Jump to content

Dacy

Retired Community Rep
  • Posts

    876
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Dacy

  1. If I get more bases that participate, I will change this to reflect that new information. Players from any shard are welcome to come over to participating bases. The Witch's House is a true haunted house experience, so if that interests you, transfer or make a character on Everlasting and come see what's going on! Questions and comments welcome. 🙂
  2. Thank you! Um..what can they do that would differentiate it from something I could post? I am a little lost as to what I can ask for. 🙂 -Dacy
  3. What about just having a meet n greet or something connected with a convention (or multiple in various parts of the country) that already exists? Maybe a panel or two. Get some cosplay going. We don't need to reinvent the wheel, not when there are already conventions around that are well populated where we could potentially expand our player base. -Dacy
  4. Hello! Every year, I've done a giveaway with billions in "treats" for Halloween. All people have to do is stop by a participating base, and they get a treat worth at least 10=20 million, and there's no restrictions on how often you can stop by! Here's the rub for Torchbearer: no one has stepped forward to host this on this shard as of yet. Now, the prizes are all provided through the generosity of the community, so it costs nothing to host. I see you had a great halloween themed base last year, too, but the owner is apparently not around anymore, or at least, not much, but the base is still there, so people have to be in the sg. That would make a great place to give treats out, but any base will do. Is there anyone who would like to give out treats from their base for Halloween? If not, I do invite all of you to either make a random character and come by the Witch's House on Everlasting for a unique experience and some fabulous treats. It's BOO-17189, and I'll be handing out treats on 10/30/22 from 7-11 EST, and all day on Halloween, starting from 1 PM EST. Salvage and enhancements do transfer over, so make or transfer a character, and then transfer back when finished. I hope to hear from someone who's willing to host, and I also hope to see people from all the shards come get some treats! Thanks! -Dacy
  5. I wish I could list my Halloween Extravaganza Giveaway on the official list of events... Although, this year, it might not be on all the shards, since I'm having difficulty finding anyone to host on Indomitable and Torchbearer. But people can still make a random alt and come visit a participating base, and the Witch's House (BOO-17189) on Everlasting is a unique and sought after experience, all by itself. I can't offer badges or xp, but visit a base and get treats worth at least 10-20 million inf each? Pretty sweet deal. But a lot of people still have not heard about it. All bases participating will be open on the 31st with treats for at least some hours, some bases will also be open on the 30th for some hours. More information soon to come! -Dacy
  6. There is a Halloween Event I try and run across all the shards every year. I would like to see Indomitable be able to partake, but so far no one has stepped forward to host it here. I try and publicize it on Discord, on the forums, but still, many people don't hear and so may not know about it. I'm looking for someone with a base they'd like to show off a bit, especially if the base has a theme that goes well with Halloween. Through generous donations of people from the community, I'm able to provide treats to participating hosts at no cost to them. These treats are generally worth 10-20 million infl each, with no restrictions on how many visits you can make or how many alts you bring to trick or treat. I had a base who participated last year on Indom, but I have not heard from them this year. If you'd like Indom to not miss out by being the only server not to participate, and you have a base that you could use to host, I'd love to hear from you. If you don't have such a base or can't because of other commitments, if you know of someone who might like to do it, I'd love to hear from you or them. Most people are doing the giveaway on the 31 to some extent, but also many are using the weekend either instead of the 31 (on a Monday) or in addition to it. You are only doing the giveaway based on the hours and dates you set up with me. I do the poster, but of course, you know the people here the best, and so any help publicizing is much appreciated. I literally hand you the treats, influence, and a chart to help randomize the treats. You can keep some of the treats as a bonus for your participation. I'd love to see Indom participate again this year. I'm asking here because this seemed a topic with people who care about Indom's future, people who are involved with the server. I can be contacted here, or in the game @Dacy. I hope to hear from someone on Indom soon! Thank you! -Dacy
  7. The devs would like this too; one told me that was the thing that should have been first on my list that I didn't know to ask for. Here's the thing: base storage is currently written into the base itself. EVERY time you access storage in the base, the base rewrites itself. The larger the base, the bigger the disruption. The editor is apparently very prone to errors when it comes to storage items and can do very bad things, so, this is why when you grab a storage item by accident and move it, you can't undo it. That's a safeguard. Also why you can't move a room with storage in it. So the thing you're actually asking for, what I was told needs to happen, is that the storage needs to be separate from the base, like our vault storage is now separate from bases or banks. Doing this thing would resolve many errors that are currently possible, and would eliminate the brief mapserve when you access storage (and if you're in a large and heavily populated base, accessing the storage has an EXCELLENT CHANCE of mapserving EVERYONE out of the base! (I did this last year in the Witch's House by accident). -Dacy
  8. What you are describing would be a total reworking of the editor and how it processes item location. What's happening is, the editor is determining the location of the item you have in play on an axis, and that axis is determined by the placement of three things: 1) your camera angle 2) your mouse pointer location, and 3) the location of whatever surface your item attaches to. So, if you are looking at something from next to it, the angle for the camera view is essentially straight out towards the horizon; the mouse pointer determines where the editor will search for the designated attachment. So, if your item (like most items) attaches to the floor, and the nearest floor is way below you on the base because you're above the base, or the line to that floor is uninterrupted because there are no walls to intersect and claim the placement, your item will attempt to go way out there. That is why you have to change your character's camera position to be able to direct the object where you want it to go; looking down makes the angle much more acute and so, the pointer will be directing the editor to a different attachment surface, again, whatever is closest. When floors are a different height, you get items that seem to jump and shift all over the place as you move the mouse, because it's intersecting with the camera angle at different heights, which changes the axes points. If you hold control as you move an item, at the least, it won't go down to the attachment point, it will stay on the same level, albeit sometimes far in the distance, depending on your camera angle. This is why I'm usually above my work when editing, or there is a floor very close underneath where I am working. Now, I'm no programmer, but I'm pretty sure that that particular system of choosing placement is very much a part of this editor as a whole, and I don't know as it could be changed without a complete rewrite. I hope that my explanation will help you control things better while editing. Describing things that should be visual sucks, but I did my best. 🙂 -Dacy
  9. I had not noticed that!!! *wipes always laughter tears* That made me laugh SO HARD! -Dacy
  10. A couple of years ago, homecoming held a base contest that was server wide. Winners got 5000 merits and a title, much like the costume contest winners get. However, it was just on one character, and wasn’t on the base at all. I would love it if homecoming would figure a way to make loading screen messages for bases that we could input information onto to claim ownership or indicate awards. Or, so nothing inappropriate was put there, have the banner be automatically imbued with the global of whomever has spent time in the editor, and the character name of the leader. As for promotion, I have made videos of base tours, although I have not done one in a little while now because they are very time intensive. I know there are others and some streamers who are interested in doing tours. -Dacy
  11. would LOVE this 😄 For a black flat piece, can use banners, tho they are way bigger than a bathroom stall. -Dacy
  12. it would be great for visibility if you all would make comments on the thread in general. That's the one the devs tend to see more. Take the polls! (there are two, linked on the bottom of first post) -Dacy
  13. Keep up the comments, folks! Don't let them forget us! -Dacy
  14. If you came by last year, you may have gotten chased by...something. Want to be the one doing the surprises and chasing? We supply the characters and the environment, you supply the scares! It's a blast. Do as much or as little as you would like the schedule is flexible. Contact me to sign up! -Dacy
  15. I super regret mentioning the copyright issue. Meh. It was a caution, it's in the EULA, I gave an example to show how serious they are about it. Don't know nuthin' bout no exceptions. I am sure that GMs cannot be everywhere. I am also sure that they, as volunteers, are doing their best. This escalated quickly! Seems a sore topic for some. 😞 Mebbe we just go back to discussing whether or not there are classic TV bases. And there are not, to my knowledge, any bases modeled after a television set. There are, however, a ton of creative, original bases! I invite you to go exploring and see how amazing our local base building community can be. -Dacy
  16. All Shard Halloween Giveaway Bonanza! October 31 (hours vary by base) The Witch's House on Everlasting will be open for thrills and chills from Saturday, October 22 through Monday, October 31. Plans are that we will have live scare actors present during weekend afternoons EST and every evening. The giveaway at the Witch's House will start SUNDAY OCTOBER 30, from 7-11 EST, and from noon EST until after midnight on Halloween. Other bases may also decide to host giveaways on Sunday, we are just beginning to collect that information, more information will be coming. This is an event I have run the past two years. Last year we managed to include all the shards. I collect donations from generous people who have more influence than they need because they are fabulous at farming or marketing and want to help out, and then give it to a variety of base owners who will pass it out to people who come visit their bases on Halloween. We give out billions in total, and typically each prize is worth 10-20 million or more. Superpacks, influence, ATOs, purples, and more are given to every guest. I'm looking for donors (you will be publicly mentioned and thanked unless you prefer to stay anonymous), bases on Excelsior, Reunion, Torchbearer, and Indomitable (ideally ones suited to a Halloween theme or at least decorated to suit) who are willing to spend time passing out treats to people who come by, and for my own base on Everlasting (the WItch's House, an experience like no other), I need volunteers who would like to be a part of a haunted house as a scare actor (characters provided, please do not volunteer your fantastically costumed character; these are characters on accounts accessed by all scare actors and designed for specific roles in the haunted house.) Scare actors will be scheduled only during the week of Halloween, and of course, during the actual giveaway. If you are interested in having your base featured, please note that there will be a limited number if we have a lot of interest. This event gets bigger every year! I am excited to be in such a great community, where generous people help me give away such amazing treats. Thank you!! -Dacy
  17. Did, and answered and applied, thanks! 😄
  18. Hello! Halloween is coming, and I would like to have GMs at my Witch's House again. Where do I ask, here? -Dacy
  19. If anyone does, they won't admit it here. The HC team takes copyright infringement very seriously. There was a club that had a Star Wars themed party night. Just one night. They advertised it and the GMs came in and had them tear everything Star Wars related out. So don't nobody do bases based on copyrighted material. -Dacy
  20. I generally set up my salvage storage alphabetically, sorted by rarity. So, 4 common salvage bins, which hold 11 each of 9 commons. A-C, D-I, K-R, S-T. That works out perfectly. Then 2 uncommon salvage, with 5-6 of each kind, A-L, M-Z. Then one bin of rares, 3 of each. One bin of "special", catalysts and converters and such, available to SG members who don't have the merits to get them themselves. Then, and this varies according to the sg and their needs, but for my people, I have 2 inspiration holders, and the rest of my bins are for IOs. Currently, I have 2 for generic IOs, but only from level 35 up, since SOs have better bonuses than IOs until then. Then I have 2 purple bins, wish I had 3. This is for ultra rares, winter event, the PvPs I like such as Panacea, Shield Wall and Gladiator's Armor, and there's a whole bin for ATOs. Then I have 2 for damage dealing IOs, one for ranged/targeted AOES, one for melee/PBAOE. Then one for Heal/Res/Def IOs, just the sets I like. Then one misc, for tohit, def debuffs, , kb pro, etc. . I don't bother keeping things on hand that aren't commonly used, or are very cheap. I do have a video on setting up storage, Making Your Base Work For You, which might also help. In that, I have more common salvage racks, which worked then, but I needed more IO storage as time went on. -Dacy P.S., if you're not aware, there are more videos on my site designed to help you learn and grow in base editing. 🙂
  21. I'm so sorry this was your experience, and I know it is the experience of many. I believe you CAN make a really awesome base, but, yes, it'd take a bit of time to learn how, but maybe not as much as you think. I'd be happy to give you a tutoring session, and I have a large list of videos that teach many things from the very beginning to more advanced techniques. https://www.youtube.com/c/DacysBaseBuilding Thank you for putting in your perspective!! I hope the devs are listening. Unfortunately, making the base editor more intuitive is a HUGE project which would involve completely reprogramming it, and while I'm sure that sounds like a great idea, I don't know of a single dev on either the Live team or the current, volunteer team, that wants to tackle a project of that magnitude. However, I do think there may be some things they could do to make it a little more user friendly. -Dacy
  22. Thanks! Every poll taken helps the devs to know that this is a place where people would greatly appreciate all of their efforts! -Dacy
  23. AyamSirias, I would like to visit your base and see if I can see what's going on. There was a patch that should have fixed this, as I said, and I've tried to reproduce this bug, with no luck. If the bug persists, it's under specific conditions, and I'd need to see what those conditions are in order to assess. You can reach me here or in game @Dacy. Thanks! -Dacy
×
×
  • Create New...