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macskull

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Everything posted by macskull

  1. I had a thread on this topic last year, I'm sure there are some ideas in there worth exploring. It's not just that the set bonuses are crap, it's that the enhancement values themselves are also crap.
  2. It's hard to misread a situation when you have firsthand knowledge of that situation - I don't think the poster you are replying to is the one misreading it. OP wasn't the first person to be driven away from these forums by the toxicity of a few users and they probably won't be the last, since the moderation team refuses to issue permanent bans to said users despite literal years of repeated behavior.
  3. You could spend 20,000 posts on the topic and they still wouldn’t get it.
  4. It is increasingly unlikely that getting CIT back in any form will happen. The most recent implementation of CIT that OP described was never going to make it to Homecoming because of the potential for ingame performance issues. It worked fine on a tiny server with only a few dozen concurrent players, but on a server with thousands it would likely cause some pretty big hiccups while pulling data. Either way it's a moot point, since most of the tools that interface directly with the game like that went away as a result of conditions of the NCSoft license agreement.
  5. Yeah, most of the SG-base-related travel changes were pretty nice and having you come out in every zone at the portal location makes sense but there are a few zones where that change made things more clunky: Getting to the eastern end of Eden for the badges there used to be super fast because the Founders' Falls teleporter dumped you out right by the Eden gate. Now it dumps you in the plaza, and the Eden teleporter puts you by Woodsman so either way you've got to hoof it across an entire zone to get to your destination. I brought up that it didn't make much sense to put the SG portal in its current location in Eden because you can already get to that exact location with a quick LFG teleport, but apparently using LFG as fast travel "isn't the intention" so here we are. I used to level new alts in the Brickstown AE because it was out of the way and the base teleporter used to drop you relatively close to the AE building there (and was closer to the middle of the zone instead of a corner like it is now).
  6. For a very brief period in 2019 the regular and superior versions were bucketed together. These days there's not much reason for the superiors to be on the market, but they are tradeable so shrug. Along the lines of what the OP is asking for - I don't see any reason why the winter packs shouldn't be 10 million all the time. The other servers that share Homecoming's codebase have them for 10 million. Or we could go back to the pre-Homecoming days and make super packs into rare drops from mobs again.
  7. ...which, again, is exactly what happens when you use an ally-affecting buff while moving. Hell, even some toggles work that way now - the VFX show up but the animation itself doesn't play at all if you're moving.
  8. But this is exactly what they did when they removed rooting from almost every non-enemy-affecting click power a few years ago. They decided the jank was fine, or we wouldn't have got that change. EDIT: It seems like OP is either confused by which powers do and do not cause rooting (since several of the examples they gave are powers that do not root you), or it's actually the existence of activation times they are complaining about. Activation times aren't a huge issue on their own, but long activation times that also root you in place are way more problematic.
  9. An NVMe SSD (or any type of storage, really) isn't going to improve your graphics performance or anything like that, if that's what you're looking for. At best it might result in miniscule improvements to launch and load times but that heavily depends on the rest of your system. If you're running an older system you're unlikely to see any noticeable system-wide improvements versus running a SATA SSD. If your concern is load times the single biggest factor there is your graphics settings. This game was pretty poorly optimized for contemporary hardware even near the tail end of its retail run in 2011-2012 and even now relies pretty heavily on outdated or deprecated libraries and APIs. TL;DR: as far as the game is concerned any even semi-modern storage solution will handle it just fine and it's the graphics settings that have the biggest effect on performance.
  10. Ignoring them, they’re a complete non-threat if you keep your distance.
  11. I would really rather see a better solution for the power than keeping it as-is especially since the power’s very existence in its current form is at least part of what is keeping MM pet mobility from getting buffed.
  12. I don’t really give a shit, at least if I’m pugging and not trying to set any speed records. If you’re being an asshat I’ll let you come along for the ride and then kick you right before the end of the TF. If I’m just throwing together a team for something I literally do not care who brings what as long as everyone is being useful. I’ve had people refuse to join content because I told them to “bring whatever you want” as they couldn’t wrap their minds around how people could be successful without a particular team makeup.
  13. Oh no, you’re not the target of what I was saying. You’re clearly self-aware enough to know that just running Group Fly and expecting the other 7 people to cater to you isn’t practical and makes you a poor teammate which is why you’re looking for an alternate solution. The target of my post is the handful of people who continue to think it’s okay to be intentionally disruptive because “other people can go turn it off.” For what it’s worth, the most recent dev argument I can recall against just requiring a token to enable Group Fly was that it would mean a user’s pets would no longer be affected by Group Fly… but it seems like a pretty straightforward solution to that is to have that token also grant an invisible AoE power which allows the owner’s pets to be affected by Group Fly. There’s already precedent for invisible own-pet-only AoE powers with all the pet set aura IOs.
  14. Also before anyone gets all up in arms about this it’s worth pointing out that the one in Aeon, in particular, was intentionally designed to be skippable. I do wish they’d take a leaf out of the iTrials book and just… not play any of the cutscenes in a TF if everyone has the completion badge.
  15. I ain’t gonna read this whole thread but I’ve seen enough posts, so… Sorry, Group Fly users. Expecting everyone else to go talk to an NPC (that you can’t talk to in TF mode) so that they aren’t affected by your power is textbook entitlement, right up there with indiscriminate knockback users and Team Teleporters.
  16. This behavior was added after the NCSoft license agreement, once the "closed beta" servers moved under the Homecoming umbrella and were more widely opened up to people who weren't around before Homecoming. Why? Because the people who still have access to their characters from the live servers probably don't want to advertise that to players who will never be able to do the same, and because at that point people will realize that the "sorry, all your old characters are gone" line that they've been hearing the last five years isn't actually true.
  17. For levels 6-49 the requirement drops from once a month to once a year, so my plan is to spend a bit of time getting some of those sub-6 characters leveled a bit. Should take all of five minutes per character if you have an alt account or someone willing to help you out. One thing to note is that this version of the name release policy is very different than the one that existed on the retail servers. That one had a couple different iterations and was mostly based on account inactivity, but was also done by manually running a script to release names. It was only ever done two or three times because it was determined it didn't release enough names to be worth doing. Homecoming's release policy is handled automatically and only looks at characters instead of entire accounts.
  18. The Council changes didn't really seem to do much to change the "everyone is running 54x8 Council radios in PI" problem (if you consider that a problem, anyways). Teams that were steamrolling them before are still steamrolling them now, marginal teams are probably having a bit more difficulty, and soloists without lots of CC are just finding them annoying. The CoT changes are the same way, and so were the Crey changes before these.
  19. What in the fever dream did I just read
  20. If it's automated I would expect it to be based off UTC+0 which would put it at 8PM Eastern time on the 31st, but if it's being enabled manually it might not happen until several hours later.
  21. The ASF is the same way - even on 4* difficulty you can skip the vast majority of it and still get done in less than half an hour. Sure, you could end up with an acc/mez but you still get the merits out of it and you might get lucky and land one of the 20m or 400m inf enhancements. A speedy 1* LGTF is probably the most efficient way to do that these days though, even though I almost never see them forming.
  22. The “case-by-case basis” wording of this one, just like the “GMs might ask you not to multibox during events” bit, means there isn’t going to be a consistent answer. A reasonable person should be able to conclude that this behavior isn’t going to get you in trouble, but the fact these things aren’t going to be uniformly enforced is problematic.
  23. The timer has been running for over two years now. As long as someone gets to it before the policy actually goes live on November 1st they’ll be fine for another year. Sure, consolidating stuff between characters might take a while but that’s not what this is. All you’re doing is logging in and immediately logging out, then doing it again. Let’s say someone is holding onto an entire server’s worth of names. If we are conservative and say each character takes 20 seconds to cycle through it would still only take them 5.5 hours.
  24. I’m curious as to how many of those 1.6 million names are on inactive accounts. As it’s currently going to be implemented the name release policy still makes it trivial for a player who is intentionally sitting on a pile of names to keep them indefinitely.
  25. Power Boost and other powers like it do not affect regen or recovery.
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