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TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Zhym replied to Zhym's topic in Mission Architect
Thanks. Fixed! -
I'm glad my main was around when Cosmic Council was doing their thing with incarnate trial badge runs. There are a lot of badges I got then that there's no way I could get now.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
I'm in favor of it. A break for @TerroirNoir3 means a break from me updating the TV Guide. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
Wouldn't it be amazing if CoX looked like that? Of course if it did, I probably wouldn't be able to run in on my hardware. Also: When I first read that, I thought you might have said the sediment still works. -
TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Zhym replied to Zhym's topic in Mission Architect
Fixed. -
TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Zhym replied to Zhym's topic in Mission Architect
I fixed an incorrect link for Fallout 2: The Puzzle Box. If there are any others that don't link to where they are supposed to, I'd appreciate knowing specifically which ones so I don't have to go hunting for them. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
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Another fun side effect of nothing ever spawning in the reception area is that M1 starts up with a comment about how things seem a bit crazy at the Midnighter's Club, but it actually looks pretty quiet when you enter. And I do like how you use the escorts. They really help in M2.
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Another excellent @Darmian arc, as usual. The lich is surprisingly chill. Some notes and thoughts:
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
Good question. If not, I could always create a new section for Araminta's Adventures. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Zhym replied to TerroirNoir2's topic in Mission Architect
I've added this one to the "Holiday Specials" section of the TV Guide, given the seasonal feel. But if @TerroirNoir3 isn't going to do other Halloween arcs, maybe I'll move it down to the Interludes, Side Trips, and One-Offs section. Just as well, given that it turned out to be an escort mission. I still had my team size set to x8. 70s Man could handle it. The angel, however, could not. (You'd think an angel would be tougher than some guy with guns. Even if he is an incarnate. Maybe I'm underestimating the protective power of polyester?) -
I believe the old launcher will still work when and if someone gets around to updating the manifest at http://patch.savecoh.com/manifest.xml.
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TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Zhym replied to Zhym's topic in Mission Architect
And I have updated! Unfortunately, I can't log into the game right now. The manifest that Island Rum* uses hasn't been updated yet, so the game won't let me in until the manifest is updated or I install the modern Mac launcher. So I can't add the arc IDs until I can get back in. *I know, I know, but it has worked with my slightly weird setup that confused the newer launcher last time I tried it. -
Help!! I can't log back in now that server Maint is over.
Zhym replied to morg2625's topic in Help & Support
FWIW, it looks like the manifest at http://patch.savecoh.com/manifest.xml hasn't been updated yet for the latest patch. I don't know who maintains that, but maybe it could be updated for those of us who still haven't migrated off of old launchers? In my case, I'm still using Island Rum on the Mac because it works with my wonky setup.