
Riverdusk
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Why is there no Armour set in the game?
Riverdusk replied to Scarlet Shocker's topic in General Discussion
Exactly. I always pictured Invuln as the set to use if you picture your character using an actual suit of armor, combined with adding it as your costume. I think the problem with the suggestion would be what would the armor look like? You'd be locked into the one 'look' that the powerset had. Lot of people already don't like that granite armor locks you into a singular look. Either that or it'd be a lot of work to have several different options. -
Immediately thought of this point. Making endurance a 'non-issue' would also call for a need to redo several support powers out there that have +endurance or +recovery in them. It'd have huge game wide ramifications and balancing issues. I'm all for soloing and spend the majority of my time doing so, but there should be a bit of a struggle or cost to be self sufficient. Typically that cost is using the IO enhancement system and/or temp powers. At high level of course there is also incarnates, but even at lower levels there are a LOT of endurance solutions out there really. People have mentioned the START buffs/powers (amps and recovery serum). Also don't forget the SG buff table has a very nice +recovery buff that only costs 3 fairly cheap pieces of salvage and lasts for 90 minutes at a time. That is one I pretty much always have going when I'm leveling a character. Pretty sure usually you can use anyone's SG buff table, you don't even have to belong, or of course create a solo base that is free. Anyway, slight tweaks to certain powersets is fine (axe is a thirsty one for sure), but calling for the entire nullification of a big part of the game I'd have to give a big "no".
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Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
Riverdusk replied to SenTheFortress's topic in Sentinel
I think maybe you've been reading some old posts. I think most people are decently happy with vulnerability now. It has undergone a lot of changes over time. This suggested change would make the power worse imo. Just looking at damage (which tends to be far and away the most important thing in this game). A flat -15% resistance is a LOT more powerful than "up to" +10% damage. Especially when you are fighting something like an AV. People are also not going to notice +10% damage on a big team. In fact I think they'd notice it even less than vulnerability now. So I don't think it'd make them any more team popular. That's less than just taking assault and with your suggested only 15' radius, only for those hanging around very close to you. Last is a nitpick, but Vigilance is already taken as an inherent name, by defenders, so the name of it is also a no go. -
To monitor your last tohit chance - Click on "Powers", click on "Combat Attributes", Click on "Base", Rt click on "Last hit chance", click on "Monitor Last Hit Chance". You'll see the % chance your last attack had of hitting and it'll stay on your screen. It'll help rule out things like you being debuffed or fighting things that have a high built in defense, or if you just haven't slotted enough accuracy. You can also pull up your combat logs and see exactly what your tohit rolls are. Also, not trying to bag on you, but I remember back on live after literally every patch there'd be a thread about exactly what you are saying. It became a meme, "Accuracy has been nerfed!" Your post gave me flashbacks. CoH's RNG might be a bit....special sometimes. But humans also just have terrible perception and bias built in when it comes to random events. That XCOM became so famous for its 99% tohit chance misses is a good example of that too.
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Earth control animate stone pet is another one that has a -25% tohit listed. Earth control has so much defense debuff it probably doesn't really matter much, but always found it strange on it as well.
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Another reason to not drop tactics. It provides confusion protection to you and your pets. It might be rare, but last thing you want is to have all your pets suddenly turn on you (I've seen it happen).
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The new patch is brilliant for fire/fire blasters!
Riverdusk replied to Intermipants's topic in General Discussion
They were just making sure they could keep Rise of the Phoenix in their rotation. -
I wouldn't mind at all, and could be cool, but things have to always be looked at in a dev time/value formula. I can't speak on the technicals, but probably not worth it. Especially when suggesting things like altering powers, that they'd then have to maintain as different code for a distinct server. Even if it was set up, you'd then have people saying it should then be this way or that way. Things like should there be an auction house, should there be IO's, should certain whole AT's be allowed (I've seen people run hardcore groups already where they say tanks and brutes aren't allowed as it'd be too easy, which isn't wrong), should START be allowed, are self rezzes allowed? If not, do we get rid of/change rez powers?....and 100 other variables. Honestly, just making it hardcore without quite a few other changes I don't think would even mean much. At normal difficulty, it is kind of hard to die in this game really. Almost always my deaths are when I'm on a team with things cranked up. You'd probably have to implement a harder 'normal' difficulty to for it to mean anything. There's another coding change. Assuming we just ignore the people that would just still level to 50 as a 'sitter' with no risk.
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Another option for START vendor is a good idea that has been brought up before (to lower xp, not raise it more). You could add in a one half (50%) xp option to START and it'd cancel out the double xp of the event, no? Been wanting that option regardless for when I do want to just level slower while doing story arcs. I have a "No XP" macro set up, but it'd be nice not to have to fiddle with it as much. I do think double xp weekends should be fairly rare regardless, otherwise they are no longer an 'event'.
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Thoughts on Making a Good Shield/ SJ Tank?
Riverdusk replied to Arnabas's topic in General Discussion
Shield is top tier....once you get your defense with it to softcaps (45+). It also has very good DDR (especially if you double stack active defense), so your defense tends to stay there, even through defense debuffs. It also has a moderate amount of resistances (typically 30-60% to most everything on my scrappers). I've played shield on a scrapper plenty and once I get the build done or even mostly done, it didn't feel squishy at all, and that's with a scrapper. A tank should have much better numbers and better DDR. However, before you get some good IO sets and get that defense where it needs to be, I can see it feeling squishy. Don't see that as much different than any other defense set though, except maybe super reflexes where you can cap defense very early. As to endurance there are a lot of ways to fix that issue. The usual IO's (miracle, numina, panacea, performance shifter), end reduction slotting, SG base buff +recovery, epic pool +recovery powers, START temp powers, +end accolades, incarnates, etc. Some of those are temps and some come late, but the trick is to use the temps early, and then you can drop the temps once you get the end powers. One idea is to try it with dark melee, it synergizes very well and that combo is a bit of a known classic. -
Issue 28: Legacy, Page 2 Release - Twitch Drops & Double XP Weekend!
Riverdusk replied to Arcanum's topic in Announcements
Right when I'm trying to run my "do everything while leveling up" character, hah. That's okay, I'll just have to be even quicker on my "No xp" macro. 😁 All great streamers there by the way, check em out! -
Controller's don't benefit from pets in "defensive follow" since they don't get bodyguard, so overall I agree with the suggestion. I probably won't even have "defensive" as a button or macro I'll ever use on my controller pets unless they ever give controllers some version of Bodyguard. Much more likely I'll just be using attack, aggressive follow and passive follow, with occasional 'goto', or 'stay', thrown in there. Having defensive as the default I agree wouldn't be my first choice either. In the end not a big deal to me and it only takes one button press at the beginning of a mission. Another possible suggestion would be to make the 'pet stance' stay through zoning and not reset every time back to defensive follow. Not sure how technically feasible or difficult that'd be though.
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The description of the badge says, "You took out the mad Vahzilok doctor in the sewers beneath Paragon without killing any of of the Cadavers it was controlling" If a non damaging debuff alone failed it, that'd be a clear bug. Something a log capture would be good to save and submit. A common culprit if no one did it directly is one of them being caught by an exploding barrel.
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About the relative difficulty of fights in this game vs. others
Riverdusk replied to temnix's topic in General Discussion
It is just an easy example that people use, but I feel you. It has kind of become a meme at this point, so I just roll with it. There are also other kinds of difficulties that are rarely held up as an example, like say strategy and tactics games which are an entirely different skill set. -
About the relative difficulty of fights in this game vs. others
Riverdusk replied to temnix's topic in General Discussion
This game is closer to Diablo than Dark Souls. With all of the possible builds and IO sets maybe closer to Path of Exile even. Although when it comes to ARPG's I'm more of a Grim Dawn fan than either of those. 😄 Anyway, it's about the fun of the build and mowing down a ton of enemies. That is perfectly fine. No need to try to turn it into something else. Since it is an MMO you also have the social aspect. I find when multiplayer games tend to become too extreme, they also tend to attract the more 'extreme' players, and the social aspect suffers. The 'casuals' are chased away. A generalization yes, and disclaimer that I'm sure many who want things 'more challenging' are fine people. A last issue with trying to turn this into something more 'difficult' When you do that balance becomes even more of an issue. Right now a favorite set gets nerfed I get a bit miffed or even slightly upset, but at the same time I know I can still do just fine with it. Make things really difficult and suddenly even slight nerfs and characters can get destroyed. The 'meta' builds become even more important, diversity tanks. I love that currently when people ask, "What should I play?" The most common answer is, "Whatever you think looks fun", well except for kinetic melee (I joke). Anyway, I don't like the idea of losing that.