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eldriyth

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Everything posted by eldriyth

  1. EDIT: Very useful info below. Thank you.
  2. /jranger The auction house has a search function, and recipes have a "search for salvage needed" function. Don't hoard, especially not commons and uncommons. Nothing I said deserved a /jranger. Christ this community is toxic as hell. I know exactly what the auction house offers and nothing I put down exists. Also, salvage can search for recipes not the other way around.
  3. You're playing a SUPER HERO game to be weak? Just go play Farmville or something.
  4. So I had some ideas I would like to share with the community. Please tell me if you like them. Let's start. END GAME • Global reduced set bonus requirements after reaching a certain veteran level/incarnate goal/accolade. Example: After unlocking this benefit your character gets a -2 enhancements required (minimum 2) for set bonuses. This means 2 set enhancements grants 3rd and 4th set bonuses, 4 enhancements grants 5th and 6th. A simple change to code that offers an entire new level of power building. QUALITY OF LIFE • New auction house filters that display the following: Tier 1 Invention Salvage, Tier 2 Invention Salvage, Tier 3 Invention Salvage. Right now this is a mess of all this salvage type mixed together when you're crafting. • Highlight salvage needed on recipe in Orange for Rare, Yellow Uncommon, or White Common. • Items inside your AH storage count towards crafting OR a stack of 10 counts as 1 item in your inventory like it is with the AH storage instead of a stack counts as 10 items.
  5. I love Masterminds and always have since alpha of City of Villains. I am for auto-upgrades, especially if you can get pets out quicker now if they fall. I can adapt to running it old-school but the auto update would be very welcome and make it where the MM can use precious resources on other things like their Attacks for instance, which many MM builds don't even use because they cost too much. The problem with the Homecoming team is they are afraid to make changes for the better of the ATs because a few people stuck in their ways would be upset. I would of personally nerfed brutes ages ago for example.
  6. Finally a solid buff to Mercenaries. They need a lot more though.
  7. Like the time you had to click each summon and upgrade it? You need to stop living in the past. Things change for the better. I am 100% for auto upgrades especially since you can now have a true disposable army to toss out at anything. This is how a Mastermind should of played from the start. Thunderspy's change to Masterminds is almost masterful design. Homecoming should follow some of their stuff.
  8. Okay. Thank you. I'm sure I am not the only one who would also like to see some love and fixes to the Mastermind sets and their pet customization. Great job homecoming team!
  9. When is the new patch on test going live? Digging the auto-update feature to enhancements and the focus on SO at early levels. Great changes to the game that need to be implemented asap.
  10. I like what you guys are suggesting here for the mastermind. I hope they listen to you.
  11. Just in case the devs missed it. This is still happening.
  12. This is currently one of the binds I have in a .txt that will generate each macro in this file when I press 9 on the keyboard. 9 "macro ATK ""$$macro AST assist_name maincharSSpetcom_all Attack Aggressive$$macro STP team_select 1SSpetcom_all defensive follow$$macro AH ah$$bind_load_file C:\cohkeybinds\setup2.txt" You will notice however that I put SS instead of $$ so they actually show up on the macro in-game. The annoying thing is I need to change them manually to $$ to get them to work. My question is: is there a way to make the $$ symbols actually show up in game without having to do what I am now? EDIT: I figured it out. 9 macro$$macro ATK ""$$macro AST "assist_name mainchar$$petcom_all Attack Aggressive"$$macro STP "team_select 1$$petcom_all defensive follow"$$macro AH ah$$bind_load_file C:\cohkeybinds\setup2.txt That creates all of the macros with a single keybind. The problem I had was no macro$$ at the beginning and I had too many "" or not enough in the right areas. I hope this helps somebody.
  13. I am interested in reading this thread you're talking about. Where/What is it? Or was it trashed?
  14. Good question. Do we have an idea of when this will get fixed? I haven't heard from the GM for a while. This post was getting buried and nothing is being done about it so far.
  15. This was a paper mission on villain side. No contact available after it's done.
  16. Thank you for sharing this info. The drops are messed up for the leader too. There is no doubt about it.
  17. Here is proof of the bug in action. Notice this is a screen shot of each character right after the kill. There is no exp debt or rested exp as I show you with the outlines. I also show you every character is 32. Lord of Pestilence - character 1 - and leader of group who gets far less exp on completion. Lord of Decay - character 2 - Huge exp gain for 32 after completion. Lord of Virulence - character 3 - Huge exp gain for 32 after completion.
  18. Going to post some screenshots today of the exp my team gets after completion.
  19. All of my characters were the same level, had double exp, and no debt. The leader got very little bonus exp and the other 2 characters got HUGE chunks.
  20. The leader should get an equal amount of exp/inf as the rest of the group. There is no roleplaying way of explaining a blatant and obvious bug that needs some tweeks. It's only if you're in a group and you're the leader of it. You get less exp, inf, and item drops. Tested it multiple times with multiple characters.
  21. I have already reported this and are working with a GM on it. EDITED: I did some test runs and it also appears that item drops heavily favor other characters and not the leader of the team. ABOUT: There is currently a bad exp bug with the leader of a group (or person that chooses the mission to do) that you can only see if you play multi-characters, (Multi-Boxing) as strangers or friends wouldn't notice it easily. THE BUG: When you complete a mission the exp/inf given to your leader/character who chose the mission is drastically lower than the other characters in the group. I have tested this with multiple character make-ups, all the same level of exp, and it's almost always the same. Example: Mission is completed, Leader/Mission Selector gets 2500 EXP, rest of the team gets 10000 EXP each. Overall this is not a multi-boxing bug, but It's more-so a leader of the team gets the shaft bug. You're better off just joining groups than making one when this exists. Here is proof of the bug in action. Notice this is a screen shot of each character right after the kill. There is no exp debt or rested exp as I show you with the outlines. I also show you every character is 32. Lord of Pestilence - character 1 - and leader of group who gets far less exp on completion. Lord of Decay - character 2 - Huge exp gain for 32 after completion. Lord of Virulence - character 3 - Huge exp gain for 32 after completion.
  22. I have already reported this and are working with a GM on it. ABOUT: There is currently a bad exp bug with the leader of a group (or person that chooses the mission to do) that you can only see if you play multi-characters, (Multi-Boxing) as strangers or friends wouldn't notice it easily. THE BUG: When you complete a mission the exp/inf given to your leader/character who chose the mission is drastically lower than the other characters in the group. I have tested this with multiple character make-ups, all the same level of exp, and it's almost always the same. Example: Mission is completed, Leader/Mission Selector gets 2500 EXP, rest of the team gets 10000 EXP each. Overall this is not a multi-boxing bug, but It's more-so a leader of the team gets the shaft bug. You're better off just joining groups than making one when this exists.
  23. It's been months since there was a "wish list" added to the patch notes section of what people want to see added. There was also a post about some amazing stuff coming including Mastermind Changes. When are we actually going to see this stuff? What is taking so long? There are other servers that have some crazy customization and they haven't been around as long as homecoming.
  24. Were they seriously considering adding a instant level to 50 option in P2W? I don't think it's a bad idea honestly. If it was more "regular" to have quick 50's I could probably get into them easier
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