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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
Wouldn't it be amazing if CoX looked like that? Of course if it did, I probably wouldn't be able to run in on my hardware. Also: When I first read that, I thought you might have said the sediment still works. -
TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Zhym replied to Zhym's topic in Mission Architect
Fixed. -
TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Zhym replied to Zhym's topic in Mission Architect
I fixed an incorrect link for Fallout 2: The Puzzle Box. If there are any others that don't link to where they are supposed to, I'd appreciate knowing specifically which ones so I don't have to go hunting for them. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
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Another fun side effect of nothing ever spawning in the reception area is that M1 starts up with a comment about how things seem a bit crazy at the Midnighter's Club, but it actually looks pretty quiet when you enter. And I do like how you use the escorts. They really help in M2.
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Another excellent @Darmian arc, as usual. The lich is surprisingly chill. Some notes and thoughts:
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
Good question. If not, I could always create a new section for Araminta's Adventures. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
I've added this one to the "Holiday Specials" section of the TV Guide, given the seasonal feel. But if @TerroirNoir3 isn't going to do other Halloween arcs, maybe I'll move it down to the Interludes, Side Trips, and One-Offs section. Just as well, given that it turned out to be an escort mission. I still had my team size set to x8. 70s Man could handle it. The angel, however, could not. (You'd think an angel would be tougher than some guy with guns. Even if he is an incarnate. Maybe I'm underestimating the protective power of polyester?) -
I believe the old launcher will still work when and if someone gets around to updating the manifest at http://patch.savecoh.com/manifest.xml.
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TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Zhym replied to Zhym's topic in Mission Architect
And I have updated! Unfortunately, I can't log into the game right now. The manifest that Island Rum* uses hasn't been updated yet, so the game won't let me in until the manifest is updated or I install the modern Mac launcher. So I can't add the arc IDs until I can get back in. *I know, I know, but it has worked with my slightly weird setup that confused the newer launcher last time I tried it. -
Help!! I can't log back in now that server Maint is over.
Zhym replied to morg2625's topic in Help & Support
FWIW, it looks like the manifest at http://patch.savecoh.com/manifest.xml hasn't been updated yet for the latest patch. I don't know who maintains that, but maybe it could be updated for those of us who still haven't migrated off of old launchers? In my case, I'm still using Island Rum on the Mac because it works with my wonky setup. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
That's the problem with the contact being so fast. "What, it took you guys an hour? It woulda been five minutes for me, tops." -
Just ran this. It's not bad. There were a lot of different factions. I guess I could imagine why there might be, given the story—they're all probably looking for the MacGuffin. But but it would still have been good for the mission to have said something about why various different factions are there. And for a stealth-friendly-mission, it sure seemed to require a lot of fighting. And putting a certain faction in a "stealth-friendly" arc was just mean. :) I did like the way the "contact" was handled, and the writing was very evocative of the genre. A couple of other notes:
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FWIW, I think part of the issue is that Superman is a lot harder to do this sort of thing with than Batman is. Put someone in a story where he's a brooding billionaire with a butler and bunches of toys, and you've pretty much got Batman. That sort of approach doesn't work with Superman. You can't just have him in a story with a fiesty reporter girlfriend and photographer pal and evil genius arch-nemesis without it veering across the line from homage into being a copy—and even then, I don't think the result would necessarily feel like Superman. When I think about what defines Superman, a lot of it is how he's been portrayed in movies and on TV and how's he's drawn in the comics. It's his earnest and friendly demeanor, not necessarily how he talks. Although, come to think of it, he does often have a specific speaking style. He's almost never terse. For example, there's the great moment in the 1978 movie after saving people from a plane crash: "Well, I certainly hope this little incident hasn't put you off flying, miss. Statistically speaking, of course, it's still the safest way to travel." Look at all the extra words in there: "Well," "certainly," "little incident," "miss," "Statistically speaking," "of course." He could have just said, "I hope this hasn't put you off flying. It's still the safest way to travel." But that's not Superman. He takes the time to soften his language, because he's already strong and intimidating. The result is a little like how an adult might talk to a child. A speaking style like that can be really hard to get right. It's easy to miss the mark by just a little and have it come off as annoyingly arrogant instead. (Lookin' at you, Statesman). BTW, I thjink it's interesting to compare Superman's speaking style with Batman, who is often terse. Batman talks tough because he needs to prove that he's tough—to villains and to himself. Superman doesn't need to prove that he's tough; he needs to show that he's friendly. So my advice would be not to try to write the player as Superman. You already have a great silver-age-style Superman story, with details and character dialog that are very much in keeping with the style. You don't also need the player to talk like Superman to make it feel like a Superman adventure.