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Alty

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About Alty

  • Birthday December 22

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  1. Okay.... EDIT for clarification: Quite literally the next sentence I wrote after: was: That was my intention..to support the statement following it. Above this line in my previous post: Was this... The OP being the one I was responding too...if that wasn't clear. Meaning the two final statements were not directed at you. Hopefully this makes things clear....if not, that's okay too.
  2. Alty now, was Altoholic Monkey on the live forums, yes. I've been on more than just RO teams in my COH gaming life, plenty of PUGs now and in the past. I am fully aware of the focus fire, follow the tank, heal/buff methods. Those tips read like rules for kids to me which is why I stated as such. I wrote that 'tricks are kids' which means newbies to me, not that one is 'behaving or being like a child' Never attacking and only buffing will also probably keep you on your feet, but I do not know how much fun that will be. Just want to state (not particularly directed at the OP), EVERY AT is a support AT, focused of defeating enemies. ....Also, leave Defenders alone (there, I've brought it back to the original topic πŸ™‚)
  3. I used the word rules, twice...Sub the word 'tricks' where I wrote 'rules'. Everything else stands as is. Those 'tricks' are for kids. πŸ˜‰
  4. These are Defender tricks?! πŸ€”This kinda reads like rules for children --Stay in the back and play nice, also don't touch anything Melee hasn't said was okay for you to touch. All buffs/heals belong to Melee, do not use them without their permissions. I don't think I've ever followed these rules and I've played a METRIC TON of 'support' ATs with and without Repeat Offenders. EDIT: The confused reactions are highly amusing - There's different ways to play and being the alpha sponge can go to any AT. Also buffing the AT with the most HP and protection first seems needless...but ya know, those Holy Trinity rules are hard to break for some.
  5. until
    Every Thursday & Sunday Repeat Offenders holds teaming as we did back on LIVE. We focus on one of our specialized SGs for a month SPOTLIGHT SG: Green Machine - All Empathy Defenders WHAT: Retro RO - Specialized teaming focused on RO SGs WHEN: Every Sunday @ 3pm PT / 4pm MT / 5pm CT / 6pm ET WHERE: Everlasting LEVELS: 20ish GLOBAL CHANNEL Repeat Offenders Green Machine - Build Requirements Listed below are the REQUIRED powers and slotting Primary Power: Empathy Heal Aura at level 1 | Slot: 3 Heal Clear Mind by level 20 Fortitude at level 12 | Slot: 2 Defense (minimum) Recovery Aura at level 18 | Slot: 3 Recharge Regeneration Aura at level 26 | Slot: 3 Recharge + Recommended: SO/Common IO: Slot 3 Heal | Set IOs: 5 Panacea or Doctored Wounds + 1 Recharge Adrenalin Boost at level 32 | Slot: 3 Recharge + strongly recommended: Slot: 2 Heal Secondary Power: Ranged Damage Slotted attacks are required | Offense is expected from all Green Machine members. Blast Nuke at level 38 Pool Powers Hasten by level 18 | Slot: 3 Recharge Assault by level 24 Tactics by level 24 | Slot: 3 To-Hit
  6. until
    Every Thursday & Sunday Repeat Offenders holds teaming as we did back on LIVE. We focus on one of our specialized SGs for a month SPOTLIGHT SG: Green Machine - All Empathy Defenders WHAT: Retro RO - Specialized teaming focused on RO SGs WHEN: Every Thursday @ 6pm PT/7pm MT 8pm CT/9pm ET / Fri 1pm NZT WHERE: Everlasting LEVELS: 20ish GLOBAL CHANNEL Repeat Offenders Green Machine - Build Requirements Listed below are the REQUIRED powers and slotting Primary Power: Empathy Heal Aura at level 1 | Slot: 3 Heal Clear Mind by level 20 Fortitude at level 12 | Slot: 2 Defense (minimum) Recovery Aura at level 18 | Slot: 3 Recharge Regeneration Aura at level 26 | Slot: 3 Recharge + Recommended: SO/Common IO: Slot 3 Heal | Set IOs: 5 Panacea or Doctored Wounds + 1 Recharge Adrenalin Boost at level 32 | Slot: 3 Recharge + strongly recommended: Slot: 2 Heal Secondary Power: Ranged Damage Slotted attacks are required | Offense is expected from all Green Machine members. Blast Nuke at level 38 Pool Powers Hasten by level 18 | Slot: 3 Recharge Assault by level 24 Tactics by level 24 | Slot: 3 To-Hit
  7. I did not contort your words. I wrote that I was disappointed that someone who teamed with Torm would seem to not understand how to herd with hurricane. You have written how you want to keep mobs in a corner and have stated that they don't STAY in the corner but you want them to stay in the corner and thus want an IO to remove repel. As to one IO to turn off repel. It seems unnecessary to create a single IO for one component of one power in a powerset. Currently, there aren't any that turn OFF a power component. Set IOs modify power components, changing KB to KD. Set IOs can add additional components to powers (-def -res, +heal +regn). I am not aware of any set IOs that subtract components from a power. Since repel isn't a QOL issue, it probably can't assigned to Null the Gull, as off switch like the +run speed in buffs applied to players. ---------- πŸ“’ I'm also gonna take a moment to plug RETRO RO as we will have Perfect Storms (All Storm Summoning) teaming in February on Everlasting. Details in RO Club Event Calendar
  8. Hang on... If you ran with Tormentoso he was the founder of Perfect Storms - All Storm Summoning SG, I was also in the SG from Day 1. Hurricane was different back in 2005 then it is now. Hurricane received a nerf to how many it could push and how it pushes (slower than before) but the skills provided running with Perfect Storms should have honestly prepared you for the nerf. It should have also taught you exactly how to herd with hurricane. Hurricane most certainly DOES herd but I think you may want hurricane to GATHER AND LOCK them into place. It's not going to do that as you well know. It will push them into a corner and repel will continue to move the mob along with knockback. If you remove the repel portion you STILL won't be able to hold the mob in the corner like you imagine. Hurricane keeps moving and pushing so the player has to keep moving to keep the mob gathered up and in place. It's not a set it and forget it power. I'm kinda disappointed to learn that someone who ran with Tormentoso, who loved Storm Summoning, seems to be lacking understanding of how to herd with hurricane. Because herding with hurricane was something players came up with, I highly doubt it is what the OG devs intended. In fact most of the standard players do not attempt to herd with hurricane.
  9. until
    Every Thursday & Sunday Repeat Offenders holds teaming as we did back on LIVE. We focus on one of our specialized SGs for a month SPOTLIGHT SG: Perfect Storms - Any Storm Summoning Defender | Controller | Corruptor | Mastermind WHAT: Retro RO - Specialized teaming focused on RO SGs WHEN: Every Sunday @ 3pm PT | 4pm MT | 5pm CT | 6pm ET WHERE: Everlasting LEVELS: All Are Welcome GLOBAL CHANNEL Repeat Offenders
  10. until
    Every Thursday & Sunday Repeat Offenders holds teaming as we did back on LIVE. We focus on one of our specialized SGs for a month SPOTLIGHT SG: Perfect Storms - Any Storm Summoning Defender | Controller | Corruptor | Mastermind WHAT: Retro RO - Specialized teaming focused on RO SGs WHEN: Every Thursday @ 6pm PT/7pm MT 8pm CT/9pm ET / Fri 1pm NZT WHERE: Everlasting LEVELS: All Are Welcome GLOBAL CHANNEL Repeat Offenders
  11. Seconded. KB is useful on powers and those who do not like it can use an IO to change it to KD. There's no need to change ALL KB to KD just for giggles. Not to get to far into the KB debate because this is STILL about repel.
  12. Yes I know you didn't say that. I wrote that I was referring to the fact that you had quoted the OP in your post and disregarded the repel part. 😊 I think you're missing some of the comments and context when you're reading too fast.
  13. Except the OP is referring to the repel portion of hurricane and not the KB You even quoted the OP (see below) where they mention its about the repel Additionally, the KB of hurricane works well with the repel as KB moves them faster toward the direction you want the mob to be pushed. To be clear the OP suggestion is about the repel portion.
  14. So I love HERDICANE and I would be hate to see repel removed. Also considering it's mimicking the high winds of a hurricane, the repel portion makes sense. I think use of hurricane requires practice and it's player skill to use it well on teams. It really does not require any more modification to make easy mode. In fact, using hurricane currently is easier because the mobs are repelled much slower than pre-nerf. I also benefited from teaming with other stormies to get the snow storm + hurricane + freezing rain combo down. Also firing off Lighting Storm above the mob so the KB doesn't knock them off the rain. Practice hurricane on grey mobs in Perez Park. Test out what it can do because it is a great mob collection tool and debuff. Snow Storm is the best friend of hurricane for mobs running away or squeezing past the 'cane.
  15. until
    Every Thursday & Sunday Repeat Offenders holds teaming as we did back on LIVE. We focus on one of our specialized SGs for a month SPOTLIGHT SG: Pinball Wizards - Any Kinetic Defender , Controller , Corruptor or Mastermind WHAT: Retro RO - Specialized teaming focused on RO SGs WHEN: Every SUNDAY @ 3pm PT / 4pm MT / 5pm CT/ 6pm ET LEVELS: Varies GLOBAL CHANNEL Repeat Offenders Pinball Wizard Build Requirements: The following powers are REQUIRED to be taken at the level stated; the powers without levels should be taken as soon as possible. DEFENDERS Siphon Power at level 1 Transfusion Speed Boost at level 12 Increase Density by level 16 Transference Fulcrum Shift Tactics by level 26 CONTROLLERS || CORRUPTORS || MASTERMINDS Siphon Power Transfusion Speed Boost Increase Density by level 22 Transference Fulcrum Shift Tactics by level 30
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