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Posts posted by Rylas
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Not that I know diddly, but I'm guessing that would require a lot of work. Best guess: writing something up that reads a third party's code and translates that into a Respec tool. It could go through and place the powers in order and allot the slots as well. Probably couldn't place enhancements even if you already had them available. But even just doing powers and slots would save a lot of time.
I'm sure I'll be corrected on that shortly.
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11 hours ago, jubakumbi said:
I think after reading through this thread there are a lot of wanna-be CEOs that play this game.
Newsflash, you don't get to dictate how other use powers in the game.
Just to clarify, those of us that just suggest making people aware of things before starting things like TFs and Trials, you don't consider those wanna-be CEOs, do you?
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19 hours ago, Gravitus said:
Im not going to alter the way I play because you’re bad at this game or too lazy to go to null.
#endrant
You keep referencing Null the Gull as though it's something everyone knows about. I've played this game since '05 and this is the first time I've even heard that's an option.
I support playing how you like, but I agree, it's probably something you could give fair warning for to teammates before trials and TFs. Assuming everyone knows everything about the game that you know just makes you part of the problem.
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5 hours ago, Haijinx said:
Stop trying to make Rage for all happen.
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4 hours ago, Golden Azrael said:
Em 'restored?' (Whatever that actually means...)
Put ET back to it's previous (unremarkably plain) 'less showy' state. I'd be fine with that.
What else? That it?
I believe my words were "how it could be improved OR restored to how it was before." I'm not trying to keep the conversation restricted. Just on topic. This thread is intended to discuss a power set and bringing it up in performance. Not a whole AT.
Discussing other ways of improving EM is certainly helpful, but getting bogged down in other issues isn't.
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Let's maybe keep this thread about Energy Melee and how it could be improved or restored to how it was before. There are already other threads for Rage.
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3 hours ago, Leogunner said:
To play devil's advocate: it's far more often people are asking for more and more GIMME GIMME GIMMEs than for people to ask for those gimmes to be taken away.
From reading the thread, I would avoid your definition (and it is very much an opinion of a definition) of the word "gimme." It carries the tone of entitlement. It makes it sound as if people are asking for the lazy hand outs instead of requesting things in the spirit of improving the game or enriching it. To take a such a broad range of possible intentions and to generalize them under one roof for the sake of propping up a strange devil's advocate doesn't seem to serve much towards having discussions in good faith.
As for the actual suggestion, yeah, that's an unpopular one. Just because there aren't busy bodies all over the streets doesn't mean there aren't people out and about playing the game. Currently, it's a suggestion based on how one *feels* about something without much objective reasoning.
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1 hour ago, Golden Azrael said:
1. Revert to the pre-nerf Energy.
2. Make BU a two minute click with the recharge time as is.
Fast. Hard. Single target. Damaging.
Azrael.
I know this tactic. But don't people usually lead with the one they know they won't get and THEN ask for the one that's possible?
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I would agree that Stone Armor's strengths have faded due to stagnation when compared to how everything else has been able to change or improve over the years. Its penalties definitely seem a bit excessive now. A Stone Armor player can't use IOs to offset the -dmg and -speed as effectively as other sets can offset their holes.
I like where @Leogunner head is at in regards to making Granite something that you use more situationally. I'm not sure if his suggestion is the way to do it (not until I saw some numbers), but it's a good start for discussion. Something that it doesn't address is how you have to retoggle most of your armors when you come out of Granite. If we're making Granite something you use more intermittently, then that'll have to change.
I think one option is to make it so that your other armors (except Minerals) don't detoggle while Granite is up. Granite's numbers would need to be tweaked so that the other armors+Granite end up giving the same totals as original Granite. This would certainly stay within the cottage rule more so than doing a complete overhaul to SA. And you still have to choose between Granite and having Psi protection.
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1 hour ago, Haijinx said:
Is this with overload? Or just with Energy Drain?
If its just Drain, then mids/pines is way off.
I think this is on the high end of IO build performance. So, not something I'd consider a valid argument for EA being overpowered or too good.
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2 minutes ago, Vanden said:
What do you mean they would be higher on a Tanker? Tankers shouldn't have any easier a time saturating targets vs. Brutes, unless you mean with the AoE buffs being tested on Pineapple.
I was quoting you to answer @tafilr's question.
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Just now, tafilr said:
Ah, OK, I see. So the Mid's builder is wrong.
I need to go and revamp slotting on my Energy Draining Brute.
No, you had them right. For a Brute. But as a Tanker, they would be higher. That's why the argument is being made that it's too good. On a Tanker.
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23 hours ago, Vanden said:
2.34% Defense to all but Tox/Psi for the first enemy hit by Energy Drain, .78% Defense to all but Tox/Psi for every additional enemy hit. (Easily perma with one recharge SO)
On a Tanker, these numbers would be higher. So if you got a fully saturated hit (10 foes) your total Defense boost would be 9.36% when 3 slotted for defense.
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1 minute ago, Hyperstrike said:
IMNSHO...it IS too good.
Sorry.My in-game experience doesn't reflect that perception. It's certainly not underperforming, but I don't know if it would qualify as OP. In the early-mid levels I think it gets an advantage in content that does S/L/E damage (which is a fair amount of content, I'll admit), but by late game, there's a lot of content that can eat its lunch. Carnies, Arachnos, and CoT can be tough to face on SOs. I see it with it's fair share of weaknesses just like plenty of other popular sets.
Can you expand some more?
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9 minutes ago, Hyperstrike said:
No. I'm saying, with Tanker modifiers, EA is likely to come across overpowered compared to ALL sets.
So if it would be too good on Tankers as is, why is it not too good on Brutes? Genuinely asking here. Wouldn't all sets be comparatively underpowered to /EA if they're scaling by the same Brute multipliers?
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1 hour ago, Captain Powerhouse said:
Short answer: the set wont be ported as is. It's defenses are too high, Energy Drain's +Def is too much, so that power likely has to be replaced with something else for the tanker version, at minimum.
So... remove the +Defense from Energy Drain? I could live with that. Would it's defense numbers on SOs be too high then? There's still a pretty big Psi hole that will hurt plenty in the 40–50 levels.
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What would the numbers be for EA/ with just SOs?
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25 minutes ago, Steampunkette said:
That said, SR can cap positionals leaving it with no holes whatsoever. So that's a nice benefit? But once Cascade Failure hits, it hits -hard-. Energy has those Resistances and a Self Heal to fall back on.
Correct me if I'm wrong, but doesn't SR have 95% DDR? And with Tanker numbers getting over the soft-cap, doesn't that make cascade failure a pretty rare event?
I would agree EA gets more layers of mitigation in the comparison game, but that might mean SR needs to get a little more added to it. Not EA having some things adjusted down.
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1 hour ago, Myrmidon said:
I get that Regeneration likely would need some rework to make playable on Tankers, however, Super Reflexes also caps Defense early, so I don’t see the issue.
That's my thought as well. If SR can softcap Defense easily on a Tanker, I'm not sure why EA shouldn't do the same. I would love to play an EA/ Tanker.
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2 hours ago, 0th Power said:
you don't have super powers...
You don't know my life!
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As someone who constantly misses trash can shots, I don't understand why shooting at crates would be any different.
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Had some extra time yesterday, so I went with the popular lead in the votes...
CONTROL!!
Earth Control
Electric Control
Fire Contro
Ice Control
Mind Control
Plant Control
The above sets have been added to the Control icons. New voting poll is open for the next set to be done. Thanks for helping voting!
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Update: Added poll to the thread. Please help me choose which set category I'll be doing next.
Please turn all mez protection powers into toggles
in Suggestions & Feedback
Posted · Edited by Rylas
Where are you sourcing this claim from? As far as I know, there's no telling how many do or don't use IOs.
You don't need inf to get KB protection. Hell, it doesn't sell that high anyway. Just run both Posi TFs and use the merits for it.