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  1. If anyone has a decent plant/martial build, I'd be appreciative. Build info is pretty scarce for this combo. It is new to Homecoming, so there aren't any traditional builds for it from Live.
  2. First, Doms don't get along with Elite Bosses. I'm leveling a plant/martial dom right now, and I almost quit the character because EB's would drop kick me into next Tuesday when I couldn't hit Dominate. So I turned them off. (Boss=no). That one change completely turned my leveling experience around. I also chose a pretty strong AT combo. I'm not that into plant, but Confuse is a very powerful ability. Combined with martial, it does very well at range with some melee to boot. And honestly, I don't feel bad about turning EB's off. It has that big of an effect on leveling for me.
  3. You may want to take a look at SirMyshkin's Proc Monster Controller Edition thread. The most procolicious build was a Dark/Dark build he posted. He also tested a Fire/Dark build as well, but the Dark/Dark had better procs. Again, his builds are proc-focused on the idea that the new proc rules might be produce optimal damage for ATs that could use it. Might be worth looking at: Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Controller Primary Power Set: Darkness Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Dark Grasp -- SprWntBit-Acc/Dmg(A), NrnSht-Dam%(13), GldJvl-Dam%(13), GhsWdwEmb-Dam%(27), UnbCns-Dam%(29), GldNet-Dam%(29) Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Darkest Night -- EndRdx-I(A), EndRdx-I(11) Level 6: Possess -- CrcPrs-Conf/EndRdx(A), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/Rchg(36), CrcPrs-Conf%(36) Level 8: Fearsome Stare -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Rchg/Dmg%(37), SprOvrPrs-Rchg/Energy Font(50) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Heart of Darkness -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(25), ScrDrv-Dam%(37), Obl-%Dam(37), Arm-Dam%(40), CldSns-%Dam(40) Level 14: Howling Twilight -- RechRdx-I(A) Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(17), Ksm-ToHit+(17), HO:Ribo(19), Rct-ResDam%(19), ShlWal-ResDam/Re TP(23) Level 18: Kick -- Acc-I(A) Level 20: Fade -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(21), Rct-Def/Rchg(21), HO:Ribo(23) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Haunt -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(27), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(43), CldSns-%Dam(45) Level 28: Soul Absorption -- RechRdx-I(A) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), SlbAll-Build%(34), CldSns-%Dam(34) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def/EndRdx(50) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(39), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39) Level 41: Power Blast -- Apc-Dmg/EndRdx(A), Apc-Dmg(42), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), GldJvl-Dam%(45) Level 44: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), FrcFdb-Rechg%(50) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9) Level 50: Intuition Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Support Core Embodiment Level 50: Ion Core Final Judgement ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1557;724;1448;HEX;| |78DA6594DB4E13511486F774A6424B91160A85428116B0C8A17400BDD0A8510E060| |54362E29DD6094C616269C9B42412AFBCF005BCF111044D7C092F8D3E81179E4044| |908331D10B53D7ECF5E334E9A4CDB7E7DF7BFD6BEDB5BB3BF77032F0EAFAE32B420| |94EE48C62313351C897EC422E67DA35B78CD29A6DE484F3D4D0B7C79D3B59969A34| |EC0779D38D8B57ACB9B696CDBA0BAE66B356DE2AAD8766F2CBA66DE64BA993817FB| |E404EB7574D73B15E0EA7ADA5E592955F6A906FB3A6B168DAC5656B35C00B0BF682| 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  4. It also really depends on what your goals are for the character. I hate saying that, but there's no getting around it. If you just want something that's fun, yes, Bot/Rad will more than do. If you're looking to powergame, you'll want something like good ol' Bot/traps to take on AV/GM's. It can do it all. Then there's some of the more recent builds that have come out, like Thugs/Storm for massive AoE damage. Not that great for AV/GM's, but great for farming +4/x8. And if you're really sadistic you can go for petless, whip only MM's for the challenge. Really, it depends on watcha wanna du. Thankfully, MM is a pretty interesting AT.
  5. Personally, as long as Martial still has it, I'm fine with other sets getting it too. I like alts, and I like options. I didn't realize that! That's thanks to me starting my dom this week, however. Altitis is powerful disease. I hope so. I started a Plant/MA dom and I love the play style. Plant just . . . kills things in interesting ways, and Martial gives it more flair and more options. I'll keep playing it regardless of the nerfs, but I certainly hope the devs keep things balanced.
  6. Well that's not good. There's several builds for MA that involve ranged AoE. Hopefully this part of the nerf isn't too bad. I'm leveling a Plant/MA right now, not yet 20. I'll have to wait and see.
  7. We'll have to see how much Envenomed Blades got nerfed first. The powerset should still be viable, but someone ought to check the maths on this nerf.
  8. So it got worse than that for Envenomed Blades. This could really be a big nerf: So not only was Envenomed Blades accepting damage buffs and enhancements, it was actually procing multiple times. I don't know if the procs were stacking damage, or where simply extending the duration. Sounds like they may have stacked damage, making the ability as insane as it was. If so, this may be a bigger nerf than anyone first realized. Worse, the ability was powerful because it was bugged. Would have been nice to know before rolling a martial dom. Haven't tried this out in Beta, so don't know how this will work on live yet.
  9. That's a big deal for martial doms. Envenomed Blades is a powerful ability (some would say almost, ALMOST a required one). And it was due to a BUG . . . . ugh. Not only that, nerfed to ignore damage buffs and enhancements? Not good.
  10. Also, if you want a nice alternative to Spines/Fire, try Rad/Fire. It farms about as well as s/f, AND solos too.
  11. An easy solo Brute is any primary with \Willpower. Its a pretty simple, straightforward secondary with great health/endurance regen. Just have to watch the alpha spikes. Any primary with minor self-heals, like Dark, work great with it.
  12. My only issue with Rad is 2 of its 4 AoE abilities are PBAOE (Irradiate, Atomic Blast). Still, it may have potential for the theme despite the shorter range. Ice is in a pretty good place right now. It has 3 AOE, but all are ranged. Anyone have experience with an Ice Sent? Anything to watch out for, or builds?
  13. Willpower would be good, just realize its limitations. At the very early levels, before Quick Recovery, it can be a little slower. QR is the main reason to take Willpower in the first place - dat regen. Also, Will doesn't handle alpha strikes as well as other secondaries. Although Sents are more durable than Blasters, they still have vastly lower health pools than, say Brutes. Will on a Brute is great despite the alphas. Will on a Sent is going to be less forgiving. However, Will does make up for it in plenty of other areas. If you want a simple, set-and-forget secondary that will fit your theme, Will can float your boat.
  14. I was aiming for a type of beam thrower. Someone that uses their hands/arms to throw AoE. Although Water's mechanics are great, the theme just didn't fit. Sonic isn't much better. Energy Blast fits the theme perfectly, but unfortunately, it is one of the weakest primaries for Sent.
  15. I could really use some assistance from the Sent community: I'm banging my head against a Rikti pylon trying to figure out what to pair with Will for my new Sent. Here's the goal: create a solo, ranged, AoE, /Will Sent. Water is an obvious first primary, but I simply can't make the theme and animations fit. What other ranged AoE primaries would synergize well with /will here?
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