I would like to preface what little criticism I have when it comes to I27 page 1, by saying that I wholeheartedly support many of the changes that are being introduced. I also would like to thank the Developers and GMs who are sacrificing their own time to put this Issue together all while keeping this game running.
There are three issue I have that I would like to highlight:
1.
While I understand the argument that "Rah rah travel time isn't content", the only portal among those listed even remotely inconvenient to access was the one in Grandville.
I truly hope that the Developers can reconsider the unnecessary moving of the Portals (and drop off points) from their established locations.
The portals have been where they were since they were introduced, have worked fine so far and moving them has, in my experience on Beta, not really improved anything.
2.
There are two separate issues with certain Zones receiving Base Portals/Beacons that I would like to illustrate here:
As it's still early in the month, I'm sure "Shardtober" is still fresh within our collective memory. Now, imagine the following, at times hyperbole laden, scenario:
It's a Dr. Quarterfield, or any of the Shard Task Forces for that matter, a nice long slog through stacks of defeat all and hunt missions that many consider to be the farthest thing from diverse mission design since Synapse.
There you are trucking through a spacious alternate dimension (a point I will return to) for multiple minutes to reach the missions only to discover that the Soldiers of Rularuu don't give a good gosh darn about your soft capped defense and grant you a Blasters-eye-view. As a defense based Tank, you aren't used to seeing the floor up close.
The Hospital is really far from the mission, and no one has an awaken, three matching inspirations or a rez for that matter because who can afford that power pick anymore.
Not to worry, you built yourself a base!
So there you are, revived in your base that you overhauled following I27 P1's release, only to find that unlike in the time before the changes, when you exit your base now, you are no longer by the mission you just went to the base from.
Remember how "Rah rah travel time isn't content"? Enjoy the trip back to the mission.
Speaking of returning to things, as I mentioned in my hyperbolic narration of why one might not want to add the Shard beacons to a base, the Shadow Shard is a dangerous alternate Dimension.
While, yes there is precedence for beacons to other dimensions thanks to Pocket D and the Wards, the entrance to Firebase Zulu is heavily guarded and controlled.
Based on the in-game lore, random uncontrolled portals to the dimension of Rularuu in private Super Group bases seem neither likely nor like a good idea.
My point here is that Shard beacons are less of a feature than they might appear at first glance, and perhaps should be rethought.
So... Echo zones are being removed from bases, however we are getting Beacons for Zones that, following the events of the iTrials especially what transpired at the Magisterium, technically no longer exist.
Not only are we travelling to another Dimension, we are going to another Dimension in the past as far as Primal Earth is concerned, though obviously when Going Rogue (starting gold) it's a different issue.
Remove the Echo Beacons, don't remove the Echo Beacons, it doesn't really matter just please apply the reasoning used to all Zones equally. The Echo Zones can be accessed through Ouroboros, the Praetorian Zones can be accessed via the TUNNEL Network. (Even though they should probably only be accessible to blue/red characters through Ouroboros as well)
3.
As much as I personally welcome the limitation, and would have supported a complete elimination, of the /Enterbasefrompasscode command, as well as welcoming the changes made to Long Range Teleporter, the removal of the Auction House and Pocket D VIP Teleporters seems like overkill on a silly scale.
Not only are these features that have been present for a long time, and have always offered an additional alternative travel option across zones, they are powers that people have done something for. Whether it be spending time somewhere while both on or offline or spending influence to purchase. Heck, I still have the Physical Pocket D VIP card because I spent real money to be able to use it back in the day.
/EnterBaseFromPasscode is a method of travel that we never should have had, but have unfortunately nevertheless grown accustomed to. The trade off for changes to Long Range Teleport as well as the portable Base Portal are more than fair, however please don't remove options that had nothing to do with said command and wouldn't do any harm if they remained.
By the time you've used your VIP pass to get to Faultline via Pocket D, during the umpteenth Positron Task Force you are running, your Portable Base Portal will be recharged anyway.
In conclusion (TLDR):
Thank you for your Work!
Please return the Base Portals and Beacon drop points to where you found them the last 15 years.
Please rethink adding Beacons to the Shadow Shard and the now destroyed Praetorian Zones
Please leave the Pocket D VIP Teleporter and the Auction House Teleporters in the game
Thank you for your consideration.