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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. 1 hour ago, Ukase said:

     

     

    I know someone gambled big, buying 10K of them. No idea why. But if they go up to even 10M, that's still a 2M profit per, after fees. IF they go up. 

     

    If your buddy spent 70bn to try to make 20bn of profit on this eventually, I wish them luck, but I'm most definitely betting against it.

  2. 5 hours ago, SomeGuy said:

    So when is science going to allow me to have sex with a forum post? Cause I choose this one.

     

    As someone that extensively put in a LOT of time figuring out TW and ways to optimize it before the nerfs/changes, what you've done is absolutely beautiful to me.

     

    "Science"?  Or "State and federal laws"?

    • Haha 5
    • Confused 1
  3. I have been more successful in figuring out what I want to play first, then coming up with a good name/costume/backstory than starting with a concept and figuring out what best fits it in my mind.  I so, however, take a lot of leeway in redefining in my head where certain powers come from.  Doctor Pajama was one of my mains in Live.  He invaded the waking mind with dreams.  As an illusion/radiation controller, he had nothing to do with radiation but the weakening/debuffing was explained in my head by using the victims' fears against them.  My teammates neither knew or cared about this!

    • Like 2
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  4. I'm just curious as to some of the things that you like about this game but that others seem to dislike.

     

    I say this as I'm going through some respecs, and I have to admit, I really enjoy the respec process.  Yes, I get it that when you only want to swap one power or one or two slots then it feels like a lot of effort for little return.  But mostly I respec when I'm making a major transition, and I actually like the process of cleaning up the disorganized mess that got me to 50.  I get all my ducks in a row, I reorganize my icons, I find all these temp powers that I forgot about.  I find it to be peaceful and cleansing.  Like doing a deep spring cleaning without, you know, getting on your knees and scrubbing.

     

    Et tu?

    • Like 7
  5. 5 hours ago, InvaderStych said:

     

    Before I go wandering off onto a wild tangent, what secondaries have you already paired with PM?

     

    I somehow ended up with two PM/Ice (one I forgot about around lvl 20, the other took to 50 then stopped -- I didn't have a good theme or costume for him) and a PM/Energy around 20 as well.  My play style went from psychic swords, psychic swords, psychic swords, to BAM all Mass Levitate all the time.

  6. Housekeeping update:  I edited the original post to put in picks that the adoring public has made so far.  If you weren't making an official pick, let me know and I will release the combo into the wild!  The only spot I'm a little confused about was whether @Parabola was making WM/Energy an official pick or not.  If not, then @TungstenShark gets it.  If so, then Tungsten gets a fresh pick.

     

    To reiterate, what I end up with may not be one of the 12 I'm test driving.  It's statistically unlikely.  It may be, but more likely I will decide that one primary I like works better with a secondary I like better.  And, it is possible that I end up going with a power set I'm not even test driving!  To aid you in your decision making, let me tell you how I feel about the sets that didn't make the tournament cut.

     

    Primary:

    Battle Axe -- I do like this set a lot.  However, War Mace does more with the funky stuff (things *other* than KD) and has better weapon skins.

    Electric Melee -- I'm ok with this set but it feels like the slowness of Rad Melee without the groundbreaking sauce that is Irradiated Ground.

    Fiery Melee -- I can't figure out how to make this work without taking the fire swords.  I hate fire swords.  Also, no interesting slotting options.

    Ice Melee -- I actually really like this set, and making it work without ice swords is easy and enjoyable.  This is a possible contender.

    Katana -- Close enough to broadsword and I have so much recharge in my builds I might as well take the harder hitter.  Also I like the one-handed animations better.

    Kinetic Melee -- I'll admit I've never taken one the distance, and it doesn't look good enough on paper for me to commit.

    Psionic Melee -- I can alter the elemental swords enough in the costume creator that they look ok to me.  A sleeper set.  The lvl 32 power is game changing and frankly not in mesh with the rest of the set, imo.

    Spines -- nerp.  Too much working against it, both aesthetically and in practice.

    Titan Weapons -- At some point I'll give this a shot again, but it didn't make the initial cut.

     

    Secondary:

    Regeneration -- I'll be honest, I love regeneration.  But in terms of my forever scrapper, it may be a little too seat of my pants, and other sets can do good jobs and bring some more variety to the table.  Dark horse.

    Willpower -- Great set.  Soooooo booooooooring.  Dark horse.

     

     

  7. On 9/22/2022 at 9:03 AM, Shred Monkey said:

    One thing to look at is not just powers with knockdown/knockback... also look to see if it has a % chance to knock.  For example if you look at the Battle Axe powerset, almost every power has does a form of knock.  However they apply a chance to knock (40% chance, 30% chance, etc).  While other powers such as Air Superiority apply a magnitude of knock to everything they hit.  

     

    And even if there is a 0.01% chance to Knockxxxx, you can slot a Force Feedback proc in there or any other and it can activate *whether or not* the knockxxxx is triggered.  Same goes for other % chance to mez.

    • Thanks 1
  8. 12 minutes ago, Zhym said:

    I'm trying to work up some lyrics, but so far I'll I've got is:

     

    Trolls and Skulls and Lost gonna scurry

    When I take them out with my Flurry

    When I take them out with my Flurry with the Rage on top

     

    That's it.  And, really, "Flurry" isn't the power to strike fear in the hearts of bad guys.

     

    If only Flurry were a melee AoE attack instead of single target. 

     

    Then if you slotted an Armageddon proc, you could take them out with your Flurry, with a singe on top.

    • Haha 2
  9. IOs are gonna change her life, but let's start elsewhere...

     

    You've got a secondary that is resistance based and with a heal and endurance tool that works on a click, so you are going to want as much recharge as you can get.  On the other hand, you have a relatively slow and endurance heavy primary, so you need to make sure that you have enough endurance to run things at a faster pace.

     

    I'm assuming you are slotting with SOs at 23.  I'm not going to tell you which powers to take or how many slots to give them.  But I will suggest that you slot your attacks with accuracy, damage, endurance reduction, damage, recharge reduction, damage in that order.  On SOs you can probably slot your resistance powers with an endurance reduction and one or two damage resistance SOs.  Slot your heal and endurance tool with as much recharge as you can!

     

    Now, IO-wise (in order of effect and cost):

     

    You're going to get a lot of bang for the buck with Force Feedback chance for recharge proc.  They are cheap (1-2mm) and will be well placed in any of your AoE powers with knockdown (Titan Sweep for now, Whirling Smash and Arc when you get them.

     

    If you two-slot your resistance armors with Unbreakable Guard (Resistance and Res/End) you get an endurance discount on everything you do.  If you four-slot them (add the Res/Rech and the Res/End/Rech) you get melee defense that works well with the help you get from your Defensive Sweep attack.  These are generally in the 3-5mm range each.

     

    Speaking of Defensive Sweep, eventually you can put a Luck of the Gambler +recharge in there that will give you a recharge bonus as well as enhance the defense of the power.  Don't pay more than 5-6mm.

     

    Burn will be a game changer when you get it.  Not really for the damage it causes, but it is an incredible vehicle for procs.  You want to make sure you have accuracy, but after that I would add:  knockdown in the form of Overwhelming Force proc (8-10mm) OR Avalanche proc (20mm+).  These are pricy, but basically either one means that when you cast Burn everyone around you will fall down, meaning they cannot run and they cannot hurt you for a few seconds.  Then add the Fury of the Gladiator proc (7-9mm) and it will reduce everyone's damage resistance for the next ten seconds.  These aren't guaranteed of course, but each proc is going to have a 50-80% chance to proc on each foe that gets hit.

     

    As for the costs, you'll start earning inf before you know it, but also look at the giveaway in my signature.  I'll give you (or anyone) 20mm inf for absolutely no good reason whatsoever to get you going.

     

    Good luck!

    • Thumbs Up 2
  10. 21 minutes ago, Zhym said:

    Okay.  First “The Farmer and the Cowman,” and now this?  Are people just trolling for @Oklahoman likes now?

     

    ’scuse me, all.  I’m going to go see if there’s a post where I can reply with “The Surrey With the Fringe on Top” and be on-topic.

     

    I've already picked all the low fruit, in my opinion, but "Oh What a Beautiful Morning!" and "Kansas City" are still available as well.

     

    • Like 2
    • Haha 1
  11. On 9/20/2022 at 4:07 PM, Veracor said:

     

    The population appears to be stable, but new players do seem to be replacing the older ones that are losing interest or taking breaks.  Strangely, weekdays seem to be more active for raids than weekends.

     

    Anecdotally along these lines, I'm seeing increased demand in kind of basic, beginner-type IOs and decreased demand in high end level 50-type IOs.

     

    Which is a real shame.  You people need to step up your high end purchases, what with instant PvP and Build 2+3 being around.

    • Thanks 1
  12. Based on the ATOs alone, it is easiest to cap defenses (I'm looking at melee and/or S&L) on brutes, scrappers, and tanks in that order.  And keep in mind defense is the same for all three of those ATs.

     

    Conversely, it is easiest to get a particular level of damage resistance on a tanker then a scrapper/brute.

     

    SR on a tanker gets you to max defenses, essentially, and then it is easier to build up resistance on a tank than the other ATs.

    • Like 1
  13. On 9/6/2022 at 9:40 AM, Oklahoman said:

     

    I've never found a good way to handle this, so by and large I tend to ignore those requests (demands?). But I also know some people may need a certain badge and just inconveniently find themselves logged onto the wrong character at that moment.

     

    With you, it's all 'er nothing.

     

     

    • Thanks 1
  14. I think the hate for Hemmerouge is almost exclusively due to the DoT aspect of it.  It's actually a useful power, but I get that the time value of damage is real and we all want it now now now!  You can get a feel for the total damage on scrappers since the crit damage is upfront.  I don't think a buff is strictly necessary...

     

    But that said, I think an interesting buff to the power would be a -regen debuff that was in effect for as long as the DoT was ticking.  Offsetting the healing your opponent is getting would be thematic and useful.

     

    Another interesting buff would be to open it up to more IO slotting choices.  It's a good candidate for procs, but there aren't many interesting or useful procs for melee damage (other than damage procs).  How about adding a very slight defense debuff and allowing an Achilles Heel in there?  Just spitballing.

     

    23 hours ago, TheZag said:

    I honestly feel spending 5 on either power is worse then spending 4 and immediately building again so my rotation builds 4 and then spends on hemorrhage and then build 4 and spend on rending flurry.  They recharge just in time to alternate spending 4 on each ability every time they are available. 

     

     

    This is the same conclusion I have come to as I'm approaching 50 with my first savage melee scrapper.

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