Jump to content

Arbegla

Members
  • Posts

    682
  • Joined

  • Last visited

Everything posted by Arbegla

  1. Some of you guys have never had to run across Perez Park at level 7 with CoT Madness Mages one shot mezzing you, and you landing in a group of Vahzilok zombies, and it shows. It built muscle memory from 15 years ago that I still use to this day, regardless if the character I'm playing has mez protection or not. I get that RoP was nice to have, but I personally prefer Unleash Potential even with the 60 second duration. I treat it like a permanently accessible inspiration. With power boost, you can softcap with just that power, and the extra recovery is just a bonus. RoP is resistance based, and gave some Mez protection, but its basically just a Orange/BF inspiration with a recharge on it. Treat it as such, and there won't be any issue. Treat it like a crutch in a build, and I can very much see the issue.
  2. Sempiternal adjective: eternal and unchanging; everlasting. "his writings have the sempiternal youth of poetry"
  3. Having just spent over an hour in the Atta Trolls map, beating up Warriors, I can definitely say that it is currently very hard to tell the difference between the minions, bosses, and LTs. There seems to be almost a random amount of hand crossbows, large (two handed) crossbows, and longbows used for ranged attacks, and they have very limited AoE, aside from Whirling (axe, mace, sword) but that is only a PBAoE. I'm not even sure they have the cone attacks, though they do seem to have the T9 weapon attack. There is a ton of behind the scenes lore though, as almost all of the 'named' bosses relate to Greek history in some way (I think I've arrested 3 different Hercules, and at least that many Achilles..) it would be really neat if some of the 'main' Greek history names were more than just normal Warrior Bosses. It seems like they should have more to them, but that could just be me, and the fact I've been bashing Warriors in for the last hour or more.
  4. Another thing to consider is the "Crown of Glory" arc, which literally says there is a Warrior Civil War (Mercedes Sheldon's third hero arc). Not that I want yet another Civil War, but there is groundwork already set for it.
  5. To be fair, the reason the Bots have a big single target hole is mostly due to skipping the Equip power on the Assault bot. That gives him a really nice Plasma Blast, that is single target (technically its a very small Targetted AoE, with a 5 ft radius), and does massive -regen, but because it also gives him a 7 second flamethrower, people skip it. Bots also don't get any AoE until level 32. Its straight Single target (aside from the aforementioned Flamethrower) until you get Upgrade.
  6. Three times actually, as MMs secondaries cost 25% more endurance when compared to other buff/debuff sets, for less value. For example: Web Grenade is 9.75 endurance Base on a MM but for Defenders, Controllers, and Corruptors, its 7.8 Endurance Bas Acid Mortar is 16.25 Endurance on a MM, 13 on other ATs for example
  7. I remember that nonsense with escort missions, and having hostages that can't see you, so you can't lead them out. Was not fun. Looking over the travel power IOs, All of them have identical enhancement values (1 End, 1 Travel boost (run, jump, range, fly) and 1 +stealth), and two of the sets have identical set bonuses. Maybe a look over those, now that the travel powers themselves have gotten a good look at would be nice? Especially with Universal Travel being a thing, and trying to help equalize the travel powers themselves.
  8. Oh, for some reason I thought you could. I might just be thinking the Travel/End HOs then.
  9. A neat trick I learned, is you can use Null the Gull to get the alignment badges pretty easily. Just have him swap your alignment to each one, and back again, and I think its most of the alignment badges. Just gotta wait the 7 days to get the last one. For the inf badge, if you have a damage aura, and good low level resistance/defense, you can do a low level flashback (Twinshot works, I think her first one puts you at level 7) and then stand near the skulls on the far west in Atlas park. Your aura will kill them, and the respawn is very very fast, plus there are a lot of groups close together. Its not a ton of inf, but you can basically afk it for however long you want, as you don't get logged out in flashbacks. And you'll work on your 'Go. Hunt. Kill Skuls' badge 😄
  10. Not for purples, PvP IOs, or low level sets. Things like the res/def Steadfast Protection IO comes to mind , or the entire Basilisk Gaze set. I can understand why they hate them, because it introduces massive power creep in characters that know how to abuse them. Being ED capped in 4 to 5 things in one power is really powerful.
  11. I'd put my hat in on demons/thermal. With the resistance stacking, the heals (and the pet heals) and the debuffs you get, you can handle a lot of a beating, even without the Auras.
  12. With the advert of combination travel powers (Infiltration for example, Sprint and swift are another) would it be possible to get more Universal Travel IOs so we can boost both aspects of the travel speed? I think that might help make things easier as travel is becoming more 'Universal' overall.
  13. I would love to see Boosters as drops, as it is, they are only available through the AH or merits. Catalysts actually drop pretty easily through normal game play. I think that is what makes Boosters more rare then Catalysts to be honest.
  14. Well, the biggest issue with the pets is the purple patch right? So remove the level shifts, but reduce the internal pet modifiers to compensate. Instead of 1.0 scale melee damage, and .8 ranged, gives different scales based on rank (so the T1s get .8 scale melee, .6 range, the T2s get .9 scale melee, .7 scale ranged, and the T3 gets the full 1.0 scale melee, and .8 range) That way you're compensating for having more of the pets, without getting hit with the purple patch as hard. Granted, that means creating a new scale modifier just for the MM pets, but it might not be too difficult to do.
  15. As I'm currently doing both H side and G side full contact lists (I've done V side too much, even the unlockable contacts) I can honestly say that H side is rough. G side you just have to worry about out leveling, cuz a single arc can get you a TON of experience. You can't even get the "I did all the story arcs in Atlas Park!" badge until you get access to the O-zone, because of the split you have to pick. and most contacts don't even give you story arcs to do. Just 'Go. Hunt. Kill Random mobs' over and over again. I think I had literally 7 hunt missions, spread out over 3 zones there for a bit. Definitely needs a clean up.
  16. Debuffs are typically resisted, either by the purple patch, or other things, but from a 1:1 perspective.. Well, -tohit and +def are mathematically the same, so those are equal. (-10% tohit is exactly the same as +10% def) +rech/-rech I think do the same things just in reverse. +regen/-regen and +recovery/-recovery i think also do the same things, just reverse of each other. +damage/-resistance is kinda odd, as they both 'boost damage' but in fundamentally different ways. Value wise, I think debuffs have the ability to be higher, but again, they are resisted more often too. Very few things actually 'resist' buffs.
  17. I think I was also gauging it off of what DOs/SOs dropped while beating up the mobs, but I could be mistaken. I know I got a ton of Mutant SOs (and the character in question is Magic origin) but I wasn't sure where they came from.
  18. I've been playing Lowbies H-side, and I'm in that 20-29 range, where the Warriors first start appear (along side the Tsoo, Family, Council/5th Column, and Freakshow) and it got me thinking of what Origin are the Warriors really? For example: Tsoo is Magic/Science (Ancestors/Sorcerers are inherently magical, Ink men are Magically imbued with Science ink) Family is Natural/Tech (Mobsters with high-end weaponary) Council/5th Column are Science/Mutant (Genetically enhanced soldiers, the Vampyre, and Wolves) Freakshow are Tech/Mutant (Tech is obvious, Mutant is from the drug they all take that changes them genetically) So that leaves Warriors as Natural/Magic (Natural warriors, that occasionally use Magically enhanced items, but nothing inherent) I think they definitely need the Gender fix, that the Hellions and Skulls got, giving them some female models. I think they should also have different style of weapons based on rank (minions have lower quality gear then LTs, and bosses) and I think that the bosses should get magically enhanced items for some of the more magical elements (Dark, Fire, Ice, etc) This would break up the group to be slightly more than a Lethal/Smash group, and allow you to really tell how the ranking is within the group themselves. I would also add extended stories to help push that the Warriors are the top of the totem pole when it comes to Magical items, something like having Outcasts/Hellions directly working for the Warriors to get their magic fix. Even in the 'Meet David Odysseus Hill' mission, where you battle against the Warrior Elites, it doesn't seem very threatening to just smash some Lethal/Smash bosses. Having something more powerful, for the fact that you're supposed to prove your worth would be much more interesting. so in conclusion: Include female models. Change the weapons based on rank, and add Elemental damage to the bosses. This could be just as easy as "Mace gets Ice, Sword gets Dark, Axe gets Fire" kinda setup, so its not much more work overall, as the group themselves are already broken into groups based on their weaponry. No inherent magical powers. This group is Natural first, Magic second. No civil war/split within the group. This group is very much 'We protect our own, even if we don't like each other much' I think Alexander is the outlier, not the norm.
  19. I'm currently running through a ton of lowbie old content H side, and lemme tell you, even with teleports, having to go from one side of IP to the other (as in, right to left, to right to left, so you can't take the tram to cut down on time) is a drag. So is Terra Volta, Perez Park, and even the Hollows (though the skyway entrance helps with that somewhat) V and G side, the maps are small enough that it doesn't matter as much I guess, but H side, I can definitely feel the benefits.
  20. The first time I got Flurry, I thought it was this. The first time I used it, it turned out to be "I tickled this guy, very quickly.." and then I felt weird taking it ever again.
  21. Well, another thing to consider is that Combat Jumping also gives immobilize protection, so you might not notice it happening if you have Combat Jumping. EM gives more flight speed (rough numbers looks like double Hover base speed, plus you can use both at the same time if you really wanted) and I saw that are going to reduce the endurance cost in the next round of patches. Also, don't undervalue -fly protection. Lots of things have -fly that you don't realize, and when you go from Hover-blasting, to being stuck on the ground, things can go south very fast. I can see the use for it, but its definitely not a power gamer tool. But really, fly never was to begin with 🙂
  22. Short answer? yes. Long answer: This game is balanced around SOs, and only incarnate content is balanced around incarnate powers, but once you unlock them, you get access to content that isn't balanced around them. IOs are not required in any stretch of the imagination. Longer answer. This isn't the place for this discussion.
  23. 1) Because I remember the live AH, where 1 single Purple/PvP IO was 2 billion inf. 1 IO, the entire inf cap. 2) Because the HC devs hate Boosters as they are now 3) Because I love power creep, but at a price. 4) This really isn't the place for this discussion, just an idea to help make Boosters less of a 'We hates them!' that was basically inferred from the post I quoted.
  24. Not to poke at this bear too hard, but would changing "Boosters" to be a "combination" like TOs/DOs/SOs work better? Basically, if you really want that +5 purple set, you need 36 enhancements to get there? (6 for the original set, 30 to boost all of them to +5) I would personally hate that, because Enhancement Boosters are pretty awesome as they are now, but I can understand the power creep they give, especially with an Alpha that ignores most of ED.
×
×
  • Create New...