Makes total sense to me here is what I've been playing with though. The thought is trade off of ST damage to have more AOE taunt/damage. I haven't looked at fire epic for melt armor which does seem interesting. I know the overall RES and defense numbers are a bit lower so I'm def going to crib (steal) from your build. I get that this seems like an off the wall idea but so far it's been pretty fun. Thanks for the feedback!
build:
This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn
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Hyperstrike Actual - 080521: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery
Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A) Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9) Level 4: Haymaker -- Hct-Dmg/EndRdx(A), Hct-Dam%(13), Hct-Acc/Rchg(13), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(15), Hct-Dmg(17) Level 6: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(17), DctWnd-Heal/Rchg(19), DctWnd-Heal/EndRdx/Rchg(19), DctWnd-Heal(21), DctWnd-Rchg(21) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(25) Level 14: Whirlwind -- ExpStr-Dam%(A), SuddAcc--KB/+KD(27) Level 16: Taunt -- PrfZng-Dam%(A) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(29), PrfZng-Dam%(31), GssSynFr--Build%(31) Level 20: Knockout Blow -- UnbCns-Hold(A), UnbCns-Hold/Rchg(31), UnbCns-Acc/Hold/Rchg(33), UnbCns-Acc/Rchg(33), UnbCns-EndRdx/Hold(33), UnbCns-Dam%(34) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-EndRdx/Rchg(48) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg(37), LucoftheG-EndRdx/Rchg(37) Level 28: Rage -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40) Level 32: Resist Elements -- GldArm-End/Res(A), GldArm-ResDam(40), GldArm-RechRes(42), GldArm-3defTpProc(42) Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42) Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45), Arm-Dam%(45) Level 41: Laser Beam Eyes -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48) Level 44: Resist Energies -- GldArm-End/Res(A), GldArm-ResDam(50), GldArm-Res/Rech/End(50), GldArm-RechRes(50) Level 47: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(48) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 50: Agility Core Paragon Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Reactive Partial Core Conversion ------------
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