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Why does your pylon start at 75%.
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Yes, absolutely, I love it. Selecting alignment powers independent of selecting alignment. +1
- 10 replies
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- alignment system
- alignment powers
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Unfortunately, if you double-stack BEANED UP by landing another set of 3 Beanbags before the buff runs out, then you constantly emit Rikti Monkey PBAoE gas. Also the T9 attack has a crash, and it crashes you whether it deals damage or not.
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Because what we really need is an arse melee. Apparently. Maybe it'll even be a wet arse melee.
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Also, I mean, it shares one of your four pool selections with Hasten, the single most picked power in the entire game.
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Speed Phase is not a proper intangible. It just deletes hitbox collision. Super Speed is still one of the most popular travel powers for the fact that its stealth is actually a ThreatLevel -100%, and not a stealth radius, and thus bypasses all perception radius mechanics! But please don't spread yet more misinformation, Rudra. In fact, maybe just don't post at all until you test every claim.
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Even better, collaborate with Archipelago, the multi-game randomizer. So sometimes you have to find your exploration badges in DarkSouls 2, or Link to the Past. (this is a joke, please understand)
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Does Dark Regeneration need a balance pass?
A.I.D.A. replied to SeraphimKensai's topic in Suggestions & Feedback
Yep. We'd rather deal with the end management than see it get nerfed in more meaningful ways to "compensate," based on some really flawed concepts in the heads of some extremely flawed devs. -
Does Dark Regeneration need a balance pass?
A.I.D.A. replied to SeraphimKensai's topic in Suggestions & Feedback
It's absolutely negligible. Dark Armor is a resist set. If you crunch purples, you're softcapped and it doesn't matter, if you don't crunch purples, you're so far from softcap that it also doesn't matter. -
Does Dark Regeneration need a balance pass?
A.I.D.A. replied to SeraphimKensai's topic in Suggestions & Feedback
That just means you have a bad build. -
Does Dark Regeneration need a balance pass?
A.I.D.A. replied to SeraphimKensai's topic in Suggestions & Feedback
Cloak of Fear will forever be worthless unless its pulse rate is reduced to equal Oppressive Gloom's pulse rate, so it could mag-stack the terrorize to affect more than just minions. As it stands, it's a hard skip. Just, a waste of a power pick. Could be taking literally anything else. At all. And even then, it would still just be a worse version of Oppressive Gloom. Terrorize breaks on hit, Stun does not. -
Now if only they could proliferate the KB conversion to the AoE immobilize in sets like Electric Control which, at least on my Dominator, erroneously is missing the part that stops my gremlins from throwing things around the room.
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Because all it actually does is make it so you only have to stop for ten seconds in Zone-8888 one time in a day's play session, instead of six times. It is the actual definition of quality of life -- being able to buy multiple stacks of a thing at once so you don't have to run back to the shop extra times. No buff numbers are increased, no power is gained relative to the current state of the game before this proposal. No costs are reduced. This proposal would only mean that people who use empowerment buffs need to waste less time and load screens dipping out to Zone-8888 (or their base of choice).
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I'd be happy if I could change the colours on my pistol blaster's ammo types. Sorry, old Paragon devs, fire is not piss-yellow. But yeah, an electrified bullet would be neat. Especially if it was a functional damage-increasing alternative to the fire ammo, which neither the cold nor chemical ammo really are.
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Maybe not a great thing to include in your list of "the-names."