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Riverdusk
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All depends on what you want for the character as your main goal. For a dominator or the example already given of an illusion controller I want recharge, a lot of it. For a shield armor melee character I want to make sure I have 45%+ to all positional defenses (aoe, melee, range). Once you hit your main goal and you still have slots/sets to use, you can aim for secondary goals. After I got my recharge where I want it on my dominator I look at adding a little bit of defense. For example, no matter the character I like to hit 20%+ minimum defense overall so that I can at least cap with a medium purple inspiration in a pinch. Also, there are some special IO's I like to add to pretty much every character as well. The steadfast and gladiator armor +3 defense, the reactive defense and shield wall +resistances, the panacea +hp/+end, the performance shifter +end, unbreakable +7.5% hps, numina +recovery/+regen, miracle +recovery, winter's gift 20% slow resistance. Often preventive medicine absorb proc.
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Most likely they used the same sound from another power. As @Maelwys noted probably earth armor's minerals power. I've often had to do some trial and error until I find the right one for the sound that is bothering me.
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Domination means being able to smile at your teammates at the end of posi 1 when facing the mirror enemies and they say, "we should pull". I pop domination (which I've been holding for this moment) run up to the mirrors with seeds and confuse them all (insert any aoe control really). After they are easily destroyed the team leader laughs and says "nice pull".
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Hardmode TFs - Confuse Protection
Riverdusk replied to brass_eagle's topic in Suggestions & Feedback
You are right the ones you hit with it notify doesn't matter. It is the ones you miss. It is also more a challenge to avoid at least some strikes from a mob before you can actually confuse them when the power is aggro. Wasn't 'trying' anything, not sure what you even mean by that. Actually have no problem with the changes made to seeds in the end and if anything I find it even better now than before, for my playstyle anyway. It just needs slotting to be good now where before it didn't even need to be slotted. I love the adaptive recharge that was added so that I don't feel bad 'wasting' it on a smaller mob. Only change I ever really complained about was them lowering the target cap, which they reversed. Very happy with where seeds ended up. -
Hardmode TFs - Confuse Protection
Riverdusk replied to brass_eagle's topic in Suggestions & Feedback
Unless I'm misunderstanding something, I do think it's funny that I saw people specifically blaming seeds of confusion for the hard mode change (and cheering on seeds being nerfed because of it) and per Cobalt it was actually due to confuse powers that don't aggro. Seeds does aggro and always has, from long time personal experience. Also, it's CoD entry: Notify Mobs: Always Mind's aoe confuse is the one that doesn't. -
Thanks for the idea. Going to try this. To fix the accuracy and recharge weakness it ends up with think I'll drop the ice mistral endurance/slow piece and replace it with a +5 gravitational anchor Acc/Rech. Still get the recharge set bonus with 5 ice mistal pieces and with the boosted acc/rech purple piece it ends up with very good stats and still a damage proc in there.
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My experience has been the same. That I can't take a name with another account for a short period of time. It has always freed up after a few minutes though. I figured it was an on purpose brief hold exactly so someone can't jump in and 'steal' a name right as you are deleting and rerolling or whatever.
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Not sure if it is feasible, but maybe they could do some kind of diminishing returns on the same target being hit with more than one vulnerability? I remember the original devs once stated they'd wished they'd done that for all buffs and debuffs in the game as multiple buffers/debuffers kind of break the game and become VERY powerful. I was always happy they didn't do that as I liked that this game was different and that "all-support" teams could be so powerful. But I'd take diminishing returns over the way sents are now with not allowing any stacking whatsoever. Edit: Just noticed @LightMaster brought up the same idea.
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Chance for build up proc in a buildup power?
Riverdusk replied to cohRock's topic in General Discussion
Probably the most useful of all on a stalker. Put it in their build-up (along with their proc that auto recharges build up quite often) and you turn into even more a one shot death machine. -
Corruptor secondaries + Dominator secondaries (a humble request)
Riverdusk replied to Troo's topic in Suggestions & Feedback
So basically a corruptor with quite a bit less AoE since Dom assault sets are definitely not known for great AoE (example: fire assault doesn't even get fireball). No nuke so losing even more AoE. Instead some melee attacks which would put them in more danger and require more running in and out of melee. No scourge on top of it. A lot would of course though depend on what base damage mods this new AT would get. but I doubt they'd get particularly high ones since they'd have a 'support' set. They'd need something else special to make them interesting and worth the trouble imo. -
Sentinels are mostly fine the way the are now. I have an electric/electric that is very fun. Tbf, I've read it is one of the better combos. I'd say buff "vulnerability" a slight bit more though since it is their 'special'. Actually probably one of the most annoying things about vulnerability it is that it doesn't stack even with other sentinels (Why?!). Almost every buff/debuff in the game stacks with "other casters", why not sentinels special? It makes having multiples of them on the same team (already rare) even less wanted. I find it a bizarre and anti-teaming limitation. Edit: Imagine running an all-sentinel team. Most all the same AT teams become amazing really. With an all-sentinel team their special would become almost worthless as they'd all be trying to target the same mobs with vulnerability and being told "invalid target" constantly. Great fun.
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Open Lettur from Disgruntled Player regarding Plant Control
Riverdusk replied to Nayeh's topic in Open Beta Testing
Your suggestion is the opposite of what I'd like to see, because it'd punish people like me even more (those that need afk breaks fairly often and/or don't like the constant go-go playstyle). At least now once I get perma dom I can leave it on auto and not lose it when I need a brief break. My usual goal on doms now anyway is to get within 20% and then fill in the gap with the +recharge SG base buff so I'm set for 90 minutes at a time without losing it even without hasten. My suggestion will always be to just get rid of the dom bar. The ability still also has a recharge and that can stay. Then the difference between perma dom and a few seconds shy of perma dom is no longer so binary and such a big "cliff". Going afk a few minutes is no longer a big deal because it'll be recharged and ready to trigger when you get back from afk. Basically it becomes more like hasten (which also isn't a big deal if you are a few seconds shy of 'Perma"). -
First things I thought of. I wouldn't want to see a popup for this ever, as I'd have zero interest in ever doing it. Second thing I thought of, I wouldn't want to see the area around say central Atlas park full of duels going on while I'm trying to level up, use vendors, or other things in peace. So yeah, immediately had some of the reactions you predicted. Even if it was opened up it'd still need a lot of limits and no duel zones within zones. To those not interested it is more likely to bring "annoyance", not "excitement".
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Looks like you are going by the numbers showing on the summarized in-game power details. For those scourge is already included (for some weird reason). That's why it is showing such a difference. Another one is probably storm, defender's lightning storm weirdly does more damage than corruptor's, by a bit anyway (Defender 45.46, corruptor 40.01). Tornado is same damage for both. Don't believe either scourge. Then with how good the -res is on defender for freezing rain (40% vs 30%) and the extra helps procs too if you go that way. People often suggest defender for storm is the better way even for damage.