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mistagoat

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  1. It has a Toxic hole and no Def debuff or Tohit debuff resistance. The Def doesn't matter but the tohit can make fighting COT a take longer than you'd like. Can also confirm, Sappers must be target number 1 or you die quick. Otherwise it seems pretty solid so far.
  2. Here is a thread discussing a similar topic but it's over a year old so I'd be interested to see what folks have come up with since then.
  3. Avalanche can currently be slotted in Aura of Insanity in Mids and in game. However, Mids also says that Avalanche can also be slotted in Memento Mori and that is not currently possible in game.
  4. Did some testing. I'm lvl 33, fighting +2 council in AE. This slotting seemed to work the best for me. It will reliably mez +2 Lts. acc/stun acc/sleep end/confuse (there is no acc/confuse, a standard confuse IO might be better here) acc/hold rech/chance for absorb (2 Entombs for the F/C resist bonus) I lose some F/C resist in the swap but the power appears to be more effective. I also tested the power with no enhancements and it still effected minions but not Lts. After the test I noticed that I overlooked Fear sets as they can't be slotted in Mids but as Erratic1 noted, can be slotted in game. So a 6th slot with a Nightmare may be warranted.
  5. Okay, so I was going to try some set parts like acc/cc but the best the sets can offer is acc/cc/rech and those only boost the cc by 21%. So perhaps just some standard old IOs would get each cc effect up to usable levels? I'm going to try some standard IOs as I get more slots into the power and see how it feels. I have a feeling that focusing on 1 or 2 cc effects would be more efficient and get me a couple set bonuses but this may help determine which cc effects are most useful. Post 50, a couple acc/mez HOs would probably be great! btw, Mids is still showing duration increase instead of mag increase, hopefully it will be revised in the next update.
  6. I've discovered that Memento Mori does not accept Avalanche and is available at lvl 26 despite what Mids says. I swapped in a set of Doctored Wounds to make up some of the resistance that was lost. Tanker (Psionic Armor - Super Strength) pre50 v1.1 Psych Tyson.mbd
  7. Greeting! I'm leveling a Psi/SS tank (currently 24) and have mostly just been trying out powers and running on SOs, a couple random sets I had lying around and the 2 ATO sets but it's time for a proper build. This is intended to be a leveling build that I fill in as I level up so I kept Purps/Superiors/HOs/Incarnates out of the mix. I'm still figuring things out on this new set so I'd really appreciate any suggestions. Also any thoughts on what CC to focus on for Aura of Insanity? Tanker (Psionic Armor - Super Strength) pre50 v1.0 Psych Tyson.mbd edit: just noticed that rage is off in the build but I'm relying on at least 1 application of the +tohit from Rage post 24 so should be turned on. edit 2: I misread the Basilisk bonus and have swapped to 2 Touch of Death for Res bonus edit 3: revised build a couple posts down.
  8. Because it appeared to be a room full of ruined portals with no indication that any of them were active. Its the difference between this: and this: Why would I expect the first one would do anything? The game has shown us time and again that a lit up portal goes someplace and one that is not lit up does nothing.
  9. Yeah, In my beta testing it made every EB/AV intangible, no exceptions. The Trawl effect was also resisted by 100% of EB/AVs. I wasn't able to test it on Hami during beta and stuff like Hami and MSR is where this power has the biggest potential for trolling. I'm really hoping the devs saw that as well and maybe flagged Hami to be immune to intangible or something along those lines. You would probably be an allstar on a PI radios team but if you were on a Maria Jenkins arc, you might land yourself on a few more ignore lists.
  10. My buddy and I did exactly the same thing! If it were the only portal in the room I probably would have tried it but being among multiple ruined portals it looked to be just one more so we backtracked over the whole mission for quite a while until my buddy finally tried it on our third trip back to that room.
  11. Does anyone know the answer to this?
  12. Devs, thank you for answering some questions in this thread. Here is what I really want to know: Will Blackhole make Hami intangible?
  13. Typically log in at 5 to get a spot in the Abyss for hami, invites at 5:30, over by 6, then I meet a buddy and we play till 8ish, maybe a little later on the weekends. So 2.5-3 hours most nights.
  14. You shall receive no merits but 3 victims will be delivered to your Sanguinarium.
  15. Having only tested this a troller I though the same thing. If one were a solo/duo troller who ran up on a x8 mob that was spaced out more than you'd like, this works great after you've feared and immobilized the mob to gather them up tightly for additional AOEs. It's a bit of waste to use it before mobs are locked down as they will just keep moving. I've tested it against a fairly wide array of (blue side) enemies and it's been consistent in never applying intangible to any enemy below an EB. It has also been consistent in applying intangible to any enemy EB and up. I can't say for certain if there was ever a tick of intangible at the beginning, if there was it was not visible and it never interfered with my next power cast. I was solo so can't speak to the potential of negating another players powers. I like the power quite a bit if I'm solo or playing with a trusted team but I still absolutely do not trust Intangible powers and fear this could end up being a nerf to PUGs.
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