostem said:

    I wonder if just allowing greater extents to either end of the various sliders would totally break the game...

    I can assure u with set to max height and max leg length u already have problem in certain maps (cave/orebega/council maps) to stuck in environment, by just moving through the map.

    • Thumbs Up 1
  6. On 12/6/2021 at 3:15 AM, DreadShinobi said:

     

    I actually did not know this! I thought once it is gone it's gone. I've never gotten it more than once. Appreciate the correction @Major_Decoy

    As far i know some of em are replaceable by running the mission that gives em again , but it was mentioned they havent the full power of the Original.

     

    It is pretty much explained here: https://hcwiki.cityofheroes.dev/wiki/Temporary_Powers

     

    • This power can be earned any number of times through Flashback. Temporary powers denoted by this icon can be obtained an unlimited number of times via Ouroboros flashbacks, and remain for some time after the flashback is over.
    • This power can only be earned once at full strength; further earnings will be reduced in number of charges or strength. Temporary powers denoted by this icon can also be obtained via Ouroboros flashbacks. If the power has already been obtained once, however, a more limited version (an "echo") of the power is awarded instead.
    • This power can be lost when you return to the contact that bestowed it. Be careful, these powers can be lost when you speak to the contact from which you received them again. Even though they appear to have a certain number of uses remaining, the power will be lost and you cannot regain them.

     

  7. 1 hour ago, BurtHutt said:

    I think it would be cool to add some more rewards to the game like new pets that you get for completing a TF/SF. Maybe a new toon or character created by Devs or players. That would be fun!

    Kheldians and Arachnos Soldier/Widows kinda was that . they was deliberately changed by HC dev team to not be gated anymore.

    (The Gate was having a lvl 50 on the appropiate side).

     

    Bringing Gates like that back would be not a very good thing.

    • Thumbs Up 1
  8. How about something that gives +5% resist (5% isnt that much, can be made less if it still is), for us resisting the shutdown 😉 , seems appropiate to me. As said by A Cat long recharge so it isnt avail for evry 2nd fight, but not too long either.. 30 Minutes? 1 Hour maybe?

     

    The Homecoming resist Power 🙂

    • Like 1
  9. For most of em yes, but as far i know not for all and back on live the lvl u normally would do the mish the OP mentions,  u couldnt enter ouro anyways.

    Its okay for me that theres some exclusions for the Board Transit Missions.

     

    Heck this mission shouldnt be a enter Transit anyway, u basically go to a secret base of Manticore/the Freedom Phalanx.

     

    Jumping into a truck, so u dont know where that location exactly is, as its done for other missions would be more appropiate.

  10. 53 minutes ago, wjrasmussen said:

    Perhaps an new enc that gives the pets a new attack.

     I like that idea, doing different enhances.. 1 for a range 1 for a melee.. etc. , just the problem is u would need different animations for it and that for every possible MM primary.

  11. Previous the last changes u needed em for those end and rech reducers as TheZag explained, so after MM got buffed (faster rech with less end) u ask for yet another buff.. im not against it, i like my MM alot, but it does come over the table a little greedy if viewed from a neutral position.

     

    Im in the same Position not to know what to slot in em right now. but hell its just one slot that is not used .. like the one in Rest isnt for a long time.

     

    A solution without a new round of power creep would be just removing those slots, or alternatively create a enhancement  proc that brings the pets on player lvl, its so annoying when joining teams that set to high diff and ur pets are basically doing no damage anymore cause they out of the lvl range. I know that basically give em more Power too but the -lvl  mechanic was not the best solution from beginning (same with fire imps from Controller/Dominator btw.) Same Proc could have therefore a slight damage reduction or HP reduction in it to compensate the result of more Power.

     

    Example my lvl 50 (barring Incarnate Powers for better example)  Robot MM joins a team to run lvl 50 mission, foes set to +4 by team leader... so foes are lvl 54 while MM is 50 and in lvl range Big Bot is Lvl 50 so okay, tier 2 Protector Bots are lvl 49, so slighty out of lvl range reducing damage by a bit, but the 3 tier 1 Battle Drones are lvl 48 (thus fighting foes that are +6 to em) and doing practically no damage anymore (i seen damage numbers of 4-6 damage done to a foe) and they die if a foe just look at em which result in just not using them in these teams anymore.

    • Like 1
    • Confused 1
  12. 1 hour ago, Greycat said:

     (Though, doesn't it show up in small print above the name, visually?)

     

    It does, if u activate showing the Playernames in Options, not evryone does or want this though 😉 .

     

    More Title variants would be actually a good thing. If Punctuation can be used in Name i doubt, remember Names get saved as or at least in files and Windows still have the old MS-Dos Problem with files using Punctuations, Filename.extension still defines what type of file it is and which program should it be opened with.

     

    Not Tech savy enough to say if Mac or Linux would have same Problems.

  13. 22 minutes ago, Greycat said:

     

    1. This is not "back on live." This is homecoming.

     

    2. Fort Trident/The Crucible has nothing in it. There's really nothing special to it. There's no longer a vendor you turn hero/villain merits in to for things like recipes. That was removed. (Heck, Fort Trident was removed. Just had to go doublecheck my memory - took a level 50 hero, went to go into it, "you cannot enter.")

     

    3. No, you do not get hero or villain merits for doing a morality mission any more. You get 40 merits, even for hero or villain.

     

    If the HCWiki says this - which is a copy of PWiki, for updating - then someone hasn't updated the entry. I'll give you before and after shots of a hero running "One good spider," a Hero-alignment mission. You'll notice no hero merits awarded - just 40 regular reward merits, like any other alignment. This is *literally* as of a few minutes before posting this.

     

     

     

     

    HVMerits before.png

    HVMerits after.jpg

    1. It is, but still is a reference and still HC is based on live version which has undergone some changes.

    2. Ok then its just half baked.. if they removed it why not remove the Marker in Atlas Zone too, its kinda misleading.

    3. Thx for the Clarification, its just a missing updated info which in part 4 u said too.

     

    4. Again thx for Clarification, its just sad that Info cannot be found in HC Wiki but of course its not your nor mine fault.

     

    Think this is solved now.. now back to the original theme of the thread 🙂 .

     

     

  14. 2 hours ago, Greycat said:

     

    I'm ... not sure what you're seeing. Old information, maybe, from when they were earned (I don't even recall how right off the top of my  head) to turn in for stuff at the Cauldron and Fort... whatever.

     

    Now, thy're just holders for 50 reward merits at a time. You don't earn them. You go to a merit vendor and pick "Convert." Doesn't care what your alignment is.

     

    (See image. Character is, was, and always has been pure blue. Option to convert to and from is there - and just did one of each for this shot.)

    HVMerits.jpg

     

     

    Uhm u are the one Alignment that could earn Hero merits back on live , checked HCwiki now.. the entry is a bit unclear i will test it later on one of my Vigilante chars, removed the downvote for now.

     

    That change must have happenend before i joined HC in November 2019 so i didnt saw anything about it in patch notes which i had read after joining. 🤨

     

    Entering Fort Trident was another Part that only Hero's could do back on live so i nvr bothered trying it cause i only play Vigilantes/Rogues since it was introduced back on live.

    Edit: just checked Vigilantes still cannot enter.

     

    Hero Merits was earned by doing another Hero Morality mish when u was a Hero already back on live. Vigilantes/Rogues gain 40 Reward merits by doing the same (doing another Vigilante/Rogue Morality when they are Vigilante/Rogue already), thats my main income of Reward merits beside doing TF's/Trials.

     

    Edit: checked in base yes conversion is available but Heroes earn 1 Hero per morality Mish, while Vigilante gain only 40 Reward Merits, conversion would cost 50 Merits, so its still not a valid currency cause some Alignments have to do more for it then others. (loss of 10 reward Merits per conversion compared to running it as Hero/Villain).

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