Jump to content

Triumphant

Members
  • Posts

    643
  • Joined

  • Last visited

  • Days Won

    1

Triumphant last won the day on July 13

Triumphant had the most liked content!

Reputation

542 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @temnix Look, if you want the Devs to add Paddington Bear to the server, just come out and say it. 😏
  2. I would also not complain about tweaking the sound on certain attacks to more realistically immerse the player in the action. The chainsword Titan Weapon is one that really stands out for me in a glaring way. I want to hear a chainsaw sound when I'm weilding that thing, dang it!
  3. 1) It would make attack chains slower to execute. I wouldn't want that. 2) It's a comic book world, where we assume that characters using this ridiculously massive weapons possess some degree of superhuman strength. Because of this (the superhuman strength), the mass of the weapon does not affect angular momentum to the extent that it does in real life. In short, I don't agree (also, I don't think the example video of the other game presents an animation that either 1) is more aesthetically pleasing and/or 2) more realistic in the context of the game. And so, I must vote no.
  4. Sadly, the Jonah Hex crossed pistols stance is not an executable emote. I do wish we could get that one added, though. Looks super cool. 🤘
  5. @Diantane I'll actually agree with you that controllers are more challenging to learn to play, especially if you're playing solo (though, I still think playing solo is the best way to learn their powersets, initially). The way I do it: Start from level 1 with notoriety set at base level (0/1). Play and learn the powers until you hit a "wall" where it becomes too challenging for you. At that point, set difficulty to -0/1. Once you get comfortable with play, turn it back up to 0/1. As you get better (and slot some IO's in there), try adding a more opponents. Play at 0/2 for a while. When that feels comfortable, dial up to 0/3 and so on. If you hit a mission where you're struggling, just dial the number of opponents back down again. Controllers require practice. With enough practice, eventually you get your diff/# of foes higher and become more comfortable and confident with the set. Once you get there, then you can start trying them out in groups. Make sure you tell groups you're playing with up front that you're learning the AT and that you aren't used to playing them in a group. Most players will be patient and you can probably find other controller players that will be willing to help you train and get used to the AT. Finally, not all ATs are for everyone. I've still not got the hang of Dominators, and I have probably 5 failed runs at playing them, finally giving up after getting frustrated. I intend to have another go at some time in the future, but it may not ever be an AT I can get comfortable with.
  6. Although I don't care, one way or the other, about adding more NPC's to Pocket D, I agree with this general sentiment.
  7. Congratulations on your success! 😁🙌
  8. Yeah, I can see how folks might enjoy it for those reasons. For me personally, I think I just also don't like raids. Having so many people going all at once makes it nigh impossible for me to follow conversations and roleplay, particularly, isn't viable for me for that reason. Combine that with the fact that my computer really only handles teams of 8 players or less with any real reliability, and they just aren't any fun for me. Gratz! You're almost there. 😁👍
  9. Really depends on whether you're more devoted to performance or concept (judging from your post, I'm assuming concept is king here, though) and which of the two characters powers your thinking of adapting to your own character. They both have red costumes, of course, but the powers are very different. Both SR and Ninjitsu seem like good choices from a thematic perspective, though.
  10. Yeah, that's kind of how I did it too, Rik. Actually, I didn't even bother with incarnates at first. I just found the whole system too complicated. After a while I got patient enough to figure out how to parse the branching tree diagram that explains (rather muddily) how to craft your way up the tiers, but ran out of gas once I hit T3. Now I will usually (eventually) push my way all the way up to T4, but I don't get in a hurry about it, because it's slow, tedious, and grindy. But, if I don't think about it and just play normal content, eventually I build up enough Empyreans to construct the T4's.
  11. It's something a lot of us would like, and I seem to recall it being brought up in past threads. Maybe I'm hallucinating it, but I even thought it was something that the Devs have actually put on their "future projects" list, to be done at some point in the future. Of course, it could be like nuclear fusion, that way. Who knows? 😄🤷‍♂️
  12. For what it's worth, I also make characters this way. There are S/L (smashing/lethal) farms you can do. Just put S/L farm into the searchbox and some should come up. Boombox by Will lo is one I run semi-frequently. I typically run farms with some of my more well built characters, though I don't build characters "specifically" dedicated to it. It can work (depending on the character), but will not be as efficient as one made specifically for farming, of course. But it works just fine for those of us who just like to occassionally "dabble" in farming. You will want a decently built melee toon, level 50, well-slotted, with some of your T1 incarnates (alpha, judgement, etc.) to make it worth your time, I think. Otherwise, just join paper/radio missions and/or SF/TF whenever you need influence. Selling the drops you get from running these missions can net you a lot of influence pretty quickly. Folks often run Peregrine Island missions and many of them accept anyone of any level. You'll pick up a lot of lvl 50 enhancement recipes that way. Even the basic ones sell for like 100k a pop, and you can acrue a lot of these over several paper/radio missions.
  13. Snarky might put it a bit more bluntly than I would, but I agree with his general sentiment. It's few minutes of flying from plyon to plyon, knocking each one down in the span of about 3 seconds, then planting the bomb, then standing in the bowl of the mothership for an hour or so, with the entire screen clogged into an unwatchable mess, while you hammer buttons until the timer runs out. I will join them if I'm desperate to grab some levels and can't find anything else. Otherwise, I avoid them like the plague.
  14. I don't mind the idea of obscure teams/comics being adapted into films. Guardians of the Galaxy is definitely one of my favorite film franchises. Likewise, the newest iteration of Suicide Squad. I did enjoy the Black Widow movie and Red Guardian was amusing enough, but it wasn't one of my favorites. Likewise, the Thunderbolts and the new Cap movie don't really excite me that much. It's not even that I think they'll be terrible. I'm not a big Disney hater or anything. They make good stuff, they make terrible stuff, and they make stuff that is just... meh. I'll see both films, eventually, and I'll probably even like them okay. I'm just not really excited about them. Actually, not to derail the thread, but what I would really like to see in this vein is James Gunn try his hand at doing a L.E.G.I.O.N. movie for DC. That's an obscure team with a lot of cool (but not extremely well known) characters that could be as much fun as GotG, in their own way.
  15. I could only find a reference to him in the Wiki that says he appears in Mothership Raids. You may just have to keep on grinding MSRs until you get the badge. Sorry I haven't got a better answer for you.
×
×
  • Create New...