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Enhancement sets - would a set of 7 or 8 within a set make sense?
mistagoat replied to Ukase's topic in General Discussion
Yes please! That would finally let me get the 6pc Stupefy Def bonus without using the awful chance of KB proc! -
Very true, they didn't nail all the details unfortunately. I'll forgive it in exchange for the exposure. WC Gaming has 1.7 million subs so hopefully a handful of folks just learned that CoH is still going strong and are downloading the Launcher as we speak!
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Always nice to see the old fella get a little shine! Start at 12:04 for the CoH part if the timestamp thing didn't work.
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Minimal Graphic as Default for Ice Shields
mistagoat replied to Renatos1023's topic in Suggestions & Feedback
As a general rule I'm opposed to removing things from the game so I wouldn't want the bulky shields removed but making the minimal FX version the default option would be cool. -
The Abyss is limited to 50. Some nights Hami raids have unbearable lag and some nights there is zero lag. Qty in zone may play a part but it doesn't appear to be the determining factor.
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Cut the filler from the Synapse TF (spoilers)
mistagoat replied to Psi-bolt's topic in Suggestions & Feedback
What if they leave the current one as the WST but offer a non-wst split version option? Would you be opposed to players having that option? -
Ideas for a Flashback character challenge
mistagoat replied to Yomo Kimyata's topic in General Discussion
I like the buffed enemies modifier, it offers a more challenging mission but isn't too hard to overcome. Combining the extra modifiers is where things get messy. No travel powers is tough as it will also disallow any temp travel powers like jet packs so you will have to hoof it everywhere. Vertical travel becomes a real pain. If I remember correctly, stuff like base portals will also get disallowed. No temp powers is also tough, I use more temps than I think. Again your jet packs would go away so grab a travel power early. I think stuff like team teleporter and mission teleporter are disallowed too. It's been a while since I've played with the modifiers so apologies if off on anything but I distinctly remember more powers going away than I expected with the no temps/no travels modifiers. -
Don't sleep on the temp Jump Pack you get from the Kings Row Bank job, it's discount super jump for 2 hours and its faster than the flight packs.
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It only lasts until you change alignment. Then you wait however long it takes (5 days?) to acquire that new alignments power. If you never change alignment it won't go away. No charges or time limit to it.
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I mean any one of the five would probably run me right outta town but.... This is hilarious! This should be an April Fools Day mission where all the enemies are KB resistant and upon entry to the mission all your attack powers now do KB regardless of set so every single attack you make has the chance to send you flying! Oh and its on that really tall map with the catwalks all over so when you get KBd you fall like 5 stories!
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Universal [thesaurus word not found] KB2KD enhancements.
mistagoat replied to kelika2's topic in Suggestions & Feedback
Ha! I did the same thing like a year ago after reading some thread about how much everyone hates KB. Figured I'd make an Energy Blaster and lean into the KB and just play it solo. I made it to the high 20s before abandoning it and never boosted the diff to more than +1x1. I was shocked at how weak the set was! Interesting experiment but I doubt I'll ever mess with Energy Blast again. I'm on board for anything that eliminates the KB tax. I like this approach because it isn't all or nothing. This would allow me to curtail something like energy torrent but wouldn't mess with the best power in the game, Ki Push! (I'll never convert Ki Push, it's just too perfect as it is!) -
I'm a big Controller Stan myself, while this won't address all the points you mentioned, consider playing the new Pyrotechnic set if you haven't yet. It has a power called Glittering Column (lvl 6) that is basically a short duration tank that explodes when it's done. It doesn't last too long but it lasts long enough to get a spawn under control with your other powers. Beyond that, I get where you're coming from and perhaps something could be made that was some sort of temp power that was only available while solo as you mentioned.
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One person soloing with a free sig summon is no big deal but if they were free EVERYONE would be running with a sig summon out. Teams would consist of 8 players and 8 sig summons. This would destroy any semblance of balance we currently have and make all team content trivial. For those reasons I can't get on board with free sig summons. Amps, base buffs and the freebee damage procs (from START) can go a long way to making lower damage ATs more palatable to solo. Blackwand, Nem Staff, Sands of Mu and Envenomed Daggers are also a pretty great attack powers that allow you to have a nearly full rotation of decent damage powers on any AT*. *at lower levels at least, by 20ish your main powers will probably replace those
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Sure, I'm not much of a vanity pet guy but I do like Blarf! How would one acquire a Blarf pet? Random recipe drop or the kind you buy from the START vendor? Lets get nuts with it and make a larger Blarf that we have fight at the end of some new arc or it's a new GM someplace and you have a chance to get a Blarf pet from defeating Blarf! Yall think the Nemesis got plots? Wait till you see what Blarf has planned!! edit: omg! He could grow to Hami size and strength and we have to team up with Hamidon to defeat Blarf!