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Everything posted by macskull
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This was never the solution. The solution was to team with players who had mez protection powers.
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Nope. Devs have said gameplay isn't balanced around them and they're already partly or entirely disabled in harder content.
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How much time, in seconds, do you think a character should be able to stay near an AV before that character needs to run away?
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I don’t usually go with the “skill issue” response on the forums but the fact that multiple posters in this thread have actually brought receipts and even in some of those old threads there are responses along the lines of “oh god this again” has me kind of agreeing. TL;DR: Skill issue.
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Anti-mez buff powers...why so fickle to use?
macskull replied to Seldom's topic in Suggestions & Feedback
Dark, Cold, Storm, Sonic, Force Fields, Traps, Elec, and Trick Arrow also have AoE mez protection in some form or another. -
Controllers? One of the two ATs with a powerset that is entirely designed around preventing enemies from attacking to begin with? A CC’d enemy does zero damage.
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To the OP: you are intentionally doing your testing in an environment that is not representative of actual gameplay and trying to use the results to drive a completely unnecessary change. Here’s a counterpoint: I have soloed the ITF on multiple characters. This TF has multiple AVs and hard hitting enemies but I’ve still somehow managed to do it without dying. I was able to do this because I used all the tools at my disposal and I suggest you do the same in your future testing.
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What is Meant by "Weak" or "Underperforming" Powersets?
macskull replied to Waljoricar's topic in General Discussion
There are people who believe this because the Homecoming devs have explicitly and repeatedly stated that it's true. The only content in the game where that isn't the case is advanced mode stuff. -
What is Meant by "Weak" or "Underperforming" Powersets?
macskull replied to Waljoricar's topic in General Discussion
That's weird, considering in my last post I said: If someone enjoys soloing -1x0 on their Empathy Defender using only Brawl, that’s great, I’m glad they’re having fun. -
What is Meant by "Weak" or "Underperforming" Powersets?
macskull replied to Waljoricar's topic in General Discussion
Like I said, concept is king, but I also want to have a good time as I play and feel like my character packs a wallop, you know? This is definitely a case of "I'd enjoy this set a lot better if I wasn't sacrificing performance." -
What is Meant by "Weak" or "Underperforming" Powersets?
macskull replied to Waljoricar's topic in General Discussion
I suppose that was more directed at the “ignore the BS and play what you enjoy” poster, even though the OP expressed their frustration that even though they enjoyed the idea of Kinetic Melee they didn’t like the idea of being stuck with a low-performance set. I really only take issue with that sort of attitude because it’s incredibly dismissive and especially in help/general chat ingame it is often given as an answer without answering the actual question. I’ve lost track of the number of times I’ve heard “is x or y better?” being followed up with “anything is viable, play what you want.” Like, sure, you can do most content with most builds (when built right and played the right way) but that isn’t actually answering the question that was asked. To be clear here, I don’t think people that think you should play whatever you want are problematic (hell, I’d put myself in that category too). If someone enjoys soloing -1x0 on their Empathy Defender using only Brawl, that’s great, I’m glad they’re having fun. -
What is Meant by "Weak" or "Underperforming" Powersets?
macskull replied to Waljoricar's topic in General Discussion
The “play what you want” crowd has got to be one of the most unhelpful segments of this game’s player base. It is entirely possible for someone to like the way a low-performing set looks or feels while also wishing that set performed well, and just saying “well, get over it” isn’t constructive at all. -
Not a bug, the various sprint powers stack with other run speed powers.
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I also don’t like the enemy group buffs (they’re either inconsequential or annoying, neither of which actually makes them harder) or player nerfs, but I have no idea why OP decided to focus on a specific scenario in a specific piece of content when neither that scenario nor that content has been affected by those changes. There are plenty of legitimate gripes about how poorly the Homecoming team handles power balance but this one misses the mark big time.
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The Anti-Matter in the Keyes trial should count for badge credit. Same with any of the other AVs.
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RNG is fine as long as it’s not too random. Summer Blockbuster is a good example - you know that if you pick the enhancement set you’ll get a specific set and they all sell relatively well, and if you don’t get the one you want you’re only a few converters away from it. The d-sync/Hami is an example that’s similar but not done as well because 1) you can’t convert them and 2) there’s orders of magnitude of price difference between the good and bad pieces. The adjustment to drop table weighting and new ways to unlock them seem to have helped a little but the odds of coming out with an enhancement that’s worth 10k at best while the completely useless Empathy Defender that your team carried through the entire TF comes out with the 350 million inf threat/rech/acc are too high.
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That’s one thing I think Rebirth has done well - putting content-specific set enhancements behind those badges. It might not necessarily get more people to run the badge content but it absolutely gets players who don’t want to run it to subsidize builds for the players who do.
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Until we're in a situation where the no-incarnates no-temp powers no-deaths "Master of" badges are actually needed for something, you're going to continue to run into this kind of issue because people just don't run them very often. There's no incentive for doing so aside from a badge which doesn't grant you anything, and content where a single death ruins the badge for the entire team - in a game oriented around teaming - is Bad Game Design. The "no deaths" requirement is so binary that I don't think there's anything you can do to fix it.
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Focused Feedback: New Badges, Accolades, & Powers
macskull replied to The Curator's topic in [Open Beta] Focused Feedback
The requirement imbalance is intentional. It’s to get more players to go redside and do the SFs. -
It’s not impossible to disable it by default, it would just require a little more work - like, giving players the Power_DisallowGroupFly token by default. Pets would still be affected, so this is an “everyone wins” scenario. ”If I have to go out of my way and remember to do this thing so a rarely-taken power doesn’t affect me, so can everyone else” isn’t a great argument either. Just because you’re okay with being inconvenienced doesn’t mean everyone else needs to be.
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“Everyone else should have to go out of their way to change a setting so my build doesn’t annoy them” isn’t a good argument. People don’t turn off Group Fly at Null the Gull because running into someone who actually takes and uses Group Fly is rare - and if they’re on a task force they can’t go there and disable the setting if they even wanted to. Honestly, the simplest solution to this issue is to make Group Fly disabled by default so the people who want to use it need to go talk to the bird. You believe incorrectly. It has never worked that way.
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What's the most recent Farmer, Tank or Brute ??
macskull replied to smnolimits43's topic in General Discussion
If you’re concerned with efficiency, not really. -
FWIW those “all procs all recharge and HP no defense no resistance awful recovery” 4-star builds are usually built with a specific team composition in mind, but they are also extremely capable in regular content. Sure, you’ve gotta crutch them along with things like amplifiers, recovery serum, and inspirations, but the cost of those things is a drop in the bucket compared to the inf you make from just making things die.