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mistagoat

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Everything posted by mistagoat

  1. Did some testing at 0x4 at 30, 40 and 50. Build was hastily tossed together on the fly and auto-enhanced. I faced Freaks, Council, Nems, Rikti, Cims, DE, pretorial clockwork, cot demons. At 30 and 40 it was random street mobs, radios and the first mission of the ITF. I used the beta recharge buff to spam Blackhole and nothing ever went Intangible (enemies were minion - boss). At 50 I did the first few Maria Jenkins missions, minion - boss never went Intangible but EB/AV went Intangible 100% of the time. The Intangible effect could be made perma on a poorly optimized unplanned build. I'm split on this one, on one hand the trawl effect is great utility and one would want to use it on every regular spawn. On the other hand as soon as any team that isn't already struggling encounters an EB/AV it becomes detrimental and easily abused either intentionally, through lack of understanding or just not paying attention.
  2. One of my favorite things to do with TT happens when I'm finishing Portal Jockey and just need Multidimensional and Shrouded badges. Go to base, use pillar and select Hydra Dimension. TT there Enter (to get badge) and base TP back to base. Quit Hydra mission use pillar to select Black Shroud If you're fast enough you can use the same TT to get to Black Shroud. It's a fun challenge for me to get everything selected fast enough to use the TT twice, makes me smug chuckle every time!
  3. In my admittedly brief testing, I couldn't get more than 5 to show up. The same spawn on live got me 8. Are you seeing more than 5 spawning on Beta?
  4. Could not agree more! If the devs are messin around under the hood of Black Hole, might as well eliminate the intangible while they have dirt under their nails. I like the trawl effect but I'll never select a power with Intang effects. You paint a picture with words sir!
  5. Thats what you think, I laced your Tactics with Hasten! Now your hooked! Muahahaha!
  6. I gotcha, just a crossed wire in the terminology. I envision a button like the follow button inside each thread that the end user would press to hide individual threads from their view. That's how I interpreted the OPs request though I don't want to put word in anyone's mouth.
  7. I don't believe anyone has suggested that this be an automated forum process.
  8. Thanks for your input, agree to disagree.
  9. Just making this a proper suggestion in the appropriate subforum.
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  10. Noble sentiments and I appreciate your positive post. The title made me skip it initially.
  11. Normally I'd agree with "just scroll past it" but this is almost half of the first page now and there are more on the second page too. You scroll past one right into another one. It's diminished the usability of the site. By all means, let ppl make the threads they want to make and I certainly mean no offence to those posters but a way to hide all that clutter would be greatly appreciated. It won't drive me away from the site either way but it would be a nice QoL upgrade.
  12. Absolutely agree with this 1000000%! I think back on live it was among the first vet rewards and the devs were scared to make it too fast as it could be used to escape a bad situation (my guess, not documented). Seems absurd that TT activates so quickly but for mission tp you have to power up for a week like you're goin Super Saiyan! I agree Group Teleport has little to no value and a replacement power would be great but I don't expect that will ever happen. The cottage rule would require that it still be a power that teleports a group and that just doesn't have much inherent value in this game. 10 Merits seems reasonable for Seeds but it wouldn't be very high on my priority list. Sure, more costume parts are always welcome.
  13. Did some testing at +1x8 council on my 50 plant/storm troller, it doesn't have any plant powers proc'd out (beyond full sets). Seeds feels good now. Flytrap feels better than on live, though it's still not a very good pet. I like the Spirit Tree now, I'll get much more use out of it now compared to live. I don't have Spores in my build so I still need to test that. Creepers is a bit underwhelming, you just don't get the amount of tentacles as on live. Regardless of the damage values it feels diminished. I don't like Vines at all and greatly prefer the live version. It's not reliable CC anymore. You can toss it onto the pile of other CC you have going but it feels inconsequential now. I want my AOE hold to instantly shut down a spawn when things go south and this aint that. Overall, the set feels okay, vastly improved over the first build (didn't get around to testing second build). I definitely kill stuff faster on live but not by a large margin. I still want to test how it plays at lowers levels since that is where I spend the vast majority of my playtime.
  14. There isn't one and I think there should be, seems like an oversight.
  15. I'll occasionally take my Ice/Rad troller out to fight solo at 0x8. She is incredibly safe to play but probably has the worst offense of all my toons. She uses her safety to, very, very slowly, chip away at spawns. This change will probably hurt her a great deal. I'm not saying that means the sky is falling, she's a gimmick build that I enjoy because it's fun to neuter enemy offence but it's a case like the one you describe.
  16. I don't think it's controversial to say that the purple caves are terrible. I'd love for them to get an update but I'm not going to hold my breath. The dev team seems to be more likely to create new content/maps rather than adjusting the old content. I've been getting stuck on those rocks for nearly 20 years, it's ALMOST comforting at this point! 😆 That pancake room especially has to be in the top 5 worst maps/rooms in the game!
  17. Hasten is easily my most selected power, followed by Combat Jumping. Recharge is a very powerful buff!
  18. Everything the respondents have said is accurate and helpful however, I think OP has a good point here. There is nothing in game (afaik) that really explains how these work or what your actual chances are to get them to go off or that slotting recharge into the power may be detrimental to the proc rate or that slotting them into certain types of powers is not very effective. All that info exists but it's all contained in outside sources. If one were not a forum/discord savvy player, the whole system can be a bit of a mystery. Adding all that info to the card would be rather cumbersome but maybe it could be added as a tutorial in the university or something similar.
  19. Secondary Mutation is insidious in this way! You'll go a whole year without getting turned into a monkey, then you'll roll monkey like 3 times in a week! I love Secondary Mutation, it's crazy but very fun, and Pain Tolerance can be a real game changer!
  20. Yeah, not useless but imo, nerfed into pointless territory. Pre-massive-nerf I could confuse the whole mob, post-massive-nerf I can confuse half the mob and get alpha'd to death by the other half. Seeds was the opener, the Flashfire/Stalagmites of the set, the thing that negates the majority of the alpha so you can do other things. It's efficacy is in the toilet now. I get that it needed some adjustment but this is massively overstepping. Taking from top tier to bottom tier feels punitive. RIP Plant...
  21. Targets reduced to 10 means it's useless against x8 mobs without the CC proc to extend its functionality. This means it's shit for anyone under level 50.
  22. This burnt me back when I started on HC! I wasted so much time and inf crafting all that crap to get the crafting station on my main crafter. Would have been so much cheaper and easier to just buy the crafting station for 10 million! I do get some use out of the memorization but only for the lvl 35 and lvl 50 recipes, the rest was a complete waste...
  23. If I pop Soul Extraction am I effectively reducing incoming damage by virtue of splitting that damage across more targets? My gut says they don't count towards BG mode but I can't seem to find a definitive answer.
  24. I think you may have misunderstood my point. It's specifically the 2pc recharge set bonus that is too strong. A 2pc recharge set bonus is only available in a couple ATO sets, I don't expect that to change. A 2pc Gladiators Javelin only offers a 2.5% recovery bonus, that's a nice bonus but not nearly as powerful or game changing as a 2pc 5% recharge bonus that one could stack 5 times to get 25% recharge for the low investment of 5 slots. Swapping the 2pc bonus and the 5pc bonus puts it in line with other sets. Don't get me wrong, I'd love to build with that, I just don't think the Devs would let that stand. Otherwise, aside for the low accuracy, I'm for the set.
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