I would suggest necro/marine for "active" play, as the blasts are good to spam at low levels for the extra pets, and marine has whitecap and shoal rush that can be pretty good proc bombs for aoe damage. The bubble can help your endurance early game to handle the constant blasts too. Definitely the strongest all around combo for what I think you're looking for. While YOU aren't doing as much controlling here, the lich is like a mini controller, and needs a %dam proc for -to hit to do noticeable damage. Whitecap is an aoe knockdown though, so some soft control there.
/poison is also pretty active since you will want to recast your two main debuffs pretty regularly, and the poison trap and st hold can give a bit of a controllery feel, both of which aslo proc very well. I think /storm is likely going to give the most controller feel with all the layered soft control, mostly via knockdown, and a sprinkling of slow. /storm also lets you put pet sets into tornado if you're tight on unique pet slots for +def and +resist, though necro already gets an extra pet power for that if you go with them. On that note, while I think necro gives you more reason to take blasts/play more actively, thugs and demons also get a fourth power that allows for pet sets to get those uniques slotted.
Some outliers would be /rad and /nature with the hold auras, but I don't know if that will really give you a controller feel. /traps could work too with their poison trap, web grenade, and caltrops, and toe bombing can be pretty active, but I feel like it's also lacking just a bit in both categories for what you seem to want, similar to the /rad and /nature sets.
So most active, necro/marine, most controller feeling, necro/storm. I think storm would give a bit more damage and marine a LOT more survivability as well. At work so no mids to prop up a build. If you aren't a fan of zombies, mercs and bots both have aoe grenade powers that can proc out pretty well and have a little stun/kb built in as well for some soft control.