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Oginth

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Posts posted by Oginth

  1. On 7/13/2020 at 11:15 PM, r0y said:

    Well, after @ImpousVileTerror and I pondered this, @Tad Cooper jumped in and pointed out it already is possible.

     

    So, I've made my macro:

    /macro i "info_tab 0"

    So when I target someone, I can hit that.  Can also bind it:  /bind CTRL+i "info_tab 0"  (assuming you want it to be control+i, I already have my "i" key bound...)

     

    Will I be able to select name from chat channel, and perform info_tab?

  2. 17 hours ago, r0y said:

    If there (or should there be) a /slash command to pop up the $target's info window?  so people (RP'ers) can easily macro it?  e.g. /macro i "/toggleinfo $target" or something... that might help

    This would be nice, especially on chat.

  3. It occurs to me that certain props are not available in certain configuration: Jacket body is missing the "gear" shoulder, Only Hat head has the long-skull mask. I wish they are made "universal", I don't mind some clipping.

     

    EDIT: Wait, I shouldn't have posted this here, it was some random thoughts that popped up in my mind. Hope you guys don't mind my rambling.

    • Like 2
    • Thanks 1
  4. 1 minute ago, kiramon said:

     

    If a Lethal Attack is RANGED, and your RANGED is higher than your LETHAL, then your RANGED defense will be used in place of your lethal for determining if they hit or not. Same for smashing.

     

     

    Interesting, I didn't know that. Just for my info:

    - does Melee/Range supersede Energy/Neg/Ps/Fire/Cold if higher as well?

    - is that the same for AoE, where if it's higher, it's used instead of the S/L?

     

     

    8 hours ago, kiramon said:

    Melt Armor

     

    I was thinking a range AOE might be more useful than PBAOE. Is Burn chosen because it can slot what you slotted, or because you think Burn is just more useful?

  5. 9 hours ago, Nemu said:

    First you can't use afterburner and engage enemies in combat.

    Oh no, I missed out that important part. I was thinking I can factor its bonus into combat gameplay.

     

    ---

     

    It's like each time I thought I can improve on something, I lose focus on what I wanted.

     

    ---

     

    7 hours ago, kiramon said:

     

    Is it alright to have low S/L def?

  6. Updated, now I'm worry if the End aspect is good enough. How can I optimise it?

     



    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Ring of Fire -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(7), EnfOpr-Acc/EndRdx(9), EnfOpr-Immob/Rng(9), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Acc/Immob(11)
    Level 2: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17)
    Level 4: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21)
    Level 6: Rain of Fire -- FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(23), FrzBls-Acc/Dmg/EndRdx(23), FrzBls-Acc/Dmg/Rchg(25), FrzBls-Dmg/EndRdx/Acc/Rchg(25), FrzBls-Rchg/ImmobProc(27)
    Level 8: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27), LucoftheG-Def/Rchg+(29)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 12: Aim -- ToHit-I(A)
    Level 14: Kick -- Empty(A)
    Level 16: Build Up -- GssSynFr--Build%(A)
    Level 18: Blaze -- WntBit-Acc/Dmg(A), WntBit-Dmg/Rchg(29), WntBit-Acc/Dmg/EndRdx(31), WntBit-Acc/Dmg/Rchg(31), WntBit-Dmg/EndRdx/Acc/Rchg(31), WntBit-Rchg/SlowProc(33)
    Level 20: Cauterizing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
    Level 22: Tough -- GldArm-End/Res(A), GldArm-RechRes(36), GldArm-RechEnd(36), GldArm-Res/Rech/End(37), GldArm-ResDam(37), GldArm-3defTpProc(37)
    Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(39), ShlWal-ResDam/Re TP(39), Rct-Def(39), Rct-Def/EndRdx(40), Rct-ResDam%(40)
    Level 26: Blazing Bolt -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(40), ExtMsr-Acc/ActRdx/Rng(42), ExtMsr-Dmg/ActRdx/Rchg(42), ExtMsr-Dmg/EndRdx/Rchg(42), ExtMsr-Acc/Rng/Rchg(43)
    Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43)
    Level 30: Assault -- RechRdx-I(A)
    Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
    Level 35: Bonfire -- OvrFrc-Dam/KB(A)
    Level 38: Fly -- Empty(A)
    Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(50)
    Level 44: Melt Armor -- AchHee-ResDeb%(A)
    Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50)
    ------------

  7. Can I suggest the title of a calendar event should indicate at the start which shard it is for? So that I don't have to click in to see that it's for a shard I'm not in. Due to the length of the shard names, maybe two-letter acronym can be used: Tb, Ex, Ev, In, Re.

    • Like 3
  8. 47 minutes ago, kiramon said:

    Not sure of the goals here - as some times you go for melee defense but other times you don't - sometimes you got for resistance, but skip Shield wall.

     

    Without changing the powers too much - except for Tactics out for Vengeance - here's a ranged defense soft capped version. It's also a hell of a lot cheaper. I'm assuming you want to stay at range since you skip the melee powers (like FSC/Consume) except for Burn.

     

    Please note - I didn't remove hot feet, but I don't like or use it and have no clue how to slot it. So do what you will with that lol

    Originally, I want to be self-sufficient in combat, so added def and res along with my main focus on damage. I did forget about melee/range defense, though ideally, I rather keep my distance, so should focus more on range defense.

     

    It was either Burn and Assault or Char or Melt, thought Burn might be nice because of the Immobilize (Res), though that's very situational. Char and Melt are ST, not sure how useful they would be. If I forgo one of the PBAOE (B or HF), and pick a ST, what are your suggestions?

     

    Vengeance

     

    Is the Global Recharge Speed is in effect regardless I'm using Vengeance skill?

     

    It's also a hell of a lot cheaper

     

    TBH, I have no idea which is expensive or cheap.

  9. I have some thoughts on the unpopulated area (red-side and gold-side).

     

    What if:

    1. Contacts do not have level limit (*yawn*) - not the most unique suggestion

    2. Loyalist is considered as Vigilante, and Resistance as Rogue in gameplay mechanic

    3. TUNNEL connects to more low-level blue/red/gold area

    4. All trams are connected, all water-transports are connected, all air-transported are connected

    5. You can phone to report mission completion, but to take mission, you have to go meet him/her/it face-to-face (*gasp*) - so to promote people actually moving around, and you will see more people gathering around mission you are doing

    6. Oro does not let you do out-levelled missions you missed (*blasphemy*) - just go talk to the Contacts, there are no level limit!

    ... ... ...

    7. AE does not give inf/exp/drop

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