Jump to content

GM Impervium

Lead Game Master
  • Posts

    643
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by GM Impervium

  1. On 6/7/2021 at 12:05 AM, ZorkNemesis said:

    To what extent do you mean "inside terrain"?  Do you mean instances where the objective is simply clipping into a wall/floor/whatever, or do you want cases where the objective is somehow so far into the terrain it's unclickable?  I assume the latter is requested, but is the former worth calling out, because I know a bunch of bad glowie spawns that don't line up with the floors, especially in caves where they spawn on uneven ground.

     

    While we would want to prioritize objects that are completely enclosed in terrain so that they are unclickable, anything that's more than, say, 50% in the terrain would be fair game for checking out.

    The issue is that maps don't have objects baked into them, they have object spawn points (something I'm sure anyone who's messed around with making missions in AE can attest). So a "stick of dynamite" object would look fine in a certain spot, but a desk, being much larger, might clip partially through the terrain, so that's probably something we'd want to look at, though it would be a lower-priority fix than something that's completely hidden by say, a rock or a set of stairs.

    • Thanks 2
  2. Please use this thread to report instances where a glowie has spawned inside of terrain. Please provide as much information as possible, especially screenshots and a /loc.

    Note for Players: You won't have access to the map name, so always try to get GM assistance with these so we can do so, as well as complete the mission for you 😃 However, if it's a non-random map that always occurs in a specific instance (like in most TFs or story arcs), then that will suffice. However, "A Council radio in PI, it was in the sewers" probably won't narrow it down!

    EDIT: Scratch that, you can use the command /where_am_i to get the mapname. Thanks, @GraspingVileTerror! But still, send in a ticket if you need help completing the mission!

     

    Example:


    Map: maps/Missions/V_Arachnoid_Cave/V_Arachnoid_Cave_30/V_Arachnoid_Cave_30_Layout_05.txt (Small Arachnoid map #5 in AE)

     

    Loc: [779.1 19.4 -693.8] (inside of a giant rock)

     

    screenshot_210606-22-58-04.thumb.jpg.1def20ae010feed38382b7226824b44a.jpg
     

    • Thanks 3
  3. Hi!

    It's a new feature reminding you not to copy DC comics characters. It's strange that "No Marvel" isn't showing up, though.

    I'M KIDDING; Real answer below:

    This has to do with your NVidia settings and preferences. You might want to poke around with those.

    According to this reply about a similar issue, a poster recommends deleting a certain file first; doing so resets your preferences (navigate to "C:\ProgramData\NVIDIA Corporation\Drs" and delete the file named "nvdrssel.bin"). However, before you go around deleting files, I recommend playing around with your NVidia Control Panel first so that you don't mess anything up.

    I will also disclaim that anything you do to your own PC is your own responsibility. I'm just the messenger here, but a google search for "NO DC overlay" seems to keep bringing this solution up. To be safe, maybe copy and paste the file somewhere else, or rename it instead of deleting (like nvdrssel.bin.BAK).

    Good luck!

    • Like 1
  4. To answer the actual question within the post, and not the clickbait-y question in the title: Yes, different settings will make your character look different than what you might intend. The Cel Shader especially messes with colors a bit, so your purple costume might look a bit more red to the viewer. But, if that's how someone enjoys seeing the in-game world, well, there's not much that can be done about that.

    That being said, at least for Homecoming's Official Contests, we don't use the Cel shader when judging entrants. Your bog-standard CC under Atlas? Well, that's up to whoever is running the contest.

    • Like 3
    • Thanks 3
    • Thumbs Up 1
  5. So, this is a good question, and it's one that we need to have an internal discussion about. That said, take this post with a grain of salt, and err on the side of caution. But for now...
     

    It depends on the song, and how you want to use it. I'm going to say, for now, try to avoid using any music already popularly associated with existing characters. This is because the temptation would be too great to feature those characters (or something close), and you'd probably end up breaking our CoC, and we'd have to bring down the banhammer. Here's a few examples:

    Any theme from any Superhero movie or TV show. If you want to use the Avengers theme (movies) or Justice League tv theme, that's okaaayyy, UNLESS you plan on showcasing characters that look like the Avengers or Justice League (respectively or not, doesn't really matter!) This goes double for theme songs with lyrics, such as Teenage Mutant Ninja Turtles, Mighty Morphin' Power Rangers, Sailor Moon, etc. Anything with lyrics that mentions/is about the principle characters is going to be very hard to divorce from the source material. There's actually a very nicely done video from the Live days that uses the Power Rangers theme, and has guys that look a LOT like the Power Rangers fighting Putty-looking dudes (the disposable minions from that show, for those who don't know) made in AE. It's great! But we cannot allow such a video to be made here, and we'd have to ban your account.

    Existing songs that were used as the opening theme of a TV show, like "Save Me" from Smallville or "Carry on My Wayward Son" from Supernatural. These songs are not about those characters, but the songs are tied to them because of how they were used. You can use songs like these, but don't have characters that look like the ones from those shows.

    Songs that mention existing characters. "Kryptonite" from Three Doors down (mentions Superman, duh), "99 Red Balloons" by Nena (mentions Captain Kirk), "One Week" by Barenaked Ladies (mentions Sailor Moon) should be fine, UNLESS you plan on splicing in a character who looks like the mentioned character in at that point. Then that's a NO.

     

    Some songs are tied to specific scenes or character moments. "Holding out for a Hero" was used in Shrek 2, but would still be fine to use, so long as you're not making characters that look like they're from Shrek (Shrek himself either in regular or human form, giant Gingerbread man, Puss in Boots, etc). There's actually a really good old-school CoH video that uses this song, BUT, it has some copyrighted characters in it (Wonder Woman, Green Lantern, pretty sure there's a Wolverine in there, too. Amusingly enough, it avoids showing any "Hercules" or "Superman" like characters when the song literally mentions them, so it gets a bonus point there), so we wouldn't allow it as-is. "All Star" by Smashmouth was used for the Mystery Men movie (and also Shrek), so avoid making characters who look like THOSE characters with these songs.

    TL;DR: While you may use whatever songs you'd like, avoid any that are linked in any way to any existing characters, especially if your brilliant idea for those songs is to have those characters (or something close) in your video. We will take action against any account blatantly displaying their copyright-infringing (or other CoC rule-breaking) characters in such videos.

    • Thanks 4
  6. Spent an hour figuring this one out tonight.

    When you go to test your AE mission, it doesn't always grant you the badges for testing an arc. You have to make a change to the arc, and then select "Save and Test" from within the editor. If you just click "Test" from your main browser, you're still in Test Mode, but the game won't grant the badges.

    At least, that was my experience with tonight.

    Affected Badges (may not be a complete list, but I was unable to confirm or write-off the others):

    Virtual Extractor
    Virtual Destruction
    Virtually Impulsive

    If anyone has any corroborating (Or contradicting!) info, please post here. Otherwise devs, just another item for the ol' Bug Tracker!

  7. Hiya!

    You won't lose your characters, they're stored on our server, safe and sound! If you get a Microsoft/WIndows message when trying to start up, that means the game crashed and can't start back up.

    I would restart your PC, and then re-verify your manifest through your launcher.

    If you're using HC Launcher, click the "..." under the "play" button and click "Verify".

    If you're using Tequila, click "Options" then the "Revalidate" button.

    Let us know if you complete these steps and are still having issues!

  8. When this Proc is slotted in Trip Mine, as per the title, it only lasts for 1 second (if that) upon detonation when it procs. I used the power over and over again in testing conditions (AE mission; Invincible on; No other powers or abilities active or used; Trip mine ONLY slotted with the Proc; Just kept laying a trip mine at an AV's feet while he attacked me fruitlessly), and with combat monitor running to observe when the proc would activate and for how long.

     

    Any additional info from the community would be helpful.

  9. Hello all;

    We've seen a couple of support requests relating to issues with certain binds or macros no longer working since the latest update. If you have one such bind or macro that no longer works, please reply with the bind and what it's supposed to do. That way the devs can see what the problem is and work on a fix

    Thank you!

    • Thanks 2
  10. Got a ticket in about users in Mothership raids who, despite being flagged by Null the Gull to ignore movement buffs, are still zipping around super fast, as if something was affecting their speed.

    A single cast of Speed Boost doesn't affect a character, but perhaps multiple are overriding whatever flag Null sets on a character. Or there's another power with a +speed effect that the flag isn't set to affect?

×
×
  • Create New...