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Dacy

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Everything posted by Dacy

  1. That is, the code should be SLUDGEPVP.
  2. PvP. That font has a weird v. And the contest bases are red ๐Ÿ˜Š. Hopefully your load time is better, at one point I was updating bases, but all done now. That could have caused a problem, possibly. Because the tour bases are quite simple.
  3. The HC Base Contest is officially underway, all bases submitting and all bases ready for judging and viewing! And we have some AMAZING bases of super high quality! See them all; check out the TOUR hubs, where the contest bases are listed in red in the various categories, along with helpful macros to help you hop from base to base quickly. Everlasting: TOUR-33691 Excelsior: TOUR-30788 Indomitable: TOUR-11167 Reunion: TOUR-9105 Torchbearer: TOUR-14480 Victory: TOUR-893 Who will win each category? This is already a TOUGH CONTEST!
  4. The contest bases look amazing, whatever base that wins each category will be absolutely amazing, given who all they have to beat!! Good luck to all! Check out all the bases through the hubs: Everlasting: TOUR-33691 Excelsior: TOUR-30788 Indomitable: TOUR-11167 Reunion: TOUR-9105 Torchbearer: TOUR-14480 Victory: TOUR-893
  5. @Arisara, the rule here says, up to 5, including yourself, but you list 5 and not also yourself. If we include you, which generally I do, because you submitted it, that would be 6 globals. Which global do you want omitted?
  6. The choice of the category is really up to you, but I think itโ€™s helpful if why you chose that category is apparent when you view the base. I usually recommend mixed bases go into โ€œotherโ€, but if they are mixed because itโ€™s Science Fiction or arcane/magical, then that makes sense too. As an example, you might check out dryad-20249 on everlasting. Obviously, this base could be entered under nature, or other; but itโ€™s magical, and so arcane fits. โ€œOtherโ€ is there when youโ€™re really not sure where to put it, too. ๐Ÿ˜Š
  7. Bases can't be in two categories, and these are two different categories. ๐Ÿ™‚ So I will enter it in Novice. Given the interest in the Novice category, we may need to expand it at some point! But today is not the day.
  8. The bases in Novice are not expected to be as polished, but will be judged with the same rubric. The difference will be in who you are competing with. More experienced base builders, some have spent literally years polishing their bases, learning new techniques, etc; so expect that the winners of the other categories would be at a high level of refinement and polish. I encourage you to enter the novice, this is where novices will compete against other novices, so it does not matter what the standard is for the other categories. Some novices will catch on more quickly than others, so some bases will have a higher degree of sophistication than others, but all are people who have not dedicated lots of time to perfecting their building skills as of this contest. Regardless of what category you enter, people will see your build, and you can get feedback about it. Now, feedback will likely be a bit different for a novice, who might not know what and how to do things, vs. a veteran, who has had the time and experience to learn what and how to do things. But each category is judged only against the rubric, and only competes against others in that same category. So...if I were you and wanted to see where I had the best chance (remembering there is only one winner per category), I'd go to the TOUR hubs and see the bases that I'd be competing against. (You'll have to go to the other shards to get them all.) If you happen to be in a light category, maybe, sure, go with that, but otherwise I'd advise Novice.
  9. You can't fill the doorway, but, you can build over it, if above, and in it, if within the base bounds, of course. I have experienced doors that have disappeared upon applying a filled spot to the base, so, if the door is gone, see if it's invisible, or actually needs to be replaced. I actually have not run into a situation where the door was invisible but still functionally there. But this is the editor. I will never say never to something that could be funky. ๐Ÿ™‚ If you have a door that you wish to be a wall, I'd suggest removing the door, which will then fill with a wall, or use editor pieces to create a wall; a good option if you still wish to be able to use it as a doorway, because of course then you can also create a passage.
  10. Check out the help section, pinned here, for a guide to which light sources actually give light. I find ceiling spot 2 is usually my go-to, because it's somewhat directional and works very well once buried, which is how I usually use it. Fluorescent lights, usually the smaller bar one, is also great for thinner hiding spaces, especially for letters. As Forager pointed out, the flood lights are also very useful because of their light source that's out away from the visible light object, which again, is useful when you bury it in something, which is how I usually light things. Note on the things that give light: you have to be using indoor lighting to be able to get light from any light source, of course. On the Outdoor light setting, no lights actually brighten.
  11. You can click and drag floor sections, which can also be walls and ceilings, up or down. If you are grabbing an item and you move it and you see a red outline on what you're doing, stop where you are and hit escape. Don't let go before you hit escape, escape will do that for you; then it's like it never happened. Escape lets you let go of whatever it is you have. Works great with storage, as you cannot undo a move you make for storage, and they have large and "sticky" grab areas, so they are overly easy to interact with. Here's a quick guide to help if you raise a section and don't know how to get it back down: And check my signature to come on over to the Builder's Discord, lots of people on all hours of the day and night, who can answer questions! Plus, lots of resources to help.
  12. The correct code for this, for everyone who is visiting, is Victrix001-3323.
  13. Well, in my humble opinion, pictures never do bases justice. This is a base in the contest, and so I hope that everyone will visit it and other contest bases, as well as other bases they may see listed: Past winners, works that are coming in the future, whatever looks interesting! ๐Ÿ™‚
  14. Hopefully it's entered in the Directory! The Directory has a guest book where you can put your rave review for all to see! Also, please visit the TOUR hubs, they have all the contestants for the current base contest, and there are some super amazing builds. And visit other servers! We have an amazing and creative crew. (If you like floating islands, please visit the Pagoda, on Everlasting, GHOST-1471; every area is accessible without flight. It is one of the contest winners, all of which are denoted in the TOUR hubs, and all of which are incredible bases.) Everlasting: TOUR-33691 Excelsior: TOUR-30788 Indomitable: TOUR-11167 Reunion: TOUR-9105 Torchbearer: TOUR-14480 Victory: TOUR-893
  15. Please correct your entry information, this is not the sg listed for the code listed, and the code is invalid. Thank you!
  16. The only items that you can walk through but not see through, are: hanging vines (thoroughly tintable), agapanthus 1-4, large bush 1&2, reeds, and leaves of trees such as trees 1-12 and willows. Hanging vines are typically used more than any other item, as it is the best combo of tintable, thick, and has no parts with any collision. Now, there is one more thing that has no collision that you cannot see through, but it can take a lot of manipulation (remember to hit F3) to get it positioned in such a way as to be able to use it, but: the Recluse Globe statue (which is huge), the cape has no collision. Happy Building!
  17. Techwright, thank you, and beautifully said. ๐Ÿ™‚ Yes, the editor can be very challenging, and it's frustrating to not feel like the higher ups hear us and are working to give us any of the things we've asked for, but, as things stand right now, this editor is tremendously flexible, and to see what people have been able to produce is very inspiring!! Mind blowing, even, in some cases. If people have not seen some of the creations done by ...oh man, I'd name names, but I will inevitably leave out someone who should have been mentioned, so I will just say, go visit bases! See past winners, and visit other bases they've done. Visit current contestants. Get into the editor and see what it is we use and then go see what folks have been able to do with that! No, we don't have all the pieces or tools we'd like, but we DO have an amazingly creative bunch of people!
  18. One winner per category.
  19. Just a note...Indom also has no entries. (But it does have a hub. Now I'm off to build another hub on Victory...) Edit: I wanted to delete these posts as they are more appropriate for the discussion thread, despite the fact that that is not where the issue arose, but the editor here will only let me hide posts, not delete them.. Further discussions will take place in discussion thread.
  20. This will quickly show you how
  21. Okay! I have updated the TOUR hubs to make touring Contest Bases easier. (Which is why I include this post in this topic). All the current entries have been included in the appropriate categories, and I will update as I can as others enter the competition. Also, still in the TOUR hubs are the bases that still have valid codes from last year's Showcases. I am happy to add any other bases, whether they are in the contest or not, so people can find them while in game. Everlasting: TOUR-33691 Excelsior: TOUR-30788 Indomitable: TOUR-11167 Reunion: TOUR-9105 Torchbearer: TOUR-14480 Victory: TOUR-893 The TOUR hubs list base codes and builders and owners, and Everlasting and Excelsior also include a category for Clubs and Venues. There are macros you can copy for base hopping, and portals to all the zones.
  22. Judging does not start until May 4th, so you have some time to finish this. Bases need to be complete to be judged, unless they look and feel complete without whatever it was you were going to finish. However, an unattached teleport point will be pretty obvious. The novice category was created for both the new builder, and the casual builder. If you're not hiring out for commissions, or entering contests and building prolifically, you probably are just fine in the novice category. If you feel like you should not be in novice due to your skill level, by all means, feel free to switch categories, as the "novice" tag will also be reflected in any title earned. ๐Ÿ™‚
  23. Neither do teleporters, but, we accept them in THIS reality. ๐Ÿ™‚ Realism is a style, not a definition of every item in the base. This is why we had a really hard time naming this category, because there are bases that are meant to be every day living, but it's every day living for a game where super heroes and villains are reality. So reality is somewhat flexible. ๐Ÿ™‚
  24. Great question, Rudra! We would, actually, be happy to evaluate your base, but: we would prefer to do this after the competition, so as not to confuse people or judges (okay, they are people too, just judge shaped people) :). In the meantime, if there is something specific you'd like to know regarding your base, or if you'd like to talk to someone about it 1:1 and get some feedback, there are many of us who are happy to do that. The easiest and fastest way to get responses regarding your base would be to join the Builder's Discord (see my sig for a link), but if not, we will look for you after the contest and see about getting you an evaluation if we've not heard from you before then. And if we don't, well, sometimes we get busy and forget, so track us down! ๐Ÿ™‚
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