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nowherewoman

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  1. Do you mean the room with the arcane circle where you rescue Ajax, or the big red-lit Oro temple room at the end of the map? In either case, 3rd time on the mission, nothing.
  2. I did, in fact, talk to Diabolique both times I ran through the mission. Went through the dialogue 'You have me beat....' through ' Goodbye, we'll meet again very soon' dialogue (she's not easy to miss- she's standing almost right in the path in the lake room), and she vanished. And that was that. No Keres, no nothing. Going to try it again tonight, try to get a log.
  3. Also, if you're supposed to find a glowie first, as per the 'Find information the circle has on Mot' objective (I've not done this mission in some time, so I don't recall the exact flow), the glowie isn't spawning AFAICT.
  4. In Praetor Duncan's second mission in Dark Astoria, "Uncover Information from the Circle", twice now the Keres has not spawned, leaving the mission incompletable. I've found all 3 NPCs, explored the entire map, AFAICT defeated all enemies; there's no 'last enemy' map marker for the boss. Tried the mission twice, having logged out in between attempts; have tried leaving the map and returning in case she got stuck in a wall. Tried just standing around for a while to let her catch up if she'd gotten lost. Nada. Not sure if it's relevant, but the mission description shows the 'Rescue Ajax' and "Save Madame Bellarose' objectives as complete, but there isn't an entry for speaking to Diabolique, even though I did and she ported out. Bad flag?
  5. This would be very low-pri, and I don't know if it's even doable. But I thought it would be cool if we could 'tag' individual 'stume slots with a badge. So, as an example, a hero with a secret identity could have the 'commuter' badge on their civilian clothes, and then something more apropos to their hero identity on another- i.e. your badge would swap when you 'changed clothes', without having to wade through the badge lists again.
  6. Will test again when I get a chance, but yesterday on the character in question, triggering CP sheathed her katana every time.
  7. From the little I understand of the animation system, I'm not sure this would be doable, but it would be GREAT if we could ditch the weapon redraw when using CT. It's great to be able to BAMMMF! around the field of action- but less so when you have to stand there like you've been hit by an anvil for a moment to pull your beatin' stick out again when you arrive. Esp. since this doesn't affect 'inborn' powers like SS and MA.
  8. One of the other 'unofficial' servers has managed to add a few extra attachment points, but they can be glitchy. I suspect doing it WELL would involve completely rebuilding the skeleton and animation systems.
  9. Clearly I'm doing something stupidly wrong. Set up the Mod Installer, AFAICT according to instructions. Set the asset/mods path in the HC launcher. DLed and installed the BadgeSetMenu mod, and the Vidiots Maps (after removing the Data folder for the old manual version). Clicked 'add to launcher'. The .piggs are appearing in the assets/mods folder...but nothing has changed in game. No popmenu when using the slash command, and no maps. Help? Miew? ...And now, suddenly, it's working. Unsure what changed, but...yay!?
  10. Wish we could vote for a couple, for different categories. The 'hidden door' trick in Vault Luxe is dead brill.
  11. Macroing it is an interesting idea. More front end, but easier at usetime than a dropdown. Wasn't aware of the 'settitle' command. Thanks!
  12. This may have been brought up before, and my search-fu was weak, but: Would it be in any way possible to develop a Favorites list for the badges you've collected? Just a 5-slot list and a method to populate it would be great. It would be a nice little QOL thing if you're the sort who changes badges for RP or SG events and suchlike to not have to scroll through all the other lists to find the one you want.
  13. Selecting Slide stance with a new character through Ms. Liberty's edit costume function appears to do nothing at all. Beast and Ninja work fine; Slide changes nothing.
  14. Glad to finally be able to kick in- before the flood of 'Take Mah Moneh!' filled your coffers 😛
  15. *chuckles* Looking at all the back and forth- it's like we never left!
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