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Everything posted by macskull
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Seismic is hamstrung by some really goofy limitations: You or your target must be on the ground for some powers to execute (makes sense thematically but sucks mechanically). Using the Aim equivalent consumes your special ability instead of granting it. This means you have to get in the habit of bunny-hopping while casting it if you want to use it on something like Stalagmite instead of wasting it on a small heal, which is really weird considering you need to be on the ground for several of your other powers. Empowered Rock Shards is a noob trap and there's not much point in wasting Seismic Pressure stacks on it when Staglamite is that much better. There's only a five percent chance for Seismic Shockwaves to cause knock with each tick, and there's a 10-second suppression/lockout period (and that's for any source of knock, not just Seismic Shockwaves). Like you mentioned, the nuke is basically just a corpse-blasting generator. Sure, you can run ahead of a group to ensure it actually does something meaningful by the time the rest of the group gets there, but the power notifies mobs immediately on casting while the actual damage doesn't happen until several seconds afterwards.
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Suggestion: Time-based "quick-reply" slash command
macskull replied to biostem's topic in Suggestions & Feedback
The backspace key will start a reply to the person who sent you the most recent tell as of when you pressed the key. The game can't magically alter user input in the way you're describing. -
Invention enhancements always have a fixed bonus and never expire. A level 30 enhancement will always provide the same values no matter what level you are, with the tradeoff being the actual enhancement values change depending on the level of an enhancement. In this specific example, the Luck of the Gambler: Defense/Increased Global Recharge Speed has two separate effects: It enhances the defense values of any defense power it's slotted in. This value changes with the level of the enhancement. So, for example, a level 30 LotG will provide about 13.1% defense enhancement value, which does not change as you level up. A level 50 LotG provides about 15.9% defense enhancement value. The "increased global recharge speed" portion functions just like a set bonus, which means it is always the same regardless of what level the enhancement is or what level you are.
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Setting to change Target Cones to PBCones
macskull replied to ThatGuyCDude's topic in Suggestions & Feedback
This aims you in the right direction, but it does not ensure you are within range of the power before executing it, which is my other gripe about targetless cones. -
Setting to change Target Cones to PBCones
macskull replied to ThatGuyCDude's topic in Suggestions & Feedback
Yeah no, your character turning towards the target to execute a power is a feature, not something to get rid of. -
Set villain names to always show with /optionset showvillainname 1 This will let you quickly see what rank anything is by the color of its name, assuming you’re familiar with the conning system. EDIT: If you find that to be too cluttered for your liking you can change the 1 to a 6, which will cause names to appear either when the enemy is targeted or when you mouse over them. I prefer the first way though.
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I’m not sure why you’d want to skip the damage aura on characters that have one. It’s the closest thing to a free attack you can get in this game.
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MM Pet Controls for Dominators and VEATs
macskull replied to TheLastDefense's topic in Suggestions & Feedback
There’s no legitimate reason why any character with summonable pets shouldn’t be able to control them. There just isn’t. -
It hasn’t changed, so something else must be happening.
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Yeah there is literally a server-wide “architect” channel that exactly zero people use, people are going to continue using lfg and general.
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While the first part of your post was correct (knock is vectored from the caster’s location which is not necessarily the center of the power doing the knock), the part I quoted isn’t strictly true. Why? Well, you see, neither of those powers are guaranteed to knock mobs. What’s more, Energy Torrent has a 60% chance while Explosive Blast is only 50%. What this means is even if you’ve got mobs up against a wall or whatever you’re only going to send some of them flying. You can mitigate this by using fly or teleport and only ever using those powers directly above the mobs you want to knock, but this isn’t at all practical on indoor maps.
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Is this an issue? Carrion Creepers not spawning enough vines?
macskull replied to Heatstroke's topic in Bug Reports
The vine spawning did get tweaked but it’s still roughly the same as it was before the patch. It does take some time to get the full number of vines out, though. -
Aura of Insanity's mez being affected by purple patch
macskull replied to WindDemon21's topic in Bug Reports
I do sort of agree with the premise that it sucks you can’t optimize slotting on it until you’re relatively high level. Seems like there’s a misconception about exactly when that is, though - Hami-o’s are not the only special acc/mez enhancements. You can get them as low as level 35 through the Aeon strike force, 38 through the abandoned sewers trial, and 39 through the Eden trial. -
Aura of Insanity's mez being affected by purple patch
macskull replied to WindDemon21's topic in Bug Reports
Yes. Either enhancements affect the duration and the duration is affected by level differences, or enhancements affect the magnitude and the magnitude is affected by level differences. -
Universal [thesaurus word not found] KB2KD enhancements.
macskull replied to kelika2's topic in Suggestions & Feedback
New suggestion: all knockback now applies a 30-second mag 10,000 taunt on affected targets. -
Universal [thesaurus word not found] KB2KD enhancements.
macskull replied to kelika2's topic in Suggestions & Feedback
So... form their own teams, which is the standard answer whenever someone complains about the behavior of someone else on their team? To repeat the part of my post you didn't quote: You are under no obligation to change your build due to pressure from a team, just like a team leader is under no obligation to keep you on their team if they feel the actions you're taking are detrimental to their team. This whole "even people that use knockback well are being kicked from teams" thing isn't a widespread thing that is happening. It's just not. Either you're not actually as good as you think you are at using knockback, or you just have colossally bad luck with the teams you join. -
Universal [thesaurus word not found] KB2KD enhancements.
macskull replied to kelika2's topic in Suggestions & Feedback
Can we get serious now? You are under no obligation to change your build due to pressure from a team, just like a team leader is under no obligation to keep you on their team if they feel the actions you're taking are detrimental to their team. Before the existence of KB/KD converters: Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well simply decide not to play those sets. After the existence of KB/KD converters: Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well are able to play those sets because KB/KD converters allow them to do so. After the existence of OP's proposed "universal enhancements:" Knockback has a bad rap. People who use knockback badly are kicked from teams, people who use it well aren't. People who want to play sets with lots of knock effects but don't want to have to deal with positioning and map geometry quirks to utilize it well are able to play those sets because this new "universal enhancement" allows them to do so. -
I’d like to introduce you to my friends, the Rikti Assault Suits on the hard mode LGTF.
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Universal [thesaurus word not found] KB2KD enhancements.
macskull replied to kelika2's topic in Suggestions & Feedback
OP is literally asking for another option to do exactly that, though? No one’s forcing you to use it. -
Universal [thesaurus word not found] KB2KD enhancements.
macskull replied to kelika2's topic in Suggestions & Feedback
Yep, these are the players that ruin it for everyone else, and they’re probably not a minority. If I were a player who was constantly having to deal with that on my teams, of course I’d probably have a “kick on sight” attitude. I wouldn’t want to take the chance that yet another random player is going to start flinging mobs around. Me personally? I don’t really care. If you’re actually using KB in a way that is beneficial (or, at the very least, not actively detrimental) you’re going to be just fine on one of my teams. At any rate, one thing OP’s ask would allow is to add a bit more variety in blast sets since it would open up another opportunity for players who want to try Energy but don’t want to have to pay the slot tax to get decent performance. In short, it makes another set viable for performance-minded players while also leaving that set unchanged for everyone else, which is good for the game. -
If you are finding powers like that, report them. There aren’t supposed to be any like that since the critter -regen changes with the latest update.
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Can we do all five?
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Universal [thesaurus word not found] KB2KD enhancements.
macskull replied to kelika2's topic in Suggestions & Feedback
I mean yeah, I'd be annoyed too if the mob I'd spent time gathering up was suddenly in a different place. Thankfully, you can simply elect to leave teams where your experience is happening. -
Universal [thesaurus word not found] KB2KD enhancements.
macskull replied to kelika2's topic in Suggestions & Feedback
Energy Blast ends up being an oddball because neither of the normal AoEs actually have a guaranteed knock chance so you literally cannot control where mobs go without a KB/KD conversion, unless you happen to only ever use Energy Torrent and Explosive Blast when the targeted mobs are already against a wall.