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macskull

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Everything posted by macskull

  1. OP is literally asking for another option to do exactly that, though? No one’s forcing you to use it.
  2. Yep, these are the players that ruin it for everyone else, and they’re probably not a minority. If I were a player who was constantly having to deal with that on my teams, of course I’d probably have a “kick on sight” attitude. I wouldn’t want to take the chance that yet another random player is going to start flinging mobs around. Me personally? I don’t really care. If you’re actually using KB in a way that is beneficial (or, at the very least, not actively detrimental) you’re going to be just fine on one of my teams. At any rate, one thing OP’s ask would allow is to add a bit more variety in blast sets since it would open up another opportunity for players who want to try Energy but don’t want to have to pay the slot tax to get decent performance. In short, it makes another set viable for performance-minded players while also leaving that set unchanged for everyone else, which is good for the game.
  3. If you are finding powers like that, report them. There aren’t supposed to be any like that since the critter -regen changes with the latest update.
  4. I mean yeah, I'd be annoyed too if the mob I'd spent time gathering up was suddenly in a different place. Thankfully, you can simply elect to leave teams where your experience is happening.
  5. Energy Blast ends up being an oddball because neither of the normal AoEs actually have a guaranteed knock chance so you literally cannot control where mobs go without a KB/KD conversion, unless you happen to only ever use Energy Torrent and Explosive Blast when the targeted mobs are already against a wall.
  6. I definitely wouldn't bother taking Ageless Radial solely for that last 5% regen debuff resist, but it might be worth it for all the other debuff resists to stack with Ailment Resistance.
  7. I can count on one hand the number of times I've been asked to stop using KB or repel in the 18 years I've been playing this game, and I have spent a lot of time on Energy Blast and Storm Summoning characters. If you're using KB well, no one on the team is even going to notice you're doing it.
  8. The people who are using KB in a way that actually benefits the team aren't the ones getting asked to stop using it.
  9. Middle of the pack is better than dead last, though.
  10. Sort of. Looking back at Galaxy Brain’s blast set testing, Energy was pretty much dead last out of the box but moved up to the middle of the pack with KB/KD converters. The base set does have some issues which converters don’t solve, but you do at least get decent performance if you’re willing to pay the slot tax.
  11. The behavior you’re describing is exactly how the power is supposed to work. No bug here.
  12. The real answer to your question is yes, importing your old characters from the live servers is possible, especially if you have Sentinel+ exports. Unfortunately, Homecoming does not offer a way for users to import these characters.
  13. Every player has the exact same limitations. You refusing to do something because you don’t like it is not the same as that option being unavailable to you. At the end of the day though, does it really matter if a player is using emails as inspiration storage? All that extra work for slightly faster completion times? No.
  14. Entirely nuking the forums would probably be a simpler and better option, since the GMs seem to have zero desire to actually action bad apples in any meaningful way.
  15. This is way too well written to not be a troll, but just in case it isn’t: /jranger
  16. Developer intent rarely survives interaction with the players. A great example of this is the current Hamidon raid - the way players figured it out after it was redone for Issue 9 wasn’t the way the responsible dev had intended for it to be completed, but here we are 18 years later. Let’s not act like inspiration use is some game-breaking thing. This game has never been particularly challenging outside of cases where players self-impose restrictions. In cases where a dev is concerned about inspiration use trivializing something that is supposed to be a challenge, they can simply disable inspiration use just like the various advanced difficulty settings do… but it’s worth pointing out that when you disable inspiration use you basically just shift the meta from a mix of Blasters and Corruptors to a mix of Blasters and Corruptors with a single Tanker or Scrapper thrown in.
  17. Agreed they’re not a problem, but “if they haven’t been touched yet they aren’t going to” is not a great argument. It took HC what, four years to implement the name release policy they announced? The fact some of these changes haven’t already happened is more due to HC’s glacial pace of updates.
  18. The RMT enhancements did leverage PPM, but the calculation was different and didn't factor in recharge at all.
  19. This consensus does not exist. Proc nerfs are a solution in search of a problem. Fun fact, prior to I24 recharge wasn't a factor at all in PPM calculations, and powers just used their base recharge time. The initially proposed changes as part of I24 were going to factor in global recharge in addition to slotted recharge, but a number of people wisely pointed out this meant some external buffs would actually make your character less effective, so they ended up going with the "modified recharge time" formula in use today.
  20. At least given the info in your post, you're trying, which is more than a lot of people can say. What you're experiencing is just the unfortunate reality of this game's early-level gameplay, especially when solo. It's rough, it's slow, and it isn't particularly fun. Teaming makes the experience a lot smoother.
  21. Base raids as they originally existed would be incompatible with the changes made to base building post-shutdown and many current bases would either need to be completely redesigned or built from the ground up with base raid pathing in mind.
  22. This is mostly limited to their ability to make new models. Seems like they can do pretty much everything else, and you definitely don't need to be able to make new models to put out more frequent and smaller updates. Adding more people to the team without fixing their processes and eliminating bottlenecks just means more stuff is getting bottlenecked.
  23. It's not necessarily that it's a way or the only way, it's that it's the easiest way, especially if you're recruiting in LFG where you are putting the call out to a large group of players with unknown builds and skill levels (and when I say "builds" I don't necessarily mean "they have all the expensive sets," I mean "they have goofy power picks and wacky slotting"). PuG runs of 4* content can sometimes take literal hours and if you're in that situation you want to give yourself the greatest chance of success possible. I've seen people doing 4* runs with things like "no Cold/Nature/Kin" or "Defenders only" or "no Barrier" and they're all able to complete the content, but those groups are recruiting entirely outside the game so you'll never see the posts in LFG. If you're interested in seeing other types of runs, form up a team on your own.
  24. As I understand it, much of what's holding the HC team back from being able to do really big things is the lack of people familiar with some of the software they're using for modeling, the newest version of which is around 8 years old. The number of people who are experts with 3DSMax 2017 and who also play City of Heroes and who also have the time and energy and desire to do free dev work in their spare time is tiny. That being said, that's only really holding them back from making new models and animations, and they've done a decent job at working with what they've got. It's not the lack of volunteers that's making the release cadence so slow, it's the processes they're using.
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