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ZemX

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ZemX last won the day on June 12 2024

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  1. I think mostly it's that people aren't doing it. I don't mean single KBs here or there. I mean large AoE scattering of neatly bunched enemies. I just don't see that but really rarely and when it happens, people notice and comment. Otherwise, it's not a big deal because nobody's making it a big deal. Or else KD converters are just that common now. Probably both. I can recall someone with a Bonfire, not KD converted, dropping it at my tank's feet a couple times in one PuG. Eventually someone piped up about that and politely suggested not doing that or else looking into the magic of KB-KD IOs if they didn't already know about them. The worst example I remember ever was some Sentinel following my tank into every spawn and cutting loose with a Nova... that wasn't nearly powerful enough to kill everything. I think that one might have been enough even I commented on it eventually. But nothing else like that has happened to me in years.
  2. My in game experience is that people are indifferent until KB starts really affecting them negatively and then they get vocal about it. If someone on the team is regularly scattering well packed mobs that others on the team are AoEing... someone will say something about it. And I don't mean me. If I am tanking and someone scatters my group, I don't get mad. I go find another group. If the scattered group follows me, fine. If it doesn't, I assume whoever scattered it is handling them. "You knock it, you bought it", is my way of handling this. And a lot of times, that's okay with the person doing the KB as well.
  3. The 46% is for an enemy that is +5 to you, which can happen in a +4 mission difficulty. The unresistable part, however, IS unfair. Players don't get that. And some other NPCs don't either. It's weird. Like a bug they decided not to fix because the occasional dose of kryptonite can be interesting?
  4. So what you're saying is that these obsolete bits of salvage are effectively the glue that holds this universe together?
  5. The "Radiation Defender" Paragon Protector Elite variant is also bad news for a different reason, especially if they are +5 to you. Say goodbye to 46% resist when they drop Enervating Field on you (and anybody near you). And oh, none of that "resistance resists resistance debuffs" stuff either because it's unresistable. Minus 46%. No exceptions. There are various Tar Patch using enemies that can do the same thing, but not all of them. Thankfully, not the one the Neu CoT use.
  6. I have unfortunately spent some time recently on various Steam message forums. I think they call this sort of thing "clown farming". Except we don't have a clown award here, so I'm just gonna give you a Moose.
  7. You should definitely vendor it. This will guarantee that the devs decide to do something amazing with it in the next update and my stockpiles will soar in value. I'll be richer than @Yomo Kimyata!
  8. This is less of a problem in Energy Mastery where, while you still have to take two other powers to get to Energy Torrent (a 40ft, 45 degree, 10 target cone), the other powers in the set are extremely useful: Focused Accuracy (for toHit debuff resistance), Conserve Power/Superior Conditioning, and Physical Perfection. Don't think Scrappers are in much different a situation than Brutes/Tankers. It's Stalkers who generally hurt for AoE because someone long ago had the idea they should be mostly single-target focused hit-and-run assassins. Stalker Martial Arts might be the dumbest thing the Live devs ever thought up. So generally, they have the same options for adding AoE as Scrappers, but they start out at least one AoE behind is all.
  9. I'll second this one too. It's particularly bad, even later in the game, for those of us who aren't defense-based. High defense can avoid a lot of the toHit debuffs that are carried by attacks, but not the ones that are autohit from auras like Hurricane. I end up having to take Focused Accuracy on my resist based melees as it's one of the VERY few sources of toHit debuff resistance in the game.
  10. I knew this looked familiar. I vaguely remember this discussion coming up before as well.
  11. I am thankful I do not get motion sickness in video games, but for anyone who does, I am not sure we can say there's another change that HC devs have done that can actually make players physically ill the way this can. It was seriously a bad idea. It would be fine if the effect was just to drag you towards the Singularity, but the way it seems to work, especially when there's more than one acting on you, is to violently bounce you all over the area. And guess what? On a full team there tend to be at least two Family bosses with Singularities in EVERY spawn. So good luck if you are trying to use Break Frees to solve this. You either need to stay away at range or play a melee that has Repel mez protection. My fave tanker, a Rad Armor, doesn't. Sadly.
  12. Teleport also activates the rocket boot aura since it includes a temporary hover effect. So while you are hanging in the air between teleports, your rockets are on. They actually turn on with the initial teleport animation that lifts you off the ground slightly and then they stay on after the Teleport and until you move (or it times out and you fall). Neat!
  13. If you had limited this to league and open-world broadcast, you'd have a point... but if you're complaining to people on a regular team? C'mon dude. "Here" is just fine. Target them. Find them. On rare occasions, I will drop coords in a team, like when I am dropping a Team Transporter after we've done a zone hunt and the next mish is elsewhere. "TT at $loc" and I can go right away without having to stick around. Or I'll do it on a mission where we're scouting multiple objectives in an outdoor area. But most of the time, I just want the team to come to me because we need to clear a room or something. But generally, I expect probably a smallish minority of people who play this game even know about $loc.
  14. If minions lasted longer, it would be worth it. They are the most numerous enemies, typically, so you could say you're subtracting a decent amount of incoming damage if you mez them all, but yeah... the amount of damage they can do in the few seconds they are able to do it tends to be something not many people worry over. Cloak of Fear has been made very attractive in this latest update. OG... remains very skippable, IMO.
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