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Everything posted by ZemX
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If you're looking for something that goes *THUNK* then probably SS, RadM, or Energy. I've not gotten my Rad/SS very far but maybe now that the higher tier secondary attacks are available sooner, I can find the interest. KO Blow is your slow big hitter. Foot Stomp, glorious as it is, is still the set's only real AoE damage power, so pairing with Rad Armor lets you add proc bombed Rad Therapy and Ground Zero to that. Hand Clap with a knockdown converter, Ground Zero with a knockdown proc, and Foot Stomp could make for a whole lot of "sit your asses down!" action. Rad Melee punches the floor with Atom Smasher, the big PBAoE. Also has a big wind-up to Devastating Blow that should satisfy the need for THUNK. Energy Melee I don't have a lot of experience with but it has some big hitters and does it with big glowing pom-poms of doom.
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Outside of Manticore, I don't think I've run into this anywhere else. Maybe just my dumb luck. One exception is Lady Grey TF but I think it's a different problem with Hamidon always being spawned at max level or something like that. We had to call a GM for that. Props to them for actually showing up in game AS Lady Grey to fix the problem, too! 🤪
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Another angle on Paladin. I like that he waited outside for us while we stopped a bank robbery so we could hook up with Team 2 for his beat down.
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Snarky, you've got a... skill with PuGs.
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Lets talk - The negative part of the Double XP Buff.
ZemX replied to Zewks's topic in Suggestions & Feedback
Where's the harm in leaving it as is? The OP asserts without proof that this is detrimental to new players. But let's be serious. Nobody is struggling in this game. It is easy street compared to any other game out there. The way it's set up now makes perfect sense. 1XP gets normal Inf. 2XP gets none. Cost/Benefit. Up to the player. The idea that this is too difficult for new players to understand is laughable. It's also dead easy to earn what you need, even with 2XP on, even started brand new on Homecoming with nothing to your name. Took me less than a week to figure that out when I joined. Almost two years later, I would guess I have a little less than a billion inf total sitting on alts and probably a couple more billion in IOs slotted in those alts. Not a fortune compared to many here, but also not something I would say I lifted too many fingers to obtain. I rarely spend time crafting and selling IOs. Done it a bit. Sold some converters. More earlier on. Not so many now. Have a ton of merits on some toons. I basically always run 2XP when leveling and I have never set one toe in any farm. There's nothing to see here. Which is why I suspect this is either a troll or is really about AE babies earning some scratch for sitting at a door. Because there's no problem at all if you're actually playing the game. -
Lets talk - The negative part of the Double XP Buff.
ZemX replied to Zewks's topic in Suggestions & Feedback
Yeah, there is honestly a strong odor of "troll" to this thread now. When ridiculous stuff like "This game is more grindy than any other mmo" gets thrown out there... you kind of have to take the hint that your chain is being yanked. -
Lets talk - The negative part of the Double XP Buff.
ZemX replied to Zewks's topic in Suggestions & Feedback
Are you serious? Inf is the least of the rewards you earn in this game. Turning that off has about zero effect on your ability to fund a character while leveling up. Now, if you're door sitting your way to 50 in a farm and then complaining you don't have money when you get there? I have little sympathy. That's not playing the game. Farming is for people who have done it all before a million times and don't care to again. Play the game and you'll have all you need. Don't know how? Ask in /help or here on the forums. Answers are at your fingertips. -
Going to add my usual recommendation here as well. Do Dean/Leoanard and THEN go to Talos and do Nance/Adair. The arcs are all related by the villain and you get an extra line of dialogue with Adair if you do this. Not huge, but still a neat little touch. You might have to keep an eye on your level to avoid missing anything but this goes for pretty much any attempt to do story arcs these days. Get familiar with the NoXP toggle if you aren't already. Check wikis to make sure you know the levels of each contact. And, trying not to spoil... a few points about the Leonard arc: 1. You are asked what level of challenge you want on one mission. Going for the most challenge gets you a nice badge with a very cool title but depending on what character and powerset you are, can be either easy as pie... or well nigh impossible. I had to get a team to help on my Rad Armor Tanker but my Ninjitsu Stalker skated through no problem, so ... it can be weird. It has more to do with powersets than AT. 2. You will at one point be running for the exit of a mission with a time limit. Pay attention on your way out. There is something (or someone?) you don't want to miss clicking on. 3. Assuming you did step 2 right, consider NOT being too big a villain on the follow up little epilogue mission. Unless that's just really in character for you.
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Ain't nobody got time for that! Okay, okay... that isn't true. I am just lazy. Soooo lazy. I make my own SGs for my alts and more or less the same utilitarian base for each server I have any characters on. Portal entrance room with trainer, QM, nurse, tailor, and rezzer. Four arms leading off that with three being teleporter rooms, each colored red, blue, and yellow for hero (+co-cop), villain, and Praetorian zones. The fourth room is where I stuff all the bins and work tables. Boring! But it works. My wants are mostly things HC team probably can't do, some of which is already mentioned, like the AH access. Be nice not to have bugs associated with going to base while on a mixed faction team, respeccing, or boosting/attuning enhancements while inside a base. Maybe another check box to allow teammates to enter your base even when you're not the team leader? Yeah, you can give out the password but that's less convenient than just having it show up on the menu when you click the portal.
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[Mighty Core Final Judgement]. I literally do not care if this power does more damage. [Mighty Radial Final Judgement] does massive knockup. Are you having a bad day? Wander into the middle of a pack of Scrapyarders and fire off this baby. THAT will turn your frown upside down... ...and put up to 32 Scrapyarders into near Earth orbit. Take THAT, organized labor! 😈
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I don't follow. There's no "nifty rule" about missing three times. Unless you're making a joke here I'm.... missing.
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Not a bad idea for testing. I've been toying with the idea of starting a second build on my Rad/Staffer to play with defense. Can achieve some pretty impressive levels of melee defense with Guarded Spin. Might be enough. And if not, perhaps as a rotation with other powers like Meltdown and Melee Hybrid getting you through the low-DDR portions of Ageless.
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You might have a look over at the Trapdoor testing thread in the Scrapper forum. Despite where it's located, it includes results for plenty of different ATs. Caveat: You can't JUST build for damage or you won't survive the test. So maybe this isn't exactly what you're asking either. But a tanker trying to ignore survivability has to reckon with the fact you're taunting not just everything you hit, but everything around that too, even if you turn off taunt auras. In any case, skimming that thread I see some combos with Fire Melee and Claws doing well lately. Bio, Fire, and Rad are common primaries. That test really rewards a combination of good AoE and strong ST rather than a laser focus on just one or the other since it involves taking out a whole map of x8 sized spawns and finishing with an AV.
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It should stack. Stacking is shown as per-caster, which means different casters can stack. "Replaces existing effect" only applies to each caster. So one caster can't stack but multiple different ones can. You'll see the same notation on Maneuvers, for example. The other thing that matters here is how high your defense is over the soft-cap. RadA can't, by itself, soft-cap everything easily without Barrier (and then only some of the time). So that means team buffs taking you the rest of the way up over soft-cap for whatever content you're running. It's not an easy lift, which is what makes me wonder if it really holds up. I suppose with the right mix of team buffs, and stacking Ageless or Barriers... it should.
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Seriously, I almost never worry about acc, since ToHit is so much more important and also because you get decent acc both in IO sets slotted in a power and by chance slotting for other things. @tidge mentioned the one case where I probably actually think about it at all and that's a heavily procc'd attack power. Since I'm not slotting a full or near full set there, I can't just assume I'll have good acc enhancement. I often go with a 2-slot Winter that gives me good acc/dmg or acc/rech (whatever the power needs more) because the 2-slot bonus gives me some slow resist in the bargain. Then dmg proc the rest.
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Does that work? I know that sounds like a dumb question, but what I mean is: Is that actually enough to prevent you from being defense floored in the hardest of hardmode content? Because if not, then it's kind of wasted effort. It might buy a few extra seconds but if you're going to arrive at that floor anyway, might as well invest in stuff you can rely on instead of Defense and DDR. I haven't tried it, nor do I have any experience with hardmodes, so I am honestly curious. If I get to keep it... I'll buy. Otherwise I'll stick to boosting all the stuff I can rely on and which RadA is already good at. In theory, it seems like it ought to work if we include team buffs in the equation. I wouldn't rely just on my own defense IOing and Ageless Radial. But stacked with team defense buffs? Maybe it's enough to stay above cascade failure. Maybe.
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It always applies. It's just that the number of misses StreakBreaker allows before forcing a hit depends on your final chance to hit that enemy. If you missed 7 times then your chance to hit that drone was less than 30%. Per the wiki:
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Your dedication to both alliteration and obscure synonyms for "dark" is an example to us all. 😈
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Taunt is great, but having Beta Decay, the taunt aura, is good enough for the lowest level TFs really, and it can hold a -res debuff IO for a little extra damage help down there. You can push Taunt a bit later that way. Aside from that, I'm also curious what people think is good for hardmode with a RadA tanker. I mostly hang out in normal content. I'd guess there's a greater need for defense slotting, Ageless for DDR maybe, etc. Kind of a weak point for Rad in harder content with lots of debuffs. MA's Storm Kick certainly also helps a bit there. And Dragon's Tail takes FF:rech. I'd say the more recharge you can get the better. Definitely have 100% slow resist (slot those Winter 2-slot bonuses and Winter's Gift). Recharge is life when you have an absorb shield clicky.
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As noted, you can't. But just the one in Rad Therapy honestly feels like cheating. It's that good. You could drop Dark Consumption and never miss it... for the endurance anyway. Might still be another good proc bomb candidate if you could spare the slots. That's of course, the real problem in a build. It functions as a set bonus, not a proc. So yes, it is always available as long as you are not exemplared more than 3 levels below the level of the IO itself. This is true even if you don't have access to the power it's slotted in due to exemplar level. I always just get the attuned version to be sure it goes all the way to min level for the IO. After I got a chance to look at your build in Mid's, I noticed you already had 80% slow resist. Forgot how good Fallout Shelter was there. +45% slow resist is a hell of a good base to build on. I still like to reach 100% slow resist myself, but 80% honestly might be "good enough". Worth trying and seeing how you like it. I like knowing nothing is capable of slowing down the recharge on Particle Shielding and Rad Therapy, because between those two and good HP and Resists? You really can be "lol defense!" for most content. Incidentally, tinkering with one of my own Rads in game, I also noticed with some surprise how good the temp buff you can get from a base empowerment station is. The slow resist from there is +20% and lasts an hour, costing just a couple pieces of common salvage. I still like to get to 100% on my own because I often forget to refresh those buffs, but again 80% base in your build with the occasional buff from the station would be plenty good enough. I might be rethinking it myself. I also always put the two Avalanche there like you did, just to give a bit of recharge and more acc. Also the knockdown is simply hilarious given this power can hit up to 30 targets over a 22.5ft radius on a Tanker. After that, definitely just play with different procs for the rest of the slots. I tend to go with four damage procs but there's no wrong answer there. On a team, the wide area knockdown tells the rest of the team you just taunted every enemy that is currently picking itself up off the floor, at the very least. The power is a beast for procs thanks to the longish base recharge and the fact that the Tanker's wider area AoE's don't figure into the calculation for proc chance. It's still based on the default radius of the power, 15ft. So that helps, even if you have a little recharge enhance in there.
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Does Vanguard have better portal tech than Portal Corp?
ZemX replied to biostem's topic in General Discussion
I would tell him to pop all the insps he has left and then run through the hallways with his hair on fire looking for the rest of the team. So yeah... fun! -
Does Vanguard have better portal tech than Portal Corp?
ZemX replied to biostem's topic in General Discussion
Hmmm... I don't remember that. It sounds like fun, actually. -
Does Vanguard have better portal tech than Portal Corp?
ZemX replied to biostem's topic in General Discussion
I think they just cheat. How else can they stuff that many Behemoths into their narrow Oranbega hallways? -
Does Vanguard have better portal tech than Portal Corp?
ZemX replied to biostem's topic in General Discussion
Not as odd as the fact that even though these portals can take me seemingly anywhere in the multiverse, I still have to WALK between these stupid Portal Corp buildings all the damned time. Can't we just flip the switches on THIS one to take us to the next mission?! Or... low-tech solution: Build some underground tunnels connecting the three building's basements? -
It's there on the left of the power description in CoD. It should be on Mid's power description window as well and, if I recall correctly, you can customize how it calculates that in the Math options. The in-game power descriptions are almost always best ignored, usually because they are incomplete. Maybe for reasons of simplicity, they don't always list all of a power's effects, which makes them less than useless in my opinion. Sometimes even Mid's gets it wrong. CoD is really the definitive place that I've seen. I'd tab over to it in game any time I wanted to know for sure what a power does. And on the subject of CoD, in the spirit of this thread, not everyone might have noticed the menu off on the far right that lists "Entity Search". This is for searching up in game entities (NPCs) and having a look at THEIR powers. I remember a Tanker Forum thread a while back wondering why a certain Shepherd mission in First Ward could be so punishing. Looking up the enemies in CoD, I found one of them had an unresistable Tar Patch power. A couple of them in a +4 spawn could drop even a capped Tank's 90% resist into the red.