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Zhym

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  1. The larger version of that is Fort Darwin in Mercy Island. Before you do Lt. Harris's arc, it's swarming with Longbow. After you do the arc, Longbow is gone and in their place are some Arachnos. Lt. Harris's arc is pretty distasteful (to put it mildly), but I do like how it clears all the Longbow out of Fort Darwin.
  2. And the perfect contact for that arc (or TF)? Back Alley Brawler. Dude needs something to do anyway. Why not have him head up reclaiming Galaxy City?
  3. The PTW S.T.A.R.T. vendor has options to disable certain recipe and inspiration drops. I tend to turn off uncommon recipes because at level 50 they usually cost more to make than they sell for. (Commons I leave on, because they're easy enough to sell for decent value). I also pretty quickly turn off small inspiration drops (and at some point, medium). It sure would be nice to be able to do that with other drops, though—especially salvage.
  4. Of course, the answer to that is that "canon integrity" is whatever the devs want to say it is. Ouroboros is a license to retcon. :)
  5. This is a trivial fix in a game in which Ouroboros exists. Especially since Ouroboros seems sadly underutilized for story purposes, IMO. It could use more arcs like Laura Lockhart's that do more than just let you run content you leveled out of.
  6. Bobcat. For the obvious reasons. At least for this toon:
  7. Does ATT work to those locations? If so, what happens if, say, a Resistance Member ends up talking to Provost Marchand or the Deputy Assistant of Information?
  8. BTW, my guess as to the actual answer is that Loyalist/Resistance alignment controls who you will give you missions, but not whether you can do a mission. So if the team lead is Loyalist, they can get Power or Responsibility missions and everyone on their team (including Resistance members) can join in. If those people happen to have the missions from their own contacts, they can complete them. But I've never tested that, because Praetoria is built as a solo storyline. I mean, a team of people taking down Reese hardly establishes everyone on the team as "Top Dog," does it?
  9. Teaming? In Goldside? Are you MAD?! Seriously, though. Interesting question, and I have no idea what would happen, because—well, see my first line above.
  10. I know this is twenty years old now, but it may be the first time I've seen it, and I have questions. I assume they didn't actually pay for Janes Earl Jones to voice Recluse, and that's just someone doing their best James Earl Jones impression? Who is that guy in the black and white bike racer outfit supposed to be? I don't recognize him.
  11. I'll give the OP this, though: it takes skill to say, "kinetic melee is pretty terrible," and have a chorus of people respond, "Hey, hold on a minute there!" Well done, OP.
  12. Any chance of this coming to Excelsior? Almost all my characters live there.
  13. Just to be clear, though, I'm not talking about an early fail (unless by "early" you just mean "before the timer runs out"). In the missions I'm talking about, we didn't get kicked out of the mission until all the AVs and Heroes were defeated.
  14. Is there supposed to be a way to win the Nemesis version of this? I've played it a few times now, gotten the badge and the...other thing (in case we're still treating that as a spoiler). But every time, including the time we defeated everyone (including the bosses and lieutenants), I got the "Mission Failed" message. Is there any sequence of actions that would lead to a mission success?
  15. "Remember that your quiver has non-lethal options?"
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