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JediDave

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  1. I guess that's something for the OP to clarify. On "active" do you mean tossing out powers as often as possible like a standard attack chain, or do you mean active as in always needing/benefitting from micromanaging henchmen? Because most primaries will benefit to some degree from you repositioning or focus firing or splitting focus fire and bodyguard mode between henchmen. Just because your character is standing still, doesn't mean YOU aren't doing things.
  2. I would suggest necro/marine for "active" play, as the blasts are good to spam at low levels for the extra pets, and marine has whitecap and shoal rush that can be pretty good proc bombs for aoe damage. The bubble can help your endurance early game to handle the constant blasts too. Definitely the strongest all around combo for what I think you're looking for. While YOU aren't doing as much controlling here, the lich is like a mini controller, and needs a %dam proc for -to hit to do noticeable damage. Whitecap is an aoe knockdown though, so some soft control there. /poison is also pretty active since you will want to recast your two main debuffs pretty regularly, and the poison trap and st hold can give a bit of a controllery feel, both of which aslo proc very well. I think /storm is likely going to give the most controller feel with all the layered soft control, mostly via knockdown, and a sprinkling of slow. /storm also lets you put pet sets into tornado if you're tight on unique pet slots for +def and +resist, though necro already gets an extra pet power for that if you go with them. On that note, while I think necro gives you more reason to take blasts/play more actively, thugs and demons also get a fourth power that allows for pet sets to get those uniques slotted. Some outliers would be /rad and /nature with the hold auras, but I don't know if that will really give you a controller feel. /traps could work too with their poison trap, web grenade, and caltrops, and toe bombing can be pretty active, but I feel like it's also lacking just a bit in both categories for what you seem to want, similar to the /rad and /nature sets. So most active, necro/marine, most controller feeling, necro/storm. I think storm would give a bit more damage and marine a LOT more survivability as well. At work so no mids to prop up a build. If you aren't a fan of zombies, mercs and bots both have aoe grenade powers that can proc out pretty well and have a little stun/kb built in as well for some soft control.
  3. I had a necro/traps I made specifically to team with some friends doing an all MM team. The idea was that I could use the detonator on my lich, then use Soul Extraction to revive a stronger spirit from the dead lich, and capitalize on two unique powers on each set. Then they changed how Soul Extraction worked and the character theme felt off. Then I realized the new SE is just straight up better in every way (outside of my niche wombo combo) and now I like the character. It's not going to be one of the MMs that solos 4/8 easily or anything, but it does just fine. SE and Seeker Drones give you ample room for fitting in all the pet uniques, and getting your own defense up to 45 is pretty easy with FFG. That being said, I just got a demon/marine mm to 50 and I think my next project will be a necro/marine, and I would probably suggest that over traps if you don't have a character concept you're excited to try.
  4. you probably used lingering radiation too ? I mean, it's within my powerset and I use it on AVs as well, so yeah
  5. Fire/rad troller, 198 seconds (3:18) for ~320dps That was with no lore pets, and kept getting knocked back every so often With lore pets and break frees- 70 seconds (1:10) for ~675dps So yeah, lore pets do a LOT of dps, that was with longbow
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