Jump to content

Psi-bolt

Members
  • Posts

    280
  • Joined

  • Last visited

Everything posted by Psi-bolt

  1. That's because of Task Force Commander. Because Synapse is a component of Task Force Commander. I'm not asking to change the Shadow Shard TFs even though they are very long (and awful). Literally, no one is asking for this. Quoting myself from the first post: Nothing would be removed. In fact, this would technically INCREASE the amount of content because like the original Positron TF and the Sister Psyche, they would be in Ouroboros. On occasion, I will run the old Positron or the old Maria Jenkins arc in Ouroboros. I just don't want to have to do that on every character for the TF Commander accolade. Heck, if you want the Ouro version to count for the WST, I'm good with that. I simply cannot understand why anyone would object to improving content.
  2. Yes sir, I second this. ESPECIALLY for the first mission and the fifth defeat all mission. Sometimes both of those are massive. But narratively, there's really no reason for it. The three substations should honestly be very small anyway. Also can you do the same for the five "defeat all" missions in Citadel.
  3. I don't understand. You beat Siege solo using the tools that the game makes available to you (inspirations). This suggests that there isn't a problem.
  4. I'm sorry, but where did you see me give that advice? I was stating something that is empirically true, that you CAN slot the KB-KD enhancer. I never said that you SHOULD and I have been arguing that we should have an option that allows us to turn KB powers into KD without slotting that enhancer. I'm really confused how you read the post you quoted as giving any advice at all.
  5. YES SIR! You got it! In all seriousness, as I said in the OP, this isn't against farming. If the developers actually cared about farming, as you say, then they could have killed farming a long time ago. Hell they could have done it on live. Really, it was the height of developer brain to think that AE wasn't immediately going to be used to maximize rewards for minimum effort. And even if they didn't see it, they were repeatedly told. If farming is going to exist, why not just make it more convenient for everyone. Those who farm or those like me who don't. How about this? Could we have all the services that exist in Pocket D, EXCEPT AE in the abandoned Paragon Dance Party zone?
  6. This is really what I'm suggesting. The farm thing was just for flavor/lols. Also because a big wide open farm map is mostly what I'm looking for. AE was really never designed for tons of people to be standing around. But that's how it's developed and that's fine. A big AE zone that's Co-Op, easy to get to, has more and spread out terminals and entrances to missions. Finally, adding services like crafting, AH, etc. would just be the chef's kiss.
  7. If I had to guess, I would say that most people are honestly indifferent about KB. And to the extent that they have a preference, it could be colored by ST KB powers like Force Bolt which are awesome.
  8. Two things: Despite Powerhouse's rejection, I still just want an easy way to turn the KB off FOR ME. I don't want to change the set at all. As for not playing it, I have severe altoholism and I have sought treatment. I have gotten every AT to 50 and nearly all Blast sets. I'm running out of options. I even think I'll wind up picking the Energy Blaster up at some point and finishing them begrudgingly.
  9. Is that right? So if I target an NPC at 12 O'Clock and there are NPCs at 10 and 2 they will all go in a straight line in the same direction? I can't test it now but I thought that they would move away from you, yes, but the 10 O'Clock NPC and the 2 O'Clock NPC will go in a NW and NE direction respectively (assuming 12 is N).
  10. I actually don't like it on the ST either. I tend to keep ranged characters at range and sometimes the STs knock the enemy out of range. I actually bought enough enhancers for every power in the set, but I just found the set not worth the trouble. I then rolled a Water Blaster and got her to 50 in 3 days. KD is just so much better in most situations, along with Water just being a better set in general.
  11. That's fair, while I wouldn't do it personally, I do think everyone has the right to enjoy their play time. I think it's extreme and unreasonable to kick someone who is using KB from the team, but I can't reasonably say that people shouldn't have the right to do that. Great! Glad for the discussion. I agree that it would be a waste of time, but I just don't want to pay the slot tax. I actually did pay the tax on my Peacebringer, hell I even bought the enhancers for an Energy Blaster, but it kills my build goals everyway I look at it to actually slot them.
  12. Honestly, I don't know how many ways I can explain that I want this for my own play. But I take none of this personally, I really hope you don't. So let me ask you for your reaction to approaching the issue in a different way. Not that the developers would ever do this, but would you still feel the same (that this was somehow forcing others how to play) if there were two new sets created: Energy Emission - same visuals, numbers as Energy Blast but secondary effect changed to -resistance Peacebringer Intern (Don't react to the name please) - Again same visuals, but where the secondary effect is KB, it changes to -resistance
  13. Interesting. But could you do it via a location drop? So the power drops a beacon for the game to latch onto?
  14. Same, I've gotten as high as 30 before abandoning it. And that's a shame. Energy Blast is a cool looking set, but the slot tax on top of the set being somewhat middling even without considering the KB is the killer. Peacebringers, by contrast, tend to have the tools to use KB as well as one can, although I've still never taken Nova.
  15. You all are way overthinking this. I'm just asking for a bigger AE. The whole farm thing was just for fun. Literally they could just make the Pocket D AE area bigger and add more terminals. But that said, I genuinely appreciate the responses.
  16. Please be honest. Your OP isn't a serious proposal and it is materially worse than the suggestion you're reacting too. The other post, suggests ways for players to affect their own powers. Here you suggest providing others ways to negate others powers. It's honestly much more hostile to KB than the suggestion of universal enhancers or KB-KD toggles. My response was tongue in cheek, but perhaps I made it look too authentic. I originally put the radius at 10,000 meters which would be zone wide. If I were responding to your post legitimately, I would just say that with the cost you have imposed it would be much easier to use the current solution. Refuse to play with folks with KB, either by kicking them unceremoniously from your teams or quitting teams with them. I don't think that shunning is a good thing which is why I want to provide MORE options to people who want to reduce KB in THEIR powers. Literally something that can be done right now via enhancers.
  17. Of course, that’s why I just am looking for a bigger Pocket D AE.
  18. Needs a higher radius, something like 200 feet centered on the caster. Instead of a temp power it should a prestige power. Ten million influence makes sense. The problem with a 10-15 ft is that only melee characters can make use of it. My Ice Blasters would love to have this for Blizzard.
  19. A portal in Pocket D. It would be a sub zone.
  20. I think the problem you're missing is that the OP and me, don't want this to deal with other players at all. I want easier ways to eliminate KB on my own powers. I don't really care that much what other people do. I guess we're just talking over each other at this point. I see where you're coming from, but can you see that not everyone likes KB and may want to play say a Peacebringer and eliminate the KB from the set. For their OWN play, not for anyone else. Sure we can do that now, all we're asking for is some easier way to do so.
  21. Wow, that's terrible, I'm not defending that. Honestly most times now I just don't even bring it up when someone has Energy Blast or is a PB. But I do see that a lot of players have used self-help in the form of not even playing Energy Blast or Peacebringers. Although with both of those sets that could also have a lot to do with the effectiveness of those sets outside of the KB. Believe it or not, I want to support the use of those sets and powers. I think for the average player, having their KB turned to KD would be positive for their gameplay.
  22. Doesn't communication solve this? I create many teams so I will tell you how I would deal with such a situation. Honestly, most times I would just ask someone if they wouldn't mind using the toggle. I wouldn't kick them if they didn't, but I would ask. If they said no and asserted that they can use KB effectively, I would give them a chance. Now I know some people wouldn't but those same folks would be much more likely to just boot you right now.
  23. How is it difficult to see that the ability to switch back and forth between KB and KD at the push of a button improves options? Examples: I'm playing my Energy Blaster and join a team where the team leader hates KB. I'm annoyed because I love KB, but I need this Manticore TF for the accolade. So I press the button for the toggle and as soon as the TF is done I can get my KB back without any hassle. I'm playing the Apex TF and the team loves KB and thinks I'm a great player because I Hover over the spawns and carefully control what I'm doing. Then I run into the final boss where flying can be deadly. I don't want my KB to scatter the warriors (I don't think it can scatter the swords). So I hit the toggle and finish the TF. When we do Tin Mage next, I go right back to using KB. You see where I'm going with this? A toggle allows you to switch back and forth giving you the option to use KD or KB at the situation merits. Surely (and I'll stop calling you Shirley if you ask), you can recognize that sometimes KB isn't the best option and that there are opportunities in being able to change it to KD when needed.
  24. Sure it does, with such a toggle Team Leaders have a very reasonable alternative to asking folks to slot a special enhancer that is a million inf+. Thus, you will know who is TRULY annoyed by KB where now some of your teammates clearly suffer in silence. No it wouldn't and no one here has argued for KB to be removed entirely. A toggle KB-KD precludes that solution entirely. There would never be a need for such a solution in the presence of such a toggle. No one would control your build other than you, and my suggestion completely eliminates any concerns about build because I partially agree with you. That's my point, that people should have to spend resources to remove this effect. More on that below. No they are not. You always can leave such a team and the team leader can always boot you from the team. Any "control" you perceive is someone else playing the game the way that they wish to play. These options exist now. I can when I create teams refuse to invite someone with Nova or Explosive Blast. This would give me another option. To ask that person to improve their play by using the toggle. It allows team leaders an ability not to exclude people. It puts the onus on the player using the problematic effect but asks almost nothing of them. Because they don't need to buy an enhancer or use a slot they can retain the KB in their powers for teams that don't care or when they are solo or leading. No, this doesn't deal with the problem. You assume that only melee players have a problem with KB. That's not true. When I'm playing Blasters with location AoEs, it is annoying to have someone run in and Nova everyone out of range. Also your toggle eliminates Knockdown and Knockup, both very good controls that we should be encouraging folks to use (via a free toggle at the START vendor!) Finally, the cost just encourages booting people with KB which is what we're trying to lessen.
  25. Could we have a sub-zone of Pocket D or it could even be a new zone altogether with a MUCH larger Architect Entertainment area. Something like 30 terminals and multiple contacts and mission entrances. Or even just multiple AE interfaces. Now this is probably too much work, but a sunny version of Croatoa's farmlands would be appropriate. Cooperative zone, of course. In lore perhaps it's upstate of Paragon City along the US 95 highway. Add a trainer, START vendors, a general store, etc. Just a fun farming community outside of town. PLEASE NOTE: I personally have no objection to farming and this isn't an anti-farming post. It just gets very crowded in the Pocket D AE. and Pocket D in general because of all the farming.
×
×
  • Create New...