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Everything posted by evetsleep
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I picked up Teleport Target on one of my Arsenal tollers to try out teleporting the tri-cannon into the middle of a spawn (since they taunt) and running Enflame. Surprisingly it doesn't look like the Tri-cannon can be teleported. No matter what I did, even purposely getting that little bugger stuck and then trying to teleport him to me would not work. The animation plays like it's teleporting it (even gets the flash around the cannon), but no teleport. I checked, just in case, and it doesn't have any teleport protection. Anyone know if this is expected? If not, I can file it as a bug.
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It's kind of like when there is this bright red button that says DO NOT PUSH. There's always one person who cannot resist.
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It's amazing on a troller. Triple damage when it procs along with containment. My only problem with acane bolt is the cast time. I almost never use it while teaming since it almost always is corpse blasting. Solo it's fabulous.
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Yeah, with 80% base resistance to everything it's trivial capping it at 90% for some secondaries..not that it needs it. I've stopped worrying about it with my arse\thermal as it just doesn't take enough damage. Instead I just make sure that Forge is constantly on it. It would certainly be nice if the set had a little more damage capability, but (like electric) that can often be mitigated by picking a secondary that brings that to the table if you really need it.
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I would argue there are some differences. For example, Smoke Canister which has a gnarly -ToHit debuff (which stacks really nicely with Flash Arrow for some crazy -ToHit), but also a triggered confuse where they don't get confused until aggroed. I don't think there's another power that works this way. It's not ground braking, of course, but it is interesting and kind of a neeto take on things. So it does have some interesting mechanics. Also Tri-cannon, while all single target lethal damage, taunts (and interestingly enough, currently takes Taunt sets, including Perfect Zinger Psi damage proc). It's not a proc monster by any stretch, but the taunt is noticeable. After playing 4 different Arsenal controllers now it feels a LOT like electric control in that it's very control focused and very little damage. Pairing it with a secondary which doesn't offer additional damage (such as trick arrow, traps, storm) makes it kind of a slog solo, but I really enjoy it. I personally like the set, but I can see why others might not like. It does offer many different kinds of control\debuffs though, which maybe is what sets it apart to me (knock down, stun, AoE confuse, -ToHit, Sleep, -dmg, hold, -fly). The only thing it's really missing is -def and -res.
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On the plus side while +RECH doesn't affect pets, +SPEED does. So powers like Speed Boost can do wonders for some of the slower moving pets such as Zombies (and causes some hilarity when they're affected by things like caltrops).
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How much in game currency do you have on hand.
evetsleep replied to Monty Haull's topic in General Discussion
Another thing to do is take a look at the guides section. There is some pretty sound advice about how to make your own inf. -
Or you could sit in the CoH Homecoming general chat on Discord. Same basic idea 🙂
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In other words, it's a great day to: do the laundry start your homework go grocery shopping clean that friggin fridge out play with the kids go for a walk earn some spouse points take the dog for a walk take the cat for a run drag (edited for accuracy) turn to the left and login and work for once Finally finish X on your streaming service of choice Start the rewatch of Game of Thrones, Lost, The Boys, etc.. (again) Finally check in some of that completed code at work that you've been nervous about sharing with others Take the trash out! I'm sure I'm missing something, but except for our lovely dev's I think today's a great day to give the game a break and do something else.
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What Is The First Thing You Are Going To Do In Issue 27 Page 7?
evetsleep replied to dtjunkie's topic in General Discussion
The Toxic Terminator (arsenal/poison (or rad)) will be born. Name/concept ready to go. -
How much in game currency do you have on hand.
evetsleep replied to Monty Haull's topic in General Discussion
For the longest time (been here years) I could measure my collected unspent inf in the 100Ms. Once I figured out how to play the market it's many billions over. Not showing off (intentionally), but for 10-15 minutes of "work" a day I constantly hit the inf cap daily and deposit money into various "bank" alts and the mail system. I've done farming, but honestly marketeering is the fastest way to earn with least effort. Now my farmers are reserved for boosting new toons to 26. I do wonder what the influx of new players will do to the market long term. -
They increase the damage by 3% on your target for each attack (up to 9%). Thats not an overall damage increase, but just on your target. I think you'd be better served by taking assault (one power) over taking 3. I mean for concept reasons by all means take them. I just don't see taking up to 3 powers to get, at most, 9% damage boost on a single target to be worth it. By comparison ninjas personal attacks increases the critical chance for all their attacks, which for me makes them often worth it.
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It's been discussed a lot over the years actually. I don't have a build to share, but I have one and it's super effective. The -ToHit and -Dmg debuffs (well along with everything else) works really well. Take everything from Trick Arrow and avoid the attacks from Mercs and make sure to take and use Serum. They go together quite well. You get 1000 slots per server. Make one and let'em rip!
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What secondary do you recommend with Demons?
evetsleep replied to Seven Strikes's topic in Mastermind
You really cannot go wrong with Demons. They pretty much can go with any thing. Personally I had the most fun with demon/cold (surprisingly durable) or demons/trick Arrow. That said you have 1,000 spots per server. Try them all and find one you like. They're all devilishly good 👹 -
"All Natural" Mercs Build: A setup for solo heartbreak?
evetsleep replied to DocOccult's topic in Mastermind
I have them all (literally). Mercs/traps is solid overall, but can be slow on fast moving teams (this is always going to be a problem with traps). Trick Arrow is amazing and works well both solo and in teams. Personally I think poison is great on defenders and controllers (and to a degree corruptors), but with how venomous gas works on Mastermind's I wouldn't recommend it. -
How does the seismic stuff work to get meteor to recharge so fast? Is popping the build up at a particular time/order what gets the T9 to recharge so fast?
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They're fantastic primaries. Just be aware that Illusion is a late bloomer whereas Dark is pretty strong from the get go.
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What are the most team-friendly Mastermind builds?
evetsleep replied to ScarlettStorm's topic in Mastermind
Slight comment on this. The Enforcers leadership powers don't affect players or other pets except, interestingly enough, other Mastermind's Thugs. So if you have multiple Thug MM's on a team the pets will buff each other (but no one else) with maneuvers, assault, and tactics. -
And just like that Professor Poo was born. Almost to 800 alts!
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On top of what you said I'd add, in this case is that Wild Growth goes wonderfully with Serum. Early on I'd stagger them so to have a +RES going on the mercs, but later on as recharge gets stronger I layer them on top of each other. Even though mercs are range, I still take Entangling Aura so that anything that comes in melee range gets locked up, which works out well since mercs second upgrade gives good range defence. It's a fantastic combo.
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That's energy blast. Energy melee doesn't have KB.
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I have one of these! Named Prolapser and he's gross, but amazingly effective both solo and in team play.
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I've been noodling around a concept for awhile now of a French chef wielding a VERY stale loaf of French bread (there is a war mace model which is perfect). Haven't completed/executed my concept yet (as I am just shy of 800 alts.. trying to pace myself).
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You do have 1000 slots per server...try them all! Personally I'm just under 800 alts at this point on Excelsior. Generally speaking I recommend taking every alt up to at least level 30 to get a feel for it and the determine if you want to keep going.