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Arbegla

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  1. So I've been trying to read the overall 'point' of this thread, and I'm having a hard time understanding it. But I've seen a few things stated as facts, which aren't really based in reality. Does a high powered (be it max Incarnates, IOs, or both) character make other people on a team feel inferior? I would argue that its no. It doesn't matter what 'power level' your character is, pick any given 8 people, throw them on a team, and you'll have a good team to roll with. That is the beauty of City of Heroes, you don't have the holy trinity, you don't have AT requirements, you don't have gear requirements, heck, you really don't even have Incarnate requirements, except for iTrials, and even those can be done with T1 Incarnate powers. I'm pretty sure if you stripped all the IOs out of @Bill Z Bubba characters, and forced him to play with just SOs, he would still 'out perform' a newbie. It has nothing to do with the power creep of the IO system, and everything to do with the fact that Bill is a good player that knows how the game works. I've witnessed this first hand, playing Lowbies with my new girlfriend. I'm an experienced player, and know how to take on multiple NPC groups at once, and not face plant. She can barely handle 2 equal level Minions, because she doesn't get the mechanics. The flip side of that, is I could fully IO out her character, and she would still have difficulty playing it, because she is quite literally a newbie at the game. How exactly do you balance play style differences like that?
  2. I'm currently at work, and thus can't check the costume editor, but I was wondering what sets have alternate animations? I'm specifically looking at Radiation Melee, and the 'double fisted chin swing' that Radiation Siphon has, and thinking that there was a similar animation for one of the Super Strength powers. Is it possible to change the animation, or is Radiation Melee stuck?
  3. Little late to the party, but here is my bot/traps/mu build. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Arbegla Respec: Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Battle Drones MarofSpr-Dmg(A), SvrRgh-Acc(3), MarofSpr-Acc/Dmg/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5) Level 1: Web Grenade EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(7), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Acc/Immob(9), EnfOpr-Immob/Rng(25) Level 2: Pulse Rifle Burst Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13) Level 4: Triage Beacon Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15), Pnc-Heal/+End(17) Level 6: Equip Robot EndRdx-I(A) Level 8: Hasten RechRdx-I(A) Level 10: Acid Mortar TchofLadG-DefDeb/Rchg(A), TchofLadG-DefDeb/Rchg/EndRdx(23), TchofLadG-Rchg/EndRdx(25), AchHee-ResDeb%(27) Level 12: Protector Bots SprCmmoft-Acc/Dmg(A), ExpRnf-+Res(Pets)(23), LucoftheG-Def/Rchg+(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Dmg/EndRdx(37), SprCmmoft-Rchg/PetAoEDef(39) Level 14: Super Speed Clr-Stlth(A), BlsoftheZ-ResKB(21) Level 16: Force Field Generator LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(45) Level 18: Combat Jumping LucoftheG-Def/Rchg+(A) Level 20: Poison Trap UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(50), UnbCns-EndRdx/Hold(50), UnbCns-Dam%(50) Level 22: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 24: Caltrops PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(33), Ann-ResDeb%(40) Level 26: Assault Bot SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(34), CaltoArm-+Def(Pets)(34), SprMarofS-EndRdx/+Resist/+Regen(46) Level 28: Seeker Drones CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/Rchg(43), AbsAmz-ToHitDeb%(46) Level 30: Provoke PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(31), PrfZng-Acc/Rchg(31), PrfZng-Dam%(31) Level 32: Upgrade Robot EndRdx-I(A) Level 35: Charged Armor GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(37) Level 38: Tactics AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit(40), AdjTrg-ToHit/Rchg(45) Level 41: Electrifying Fences GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Hold%(43) Level 44: Assault EndRdx-I(A) Level 47: Electric Shackles BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Brawl Acc-I(A) Level 1: Prestige Power Dash EndRdx-I(A) Level 1: Prestige Power Slide EndRdx-I(A) Level 1: Prestige Power Quick EndRdx-I(A) Level 1: Prestige Power Rush EndRdx-I(A) Level 1: Prestige Power Surge EndRdx-I(A) Level 1: Sprint EndRdx-I(A) Level 1: Supremacy Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Heal(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19) Level 2: Hurdle Jump-I(A) Level 2: Stamina PwrTrns-+Heal(A), PwrTrns-EndMod(19), PrfShf-End%(21) Level 50: Reactive Core Flawless Interface Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Rebirth Core Epiphany Level 50: Agility Radial Paragon Level 50: Support Core Embodiment Level 50: Banished Pantheon Core Superior Ally Level 50: Ion Core Final Judgement ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1635;776;1552;HEX;| |78DA6D944B4F135114C767DAA9B505A42D6D2985022DE561A1A545F746E5214A157| |91917860CA5E024A5AD2D4DC467FC08BEE2CED70770E1231A45225113D1B5E2C295| |5189262A0B74E3A21EE67FEC8C499B34BF73CFBDE79CFF3DF7DE899FECADBC33706| |19720DAF6A6E47C7E322EE7E793B939253D6D8ACBB34A42A0DFB6DDB9A9E46C4A6E| |1E49E6B3C984995C5E6DDDE468616E2E938E8C64A632F34A22EFD24DED29CCCC44C| |67272362F588733995464349B4C4E57AAE65052CE2AE9D9EA7F83E9642E7F5CC9DA| |D5715C4E2BD9424A9E5732696F5F5649447459E30596B9E021293DF47F6C12F8579| |484839220C424C1B0218023184B5F69EC23FE2206246141D2C55C14D5355B2E31AF| |805BAF829ECBE013AA23728C1836604D04B47633A360650C3C4D758C1C63F41931D| |7086E6B623683363FB84875B0A5A260F26FEEC32C04A8EF66113E7327F67686725B| |B0CE6859413DF76BD0F306F42E131D92B044092B106FAA78813AEE0DAC6970896A8| |DE02BF8832FC1B615B0856A57A18E5865418CF3037896345423AFA1DA893E795D60| |D701A39AD74DF176D66EE7B9731457C37DA9E943AE703F181B60EE630E8276CAE34| |21ED1C59ABB6CE029CA578B7CA6DA7BE84FC37DB0F901F321F311D8BE067DCFA837| |75ACA56E1CF7C53FC13CC2FC481A7C66217C545263CE13EAA145AAFF6450EF56FB1| |A18FAC2FC0C860FF159907E1F9F972F6750F33466992798797099343571CF9AFCD0| |BB4872035C3310E3B389620F2DDD3CEEE133AC15D5DA3554B395635A6F2277DB2DE| |66DB0FD3AD875037C4A293AB81F1D87E1DB3EC21C658E81A171D041753A596F27DF| |D925CA13E1FD46DEA27FDDEF98ABCCF7A093E2A37CE7A37CB60DDA1BA56F0E7A10D| |2FBB82FD132BE5819DF8E32BE9D657C439B3EF17F5F5CF31587A5D2774010F92D5A| |6CA5775EFC6EA5798E17C398FFA9F90CE22019417AEFFB891E49704CE04DFCD0C77| |5206E5D1FF71B77D1B10E3AAFE15EADD2438AB1B6DE50693FC53EB22BD8EE0F95EE| |78F19855DD996ACB3A7B4A670FEBECBB9BF9D9FEE3D66A3D0F68FE6F41CD5FE7D4E| |CBFCA55F0BF| |-------------------------------------------------------------------| I went a max recharge build, with softcapped, and the mu shield for additional resistance. I have 3 acid mortars up, 2 triage beacons, and can quad-stack the seeker drones (because they recharge before the debuff wears off) Using the seekers to take an alpha, jumping in with a poison trap, and a provoke keeps the pets alive, and then its just a matter of setting whatever traps I have, and immobilizing the big nasty mobs so they stay in the fire patches.
  4. I've been playing a lot Goldside, and they have the 'Angry Citizen' group, which is basically normal citizens, with a rock throw power (and maybe brawl?) that don't do much damage, but you can attack. Maybe having something like that H or V side as well, Could be protesters, and attacking them could temporarily turn surrounding PPD or Longbow hostile? I noticed that with the revamp to the zones (Hollows, Faultline) there are more 'Ally' NPCs around then there used to be, so having a chance to 'lose your backup' if you become too aggressive makes sense.
  5. I could be mistaken, but it appears that the Blaster Secondary /Devices has Targeting Drone wrong. In game is provides a flat 20% damage buff, (then a 60% damage buff when out of combat) while in Mids, it doesn't show that boost at all, and only mentioned the sniper powers. This is on a Dual Pistols/Device blaster, which doesn't have any snipe powers, so it might be a special case. Just wanted to let ya'll know.
  6. And using that same bot/traps character, I just soloed the New Praetorians (Mr. Gs arc) all as AVs.... face tanking
  7. What about bots/traps? I say this having face-tanked both the 'Future Freedom Phalanx" (Manticore, numina, babs, and Sister Psyche) and the Vindicators (swan, luminary, mynx, Valkyrie) in the LRSF without a single death as bot/traps. Seeker drones, Electrifying Fences, and triple acid mortar does amazing things to make AVs fall like tissue paper. Put the -res proc in Caltrops, and it gives you even more -resistance, (and thus boost the -damage from seekers, which the protector bots have as well) The triage beacon slotted with with +hp panacea proc gives you a pseudo Heal over Time power (especially double stacked) and the Force Field Generator gives your mez protection, which /nature doesn't have outside of breakfrees. Also, the purple patch doesn't affect -damage. The only thing that affects -damage is +resistance (i/e, high lethal resistance resists lethal -damage). @arcanaville would know more, but from my understanding -damage is only resisted by resistance (and -resistance is only diminished by +resistance powers, but still gives you the estimated damage boost you'd expect.. i/e -20 resistance increases your damage by 20%)
  8. Call me crazy, but isn't -damage unresisted? https://archive.paragonwiki.com/wiki/Archvillain_Resistance
  9. Why couldn't traps mitigate enough damage? Seeker drones to take aggro, plus the -dmg/-tohit and double/triple triage (plus Rebirth?)
  10. Do ya'll think its possible? What would be the best sets to even attempt?
  11. Hi everyone, I'm glad to be back. I missed City more than I realized, and its good to see everyone coming back to it. -Arbegla (Bots/traps MM, among others)
  12. I originally had scorpion shield, but I realized that the Mu resistance shield actually reduces the damage the pets take from BG mode (as it checks your resistance first) and I managed to get softcapped (or higher) defense in melee, smashing, and lethal. That's before popping the hybrid power (which doubles the bonus for my pets, giving them much beyond softcapped def to everything) and before seeker drones reduces tohit on things. Also the Mu AoE immobilize has a -KB mechanic, so enemies stay in the AoEs more. I also took this build out to Crey's Folly and solo'ed Jurassic in about 2 and a half minutes, though I did use my Lore pets as well.
  13. Hi Guys, Some of you might remember me from live, but here is my updated bots/traps/mu build. Lemme know what ya'll think. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Arbegla Respec: Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Battle Drones MarofSpr-Dmg(A), SvrRgh-Acc(3), MarofSpr-Acc/Dmg/EndRdx(3), EdcoftheM-PetDef(5), SvrRgh-PetResDam(5) Level 1: Web Grenade EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(7), EnfOpr-Acc/Immob/Rchg(7), EnfOpr-Acc/Immob(9), EnfOpr-Immob/Rng(25) Level 2: Pulse Rifle Burst Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13) Level 4: Triage Beacon Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15), Pnc-Heal/+End(17) Level 6: Equip Robot EndRdx-I(A) Level 8: Hasten RechRdx-I(A) Level 10: Acid Mortar TchofLadG-DefDeb/Rchg(A), TchofLadG-DefDeb/Rchg/EndRdx(23), TchofLadG-Rchg/EndRdx(25), AchHee-ResDeb%(27) Level 12: Protector Bots SprCmmoft-Acc/Dmg(A), ExpRnf-+Res(Pets)(23), LucoftheG-Def/Rchg+(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Dmg/EndRdx(37), SprCmmoft-Rchg/PetAoEDef(39) Level 14: Super Speed Clr-Stlth(A), BlsoftheZ-ResKB(21) Level 16: Force Field Generator LucoftheG-Def(A), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(45) Level 18: Combat Jumping LucoftheG-Def/Rchg+(A) Level 20: Poison Trap UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(50), UnbCns-EndRdx/Hold(50), UnbCns-Dam%(50) Level 22: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 24: Caltrops PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(33), Ann-ResDeb%(40) Level 26: Assault Bot SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg(34), SprMarofS-Acc/EndRdx(34), CaltoArm-+Def(Pets)(34), SprMarofS-EndRdx/+Resist/+Regen(46) Level 28: Seeker Drones CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/Rchg(43), AbsAmz-ToHitDeb%(46) Level 30: Provoke PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(31), PrfZng-Acc/Rchg(31), PrfZng-Dam%(31) Level 32: Upgrade Robot EndRdx-I(A) Level 35: Charged Armor GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(37) Level 38: Tactics AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit(40), AdjTrg-ToHit/Rchg(45) Level 41: Electrifying Fences GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(42), GrvAnc-Hold%(43) Level 44: Assault EndRdx-I(A) Level 47: Electric Shackles BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Brawl Acc-I(A) Level 1: Prestige Power Dash EndRdx-I(A) Level 1: Prestige Power Slide EndRdx-I(A) Level 1: Prestige Power Quick EndRdx-I(A) Level 1: Prestige Power Rush EndRdx-I(A) Level 1: Prestige Power Surge EndRdx-I(A) Level 1: Sprint EndRdx-I(A) Level 1: Supremacy Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Heal(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19) Level 2: Hurdle Jump-I(A) Level 2: Stamina PwrTrns-+Heal(A), PwrTrns-EndMod(19), PrfShf-End%(21) Level 50: Reactive Core Flawless Interface Level 1: Battle Drone Level 12: Protector Bot Level 26: Assault Bot Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Rebirth Core Epiphany Level 50: Agility Radial Paragon Level 50: Support Core Embodiment Level 50: Banished Pantheon Core Superior Ally Level 50: Ion Core Final Judgement ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1635;776;1552;HEX;| |78DA6D944B4F135114C767DAA9B505A42D6D2985022DE561A1A545F746E5214A157| |91917860CA5E024A5AD2D4DC467FC08BEE2CED70770E1231A45225113D1B5E2C295| |5189262A0B74E3A21EE67FEC8C499B34BF73CFBDE79CFF3DF7DE899FECADBC33706| |19720DAF6A6E47C7E322EE7E793B939253D6D8ACBB34A42A0DFB6DDB9A9E46C4A6E| |1E49E6B3C984995C5E6DDDE468616E2E938E8C64A632F34A22EFD24DED29CCCC44C| |67272362F588733995464349B4C4E57AAE65052CE2AE9D9EA7F83E9642E7F5CC9DA| |D5715C4E2BD9424A9E5732696F5F5649447459E30596B9E021293DF47F6C12F8579| |484839220C424C1B0218023184B5F69EC23FE2206246141D2C55C14D5355B2E31AF| |805BAF829ECBE013AA23728C1836604D04B47633A360650C3C4D758C1C63F41931D| |7086E6B623683363FB84875B0A5A260F26FEEC32C04A8EF66113E7327F67686725B| |B0CE6859413DF76BD0F306F42E131D92B044092B106FAA78813AEE0DAC6970896A8| |DE02BF8832FC1B615B0856A57A18E5865418CF3037896345423AFA1DA893E795D60| |D701A39AD74DF176D66EE7B9731457C37DA9E943AE703F181B60EE630E8276CAE34| |21ED1C59ABB6CE029CA578B7CA6DA7BE84FC37DB0F901F321F311D8BE067DCFA837| |75ACA56E1CF7C53FC13CC2FC481A7C66217C545263CE13EAA145AAFF6450EF56FB1| |A18FAC2FC0C860FF159907E1F9F972F6750F33466992798797099343571CF9AFCD0| |BB4872035C3310E3B389620F2DDD3CEEE133AC15D5DA3554B395635A6F2277DB2DE| |66DB0FD3AD875037C4A293AB81F1D87E1DB3EC21C658E81A171D041753A596F27DF| |D925CA13E1FD46DEA27FDDEF98ABCCF7A093E2A37CE7A37CB60DDA1BA56F0E7A10D| |2FBB82FD132BE5819DF8E32BE9D657C439B3EF17F5F5CF31587A5D2774010F92D5A| |6CA5775EFC6EA5798E17C398FFA9F90CE22019417AEFFB891E49704CE04DFCD0C77| |5206E5D1FF71B77D1B10E3AAFE15EADD2438AB1B6DE50693FC53EB22BD8EE0F95EE| |78F19855DD996ACB3A7B4A670FEBECBB9BF9D9FEE3D66A3D0F68FE6F41CD5FE7D4E| |CBFCA55F0BF| |-------------------------------------------------------------------|
  14. I know this might be an older thread, but I was wondering if there was a way to calculate Bodyguard Mode (and the damage reduction it gives to Masterminds) in the spreadsheet as well?
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