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Adelore

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  1. Hello Generator, In my testing they count as the same status effect meaning you can benefit by other time manipulators doing the effect. In truth its not too much to work around. Temporal healing gives you a nice little defensive boost if your accelerated and it adds up to a 30% uptime for effectively free with chronos on cd. End of time dmg boost was seemingly small and only seems worth it if someone else is aoe delaying them for other reasons but the extra hold on time stop is nice. For fire/time i main that and recommend you taking a look at the attached build. dmg is about at the top the build can push out while being extremely durable Amentii.mxd
  2. ok this caught my eye and now i am strongly tempted to build up a dark atomic blaster. I rebuilt what you had to modify the defense (at worst during barrier on cd in 5% overcap s/l and 7% undercap e/n vs your 1.5% undercap s/l 7% overcap e and 4% undercap n) and softcap your hitpoints while dramatically upping your dmg and single target holds. You can probably change tactics for assault (or a travel power) and remove the kismet without issue since you have so much -def. Otherwise life drain is fairly optional as i wanted some form of healing and territary ranged nuke. Otherwise still need to decided where to swap slip defiant barrage in (perhaps negatron slam?) With this you have a nasty melee combo and can keep up pressure at ranged and have a few good aoes to rotate This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dark Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Dark Blast -- Empty(A) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Negatron Slam -- Hct-Dmg/EndRdx(A), Hct-Dmg(3), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), DefDeb-I(49) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), Ksm-ToHit+(9) Level 6: Aim -- GssSynFr--Build%(A) Level 8: Moonbeam -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg(13) Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(15) Level 12: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(15), Artl-Acc/Dam/Rech(17), Artl-Dam/Rech(17), Artl-Dam/End(19), Artl-Acc/Dam(19) Level 14: Boxing -- Empty(A) Level 16: Beta Decay -- DefDeb-I(A), ToHitDeb-I(21), ToHitDeb-I(21) Level 18: Abyssal Gaze -- SprWntBit-Acc/Dmg(A), Hold-I(23), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27) Level 20: Metabolic Acceleration -- Prv-Absorb%(A), Heal-I(29), EndMod-I(29) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(49) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(34) Level 28: Atom Smasher -- FuroftheG-ResDeb%(A), SprAvl-Rchg/KDProc(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 30: Life Drain -- Mrc-Rcvry+(A), Mrc-Heal(37), Heal-I(37), Thn-Acc/Dmg(47), Thn-Dmg/EndRdx(47), Thn-Acc/Dmg/Rchg(48) Level 32: Blackstar -- Erd-%Dam(A), Arm-Dam%(39), Arm-Dmg(39), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Positronic Fist -- SprBlsCol-Rchg/HoldProc(A), Hct-Dam%(40), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx(45), Rct-Def(45), Rct-Def/EndRdx/Rchg(45) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment ------------
  3. @Snarky Rebuild attached based on what i have run with. Your smashing/lethal defense in your base build is quite suicidal and your resistances are a bit concerning. I also recommend you slot to stay at health cap when hoarfrost is up (the big benefit of epic ice). I also boosted your recharge to where it should be to use your skills constantly. Finally i removed your attacks with a bad DPA that you dont have reason to case with good recharge (since you can spam your "good" skills) and added ice sword (an awesome melee attack) i drop your Fly travel power since i dont normally build travel powers. if you dont like that idea swap vengence for fly as thats the option slot I also assume clicking core barrier on cd to put your defenses where they should be with at least 5% extra def and melee radial is good status protection and gets mobs to cooperate with being aoed down This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Apc-Dam%(A), Apc-Dmg(37), Apc-Dmg/EndRdx(39), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/Rchg(47) Level 1: Chilblain -- TraoftheH-Acc/EndRdx(A) Level 2: Frost Breath -- Ann-ResDeb%(A), Rgn-Knock%(3), Rgn-Dmg(3), Rgn-Dmg/Rchg(5), Rgn-Dmg/EndRdx(5), Rgn-Acc/Dmg/Rchg(7) Level 4: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), Hct-Dam%(13) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), Ksm-ToHit+(15) Level 8: Aim -- RctRtc-Pcptn(A) Level 10: Frigid Protection -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal(29) Level 12: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(15), Artl-Dam/End(17), Artl-Acc/Dam(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19) Level 14: Boxing -- Empty(A) Level 16: Build Up -- GssSynFr--ToHit/Rchg(A) Level 18: Bitter Ice Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg(21), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/Rchg(25) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), LucoftheG-Def/EndRdx(34), Krm-ResKB(34) Level 26: Bitter Freeze Ray -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg(37) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Blizzard -- Artl-End/Rech/Rng(A), Artl-Dam/End(40), Artl-Acc/Dam(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Frozen Aura -- SprAvl-Rchg/KDProc(A), Arm-Dam%(39), Obl-%Dam(39), Erd-%Dam(43), Erd-Dmg(43), Erd-Acc/Dmg/Rchg(45) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def(46) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(50), NmnCnv-Heal/EndRdx/Rchg(50) Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Jump-I(A) Level 4: Ninja Run Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Longbow Radial Superior Ally Level 50: Melee Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement ------------ Ice Ice.mxd
  4. Adelore

    Best Blappers?

    fire/temp/ice all the way for a super sturdy blapper Overall Goal: DMG Output 90-95% of what you could get by dropping any design consideration beyond DMG + Strong Survivability and some Team Support. Gameplay wise you are an AoE monster with strong defenses who focus on melee attacks but with strong ranged options for when that isn’t safe. Cold Mastery Pool: This feels to be a criminally overlooked pool. Fire/Temp has a good few open slots so you have room to invest in an Epic pool. Snow Storm is situationally useful for packs of bosses you are scared of but not certain you can instantly delete (like +4 Arachnos psychics) but is a stepping stone power. Frozen Armor is the Scorpion Shield equivalent that is required for any generalist build not made of paper Hoarfrost is the gem of the build. This hard-caps the hp of your blaster. If we combine this with the Preventive Medicine and Temporal Healing absorbs you are running enough bulk to walk off 2.1k hits post resistance to survive the occasional tank-buster blow from a +4 AV that leaks through your defense. Alpha Agility Core: The +Recharge is hard to ignore as it very much smooths out your single target rotation. Otherwise if you are willing to tolerate a slightly more clunky single target rotation you can grab Musculature Radial to give a ~10% boost to your burst dmg (non eb aoe targets near instantly die in a fire anyway so I don’t bother) Destiny Barrier Core: This caps you to over 45% s/l/e/n/r at all times, gives you much needed resistance at all times and lets you super spike both you and the groups tankiness as needed. Ageless isn't needed as you have enough +recharge and murder things fast enough to get your blue inspirations or at absolute worst use a single recovery serum when soloing a +4 AV. Lore Longbow Radial: The core will do more dmg but the Radial pet will keep the big pet alive much longer and can top you off if the +4 AV gets a lucky hit. Hybrid Melee Radial: The taunt aura on this carries the power by itself. With the taunt you can make mobs cooperate and stay in your aoes to die. It also over-caps your defenses by a fair margin allowing you to take at least one -def attack before going into cascading defense failure and gives you all the status protection you need while its up. If you only ever expect to play with a pocket tank Assault Core is good but it badly hurts your solo options. Crowd Control: Not the strongest options here but the procs in Fire Ball and End of Time can have your aoe pack on their ass long enough to majorly decrease their damage. Otherwise, in an edge case where you really want to cc something and are less worried about dmg you can rotate time wall+time stop+ future pain -Regen: Between time stop and end of time you can put -100% regen on an AV pre resistances (though often you are best off just with 1 time stop every 20 sec and burning it normally) Misc: Perception taken since having 0% can be infuriating and pve needs more than 0 but more doesn’t matter. Otherwise a bit of +status resistance and knock back protection taken since you don’t have any base line. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Amenti: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Temporal Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Flares -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg(3), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13) Level 1: Time Wall -- TraoftheH-Acc/EndRdx(A) Level 2: Fire Ball -- Ann-ResDeb%(A), Rgn-Knock%(5), Rgn-Dmg(5), Rgn-Dmg/Rchg(7), Rgn-Dmg/EndRdx(7), Rgn-Acc/Dmg/Rchg(9) Level 4: Time Stop -- GhsWdwEmb-Acc/EndRdx(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), Ksm-ToHit+(11) Level 8: Boxing -- Empty(A) Level 10: Chronos -- RctRtc-Pcptn(A) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(17) Level 16: End of Time -- Erd-%Dam(A), Erd-Dmg(19), Erd-Acc/Dmg/Rchg(19), SprAvl-Rchg/KDProc(21), FuroftheG-ResDeb%(21) Level 18: Blaze -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Acc/Dmg(23), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/Rchg(27) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31), Prv-EndRdx/Rchg(31) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(33), LucoftheG-Def/EndRdx(33) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Blazing Bolt -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg(36) Level 28: Future Pain -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), Hct-Dam%(39) Level 30: Rain of Fire -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(39), Artl-Dam/End(39), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40) Level 32: Inferno -- Erd-%Dam(A), Arm-Dam%(42), Arm-Dmg(42), Arm-Dmg/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Acc/Dmg/Rchg(43) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Time Lord -- Ags-Psi/Status(A), StdPrt-ResKB(43), StdPrt-ResDam/Def+(45) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def(46) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(50), NmnCnv-Heal/EndRdx/Rchg(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Jump-I(A) Level 4: Ninja Run Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Longbow Radial Superior Ally Level 50: Melee Radial Embodiment ------------ Amentii.mxd
  5. Fantastic contest and lots of very fun builds. props to Yomo for hosting this
  6. Hello Mia, Unclear based on what you are trying to get done. The main issue with swapping builds is that you need to then build the character two or more times which can get quite expensive and a big bother. Personally i don't use the build swaps for anything more than having a fully unslotted build of "what does this power do?" if the description is unclear and just use 1 build for everything. If i want a dramatically different build i will swap characters as it costs the same to build a second build vs a whole new character. On play areas: Flashbacks: Just be careful on your power pick order when you make your build to get up and running at the lowest possible level even if it takes a respec to get everything in the right order. Note that you still get your powers for 5 lvls over your scaled level and your IOs really make any half decent build perform abnormally well for an actual character of that lvl Survivability: With a blaster there are not many good ways to increase damage outside of power and incarnate choice. As a result your enhancement build ends up going for recharge and survivability after you soft cap slotted damage. If you really want to swap around survivability tradeoffs for group support i would say to just pick up t3 barrier, t3 ageless, t3 assault and t3 melee (perhaps musculature and agility) and swap out based on what your doing. This would still keep a single "build" and get you your room for fiddling. The whole team vs solo is yes you will have a much smaller chance of getting focused and some leadership buffs but if the team scatters or some npc rolls decently on an attack you dont just fall over. Target stats for anything boil down to approaching the goals: Enough endurance to function (be it building for endurance of trusting in blue inspirations and recovery serum) Enough recharge to use all your powers as often as you need to As near soft cap defenses on s/l/e/n as viable As high resistance as possible Any unique enhancements you need to work (your epic fire so you need the kb to kd slotted, important procs and the blaster specific enhancements are win)
  7. Elia, play what you have fun with on the understanding that some builds are better at fitting optimized roles than the other. As Flat put it energy/energy definitely works and can do fantastic your goal is solid damage (id rate it as A- class aoe dmg among most builds). If your goal is solid dmg and all the soft cc it is a solid and fun choice. As Flat noted it can even be preferably to a dominator or controller in a ton of situations as even in most most TFs at +4x8 with a small team everything is just too much made of paper for them to shine over energy/energys up front heavy kd (i feel you need to get to custom AE content with every mob being a super EB or better till dominators and controllers show off how horrifying they can be) It just has design tradeoffs im not willing to make. For the other mentioned builds Devices is a super fun and strong secondary and beam/devices is a very thematic fit. Beam is good but does suffer when mobs are too squishy for you to build up and shine. Fire/Fire/Fire is of course fantastic with top tier aoe dps in the game, solid single target, and great kd puddle but from my perspective is made of wet tissue paper no matter what you do. So if you solo with it you are playing a form of rocket tag and relying on your kd puddle and the "oh god im on fire" fear effects. (Thats why i like my fire/temp/ice blaster who trades the kd puddle, self rez, and a slight sustained aoe reduction for survivability better than almost all scrappers and many poorly designed brutes. I note that the ice builds i made above are off this design philosophy)
  8. Yeah but realize that a better synergized blaster could just up and kill the mobs outright rather than pushing them around and you can build the blaster with enough survivability and kb procs to do your soft cc and live to tell about it. Also note if you are doing kb you can't usefully aoe since everyone is scattered. In truth if you want everyone to scatter you can just not take the incarnate taunt aura I recommended above and let everyone run in circles in fear after your initial burst opener. (Especially with fire blast since the burst and dots really spook npcs) The hover trick is a good one and can be useful same as trying to gather mobs by kb into walls. (Or the simple way of chucking a ranged attack and using a wall to los the npcs) You can certainly make it kinda work but it will always be a worse option compared to just being a heavy burst dps build with good survivability and kd procs. Can still be fun to do crazy kb for the lols solo but I can't justify io ing oit out into a formal optimized build
  9. I don't have one and when I took a look at mids to make one All I can confirm is that I really, really hate the set combo. Knockback is just really bad in teams and debatable in solo play so you need to install force feedback and knockback to knockdown in most of your powers that does get you win recharge to use your big nukes more but at the cost of much less dmg output. I am sure someone could make it work but not something I can build or recommend noting options. (Again tons of knockdown on a single char can be good and there are ways to make knockback useful in edge cases but not something I can recommend)
  10. happy to help Elia, check the build again, im recommending Barrier in that slot. While, i cant stop you from using ageless instead i have 2 concerns: 1) Your defense will be much lower than cap making you take twice the damage you should be 2) You simply dont need it as you already have enough recharge and the + endurance is only really useful when soloing an AV (who will definitely murder you if you don't have barrier) Recovery serum is a thing and 1 use per soloed AV (or when a super stunner or sapper gets you) is all you need.
  11. Hey guys. i took a pass at adapting what i already had and definitly works. check the below. the two can deff use play testing but your optimizing and tinkering shouldnt change it too much. My design goals are 90-95% of the theoretical maximum dmg of the set and tons of survivability and soft cc. Intention is to use barrier and hoarfrost on cd for the 120 sec buffs. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Ice Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Apc-Dam%(A), Apc-Dmg(37), Apc-Dmg/EndRdx(39), Apc-Acc/Dmg/Rchg(40), Apc-Dmg/Rchg(47) Level 1: Chilblain -- TraoftheH-Acc/EndRdx(A) Level 2: Frost Breath -- Ann-ResDeb%(A), Rgn-Knock%(3), Rgn-Dmg(3), Rgn-Dmg/Rchg(5), Rgn-Dmg/EndRdx(5), Rgn-Acc/Dmg/Rchg(7) Level 4: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), Hct-Dam%(13) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), Ksm-ToHit+(15) Level 8: Aim -- RctRtc-Pcptn(A) Level 10: Frigid Protection -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal(29) Level 12: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(15), Artl-Dam/End(17), Artl-Acc/Dam(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19) Level 14: Boxing -- Empty(A) Level 16: Build Up -- GssSynFr--ToHit/Rchg(A) Level 18: Bitter Ice Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg(21), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/Rchg(25) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), LucoftheG-Def/EndRdx(34), Krm-ResKB(34) Level 26: Bitter Freeze Ray -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg(37) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Blizzard -- Artl-End/Rech/Rng(A), Artl-Dam/End(40), Artl-Acc/Dam(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Frozen Aura -- SprAvl-Rchg/KDProc(A), Arm-Dam%(39), Obl-%Dam(39), Erd-%Dam(43), Erd-Dmg(43), Erd-Acc/Dmg/Rchg(45) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def(46) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(50), NmnCnv-Heal/EndRdx/Rchg(50) Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Jump-I(A) Level 4: Ninja Run Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Longbow Radial Superior Ally Level 50: Melee Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement ------------ This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Plant Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Empty(A) Level 1: Entangle -- TraoftheH-Acc/EndRdx(A) Level 2: Frost Breath -- Ann-ResDeb%(A), Rgn-Knock%(3), Rgn-Dmg(3), Rgn-Dmg/Rchg(5), Rgn-Dmg/EndRdx(5), Rgn-Acc/Dmg/Rchg(7) Level 4: Skewer -- SprBlsCol-Rchg/HoldProc(A), Hct-Dam%(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), Ksm-ToHit+(15) Level 8: Aim -- Empty(A) Level 10: Toxins -- RctRtc-Pcptn(A) Level 12: Ice Storm -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(15), Artl-Dam/End(17), Artl-Acc/Dam(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19) Level 14: Boxing -- Empty(A) Level 16: Spore Cloud -- EndRdx-I(A) Level 18: Bitter Ice Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg(21), SprDfnBrr-Dmg/Rchg(23), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/Rchg(25) Level 20: Wild Fortress -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29), Prv-EndRdx/Rchg(29) Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), LucoftheG-Def/EndRdx(34), Krm-ResKB(34) Level 26: Bitter Freeze Ray -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg(37) Level 28: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), FuroftheG-ResDeb%(40) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Blizzard -- Artl-End/Rech/Rng(A), Artl-Dam/End(40), Artl-Acc/Dam(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Thorn Burst -- SprAvl-Rchg/KDProc(A), Erd-%Dam(43), Erd-Dmg(43), Erd-Dmg/Rchg(45) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def(46) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(50), NmnCnv-Heal/EndRdx/Rchg(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Jump-I(A) Level 4: Ninja Run Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Longbow Radial Superior Ally Level 50: Melee Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement ------------ Ice Ice.mxd Ice Plant.mxd
  12. Here is a first pass to get you started. Recharge and survivability is a little lower than id like but with using barrier on cd and hoarfrost +hybrid melee whenever you are considering something dangerous (like jumping into a pack of mobs with goal of aoeing them down) you are overcapped capped on all defenses and half the hp and resistance to walk off bursts that will kill most blasters. Alternate is dropping the ice epic for fire to get the knockdown puddle resistance shield and self rez on the understanding that if you let anything dangerous attack you that self rez will need used. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Amenti: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Flares -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg(3), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13) Level 1: Ring of Fire -- TraoftheH-Acc/EndRdx(A) Level 2: Fire Ball -- Ann-ResDeb%(A), Rgn-Knock%(5), Rgn-Dmg(5), Rgn-Dmg/Rchg(7), Rgn-Dmg/EndRdx(7), Rgn-Acc/Dmg/Rchg(9) Level 4: Fire Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), Hct-Dam%(37) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), Ksm-ToHit+(11) Level 8: Boxing -- Empty(A) Level 10: Fire Sword Circle -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(29), FuroftheG-ResDeb%(31) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(19) Level 16: Build Up -- RctRtc-Pcptn(A) Level 18: Blaze -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Acc/Dmg(23), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/Rchg(27) Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(27) Level 22: Weave -- LucoftheG-Def/Rchg+(A), Krm-ResKB(29), ShlWal-ResDam/Re TP(31), ShlWal-Def(33), LucoftheG-Def/EndRdx(33) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Blazing Bolt -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg(36) Level 28: Consume -- EndMod-I(A), RechRdx-I(36) Level 30: Rain of Fire -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(39), Artl-Dam/End(39), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40) Level 32: Inferno -- Erd-%Dam(A), Arm-Dam%(42), Arm-Dmg(42), Arm-Dmg/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Acc/Dmg/Rchg(43) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Burn -- Erd-%Dam(A), Obl-%Dam(39), Erd-Dmg(43), Erd-Acc/Dmg/Rchg(45) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def(46) Level 44: Hoarfrost -- Prv-Absorb%(A), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48), Prv-Heal(50), Prv-Heal/Rchg/EndRdx(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Jump-I(A) Level 4: Ninja Run Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Pyronic Core Final Judgement Level 50: Longbow Radial Superior Ally Level 50: Melee Radial Embodiment Level 50: Musculature Core Paragon ------------
  13. Married to fire/fire? I can make a pass at it but something like fire/temp would give you superior single target, and dramatically better survivability at the cost of less substained aoe (you still have enough burst aoe to make any enemy group squishier than a pack of +4 Elite Bosses instantly dead but while temporal would need to stop for 4-5 sec to execute one or 2 of the remaining EBs the fire/fire would keep aoeing them down) The survivability difference is that fire/temp (with the massive absorb that refreshes every few sec for free) could much more safely get away with aoeing down the pack of EBs without a tank than the fire/fire
  14. Yomo for epic/patron pools you have 3 options if you are not trying to do something weird: Mace: 1 point investment for fantastic +Defense power Ice: 3 point investment for fantastic + defense power and a heal that can give you 100% uptime on cap blaster hp (~1850 hp) Fire: 3 point investment for a fantastic knockdown puddle a decent + resist power and a self rez with a short cd which you will need as you will die horribly if the mobs get a chance to fight back with your non-cap defense low health and moderate resist Shread fire plant can be fun and while stealth may be key to your idea and might need worked back in I have severe concerns with your build as with no resist or hp it is effectively made of tissue paper and extremely at risk from to defense failure (you also skip the fantastic wild fortress that carries your not die powers) and doesn't have the recharge to work properly. take a look at my first crack at it the build to improve it. Compared to my recommended fire time blaster you: Loose the ranged vs melee flexibility to back out for a full single target ranged rotation (plant build is more biased towards melee for a complete rotation) Loose out on single target due to how amazing future pain is. Loose casted cc options (that you admittingly don't need anyway) Yours spam aoe is a somewhat narrow cone now (which some may like better) In exchange you gain and insane amount of defense down and your -regen through spore cloud is a little easier to apply than temporals' (at cost of higher end use) for any threatening AVs. Still in most settings defense down isnt crazy helpful so consider the use with a grain of salt Note that the kismet is probably unnecessary and the tactics potentially is as well since your doing stupid levels of def down. Also note that build assumes you barrier on cd for the 120 sec effect consider all defenses and resistances up at least another 6% at all times It still chews through endurance like my slightly better fire/time but you murder things fast enough either way that inspirations will take care of that. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Plant Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Flares -- Empty(A) Level 1: Entangle -- TraoftheH-Acc/EndRdx(A) Level 2: Fire Ball -- Ann-ResDeb%(A), Rgn-Knock%(7), Rgn-Dmg(7), Rgn-Dmg/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Acc/Dmg/Rchg(11) Level 4: Skewer -- SprBlsCol-Rchg/HoldProc(A), Hct-Dam%(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), Ksm-ToHit+(17) Level 8: Boxing -- Empty(A) Level 10: Toxins -- RctRtc-Pcptn(A) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(21), StdPrt-ResDam/Def+(23) Level 16: Spore Cloud -- EndRdx-I(A) Level 18: Blaze -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Acc/Dmg(25), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/Rchg(27) Level 20: Wild Fortress -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31), Prv-EndRdx/Rchg(31) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(33), LucoftheG-Def/EndRdx(33), Krm-ResKB(50) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Blazing Bolt -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg(36) Level 28: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), FuroftheG-ResDeb%(50) Level 30: Rain of Fire -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(37), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(39) Level 32: Inferno -- Erd-%Dam(A), Arm-Dam%(39), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Acc/Dmg/Rchg(42) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Thorn Burst -- SprAvl-Rchg/KDProc(A), Erd-%Dam(47), Erd-Dmg(47), Erd-Dmg/Rchg(49) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def(46) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), NmnCnv-Heal/EndRdx(46), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(48), NmnCnv-Heal/EndRdx/Rchg(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Jump-I(A) Level 4: Ninja Run Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Pyronic Core Final Judgement Level 50: Longbow Radial Superior Ally Level 50: Melee Radial Embodiment Level 50: Musculature Radial Paragon ------------ Fire Plant.mxd
  15. Hello Yomo, Ill submit the blaster I fell in love with and outperforms anything else I tried. Ill address your comments I don’t cover in the writeup -- Close Fighting: this plays best of both worlds. If you can put up your taunt aura, step into melee and delete things, or do limited aoe and excellent single target dps at range (mostly due to back off to boss mechanics or punishing a runner) With combat jump its easy to change from melee to not -- Body Type: Your call based on costume taste. I run it as a female body type. -- Debuffs: This does lack debuffs outside of a ton of knockback on aoe and all the -regen you need. Still at anything weaker than the higher tiers of custom AE 801 content its primary debuff is instant death to anything who dares to get close. -- Incarnates: Incarnating this build smooths out your rotation, gives you a taunt aura, and lets you face tank more things. Without incarnates you will have a bit more issues soloing +4x8 and will have to cut down more runners with blazing bolt but it still works great with fantastic dmg and shrugging off more incoming dmg that a blaster has any right to. -- Theme: Time Manipulation is hard to theme origin but connection to the constant oroboros and alternate dimension access can rub off and grant the limited time powers that blaster can get. My head-cannon is that time manipulation is the sum total of my powers and im getting my fire and ice by shifting the matter to a point in its time when its the temperature I need. Build itself excels in both group content (as its an offensive ball of death with barrier for team buffs in clutch scenarios and a 50% uptime taunt aura) and solo (can do +4 x8 solo with Avs and annihilate most enemy groups with some being more difficult but doable) Ill explain some of the potentially nonstandard picks and design goals for mechanics Overall Goal: DMG Output 90-95% of what you could get by dropping any design consideration beyond DMG + Strong Survivability and some Team Support. Gameplay wise you are an AoE monster with strong defenses who focus on melee attacks but with strong ranged options for when that isn’t safe. Cold Mastery Pool: This feels to be a criminally overlooked pool. Fire/Temp has a good few open slots so you have room to invest in an Epic pool. Snow Storm is situationally useful for packs of bosses you are scared of but not certain you can instantly delete (like +4 Arachnos psychics) but is a stepping stone power. Frozen Armor is the Scorpion Shield equivalent that is required for any generalist build not made of paper Hoarfrost is the gem of the build. This hard-caps the hp of your blaster. If we combine this with the Preventive Medicine and Temporal Healing absorbs you are running enough bulk to walk off 2.1k hits post resistance to survive the occasional tank-buster blow from a +4 AV that leaks through your defense. Alpha Agility Core: The +Recharge is hard to ignore as it very much smooths out your single target rotation. Otherwise if you are willing to tolerate a slightly more clunky single target rotation you can grab Musculature Radial to give a ~10% boost to your burst dmg (non eb aoe targets near instantly die in a fire anyway so I don’t bother) Destiny Barrier Core: This caps you to over 45% s/l/e/n/r at all times, gives you much needed resistance at all times and lets you super spike both you and the groups tankiness as needed. Ageless isn't needed as you have enough +recharge and murder things fast enough to get your blue inspirations or at absolute worst use a single recovery serum when soloing a +4 AV. Lore Longbow Radial: The core will do more dmg but the Radial pet will keep the big pet alive much longer and can top you off if the +4 AV gets a lucky hit. Hybrid Melee Radial: The taunt aura on this carries the power by itself. With the taunt you can make mobs cooperate and stay in your aoes to die. It also over-caps your defenses by a fair margin allowing you to take at least one -def attack before going into cascading defense failure and gives you all the status protection you need while its up. If you only ever expect to play with a pocket tank Assault Core is good but it badly hurts your solo options. Crowd Control: Not the strongest options here but the procs in Fire Ball and End of Time can have your aoe pack on their ass long enough to majorly decrease their damage. Otherwise, in an edge case where you really want to cc something and are less worried about dmg you can rotate time wall+time stop+ future pain -Regen: Between time stop and end of time you can put -100% regen on an AV pre resistances (though often you are best off just with 1 time stop every 20 sec and burning it normally) Misc: Perception taken since having 0% can be infuriating and pve needs more than 0 but more doesn’t matter. Otherwise a bit of +status resistance and knock back protection taken since you don’t have any base line. Hopefully this inspires you to make a truly scary blaster. (i attached build incase link does not work) This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Amenti: Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Temporal Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Flares -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg(3), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13) Level 1: Time Wall -- TraoftheH-Acc/EndRdx(A) Level 2: Fire Ball -- Ann-ResDeb%(A), Rgn-Knock%(5), Rgn-Dmg(5), Rgn-Dmg/Rchg(7), Rgn-Dmg/EndRdx(7), Rgn-Acc/Dmg/Rchg(9) Level 4: Time Stop -- GhsWdwEmb-Acc/EndRdx(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), Ksm-ToHit+(11) Level 8: Boxing -- Empty(A) Level 10: Chronos -- RctRtc-Pcptn(A) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(17) Level 16: End of Time -- Erd-%Dam(A), Erd-Dmg(19), Erd-Acc/Dmg/Rchg(19), SprAvl-Rchg/KDProc(21), FuroftheG-ResDeb%(21) Level 18: Blaze -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Acc/Dmg(23), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/Rchg(27) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31), Prv-EndRdx/Rchg(31) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(33), LucoftheG-Def/EndRdx(33) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Blazing Bolt -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg(36) Level 28: Future Pain -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(36), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), Hct-Dam%(39) Level 30: Rain of Fire -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(39), Artl-Dam/End(39), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40) Level 32: Inferno -- Erd-%Dam(A), Arm-Dam%(42), Arm-Dmg(42), Arm-Dmg/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Acc/Dmg/Rchg(43) Level 35: Snow Storm -- EndRdx-I(A) Level 38: Time Lord -- Ags-Psi/Status(A), StdPrt-ResKB(43), StdPrt-ResDam/Def+(45) Level 41: Frozen Armor -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def(46) Level 44: Hoarfrost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48), NmnCnv-Heal/Rchg(50), NmnCnv-Heal/EndRdx/Rchg(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Jump-I(A) Level 4: Ninja Run Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Longbow Radial Superior Ally Level 50: Melee Radial Embodiment ------------ Amentii.mxd
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