Jump to content

Yomo Kimyata

Members
  • Posts

    4291
  • Joined

  • Last visited

  • Days Won

    24

Posts posted by Yomo Kimyata

  1. 3 hours ago, America's Angel said:

    Having a high turnover of people playing converter roulette is good for the economy. Means it remains a viable means for new players looking to make their first billion.

     

    It keeps prices low, and helps new players make money. Win/win!

     

    Yes, this is true.  Do you have any ideas as to how to get high turnover of people doing so?  Because it's a wasteland and it's a shame.

  2. 3 minutes ago, Erratic1 said:

     

     

    You have already admitted in this thread to seeing the game from only one vantage point. People play the game for a variety of reasons. This is a good thing. That they do not follow your path may be inefficient but there is no reason a priori your method being easy means every other method should bear an increase in difficulty.

     

    I actually see things from many many vantage points.  The advantage, as I see it, is that I've done a pretty good job at identifying what the gates are and trying to break them down so everyone can benefit.  If your vantage point is, well, they introduced something new, and I WANT IT, but I don't want it badly enough to do what they want me to do, that's great!  That's what makes economics work. 

    • Like 2
    • Thumbs Up 2
  3. 1 minute ago, battlewraith said:

    But see, honestly, that's complete bullshit. I recognize that you can get rich with very little difficulty in this game. But it takes effort. Not strenuous "I'm digging a ditch" effort. Tedious, time wasting effort. Sorting items. Converting things. The types of activities that are the worst aspects imo of the user interface. Exactly the sort of crap that I play a game to avoid doing. 

     

    So find a new game? Sure. But maybe instead of just writing off players like me, maybe the community and the developers should realize that some people have strayed from what this game was actually about and have bought into this "inf tycoon" market mentality.

     

    I'm not speaking for either the community or the developers.  I will give 20mm inf to any one who asks for it.  That's no secret.  I have written literally dozens of guides about how to extract inf from the market and I tell anyone who will listen.  That is also no secret.  There is no gatekeeping here other than you just not giving a rat's ass.

     

    Maybe YOU should realize that if you choose not to take the easy path, that the community or the developers are under no obligation to show up on their knees at your doorstep giving you whatever you want for whatever it is you are willing to put into it, which is apparently nothing.

    • Like 1
    • Thanks 4
    • Thumbs Up 2
    • Thumbs Down 3
  4. 3 minutes ago, Erratic1 said:

     

    I am not sure why I would want to emulate that aspect of real life in a game. I am not saying things should be trivial to achieve but likewise, I play a game for fun, not to toil away at like a job. Why am I not playing Lost Ark? It became too much like a job.

     

    2 minutes ago, battlewraith said:

     

    Lol right so is the game supposed to be an escape from the rat race, or a replication of it? I don't feel entitled to everything the game has to offer. I also don't mind putting in an effort to get things that I really want. But there comes a point where the tedium of grinding resources, converting them or selling them on a market in order to get something else--ultimately to get some trinket--kind of breaks the spell. Why am I wasting so much real time in order to do this? In a game I bought to make superheroes.

     

    It sounds like both of you might want to find a new game?  You both argue that you don't want things to be trivial nor that you are entitled to everything.  But it is actually trivial to make items trivial to achieve and you can get everything with almost no effort in this game.  That's my opinion, and yours certainly may differ.  Maybe I'm playing by a different set of rules?

     

     

    • Like 1
    • Thanks 5
    • Thumbs Down 2
  5. 21 minutes ago, Yomo Kimyata said:
    4 minutes ago, America's Angel said:

    This is what's keeping prices low.

     

    That's a good thing.

     

    That's fine, except then you lose the people changing one into the other because why in the world do they need another billion inf?  And others who bitch about how pricy things are say in the same breath I don't *WANT* to have to *EARN* inf or grind anything for the things I want.  So you get really wide bid offer spreads.

     

     

    • Thumbs Down 1
  6. 3 hours ago, Number Six said:

     

    The market doesn't generate any influence. At all.

     

    It destroys influence because transaction fees delete inf from the system.

     

    You can personally gain influence from playing the market, but that influence always comes from other players and is not new inf entering the system. If everyone got all their inf from marketeering and never played the rest of the game, there would be no influence at all.

     

    A single player server is a good experiment (thought experiment or otherwise) that can be very revealing.

     

    Surely, at this point you have realized that inflation isn't the problem? 

     

    The traditional argument against farming is that it adds too much currency to the system, which causes inflation, which penalizes new players at the sake of old players.

     

    The problem you have is that the rate of new "stuff" coming into the system, that can be immediately resold or repackaged into something attractive, is growing at a rate faster than the increase in monetary base.

     

    That's fine, except then you lose the people changing one into the other because why in the world do they need another billion inf?  And others who bitch about how pricy things are say in the same breath I don't *WANT* to have to *EARN* inf or grind anything for the things I want.  So you get really wide bid offer spreads.

     

    My suggestion would be to:  Cut the merit to converter rate from 1:3 to 10:1.  Just like live.  Give people some real incentive to give back to the market.  If a player wants something and it's too expensive?  Do without it or craft a plan to get it.

    • Thanks 1
    • Thumbs Down 2
  7. 22 minutes ago, battlewraith said:

     

    Not only is there an economy, but the economy is apparently the ultimate consideration for balance in the game. So if there is something that people want, but can't easily afford, the solution is to rein in farming or nerf merit conversions, etc. Which doesn't make any sense because the fatcats with the most money are making that largess on the market. 

     

     

     

    wilford_newsletter.jpg

    • Like 1
    • Haha 7
  8. I'd like to remind everyone of two things:

     

    1.  If there is a 2% drop rate, you have a 50-50 chance of having had [EDIT: at least] one drop after completing 34 missions.  I don't know if you think that is a lot of missions or not, and it certainly isn't a guarantee that one will drop.  Or maybe 34 will drop!  But I wouldn't count on it.

     

    2.  As far as I recall, every method listed in this Guide of Guides still works.  You may choose to not use marketing techniques to accumulate inf, as is your right.  But it's a heckuva lot faster than farming, taskforces, or even complaining to the devs!

     

    Happy hunting!

    • Like 3
  9. In addition to my previous comments, my first stab at a very expensive build:

     

    EDIT:  The two DSOs in Consume should be one Accuracy/End Mod and one Recharge/End Mod.  For some reason I can't access all the DSO choices.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Level 50 Magic Scrapper
    Primary Power Set: Staff Fighting
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Sorcery
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    ------------
    Level 1:    Precise Strike    
     (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
     (3) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
     (3) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
     (5) HamiO:Nucleolus Exposure


    Level 1:    Fire Shield    
     (A) Unbreakable Guard - Resistance: Level 50
     (5) Unbreakable Guard - Resistance/Endurance: Level 50
     (7) Unbreakable Guard - RechargeTime/Resistance: Level 50
     (7) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50


    Level 2:    Guarded Spin    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (9) Superior Scrapper's Strike - Damage/Recharge: Level 50
     (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
     (11) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
     (11) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50


    Level 4:    Healing Flames    
     (A) Panacea - Heal/Endurance: Level 50
     (13) Panacea - Endurance/Recharge: Level 50
     (13) Panacea - Heal/Recharge: Level 50
     (15) Panacea - Heal/Endurance/Recharge: Level 50
     (15) Panacea - Heal: Level 50


    Level 6:    Eye of the Storm    
     (A) Armageddon - Damage/Recharge: Level 50
     (17) Armageddon - Accuracy/Damage/Recharge: Level 50
     (17) Armageddon - Accuracy/Recharge: Level 50
     (19) Armageddon - Damage/Endurance: Level 50
     (19) Armageddon - Chance for Fire Damage: Level 50
     (21) Force Feedback - Chance for +Recharge: Level 50


    Level 8:    Staff Mastery    
    Level 10:    Combat Jumping    
     (A) Kismet - Accuracy +6%: Level 30
     (21) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (23) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
     (23) Reactive Defenses - Scaling Resist Damage: Level 50
     (25) Karma - Knockback Protection: Level 30


    Level 12:    Kick    
     (A) Accuracy IO: Level 50


    Level 14:    Tough    
     (A) Unbreakable Guard - Resistance: Level 50
     (27) Unbreakable Guard - Resistance/Endurance: Level 50
     (27) Unbreakable Guard - RechargeTime/Resistance: Level 50
     (29) Unbreakable Guard - +Max HP: Level 50


    Level 16:    Plasma Shield    
     (A) Unbreakable Guard - Resistance: Level 50
     (29) Unbreakable Guard - Resistance/Endurance: Level 50
     (31) Unbreakable Guard - RechargeTime/Resistance: Level 50
     (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50


    Level 18:    Serpent's Reach    
     (A) Force Feedback - Chance for +Recharge: Level 50
     (31) Apocalypse - Damage/Recharge: Level 50
     (33) Apocalypse - Accuracy/Damage/Recharge: Level 50
     (33) Apocalypse - Accuracy/Recharge: Level 50
     (33) Apocalypse - Damage/Endurance: Level 50
     (50) Apocalypse - Chance of Damage(Negative): Level 50


    Level 20:    Consume    
     (A) Energy Manipulator - Chance to Stun: Level 20
     (34) DSync:D-Sync Siphon
     (34) DSync:D-Sync Reconstruction


    Level 22:    Temperature Protection    
     (A) Steadfast Protection - Resistance/+Def 3%: Level 30
     (34) Gladiator's Armor - TP Protection +3% Def (All): Level 50


    Level 24:    Hasten    
     (A) Recharge Reduction IO: Level 50
     (25) Recharge Reduction IO: Level 50


    Level 26:    Innocuous Strikes    
     (A) Superior Avalanche - Accuracy/Damage: Level 50
     (36) Superior Avalanche - Damage/Endurance: Level 50
     (36) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
     (36) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
     (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50


    Level 28:    Burn    
     (A) Fury of the Gladiator - Chance for Res Debuff: Level 50
     (37) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
     (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50
     (39) Superior Critical Strikes - Accuracy/Damage: Level 50
     (39) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50


    Level 30:    Arcane Bolt    
     (A) Superior Winter's Bite - Accuracy/Damage: Level 50
     (39) Superior Winter's Bite - Damage/RechargeTime: Level 50
     (40) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
     (40) Force Feedback - Chance for +Recharge: Level 50
     (40) Decimation - Chance of Build Up: Level 40


    Level 32:    Sky Splitter    
     (A) Superior Blistering Cold - Accuracy/Damage: Level 50
     (42) Superior Blistering Cold - Damage/Endurance: Level 50
     (42) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
     (42) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50
     (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
     (43) Force Feedback - Chance for +Recharge: Level 50


    Level 35:    Water Spout    
     (A) Achilles' Heel - Chance for Res Debuff: Level 20
     (43) Annihilation - Chance for Res Debuff: Level 50
     (45) Superior Frozen Blast - Accuracy/Damage: Level 50
     (45) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50
     (45) Absolute Amazement - Chance for ToHit Debuff: Level 50


    Level 38:    Mystic Flight    
     (A) Winter's Gift - Slow Resistance (20%): Level 50


    Level 41:    Hibernate    
     (A) Synapse's Shock - EndMod/Recharge: Level 50
     (46) Synapse's Shock - Damage/Rechage: Level 50
     (46) Synapse's Shock - Damage/Recharge/Accuracy: Level 50


    Level 44:    Rune of Protection    
     (A) Unbreakable Guard - Resistance: Level 50
     (46) Unbreakable Guard - Resistance/Endurance: Level 50
     (48) Unbreakable Guard - RechargeTime/Resistance: Level 50
     (50) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50


    Level 47:    Weave    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (48) HamiO:Cytoskeleton Exposure
     (48) HamiO:Cytoskeleton Exposure


    Level 49:    Fiery Embrace    
     (A) Recharge Reduction IO: Level 50


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Critical Hit    
    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 1:    Swift    
     (A) Empty


    Level 1:    Health    
     (A) Panacea - +Hit Points/Endurance: Level 50
     (50) Miracle - +Recovery: Level 40


    Level 1:    Hurdle    
     (A) Empty


    Level 1:    Stamina    
     (A) Performance Shifter - Chance for +End: Level 50


    Level 1:    Combo Level 1    
    Level 1:    Combo Level 2    
    Level 1:    Combo Level 3    
    Level 8:    Form of the Body    
    Level 8:    Form of the Mind    
    Level 8:    Form of the Soul    
    Level 30:    Arcane Power    
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1462;708;1416;HEX;|
    |78DA65945B4F135110C7CF6EB7722B2222E5D2D2B2C84D0A85125151881A9107A59|
    |1A41FA0AE750B8D0D346D35FA017CF245C1E80BDEDED467139F7D32F1FA01C45BD4|
    |A051D44489F860D6D933FF636B68B2F96566FE7366CE9C731A3F3BE14BA7270F086|
    |DF3A1AC55282413A9BC95CBD9796FDC9AC9A484FBABA0AF4DF993713B6BDBD144D1|
    |4AA793939999D962666E26F02F3A61A7EDB9821D9DCCD8F973C983A7F396F04DCFC|
    |F67A353B6952365AD34545EB5B41239DB3EC9AAC47C3E4589A1C3B94CCAAD913D45|
    |6B4ED967325671D69A4BC6AD4291C2CDD450377D2F4CA17E8E473CF208113384FE0|
    |C7CCE34C6DC2D78C4B0BB0D4D897F22B8C6DCF40B5C672E9B4A2B1C436BD4A4B3F2|
    |31072B9F30AB9F82E32EABC44EAAE051499E20077D6D6088B9390CB6335F52252FD|
    |AF27A4775B9D296BDE03EE6D631705C9749DBCE335F517205921D3F95AF826154FD|
    |710F8D94E8DD7F94CBF97F309BD739AE53520D7A1635AD42063DE4AC55A3AAC5A85|
    |A31AA568C2AF89BB98BC4754A5C077110E210C421CCF51D355CAF69BCDB7AEC2234|
    |C0BB6B8F8283E010331663EEA64A0D7C2E8EDE70819C0D8630FBBDF278CD0873844|
    |48D68476B6CD2E42ECD612EDF41C126EC566B8A08B96C33F89E7A6B51C7D7B264C8|
    |8CEDD7C0EBE00D66E74DE61E5A31A0861ED8CF653A6F416433BB8F8327980B5DD49|
    |54A6ABB8DE01D66CF5D10D3E95922598F213E507B6181D1852FB268C72570015C64|
    |F65D06B1C83235D6A12A763CE0D1F5AD70BBFDF758DC7F1F3CC6498BD46697BA1B5|
    |D0116AFF984E88553EFFDC219039FC155E6154A8BA88719C19D18C09D18C49D88E1|
    |4E1834C2287AD3A3B8AF8323FC6A15474934A47A19C289058DD2FB775F80E388B05|
    |17AE5CED4C6F8B4517AD84293AED5EA520A54DFCA5C9A30D1EF114D1EC4D78DFAEF|
    |FFB9AEF2F856FCA5EACEC772E353B9F1DAE47F5869BC2937DE961B0FFBE8CE28E32|
    |FC8F2EA65|
    |-------------------------------------------------------------------|

     

  10. Attaboy/girl/huge!  Play what you want!  I'm proud of you.

     

    This combo will do well with lots of knockdown, since the damage set is a little light on damage, and the defense set is also a little light on defense.

     

    On knockback/down, you are probably not doing what you want it to do.  Knockback (which most people dislike since it takes the enemy out of melee range) and knockdown (where they fall straight down and stay in melee range) are the same thing and differ only in magnitude.  Generally you want to keep your magnitude under ~0.75.  So by slotting knockback enhancer, you are increasing the "natural" knockdown to a point where it turns into knockback.  If that's your aim, groovy, but I suspect it is not.  Also, definitely slot Force Feedback proc as much as you like!

     

    Powers (Primary/Secondary):

     

    I'd probably take Precise Strike over Mercurial Blow.  The former can't slot an Achilles Heel, but the latter will proc so infrequently that you will be better off damage wise with the former.  For Guarded Spin I'd de-emphasize the efforts you put on defense and put more on offense.  The Karma can go in combat jumping, and you should be fine with only one LotG.  Absolutely yess to the Superior Avalanche proc, but I'd probably find a different power for it.  Like Burn.  I like to split the Superior Scrappers Strike into 3 and 3 for the added defense bonus.  Eye of the Storm with a Force Feedback +recharge is spectacular, but can't fit it in with 6x Obliteration.  I'd like at least 5 slots for Healing Flames (5x panacea) if not 6 (6x Prev Med) since that is your most powerful mitigation power.  I cannot imagine skipping Consume but if you are not having endurance issues, have at it!  Fiery Embrace is also a great damage multiplier for the cost of a single slot.

  11. At 50, I have my stable of:

     

    Ditch Digger (Battle Axe/Shield)

    Maytag Repairman (Battle Axe/Electric Armor)

    Kimyata (Broadsword/Bio Armor)

    Jingo Updog Esquire (Broadsword/Regeneration)

    Ms. Spaceman (Ice Melee/Dark Armor)

    Gideon the Ninth (Katana/Dark Armor)

    Defcon Zer0 (Radiation Melee/Bio Armor)

    Granny Weatherwax (Staff/Bio Armor)

    Hellion Keller (Staff/Fiery Aura)

    Staff Sergeant (Staff/Regeration)

    Minion Zero (War Mace/Willpower)

     

    They are all overpowered, but Defcon Zer0 is ridiculously so.  I tend not to play brutes so much anymore since they are so much easier than scrappers in my opinion.  Don't get me started on tankers.  My favorite to play is probably Jingo Updog Esquire, because he is constantly franticly running around mashing buttons and he's got a fun costume and backstory.

    • Like 2
  12. Ok, here's the first round of my feedback on the play of the also-rans, level 1-34.  I've soloed pretty much the same content at double xp except for a few times I turned off xp to keep from outleveling something.  Started at +1/x1 and moved up to +2/x3.  So far every build is aiming for a Fighting (Kick, Tough, maybe Weave) , Leaping (Combat Jumping), Speed (Hasten), for pool powers.

     

    Check out my navel gazing -- IF YOU DARE!

     

    Spoiler

    This is the order I have them in my character slots:

     

    Pu'u Wa'awa'a, Hawaiian demi-god of obsidian (Savage Melee/Stone Armor)

     

    Savage Melee (relevant experience level:  none coming in)

     

    I like the animations, so that's a good start.  Damage feels a little light, but that is probably due to the DOT that I'm still getting used to.  I'm still figuring out how to run the "optimal" chain given the blood frenzy mechanics, and I'm probably not quite there yet.  Building up stacks of blood frenzy is great, with endurance reduction (for everything!) and recharge (for everything!).  Using up that stack is less great, since a 15 second lock out before building up blood frenzy can be a LONG time.  So clearly, the time to hit Build Up is not before your first attacks, but after you expend your blood frenzy on either Rending Flurry or Hemorrhage.  I'm not entirely sold on the expanded radius of the exhausting rending flurry, since 1. most everyone is within the smaller radius anyway and 2. i'm a little concerned that the larger 15 foot radius may cut proc chances, but I have no evidence for that one way or another.  I've mostly been avoiding Hemorrhage since no one and I mean no one seems to like it, but I'll spend some more time on it in the future.  I went with Maiming Slash over Savage Strike for the -slow and damage seems similar.  I was pleasantly surprised with Savage Leap since the animation is a lot quicker than I anticipated.   Savage Leap seems like the no brainer place to put the Critical Strikes proc.  All in all, good stuff.  I see why people say the set is better on a brute, but this isn't my forever brute contest!

     

    Stone Armor (relevant experience:  intermediate)

     

    Like on all of these characters, I front lined offense over defense.  I'm holding off on Mud Pots until later when I have more endurance control.  Earth's Embrace is not as useful a healing tool as, say, Dull Pain, but it's great for managing max health.  Some people will also complain about the typed defense rather than positional, but I haven't had much of a problem yet.  Overall, I enjoy the set and even the graphics if it makes sense for my character.  I don't see Brimstone Armor being a world-changer at 35, so I'll probably hold off on it for now.  And Geode is a nice oh shit button although the first time I realized that it could be broken was a bit of a surprise!

     

    Electric Pizza, mad piezoelectric gadgeteer (Stone Melee/Electric Armor)

     

    Stone Melee (intermediate)

     

    Yeah, this is the kind of damage a scrapper should be doing, albeit, very, slowly!!  It's nice to be one-shotting minions (and lieutenants sometimes!).  I've made hammer-free characters, and Stone Fist is certainly a viable power to own, but the hammers are great and you can chose non hammer animations.  Fault is great for procs of all kinds, especially the Critical Strikes.  I've got a soft spot for big attacks like Seismic Smash which do Hold, partly due to more proc possibilities.  I notice Mids has this as a mag 4 hold, but in game it's mag 3.  This makes a difference since I like the +2 mag proc.  I skip the throwing power and Tremor is pretty good and is generally good for +100% recharge for 5 seconds thanks to Force Feedback.

     

    Electric Armor (intermediate)

     

    Yes, a resistance based set, but dang this meshes well with Stone Melee.  Haven't skipped a power in T1-T7.  For the moment I'm 2-slotting (at least) all my resistance powers with 2 pieces from Unbreakable Guard because every little bit helps endurance-wise for now.  Later I'll decide whether to 4 slot them with UG or with Reactive Armor.  Some people skip Grounded but I've been burned by that when leaping many times so I'm keeping it!  Energize is a power that I've really come to appreciate for both the healing and the endurance reduction.  At 35, Power Sink will be a game changer.  Also, putting Energy Manipulator chance to stun wherever it'll fit adds a certain je ne sais quoi.

     

    Balachko Incident, postnuclear nightmare (Radiation Melee/Ice Armor)

     

    Radiation Melee (advanced)

     

    I get it, I get it.  Lots of folks find this set toooo sloooow.  Taking the T1 and the T2 is one way to go, but I embraced the slow and took my time.  Very different play style, more like Jason Voorhees inexorably but slowly coming to getcha!  I took Radioactive Smash, Proton Sweep, Radiation Siphon early on.  Throw that Theft of Essence proc in Radiation Siphon!  You'll need the endurance help!  Irradiated Ground is essentially broken and cycles twice as quickly as any other aura.  Proctastic!  Devastating Blow is so slow but I need the offense, and Atom Smasher is frankly the best animation in the game.  It's a shame it doesn't do knockdown... or does it?  I just put in a Stupefy KB proc and the Overwhelming Force proc...

     

    Ice Armor (advanced)

     

    Also a typed defense build.  Eventually I'll three slot each defense power, but I'm only on two for now.  Hoarfrost is a gold standard power, of course, but so far Energy Absorption is the fan favorite power.  Again, don't forget that Energy Manipulator proc!  Neuters minions!  I'll add Chilling Embrace late in the build, and I'm not adding Icicles until I get more endurance help.  But Ice Armor is some good stuff!  I've never taken an xx/Ice scrapper the distance before, so I'm looking forward to running Icy Bastion eventually because having at least one oh shit power is pretty much a good idea always.

     

    Hellion Carnate, reformed Girlfriend from Hell (Street Justice/Fiery Aura)

     

    Street Justice (beginner)

     

    Still feeling out this power set.  Building up levels of power helps a bit with damage, sure, but I'm not finding that the chance for mez for expending it is really all that useful.  There's no extra bonus like in Savage Melee's endurance reduction or recharge, so there is really no reason not to use whatever power comes up in the button mashing.  But I'm willing to hear otherwise!  I'm finding the offensive powers more interesting in terms of what I can slot in them, proc-wise.  Normally I would use hold IOs on a power like Crushing Uppercut, but the knock up is enough that I'd only be getting an extra few seconds of mitigation, so I'm exploring other options.  I like the animations, but I dislike the 50 degree arc of Sweeping Cross.  I feel that when things are going well, you can craft out your combos well, but when you get in over your head it's not so clean.

     

    Fiery Aura (intermediate)

     

    This combo basically lends itself to "kill them before they kill you".  It's very click happy, which I actually kind of like!  Makes me feel useful.  Burn is a game changer, and if you think I don't have at least one KD proc in there, you'd be wrong.  I'm going to have to move into pool/ancillary powers to get some more protection.  If Consume had a base recharge of 90 seconds instead of 180, this would be much more powerful!  I'm going to take the T8 eventually but will carry a wakie instead of the T9.

     

    Happy hunting!

     

     

     

    • Like 2
  13. Would neutering the ATO procs of the other melee classes help?  I don't know about you all, but I'd use Brute ATOs even if the proc was "chance for light rain."  But if attitudes would turn around, I'd be happy to support cutting the values of other ATO procs, especially tankers.  I have no idea why anyone thought buffing tankers was the right thing to do, but clearly someone on the HC development team is married to a PvP tanker.

     

    Or is it a "lol unplayable" situation much like squishies get max resist with two or three powers and it is terribly unfair that every melee class has to use five or six powers?

  14. I want to come back to something that keeps coming up:  brute ATOs being the worst invention set known to humankind.

     

    I find that opinion interesting, since they do sell very well.  Is this hatred based on the set bonuses, or the procs?  Because the set bonuses look like the best in melee class.

     

    If it's the procs, well, it's hard to compete with the massively powerful trio that are tanker, stalker, and scrapper ATO procs.  

     

    Great stats and unneeded procs v. good stats and critically necessary procs?  Sounds like a trade-off.

  15. I think that, like anything, where we are depends on how we got where we are.  Today, there are different parties with different motives and agendas that there was a decade ago.

     

    And that's cool.  Since the code is now available, if not strictly legally available, there is nothing to stop anyone with the desire and the knowledge of the code to reprogram and launch a version of CoX that meets their specific requirements.

     

    Personally, I'm happy enough to let other people manage this version, since it is in no way in my best interests in terms of time or effort or whatever for me to launch my own server.

    • Like 1
    • Thumbs Up 5
×
×
  • Create New...