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Tad Cooper

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  1. There are several. "/info" is the same as right clicking and picking Info. You can also use "/info_tab #" where 0-1 is the bio, the powers page is 2, etc etc. If you don't have a target selected it opens yours, or you can use "/info_self" and "/info_self_tab #" to always open your own.
  2. To answer your question you get three builds total. You get the third when you unlock the Alpha slot. Here's one I use on my main. It's seriously lacking in damage, but it has Teleport, soft-capped ranged defense, and perma-Hasten. You'll probably want to swap out Long Range Teleport for Assault, and maybe move Moonbeam earlier in the build. I made this when you needed a shit ton of To Hit to get fast snipes, so at the time it was pointless to have before Tactics. Build: Data Chunk:
  3. Once again I will point out that as soon as someone makes ANY suggestion that buffs support or control it's immediately regarded as overpowered. Same reaction for 15 years. Really don't get it, especially since melee is already easy mode in this game and any time any mention of making them weaker is made it's, "OH NOES, YOU'RE HERDING NERFS!" He's concerned with the dependence on hasten for non-melee builds. You may have noticed the 300 threads about it. Support sets can have 100% uptime on many debuffs because of global recharge. You shouldn't HAVE to depend on that to do your job, which shockingly is keeping those debuffs up all the time. What he's suggesting is some broad initial changes towards bringing those supposedly incomparable sets in line. Despite his horrible, horrible font choices I think for the most part Zepp has a pretty good head on his shoulders. Why don't you go ahead and tell us what you think the place and way for talking about broad sweeping changes is? Constructive.
  4. Why is it that every time someone suggests buffing support classes there's gasping, pearl clutching, and fainting? God forbid they get to feel powerful once in a while. If you're worried about Tank Mages... well, cat's out of the bag on that one guys and it's practically everybody. Thank IOs. Support archetypes can't defend the team if they can't defend themselves. Not to mention that if they want to solo they shouldn't have to feel like their powers are useless. Several of the sets can already buff themselves, notably Time and to a lesser extent any debuff set since weakening enemies effectively makes you stronger. Seems obvious to me that the Ice shields (and probably most Support buffs) should just be made PBAoE with a reduced bonus for the caster to emphasize the whole "support" aspect. For defenders, say 5% for self and the current values for teammates in this particular instance. That would mean with Arctic Fog up they could pull a whopping 10% personal defense out of two powers, which is still less than Frozen Armor alone on any of the melee sets. "Just be grateful we let you save us both some tedium while you're making me invulnerable." <-- This is the most polite interpretation of this post I can make. It took some effort. It really rubbed me the wrong way.
  5. I distinctly remember this too from waaaay back in like issue one, but it isn't in the patch notes anywhere. Must be the Mandela effect/misunderstanding the cone range enhancements. Probably from old forum guides saying "slotting this gives you a wider arc" and omitting "because the cone is longer and thus wider on the end". They should definitely be added though. Turn all cones into PBAoEs with maximum width enhancement! While we're at it add range to PBAoEs. Aggro 16 different guys from random groups on the entire map! Fuck corner pulling!
  6. I'd like to be able to use some of the costume change emotes for Teleport, as well as Sorcery's Translocation animation. I haven't timed them so there's probably a few milliseconds difference that would make doing this a huge hassle, but they feel about the same length. Hell, Black Swan can pop around in a murder of crows in the Magisterium. I wanna do that! Or at least bamf. Really anything that's not more hip thrusting my way through space.
  7. They changed it. Just had to flip sides during Halloween, do the mission again and pick the other one.
  8. I think the concern is that someone'll get kicked off a TF/SF if they accidentally walk out the wrong side and then complain on the forums about how that stupid door cost them two hours of their life, a million merits, and their future spouse or something. But I agree it's super annoying and there are probably more elegant ways to do it.
  9. Back in the 2012 Lore AMA they talked about a face turn for Scirocco. I always figured that'd get implemented at some point down the line, then he would be the contact for a blue side Patron Arc.
  10. Pandora's Box Episode 2 Part 4 High in Demand, when you're escorting the archaeologist out and confront the villains by the exit: [07:39] [NPC] James Harvan: P856364347;P856364347 [07:39] [NPC] Ghost Widow: So. This is why you could not accomplish your tasks. [07:39] [NPC] Ghost Widow: You did well to summon me, Nocturne. <name> has grown into quite the thorn in our sides.
  11. Well, since you posted in the Everlasting help channel and no one who actually knows what they're doing seems to be responding, here's my attempt. I basically ripped off nekkidtruth's build from here and a dark/dark build from a big archive of old mid's builds that I can't seem to find the link to right now and tried to Frankenstein them together. It definitely needs polishing. Enhancements may be in weird places. Defenses aren't soft-capped (though it's close enough on ranged that dark might cover for the lack). It's got a serious lack of AoE. It's incredibly expensive. However, it should have perma-dom with some nice leeway if I understand the requirements properly. So you might be able to afford to drop some recharge for some more defense. Good luck! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.6 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Marian: Level 50 Mutation Dominator Primary Power Set: Ice Control Secondary Power Set: Dark Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Block of Ice (A) Basilisk's Gaze - Accuracy/Hold: Level 30 (3) Basilisk's Gaze - Accuracy/Recharge: Level 30 (3) Basilisk's Gaze - Chance for Recharge Slow: Level 30 (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30 Level 1: Dark Blast (A) Cloud Senses - ToHit Debuff: Level 30 (5) Cloud Senses - Accuracy/ToHitDebuff: Level 30 (7) Cloud Senses - Accuracy/Recharge: Level 30 (7) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30 (9) Cloud Senses - Accuracy/Endurance/Recharge: Level 30 (9) Cloud Senses - Chance for Negative Energy Damage: Level 30 Level 2: Frostbite (A) Annihilation - Chance for Res Debuff: Level 50 Level 4: Gloom (A) Apocalypse - Damage: Level 50 (13) Apocalypse - Damage/Recharge: Level 50 (13) Apocalypse - Accuracy/Damage/Recharge: Level 50 (15) Apocalypse - Accuracy/Recharge: Level 50 (15) Apocalypse - Chance of Damage(Negative): Level 50 (17) Apocalypse - Damage/Endurance: Level 50 Level 6: Arctic Air (A) Coercive Persuasion - Contagious Confusion: Level 50 (17) Coercive Persuasion - Confused: Level 50 (19) Coercive Persuasion - Confused/Recharge: Level 50 (19) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50 (21) Coercive Persuasion - Accuracy/Recharge: Level 50 (21) Coercive Persuasion - Confused/Endurance: Level 50 Level 8: Hasten (A) Recharge Reduction IO: Level 50 Level 10: Boxing (A) Empty Level 12: Ice Slick (A) Recharge Reduction IO: Level 50 Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (23) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (23) Gladiator's Armor - End/Resist: Level 50 (25) Unbreakable Guard - +Max HP: Level 50 Level 16: Gather Shadows (A) Recharge Reduction IO: Level 50 Level 18: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (25) Luck of the Gambler - Defense/Endurance: Level 50 (27) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (27) Luck of the Gambler - Defense: Level 50 Level 20: Flash Freeze (A) Lethargic Repose - Accuracy/Recharge: Level 50 (29) Lethargic Repose - Endurance/Sleep: Level 50 (29) Lethargic Repose - Accuracy/Endurance: Level 50 (31) Lethargic Repose - Sleep/Range: Level 50 (31) Lethargic Repose - Accuracy/Sleep/Recharge: Level 50 (50) Lethargic Repose - Accuracy/Sleep: Level 50 Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (31) Luck of the Gambler - Defense/Endurance: Level 50 (33) Luck of the Gambler - Defense: Level 50 Level 24: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50 Level 26: Glacier (A) Lockdown - Chance for +2 Mag Hold: Level 50 Level 28: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (33) Kismet - Accuracy +6%: Level 30 Level 30: Engulfing Darkness (A) Armageddon - Damage: Level 50 (33) Armageddon - Damage/Recharge: Level 50 (34) Armageddon - Accuracy/Damage/Recharge: Level 50 (34) Armageddon - Accuracy/Recharge: Level 50 (34) Armageddon - Damage/Endurance: Level 50 (36) Armageddon - Chance for Fire Damage: Level 50 Level 32: Jack Frost (A) Call to Arms - Defense Bonus Aura for Pets: Level 30 (36) Call to Arms - Accuracy/Damage: Level 30 (36) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50 (37) Expedient Reinforcement - Accuracy/Damage: Level 50 (37) Sovereign Right - Resistance Bonus: Level 50 (37) Sovereign Right - Accuracy/Damage: Level 50 Level 35: Dark Embrace (A) Unbreakable Guard - Resistance: Level 40 (39) Unbreakable Guard - Resistance/Endurance: Level 40 (39) Unbreakable Guard - Endurance/RechargeTime: Level 40 (39) Unbreakable Guard - RechargeTime/Resistance: Level 40 Level 38: Moon Beam (A) Sting of the Manticore - Accuracy/Damage: Level 50 (40) Sting of the Manticore - Damage/Endurance: Level 50 (40) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50 (40) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50 (42) Sting of the Manticore - Damage/Endurance/Recharge: Level 50 (42) Sting of the Manticore - Chance of Damage(Toxic): Level 50 Level 41: Soul Drain (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50 (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 44: Midnight Grasp (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50 (45) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50 (45) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50 (46) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50 (46) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50 (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50 Level 47: Dark Consumption (A) Efficacy Adaptor - EndMod: Level 50 (48) Efficacy Adaptor - EndMod/Recharge: Level 50 (48) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50 (48) Efficacy Adaptor - Accuracy/Recharge: Level 50 (50) Efficacy Adaptor - EndMod/Accuracy: Level 50 (50) Efficacy Adaptor - EndMod/Endurance: Level 50 Level 49: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 1: Brawl (A) Empty Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;679;1358;HEX;| |78DA6594C94F535114C6EFEB00B4050B329479282273699D198C31A046A10909892| |BB5BE40032FD696B425D1A57B155CF90F386E5C3B8F7F8013269A18174EB0518961| |0824A69EBEEFA33469D3E6F7EE77CF77CEB9C36BF0C250E1BD63970E29CD3D18D11| |389D050ECBC11D593B178417026A9278D58D4AA94CA0BEA71438FE6CB635D262234| |188B26E3B188EFF87878F3B97E6BF67022A1CF4492BE213D7E6E73A09CA331318C4| |D87C31345E6E35163722A694427DDE66824AC4F84E3892963DA85D9487ABAE6C8B4| |31EEDBCA3C169B8984827A22198E5FAC94965AE4B737DDA6F94959D5BC45FAB429C| |B07F21368FB08FEF56462EDEA1BE7BE83793FC89F60C102B908EE933A1ABC4A5B90| |41C0A696259F95F9AC5D16532BEC267DE0B61E320016FBC1FD62B46BF0DA75CE9D0| |2B79F26CF806521F22CE895F3C8672FF99DCAD434111CD41C29F9A85EA9E0A2E262| |9455A28A50D55AE4D1CC9555ECC26A2A0260E53AB82AAB73D3EFA6DF26FE12FA4BC| |A35C41783D5C3F0559761DC27C352EE4EE95368B5CFC8E760FD0BF2251878059648| |9D72D4B194B34E3DEB3432BF4B623CECCFF3193BD32F35ABA8556D4073485C0D726| |935CCD5F84F996B5F930475ECB1EE00E21B7BC1A63EB29F1C009B0F820352AB81DE| |86AFB825CD5FC865C4EC58225714C7E09C78BDDC47EFB20C5A6D6AE70AB94AAE81E| |B1EDCF4749D96D7F0B7BE21DF92EFC0F6F7E43CB858A8541BBD6D37D04BFB4DB0E3| |16799BBC0376DD0537A46E276F68E77D9C6DD703F221D8FD887C4C3E0167053EF37| |D49D97D9791AFE70A79959C050373E435505528E5E719FA795EB5B6CC9B2BDFF4ED| |F6A61574971AEEC8CCA63A7222FD394A2047D99DA3ECC95146B215077A1DB565FD2| |B9851BF9CA268549A710A7FB6348B76122B729ED0CCD3753661C77E67FBDAE05BCA| |D6AEA3E27F343AEF82| |-------------------------------------------------------------------|
  12. You shouldn't need an introduction to anyone. Once you're the right level, you can just click on them. That said, Eckman and the guy in Siren's Call don't seem interested in offering their missions, so what you should do is hit up Warzone Agent Goddard in Warburg. Same badges and he works at 50.
  13. Well, finally over the last hump. It took me a lot longer than most of you, and just a little bit longer than my badge rival. He got #1500 about 15 minutes before I did with the Really Hard Way. That seems like a bad ass finish to me, but apparently it left him feeling pretty down 😞 . On the other hand, check out the one that put me over the top: Obviously untrue. 🙂
  14. It's under Echo: Galaxy City.
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