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Everything posted by mistagoat
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Word on the street is that Mind Control is a really good control set, possibly ranking near the top of all control sets (according to friendly internet strangers) but It's never felt right to me and I've avoided it for decades now. A big part of that was the sleep powers and the long recharges on the good powers in the set. I've started Mind Doms/Trollers a few times but they were all abandoned relatively early and they didn't leave me feeling very positive about the set. With the recent page 2 changes, I'm considering giving this control set another try. I think I've settled on going with a Mind Dom though I'm still unsure of the secondary, leaning towards Fire or Psi with a Fire or Psy epic (I know, I know, sooooo original!!). I can usually make a decent build but I'm having a very difficult time just selecting what powers to take. I want too many things and I know I won't have the slots to properly enhance those powers nor the time to use all those powers in combat. I've been looking at builds posted here for ideas but they are fairly old and I know Mind has gone through a couple updates and I don't know what build are still relevant. From Mind, it looks like I can potentially skip either the single target sleep or the single target confuse. Leaning towards the confuse, both seem to be particularly good for dealing with EBs/AVs but I can't take everything. Would you skip one of these 2 powers? Are there other skippable powers in Mind? Is Mind better to play at range or in melee? If I go Mind/Psy, I think I'd want the Fire epic just to vary the damage type since Psy is heavily resisted. Does this make sense or am I being overly cautious? Any thoughts on Fire vs Psy in the secondary? Any thoughts on Fire vs Psy in the epics? General Mind tips for a Mind noob? General mistagoat info: I mostly live in the sub-level-50 world so I will not be relying on Incarnates/Purp/HOs/ect. I mostly duo with 1 buddy, team occasionally but I typically won't have team dynamics or buffs helping me out.
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A agree the pet is too big, it's constantly in the way! It's a great pet and I like it a lot but it's far too large.
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I don't have any deep thoughts on the state of End in the game but here are a couple ways you may be able to alleviate some of your issues. Make a base and place the Crucible and the Supercollider. You can get a recovery buff that lasts 2 hours from either of these for 2pcs of common salvage and 1pc of uncommon salvage. If you don't have a base all you would need is 1 room and those 2 items, it's all free. Get secondary Mutation from the START vendor and hope for "Pain Tolerance". That is a very nice recovery buff and you have decent chance of getting it because there aren't that many options (6 I think). Don't click it in battle though, there is a very small chance of being turned into a rikti monkey for 60 seconds. When you make a new toon, email them 24k inf and buy the Amplifiers from the START vendor, this will give you 8 hours of strong buffs for only 24k. You could even get away with only 8k if only buy the recovery buff. If you get any heal set recipes to drop, craft it up and use convertors to flip it into a Miracle +recovery or a Numina +Regen +Recovery. Do the same if you happen upon any PVP recipes and flip into a Panacea +HP +End. Admittedly this isn't very reliable as it relies on rng to get the thing you're looking for but you may get lucky. The other suggestions are easier/cheaper.
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Goats! t1 - kids that do parkour ninja kicks t2 - adolescent goats that spit and bite t3 - big majestic bastards that do something like a shield charge
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Cut the filler from the Synapse TF (spoilers)
mistagoat replied to Psi-bolt's topic in Suggestions & Feedback
I'd like to see it given the Posi treatment. Make it 2 parts and leave the original version in the crystal so it can still be done by any who would prefer. Currently it feels like a slog and I avoid this TF if it's not the thing of the week. -
I'm not opposed to something like this existing but I have no interest in ever participating in such a thing.
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It has a Toxic hole and no Def debuff or Tohit debuff resistance. The Def doesn't matter but the tohit can make fighting COT a take longer than you'd like. Can also confirm, Sappers must be target number 1 or you die quick. Otherwise it seems pretty solid so far.
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Avalanche can currently be slotted in Aura of Insanity in Mids and in game. However, Mids also says that Avalanche can also be slotted in Memento Mori and that is not currently possible in game.
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Did some testing. I'm lvl 33, fighting +2 council in AE. This slotting seemed to work the best for me. It will reliably mez +2 Lts. acc/stun acc/sleep end/confuse (there is no acc/confuse, a standard confuse IO might be better here) acc/hold rech/chance for absorb (2 Entombs for the F/C resist bonus) I lose some F/C resist in the swap but the power appears to be more effective. I also tested the power with no enhancements and it still effected minions but not Lts. After the test I noticed that I overlooked Fear sets as they can't be slotted in Mids but as Erratic1 noted, can be slotted in game. So a 6th slot with a Nightmare may be warranted.
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Okay, so I was going to try some set parts like acc/cc but the best the sets can offer is acc/cc/rech and those only boost the cc by 21%. So perhaps just some standard old IOs would get each cc effect up to usable levels? I'm going to try some standard IOs as I get more slots into the power and see how it feels. I have a feeling that focusing on 1 or 2 cc effects would be more efficient and get me a couple set bonuses but this may help determine which cc effects are most useful. Post 50, a couple acc/mez HOs would probably be great! btw, Mids is still showing duration increase instead of mag increase, hopefully it will be revised in the next update.
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I've discovered that Memento Mori does not accept Avalanche and is available at lvl 26 despite what Mids says. I swapped in a set of Doctored Wounds to make up some of the resistance that was lost. Tanker (Psionic Armor - Super Strength) pre50 v1.1 Psych Tyson.mbd
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Greeting! I'm leveling a Psi/SS tank (currently 24) and have mostly just been trying out powers and running on SOs, a couple random sets I had lying around and the 2 ATO sets but it's time for a proper build. This is intended to be a leveling build that I fill in as I level up so I kept Purps/Superiors/HOs/Incarnates out of the mix. I'm still figuring things out on this new set so I'd really appreciate any suggestions. Also any thoughts on what CC to focus on for Aura of Insanity? Tanker (Psionic Armor - Super Strength) pre50 v1.0 Psych Tyson.mbd edit: just noticed that rage is off in the build but I'm relying on at least 1 application of the +tohit from Rage post 24 so should be turned on. edit 2: I misread the Basilisk bonus and have swapped to 2 Touch of Death for Res bonus edit 3: revised build a couple posts down.
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Because it appeared to be a room full of ruined portals with no indication that any of them were active. Its the difference between this: and this: Why would I expect the first one would do anything? The game has shown us time and again that a lit up portal goes someplace and one that is not lit up does nothing.
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Did any feedback matter in the threads? Or…
mistagoat replied to Snarky's topic in General Discussion
Yeah, In my beta testing it made every EB/AV intangible, no exceptions. The Trawl effect was also resisted by 100% of EB/AVs. I wasn't able to test it on Hami during beta and stuff like Hami and MSR is where this power has the biggest potential for trolling. I'm really hoping the devs saw that as well and maybe flagged Hami to be immune to intangible or something along those lines. You would probably be an allstar on a PI radios team but if you were on a Maria Jenkins arc, you might land yourself on a few more ignore lists. -
My buddy and I did exactly the same thing! If it were the only portal in the room I probably would have tried it but being among multiple ruined portals it looked to be just one more so we backtracked over the whole mission for quite a while until my buddy finally tried it on our third trip back to that room.
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Did any feedback matter in the threads? Or…
mistagoat replied to Snarky's topic in General Discussion
Does anyone know the answer to this? -
Did any feedback matter in the threads? Or…
mistagoat replied to Snarky's topic in General Discussion
Devs, thank you for answering some questions in this thread. Here is what I really want to know: Will Blackhole make Hami intangible? -
Typically log in at 5 to get a spot in the Abyss for hami, invites at 5:30, over by 6, then I meet a buddy and we play till 8ish, maybe a little later on the weekends. So 2.5-3 hours most nights.
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Focused Feedback: Powerset - Dark Miasma
mistagoat replied to The Curator's topic in [Open Beta] Focused Feedback
You shall receive no merits but 3 victims will be delivered to your Sanguinarium. -
Focused Feedback: Powerset - Dark Miasma
mistagoat replied to The Curator's topic in [Open Beta] Focused Feedback
Having only tested this a troller I though the same thing. If one were a solo/duo troller who ran up on a x8 mob that was spaced out more than you'd like, this works great after you've feared and immobilized the mob to gather them up tightly for additional AOEs. It's a bit of waste to use it before mobs are locked down as they will just keep moving. I've tested it against a fairly wide array of (blue side) enemies and it's been consistent in never applying intangible to any enemy below an EB. It has also been consistent in applying intangible to any enemy EB and up. I can't say for certain if there was ever a tick of intangible at the beginning, if there was it was not visible and it never interfered with my next power cast. I was solo so can't speak to the potential of negating another players powers. I like the power quite a bit if I'm solo or playing with a trusted team but I still absolutely do not trust Intangible powers and fear this could end up being a nerf to PUGs. -
It's close, unslotted Fly and Mystic Flight offer 58.97 mph and temp flight packs offer 53.73.* *according to Mids
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I have often longed for the same temp power! I think the reason it's never been implemented (and probably never will be) is because it could be seen as devaluing the actual "Fly" power from the Flight power pool. As a semi-workaround, if your character has a cape and is the proper proportions, you can hide the small Longbow jetpack under the cape. Of limited use I'll admit but better than nothing.