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Everything posted by Aeroprism
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All right search bar, let's do this. "People laugh at me when I like this server, why?" On a more serious note, thanks for the pointer. I'll check that page 5.
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Debates are healthy and fine, they make us discover new perspectives, so long as we're opened to see what the other side has to say. Even though I have no intention of leaving Homecoming, I am absolutely not closed to the idea that there might be different and better servers out there but flat out laughing at people who disagree with you gives them pretty poor promotion. The point here isn't about agreeing or disagreeing. There's still no argument to challenge my original statement, therefore there is no debate. All there is is my statement, and people posting memes that indicate that they don't agree with it and laugh at it. There is still no reason for me to want to lean your way. "Go ahead and check it out for yourself" is not an argument. Well, what I had in mind was "Put your Inf where your mouth is" but hey, whatever floats. 😛
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I see several people making light of my comment but none coming up with explanations or reasons. You know what they say...
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Very fun so far! I She was 22 before I took my break, she's level 25 now. Soloing at x3+0 and I'm having no end issues and no danger at all. First mission was a pain: Radio mission with Tsoo in purple caves. I mean, what spells FUN better than teleporting mobs in a 3D claustrophobic clusterfuck. But I managed. I was confused and I had no idea what I was doing (I have NO memory of my playtime with her to get her to 22). From then, it was easier groups in regular maps, quite fun, if not a bit slow. I'm getting more and more used to the AT and it's really, really fun! Thank you for your help!!
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Well no matter, unless there's a real gamebreaker reason why other servers are better, my guys are all here and I love the place.
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@Nyghtmaire @Meknomancer Thank you for your responses. I had to reread each post a few times to get a general idea of what you meant but I think I understand most of it now. The only thing that seems to be missing in Meknomancer's build is the KB-KD enhancement to Assault Bot. Maybe swap it for the ATT/END of Sovereign right? Besides that, I'm quite game to try this build! Thanks!!
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I can kinda-sorta vouch for that. Ever since I came back, I never had to look for more than a few seconds to find a good team. Excelsior is quite lively.
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Hello beautiful people! Dusting up my pretty little Robot/Time mastermind after the latest changes to Robotics and I'm at a point where I'm stumped. My biggest problem is that I don't know or understand what are the critical objectives when making a MM build. I know melees by heart, but these guys? Confusion. Here is what I have so far. It looks proc-happy, perhaps too much. It's also a build where I play mostly control while the robots do the work. I intend to abuse Mu's electrifying fences's -KB to help my late bots do better DPS. Can you guys point me in a direction or twelve to help me finish this build? Thank you very much! This Villain build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Time Manipulation Power Pool: Leadership Power Pool: Speed Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Battle Drones (A) Superior Command of the Mastermind - Accuracy/Damage (7) Superior Command of the Mastermind - Damage/Endurance (9) Superior Command of the Mastermind - Accuracy/Damage/Recharge (9) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (11) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (11) Call to Arms - Defense Bonus Aura for Pets Level 1: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Chance for +Absorb Level 2: Pulse Rifle Blast (A) Accuracy IO Level 4: Time's Juncture (A) Impeded Swiftness - Chance of Damage(Smashing) Level 6: Equip Robot (A) Empty Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Temporal Selection (A) Empty Level 12: Protector Bots (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (13) Superior Mark of Supremacy - Accuracy/Damage/Endurance (13) Superior Mark of Supremacy - Damage/Endurance (15) Superior Mark of Supremacy - Accuracy/Endurance (15) Expedient Reinforcement - Resist Bonus Aura for Pets (17) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Tactics (A) Empty Level 16: Distortion Field (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (33) Neuronic Shutdown - Chance of Damage(Psionic) (33) Gladiator's Net - Chance of Damage(Lethal) (34) Lockdown - Chance for +2 Mag Hold Level 18: Maintenance Drone (A) Numina's Convalesence - Heal/Endurance (19) Numina's Convalesence - Endurance/Recharge (19) Numina's Convalesence - Heal/Recharge (21) Numina's Convalesence - Heal/Endurance/Recharge (21) Numina's Convalesence - Heal (27) Numina's Convalesence - +Regeneration/+Recovery Level 20: Time Stop (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Gladiator's Net - Chance of Damage(Lethal) (36) Lockdown - Chance for +2 Mag Hold Level 22: Assault Bot (A) Superior Mark of Supremacy - Accuracy/Damage (23) Superior Mark of Supremacy - Damage (23) Sovereign Right - Accuracy/Damage (25) Sovereign Right - Accuracy (25) Sovereign Right - Accuracy/Damage/Endurance (27) Edict of the Master - Defense Bonus Level 24: Farsight (A) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance (31) Reactive Defenses - Endurance/RechargeTime (31) Reactive Defenses - Defense/RechargeTime (31) Reactive Defenses - Defense/Endurance/RechargeTime (33) Reactive Defenses - Scaling Resist Damage Level 26: Upgrade Robot (A) Empty Level 28: Slowed Response (A) Shield Breaker - Accuracy/Defense Debuff (39) Shield Breaker - Defense Debuff/Endurance/Recharge (39) Shield Breaker - Accuracy/Endurance/Recharge (40) Shield Breaker - Chance for Lethal Damage (40) Touch of Lady Grey - Chance for Negative Damage (40) Achilles' Heel - Chance for Res Debuff Level 30: Chrono Shift (A) Panacea - Heal/Endurance (36) Panacea - Endurance/Recharge (37) Panacea - Heal/Recharge (37) Panacea - Heal/Endurance/Recharge (37) Panacea - Heal (39) Panacea - +Hit Points/Endurance Level 32: Assault (A) Endurance Reduction IO Level 35: Hasten (A) Recharge Reduction IO (36) Recharge Reduction IO Level 38: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Charged Armor (A) Steadfast Protection - Resistance/+Def 3% (42) Steadfast Protection - Resistance/Endurance Level 44: Electrifying Fences (A) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (45) Superior Frozen Blast - Accuracy/Damage/Endurance (45) Superior Frozen Blast - Damage/Endurance Level 47: Thunder Strike (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (47) Superior Avalanche - Accuracy/Damage/Endurance (47) Superior Avalanche - Damage/Endurance Level 49: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest
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Thank you for your answer. Other CoH servers? I thought Homecoming was pretty much the best and most genuine experience available.
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Hello beautiful people! Came back to Homecoming a few weeks ago. You know what they say. Leave because you want to try other games, come back for the travel powers. As usual, I started posting here again. I have rarely seen such a welcoming and quality game community! I noticed that the level of activity here seems somewhat lesser than it was some 15-18 months ago. Is it my imagination? Are the forums still alive and kicking? Is it because we have a Homecoming Discord now? (Do we even have one?) Or are you all just preparing a secret welcome back party for me in which all my forum questions will be answered all at once? Awww guys... you shouldn't have! I'm embarrassed! *Kicks a capo in the knees* Hoping this place is still thriving! I don't want another sunset, nooooooo thanks! Keep being heroic! (Or villainous, whichever floats your SOs.)
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THREAD NECROMANCY!! (It's ok, this character is /Dark so it's kind of legit. I think.) So in the recent weeks I came back home. Can't figure out why I stopped playing. Still as fun as ever. I'm revisiting a few characters and when it's a tank or a scrapper, I can generally get by, But this gal here, my Beast/Dark MM... wow. I just got my jungle-butt handed to me by freaks in a x4+0 mission at level 32. The usual: summon and upgrade pets. Send them in. Darkest night. Tar Patch. Fearsome stare, then throw heals and summon ravens. Then, suddenly, my blue bar is dry (the fight lasted less than 30 secs, I know, freaks and End drain) and I'm quite dead. In the last two years, did anything change that would make this combo not good anymore? I seem to remember people telling me it was quite ok. I do have a build to look forward to but I have no idea where I found it so I can't really decide if it's any good but for the moment, ouch, poor girl is in need of either love or permanent shelving, Opinions, my friends? Thank you!
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Well, she's 35 now and I mow down Devouring Earth maps at x5+0 . She is, and by far, one of the most hectic, involving and fun AT combo I have ever played!
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Thanks again for the time you put in answering this, @drbuzzard! A) Agreed. I wasn't sure what to do with Tesla Cage. I think I'll prefer a set anyways. B) Oh? Would it proc more often in Tesla? C) Food for thought, That sixth slot was for the 6% resist. Perhaps another set would do better then? Ball Lightning is a pretty staple power after all. D) I don't know why I didn't do that in the first place.... E) There I strongly disagree. Resistance or not, Une little slot to get a whooping 3% defence against EVERYTHING is a pretty sweet deal. Out of 100 hits, it's 3 less hits to soak and resist. F) I found that high level, Stam becomes less of an issue. I will be spamming the ish out of Energize and will be getting incarnates soon. If that still doesn't work, I'll work Power Sink in.
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So @drbuzzard I embraced your philosophy and went all on a resistance + regen build. Here is what I ended up with. (Note that Hover is just for the LOTG passive, I won't be using it because: grounded) This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Flight Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Lightning Bolt (A) Decimation - Accuracy/Damage (34) Decimation - Damage/Endurance (48) Decimation - Damage/Recharge (48) Decimation - Accuracy/Endurance/Recharge (50) Decimation - Accuracy/Damage/Recharge (50) Decimation - Chance of Build Up Level 1: Charged Armor (A) Titanium Coating - Resistance/Endurance (3) Titanium Coating - Resistance/Recharge (3) Titanium Coating - Endurance (5) Titanium Coating - Resistance (5) Titanium Coating - Resistance/Endurance/Recharge Level 2: Charged Shield (A) Numina's Convalesence - +Regeneration/+Recovery (7) Numina's Convalesence - Heal/Endurance (7) Numina's Convalesence - Heal (9) Numina's Convalesence - Heal/Endurance/Recharge Level 4: Conductive Shield (A) Titanium Coating - Endurance (9) Titanium Coating - Resistance (11) Titanium Coating - Resistance/Recharge (11) Titanium Coating - Resistance/Endurance (13) Titanium Coating - Resistance/Endurance/Recharge Level 6: Ball Lightning (A) Ragnarok - Damage (25) Ragnarok - Damage/Recharge (25) Ragnarok - Damage/Recharge/Accuracy (27) Ragnarok - Recharge/Accuracy (29) Ragnarok - Damage/Endurance (29) Ragnarok - Chance for Knockdown Level 8: Zapping Bolt (A) Superior Sentinel's Ward - Accuracy/Damage (37) Superior Sentinel's Ward - Damage/RechargeTime (39) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (39) Superior Sentinel's Ward - Accuracy/Damage/Endurance (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (40) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 10: Charge Up (A) Recharge Reduction IO Level 12: Energize (A) Preventive Medicine - Heal (13) Preventive Medicine - Heal/Endurance (15) Preventive Medicine - Endurance/RechargeTime (15) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (17) Preventive Medicine - Chance for +Absorb Level 14: Tesla Cage (A) Gladiator's Net - Chance of Damage(Lethal) (33) Unbreakable Constraint - Chance for Smashing Damage (33) Ghost Widow's Embrace - Chance of Damage(Psionic) (33) Neuronic Shutdown - Chance of Damage(Psionic) Level 16: Static Shield (A) Titanium Coating - Endurance (19) Titanium Coating - Resistance (19) Titanium Coating - Resistance/Endurance/Recharge (21) Titanium Coating - Resistance/Recharge (21) Titanium Coating - Resistance/Endurance Level 18: Voltaic Sentinel (A) Blood Mandate - Accuracy/Damage (43) Blood Mandate - Damage (43) Blood Mandate - Damage/Endurance (45) Blood Mandate - Accuracy/Damage/Endurance Level 20: Grounded (A) Steadfast Protection - Resistance/+Def 3% (45) Impervium Armor - Psionic Resistance Level 22: Short Circuit (A) Armageddon - Damage (40) Armageddon - Damage/Recharge (42) Armageddon - Damage/Recharge/Accuracy (42) Armageddon - Recharge/Accuracy (42) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage Level 24: Lightning Reflexes (A) Run Speed IO Level 26: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Reactive Defenses - Scaling Resist Damage Level 28: Boxing (A) Empty Level 30: Tough (A) Aegis - Psionic/Status Resistance (31) Aegis - Resistance (31) Aegis - Resistance/Endurance (31) Aegis - Resistance/Endurance/Recharge Level 32: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Thunderous Blast (A) Superior Opportunity Strikes - Accuracy/Damage/Endurance (36) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (36) Superior Opportunity Strikes - Damage/RechargeTime (36) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (37) Superior Opportunity Strikes - Accuracy/Damage (37) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime Level 38: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Havoc Punch (A) Hecatomb - Damage (45) Hecatomb - Damage/Recharge (46) Hecatomb - Damage/Recharge/Accuracy (46) Hecatomb - Recharge/Accuracy (46) Hecatomb - Damage/Endurance (48) Hecatomb - Chance of Damage(Negative) Level 44: Paralyzing Jolt (A) Apocalypse - Damage (47) Apocalypse - Chance of Damage(Negative) (47) Apocalypse - Damage/Recharge/Accuracy (49) Apocalypse - Damage/Recharge Level 47: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 49: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Opportunity Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (23) Performance Shifter - EndMod Level 1: Shocked Level 49: Double Jump ------------
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The devs clearly stated that procs will only work on Tesla Cage's main target and not its branching targets. So it will be something to test and see. Enhancement Unslotters are cheap anyways 🙂 I'll try to build with Grounded in mind. But I'm still on the fence when it comes to Defense VS resistance. Yes, a stable 75% resistance is fun with a good stable heal, but even 25% of a really bad alpha strike is a looooooot of damage. Damage that won't hit you if you have sufficient defence. It's just that I'm used to working with tankers, where getting to softcap is a joke.
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I'm digesting it, it's interesting but the resist/defense numbers seem less advantageous than those in my build. The Regen is twice as good but isn't regen overrated when you're not playing a purely defensive build? HP drops so fast, a +200% regen is not going to make that much of a difference. As long as you have a good punctual heal to complete your mitigation. The other part that confuses me is Tesla Cage. I keep reading that it needs to be treated as a proc monster but it's a single target power so, really? Isn't it better to give it the advantage of a full 6-set instead of super-proccing it and hoping for the occasional RNG? Food for thought.
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Yes 😄 I found it just before you mentioned it, looking at it now! Thank you!
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As I said, if you guys have a workable build ... 😉
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This would be my first build attempt. I didn't put in many purples even though I have them in my base so I could modify it accordingly. The Resistance is ok but the Def is nowhere near softcap. Note that I don't want Sentinel to solo like my Tankers do, that's plain silly. I just want her to hold her own if I try story missions at say, x8+2 Feel free to suggest changes. This is faaaaaaaaaar from optimal. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Lightning Bolt -- Dcm-Build%(A) Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(37) Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(5), SprOppStr-Acc/Dmg/EndRdx(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(7), SprOppStr-Rchg/+Opportunity(9) Level 4: Charged Shield -- NmnCnv-Regen/Rcvry+(A) Level 6: Zapping Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(13) Level 8: Charge Up -- GssSynFr--Build%(A), RechRdx-I(15), RechRdx-I(15) Level 10: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(50) Level 12: Energize -- RechRdx-I(A) Level 14: Tesla Cage -- UnbCns-Hold(A), UnbCns-Hold/Rchg(17), UnbCns-Dam%(17), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(21) Level 16: Hasten -- RechRdx(A), RechRdx(21), RechRdx(23) Level 18: Static Shield -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(37) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), ShlWal-ResDam/Re TP(25), BlsoftheZ-ResKB(25) Level 22: Short Circuit -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(40), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-%Dam(46) Level 24: Lightning Reflexes -- Run-I(A) Level 26: Thunderous Blast -- SprSntWar-Dmg/Rchg(A), SprSntWar-Acc/Dmg(27), SprSntWar-Acc/Dmg/Rchg(27), SprSntWar-Acc/Dmg/EndRdx(29), SprSntWar-Acc/Dmg/EndRdx/Rchg(29), SprSntWar-Rchg/+Absorb(31) Level 28: Voltaic Sentinel -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(31), BldMnd-Acc/EndRdx(31), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(33), BldMnd-Dmg(33) Level 30: Boxing -- Empty(A) Level 32: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36) Level 38: Havoc Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40) Level 41: Lightning Field -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 44: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(45) Level 47: Power Sink -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(48), PwrTrns-Dam/EndMod(48), PwrTrns-Dam/Acc/End(48), PwrTrns-Dam/Acc/Rech/End(50), PwrTrns-+Heal(50) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Prv-Absorb%(A), Pnc-Heal/+End(36), Mrc-Rcvry+(37) Level 1: Stamina -- PrfShf-End%(A) Level 1: Shocked Level 49: Speed Phase ------------
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Thank you so much for your reply! I will definitely check that thread! End drain is not as useless as it seems. According to patch notes, "Shocked" will do more damage to things proportionally to how little End they have left, As for Grounded, well, I tend to jump around everywhere all the time so, it's not very reliable. CJ (which is an essential to a happy jumper) + KB resist will do just fine.
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Hello beautiful people! After a solid 18-20 months away; the lovely patch notes sang their alluring song and here I am, back home. I have been playing this lovely Elec/Elec sent for about 28 levels now and she's fantastic but I'm having a hard time seeing the long term. Not necessarily asking for a build here (though if anyone has one, I won't complain), as I'm trying to make one of my own, but: I'm really confused by the fact that Charged Shield only takes Heal Sets, (I thought it would take End as well). What's the best way to slot Short Circuit and Voltaic Sentinel? Now that the Shocked mechanic exists, it seems a good idea to pay attention to Endurance drain. Where would the ATOs be best used? If you skip Grounded, what's the best way to get some -KB? You know, easy questions, for pros like you 😄 It's good to be home!
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Totally. A lot of the enemy models would be awesome to play. Mu soldiers are just one example.
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I would personally settle for a male body type that doesn't look like it has a broom inserted in its pride when it plays the running animation. There's a reason why 95% of my characters are female, I just can't stand the male running animation, it looks DUMB.
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Thank you for all the well put answers. I will keep pushing that Sentinel and see if I like her.
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Hello beautiful people. This weekend rolled a Fire/Fire Sentinel, first out of concept but then out of the idea that I really want to like Fire/ even though the seventeen times I tried a Fire/ Blaster, it failed. Since I never liked any of my Blasters to begin with, I thought therein might lie the problem. So far it's fun, really, but one thing surprised me: the explosion radius of Fireball. I know that I should not expect Tanker-grade PBAOE range and target number. I also know that the pure range of Sentinel powers is lesser than that of a Blaster. That's why we have armor. Still, repeatedly last night, when that fireball hit groups that were kinda-sorta semi-packed, it felt like a wet firecracker hitting so very few targets. I don't care about damage, I know this is not a Blaster or a Scrapper. But are my AoE going to have an insanely small hit radius all around?