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Bierfuizl

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Everything posted by Bierfuizl

  1. Small improvements I did: Use relative path in <powerset>.txt, no need for absolute path: Bind files go into <coh dir>/settings/live/binds or <coh dir>/settings/beta/binds (for text server) numpad0 bindloadfilesilent ".\binds\mm_All.txt" (for Demon Summoning) (I used 'mm_" prefix for the files so they show up together in the file list) Bind chain for improvement power in <powerset>.txt: Will select closest pet (should be bunched together afters summon), no need to click on pet. add "+$$target_custom_near mypet$$powexec_name enchant demon" (for Demon Summoning)
  2. https://letmegooglethat.com/?q=Mtu https://homecoming.wiki/wiki/Mtu_(Command_Line_Parameter) https://homecoming.wiki/wiki/Homecoming_Launcher_Manual#Command_Line_Use
  3. Something I just found and search doesn't show up any results: CoH seems to use MTU size = 548 as default. With that setting I got a lot of red bars and lost/duplicate packages on netgraph. Correct seeting for my MTU size seems to be 1492. You can add '-mtu 1492' to command line paramaters. WIth that I have much less lost/duplicate packages. To find your MTU size see here: https://kb.netgear.com/19863/Ping-Test-to-determine-Optimal-MTU-Size-on-Router Question is, why is MTU 548 hard coded?
  4. Ok, with 3.6.6.3 can't load the newer builds (e.g. the ones from here https://docs.google.com/spreadsheets/d/1rSgjI4tZ19_jLQi3kOjq0phnOC9LlQ-eOjO6O6qm68M/edit?gid=0#gid=0). Workaround: I used a keyboard mapper that simulates key entry with 3.7.4.9. And I need to add newlines to the copied data chunks... Is there any other way to import such data chunks or maybe convert them? |MBD;24680;1707;2276;BASE64;| |G2dgAKwKzHNdx8RBU4PcHnpJft0gRSnStWfmZMqjcSDMJ/mk3S2s13RFIzxU6ZE2PkB| |LfkLld9oq5dGbSQv0U/qUPMu0WpSe5niyUU4OQbIiLpXtunVxve7VPMDwqKp6/cbf8z| ...
  5. I can type manually but ctrl+v doesn't do anything. Help? Edit: Uninstalled and tested with 3.6.6.3 -> works without a flaw...
  6. Excellent advice! Sleet was just a mule for the sets. Short Circuit I had tunnel vision, was only looking for a place for Def ATO, not looking for damage. But end reduction is MUCH better. And Power Boost is much better for defense on average than the set boni lost by not going Psi. Tested Infridgidate against +4 Cims on the wall. Missed some but looked ok overall due to Charge Up and all the Defense Debuffs.
  7. Thx for the input! I'm currently running power boost on live, psi on test. I'll try more end drain. Currently biggest chunks of end drain come from Thunderours Blast. Let's see what suits me better. Desired long term goal: Be helpful at 4 star runs 🥳.
  8. Sorry, I used the default Mids color scheme. I hope it's better now. The Hami-Os in Benumb are just the optimum build. Acc+Rech IOs at 50+5 would also suffice. But I still have a couple of billions spread around from my farming and marketeering times 😁. I don't have a firm grasp on procs. What's your target for procs in SC? Increase damage? How does it work with AOEs?
  9. Old-timer here. I've returned after a couple of months. Used to play Plant/Psi dominator and Crabbermind. This is my first defender. I had a look on some of the 'pro' builds here and adapted them to my tasting. I did some analysis, looking into best sets for ranged defence and recharge. That's why Sting of the Manticore, Basilisk's Gaze and Coercive Persuasion are in there. Also the reason why I went with Psi Epic. Seems to solo quite well. Procced Infrigidate was quite a pleasant surprise. Stacked Sleet, (almost) perma Benumb and Heat Loss are awesome! AVs/Heroes just melt away... Any feedback or recommendations? Hero Defender Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Cold DominationSecondary powerset: Electrical BlastPool powerset (#1): FightingPool powerset (#2): FlightPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Ice Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense Level 1: Charged Bolts A: Superior Vigilant Assault: Accuracy/Damage3: Superior Vigilant Assault: Accuracy/Damage/Endurance3: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime Level 2: Infrigidate A: Achilles' Heel: Chance for Res Debuff9: Shield Breaker: Chance for Lethal Damage25: Touch of Lady Grey: Chance for Negative Damage25: Ice Mistral's Torment: Chance for Cold Damage42: Impeded Swiftness: Chance of Damage(Smashing) Level 4: Ball Lightning A: Artillery: Accuracy/Damage5: Artillery: Damage/Endurance5: Artillery: Damage/Recharge7: Artillery: Accuracy/Damage/Recharge7: Artillery: Accuracy/Recharge/Range9: Artillery: Endurance/Recharge/Range Level 6: Glacial Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Luck of the Gambler: Defense Level 8: Boxing (Empty) Level 10: Short Circuit A: Superior Defender's Bastion: Accuracy/Damage11: Superior Defender's Bastion: Damage/Recharge11: Superior Defender's Bastion: Damage/Endurance/Recharge13: Superior Defender's Bastion: Accuracy/Damage/Endurance13: Superior Defender's Bastion: Accuracy/Damage/Endurance/Recharge15: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Level 12: Arctic Fog A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Gladiator's Armor: TP Protection +3% Def (All)17: Steadfast Protection: Resistance/+Def 3%39: Aegis: Resistance/Endurance39: Aegis: Psionic/Status Resistance39: Aegis: Resistance Level 14: Tough A: Reactive Armor: Resistance/Endurance/Recharge19: Reactive Armor: Resistance49: Reactive Armor: Resistance/Recharge Level 16: Weave A: Reactive Defenses: Defense19: Reactive Defenses: Defense/Endurance21: Reactive Defenses: Endurance/RechargeTime36: Reactive Defenses: Defense/RechargeTime43: Reactive Defenses: Defense/Endurance/RechargeTime48: Reactive Defenses: Scaling Resist Damage Level 18: Benumb A: D-Sync Provocation21: D-Sync Provocation Level 20: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Sleet A: Superior Vigilant Assault: Damage/RechargeTime23: Superior Vigilant Assault: Damage/Endurance/RechargeTime23: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb34: Artillery: Damage/Recharge48: Artillery: Accuracy/Recharge/Range50: Artillery: Accuracy/Damage/Recharge Level 24: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Shield Wall: +Res (Teleportation), +5% Res (All)43: Shield Wall: Defense/Endurance46: Shield Wall: Defense Level 26: Heat Loss A: Preemptive Optimization: Accuracy/Recharge27: Preemptive Optimization: EndMod/Endurance27: Preemptive Optimization: EndMod/Recharge29: Preemptive Optimization: EndMod/Accuracy/Endurance29: Preemptive Optimization: EndMod/Accuracy/Recharge31: Preemptive Optimization: EndMod/Endurance/Recharge Level 28: Hasten A: Invention: Recharge Reduction37: Invention: Recharge Reduction Level 30: Thunderous Blast A: Ragnarok: Damage31: Ragnarok: Damage/Recharge33: Ragnarok: Damage/Recharge/Accuracy34: Ragnarok: Recharge/Accuracy36: Ragnarok: Damage/Endurance Level 32: Zapp A: Sting of the Manticore: Accuracy/Damage33: Sting of the Manticore: Damage/Interrupt/Recharge33: Sting of the Manticore: Accuracy/Interrupt/Range34: Sting of the Manticore: Damage/Endurance/Recharge43: Sting of the Manticore: Chance of Damage(Toxic) Level 35: Dominate A: Basilisk's Gaze: Chance for Recharge Slow36: Basilisk's Gaze: Accuracy/Hold42: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold48: Basilisk's Gaze: Endurance/Recharge/Hold Level 38: Mind Over Body A: Reactive Armor: Resistance40: Reactive Armor: Resistance/Endurance40: Reactive Armor: Resistance/Endurance/Recharge42: Unbreakable Guard: +Max HP Level 41: Charge Up A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: World of Confusion A: Coercive Persuasion : Confused45: Coercive Persuasion : Confused/Recharge45: Coercive Persuasion : Confused/Recharge/Accuracy45: Coercive Persuasion : Recharge/Accuracy46: Coercive Persuasion : Confused/Endurance46: Coercive Persuasion : Contagious Confusion Level 47: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points)50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 49: Snow Storm A: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge ────────────────────────────── Inherents: Level 1: Vigilance Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance31: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: Chance for +End17: Power Transfer: Chance to Heal Self Level 1: Shocked Level 49: Quick Form Level 47: Afterburner
  10. No need imho. You can reach very decent res + def numbers with your crab powers and decent IOs alone. Fighting Pool moves you into Tanker territory but without the agro management (no taunt). And takes away other powers that allow for a more active role. My crabbermind started out as tanky hunter build using tough + weave. Was pretty much unkillable but often ended up standing around and pinging with little damage. Crabbermind has massively increased damage. Almost never falls in teams. In solo content on +4 it takes giant monsters or AVs to put a dent into his armor.
  11. Yes please! I'm still looking for the best Creeper slotting. Not sure if procs are worth it in Creepers...
  12. Mace?
  13. Plant/Psi/Psi (at s/l cap - my normal day-to-day build) or Plant/Psi/Fire (at fire cap - higher damage due to fire rain & ball, for testing purposes) If I feel like it, I s/l or fire farm at +4/x8. Reaches about 2/3 of top farming brutes inf speed. Haven't tested with the new xp/inf changes though. If I really wanna FARM I use my spines/fire brute though. Also brute is better for afk farming, dominator needs to be more active, but also more fun with a gadzillion of tentacles waving around and enemies smashing each others faces due to seeds.
  14. The set bonus? Normal IO bonus alone is 70+% recharge if you 6-slot Preventive Medicine. Not sure I'm getting your question right though.
  15. Currently experimenting with Mu Mastery. Animation times are very good, so weapon draw isn't such a pain as with Mace. The missing -res in Shatter Armor hurts a bit against big targets but will need some more testing on how it affects day-to-day performance. Electrifying Fences is a proc BEAST! When all the procs fire it beats Heavy Burst and Frag Grenade damage-wise. It also provides -KB (but lacks -fly and only 40' range). The patron immobs are all somewhat lacking compared to Web Grenade.
  16. Quick test: Most I saw in that one minute of pylon life was five. But will keep an eye on it. Even the small Spiderlings trigger degen.
  17. No worries & cheers for the info!
  18. Is there any way to show set bonus similar to the in-game power window? I've clicked through the menu but wasn't able to find a comparable listing in Mid's.
  19. Radial also gives Healing and Mez. So it's really only about the misleading percentage description imho.
  20. Not too surprising. The base boost is described as '+12%' under 'Detailed Info'. But for most cases this is only 6%. Only pets get the 12%. Support Radial T4 is 8% across the board. So the description for Support Core T4 should list '+6%' and keep the text about doubling for pets. For the specific toon the Core T4 is still more attractive as I want to keep the pets alive and every %def helps. Description is still misleading.
  21. It's not too shabby. AoE damage is still excellent, single target damage against tougher opponents certainly not as impressive as with pets. Just got 'Avatar Smasher' solo at +2/x8. 2nd half of 2nd Hamidon Avatar's hitpoint I had to do without pets (lore down, others went poof during 1st half of HP). Took a wee while but still doable. In teams you still provide +def, +tohit, +dam without the pets. And decent AoE damage on top.
  22. As the search for 'support core' didn't show any hits: The description on the left side of the Hybrid -> Support tree (all the 'core' abilities) contains 'This boost is doubled in strength for pets.' The doubling of the boost does not happen for pets on test or live. E.g. Support Core Embodiment gives a +12% boost to defense. Pets should get +24% according to the description but only get +12%. Tested on a Plant Dom (Fly Trap pet) and Crab Soldier of Arachnos (all the little crawling pets). Same effect for both. Expected result: All pets get double the boost (e.g. +24% instead of +12% for T4 core).
  23. Before the inf changes I was making 90mil/h with him in AE fire or S/L farms (two different builds, S/L is my normal day to day build). Not the 130mil/h of top brute builds back then, but not too shabby either for a Dom that wasn't even built with a farm focus.
  24. My Plant/Psi/Psi certainly doesn't feel like a leech.
  25. Old habits die hard ;). Thanks for the enlightenment! Below's my current draft build. Slot placement is a little bit messy due to the modifications I made to your layout. I went a tad more resistance, the 3.13% melee def in Unbreakable Guard is also hard to pass up for me. Def is fine otherwise as I usually run with another soldier, so we already are in def overkill mode most of the time. Had to squeeze in Hasten to keep the pets up. Force Feedback Proc alone doesn't seem to be enough (I replaced Posi with Ragna afterwards). Maybe a couple more % here and there to be had by some more fine-tuning but I like the overall feel of it. The purple sets are currently in for testing. Might not need them as the higher recharge IOs hurt Decimation, FF and damage procs. I put more focus on the pets as their damage output seems to somewhat overshadow even your highly tuned attack chain. But damage without pets is much more impressive than my current build which is too tankery. Currently trying out Barrier + Support. That usually gets the pets through +3/x8 content solo if I time my activations right. In teams +4/x8 should be fine too as aggro will be spread around more. Call to Arms (5%) + Edict (5%) + 2xManeuvers (16%+4%) + Barrier (min. 5%) + Support (12%) keeps them at 47% def most of the time. Together with Soldier friend it will be 60+. Kept your attack chain and most of it's slotting. Still unsure about mace mastery. Switching weapons hurts alot speed-wise. But Shatter Armor is nice single traget damage + another res debuf. Against bosses/EBs/AVs it seems a decent replacement for the 2nd Burst in your attack chain. But it's so sloooooooow. And melee. Not sure if it's really any big dps increase, but with the additional -res I'd like to think so. I was amazed by the speed of sprint + beast run (almost 70mph). But I'm in love with Flight's cruise mode. Running/jumping is too fiddly for me. Pylon time without Lore pets is around 1:05 atm. With lore it can get as low as 0:37 (1,135 dps!). I replaced Entropic Chaos with the new Power Transfer proc. Don't need the lvl50 EndMod. Not sure how it compares to Entropic Chaos proc though. Victory Rush + Vengeance deliver wicked boni. But I'm a tab targetting guy. Having to click on arrested corpses (hehe) is not my kind of thing. And there are usually so many bodies lying around it can be hard to find the big guys. How do you handle target selection for Victory Rush? Otherwise this build is coming close to my Plant/Psi/Psi dominator in overall awesomeness. And that one's a true beast. Edit: Some early observations. Build performs quite nicely. The added recharge gets Aim up more often and also enables full AoE chain against large groups. You can always sprinkle in some Bursts or Shatter Armor for the procs against the harder targets in groups. Shatter Armor is nice against EBs/AVs. With good timing and some additonal damage buffs it deals a wicked amount of damage. Weapon switching and long animation and melee makes it sub-par during sweeps. With Support + Barrier and some caution I can keep the pets alive most of the time in +3/x8 fire farm. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1580;751;1502;HEX;| |78DA6D945B4F135110C767B7DB422F50B0F4C24D2C506829942EA0AF86209208180| |C88C69766A51BD8A4B6755B137DF4C12F605434F1C1477D311135C6DB83DFC30B9A| |1845455011A389A9D3335358C54DDADFD9FF5C7666CEEE993C7BC0737BECFC7E900| |22319AD50480D9BDADC423657484DE732694337AB0E6BC533A696B1015E55F88BFC| |EB51488C98DAC9D474DE48EB66458CCC989A9135B2F3A9312D3DAF17FF76AA18C13| |D95CB65120733C6FC42D12BD613BA861E850523EF12F7D3795D4F7B2AA63C060546| |F3C65C627674782635A9CDE9F85728EAE6B910D6D607D6AB64878C02A02A209F626| |6894A8E99273A4E1397DC182689581982B868455B08E954A07AC02628575C30BFA4| |CA22CED5CB4C103DFDC4BA2431701DDD430A3CC0FC36CA0F36BF246C4E1CAA9D353| |B6B7E9E7559AB8A83D01E62AC93FCEC4E17F9B5B0FF1E37F337889AC3B5741FF612| |B13B7073CDEE2184C3061E66C312E5DFFDD6467C87F461AE67B2E8D781E61A8EADB| |9443EB597995788758BC45D5799D788F5D88497E7E9E55A3BC7C9D6FD8D58EEB39E| |F3D70FD0BC1A2EF0DC0689A12162D35E62CB3EA21B837D3C27DF73D21E63A37E9EA| |7FF565973C05DD482A4D9821BF4DCD04F62EC3BB1F707F109FA36727C630788F87B| |A835F3EC9BDFF39C5689E14FC49E15E607E647E2238C6DE57CADE1723E274000A08| |DEB6EE3B9DC47BF769E43FB0B59EC63C74BE60ACADDC865BAEF7CCD7C437C8AB111| |8E8DACD11CBAD6995F985F659E3B7383581E47946B891E25ED0E6E789CF3C5E3A4F| |57631A3C4BE18B38719A57E3711098E4D701FFDDC47FF2BE608C5A8DC8FCAFDB4E3| |7E2669565292DF7B95D9A26C7DD7004DA4F558B5125E90B42A7D346D7587D7E00E6| |5E83F71E3CAD669509AB0DA9D586DAD0253CAD64900523355E4ACC32F9CB4D2AA0B| |EDBCF312BF496BDB9A2C85E944699AA59326764812BBFCD91A17A55AD6AD718BB2D| |0AA2FD214639B747A9D7089EAC4B38F58D6C72CEBE396F52F7C0B555EDFC4574FE5| |5E6FF8B6F5B1E0B6FE0769AFF394| |-------------------------------------------------------------------|
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