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Psi-bolt

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Everything posted by Psi-bolt

  1. Curious from people who have a lot of experience in this area, but how do the undercover instructions work? I'll get the message to reach out to Marchand or Calvin and no matter what whether I call or try to walk up to them, there's no interaction. On the OP's topic, I usually pick an initial route and then decide morality based on what I would want the character to do. For example, the Stalker I recently built wouldn't side with Chief Interrogator Washington, and so went to the Resistance, but I followed the Responsibility arcs after that away as a Resistance member. At the end, I wound up doing a lot of Responsibility and Warden stuff, no Powers and no Crusader. I'm thinking about doing the same thing but going full crazy as a Crusader.
  2. Interesting, my SS/Regen Brute is what I was talking about in my post above. I've found it to be amazing, but I built it almost exclusively for resistance.
  3. I have experience with them both. My Regen Brute built for tanking is honestly the stronger of the two. She has capped Sm,Le resists and 38-44% resists to all other damage types. In addition she can up that by 25% using Sorcery's click resist power. One of the sturdiest Brutes I've ever made. She has a negligible amount of defense (like 10% to the positions) that came along as set bonuses with capping Smashing and Lethal resists. This was an experiment to see how difficult it would be to cap smashing and lethal and it worked so much better than I expected. I've had a Energy Aura Brute as well, but I haven't played it in awhile. As you might expect, it's easy to soft-cap defenses, and it has a bit of healing and resists on the side which makes it reasonably sturdy. End management is pretty good. I feel like for tanking it has the same problem that all defense sets do, in that when defense works it's great, but it has the tendency to spectacularly and quickly fail on occasion.
  4. So in the interest of science and because I'm bored, I ran this test at 0x4 with my Ice/Regen Scrapper both with an SO no pool defense build and again with my normal some set IO/some common IO build. The set IO build was designed to have around 70% Sm, Le resist to deal with alpha strikes. I started the timer when I zoned in to the Trapdoor mission and stopped it when Trapdoor de aggroed. All SO build 16 min; 16 seconds; IO build 10 min; 58 seconds. I died once on the SO build mostly because I was getting used to the set and misclicked. After that it went smoothly all things considered. It was slow going and I did have to kite a few mobs, but all in all it wasn't too bad. The IO build was never in any danger whatsoever. I will say that I don't know what value this experiment has to a balance discussion. I wouldn't imagine that most people playing an SO or common IO only build is playing this mission at +4 players. I think of an SO only build as playing on baseline or maybe +1x1 difficulty. I still believe as I have for over a decade, that the only thing Regen needs is a better answer to alpha strikes, but even then it just needs to be enough to give you time to click something. Going to try this with another Scrapper with a more offensive primary as well. I'm guessing that Ice both made this a bit safer but a lot slower.
  5. Back on live, I was one of the biggest boosters for Regen and right now.... It's fine. It's not as strong as other sets, but in the years that COH was offline, I had the opportunity to play other games and realized that games can be much more fun if you're not so overpowered all the time. If Regen were to get reworked, here are three things I would do: Replace Stalker/Brute/Scrapper Regen with Sentinel Regen Buff all the powers that are only 1/2 enhanceable so that they are fully enhanceable at the correct mods for the AT Give Fast Healing 10% Sm, Le, Toxic resist That wouldn't give it the same potential as some other sets, but it would HELP (not eliminate) the alpha strike issue, and that's all you really need to do.
  6. I don't see how you help Regen at this point absent clear and flagrant violations of the Cottage Rule. But once you do that, you just wind up with Willpower. Absent that, perhaps you could turn Instant Healing into a Smashing, Lethal, Toxic resistance toggle with a small amount of actual regen (like 100%-200%) on top. That would fix a lot, but it would still be weaker than Willpower.
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