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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. 6 hours ago, JasperStone said:

    Is it better for the game economy to sell on the market?

     

    I sell a lot of items while in my base ...do those back to the game or are they... poof gone?

     

    As long as people have confidence in the market (that they will be able to buy and sell things there), the economy will be ok.  

     

    There should be a bit of a feedback mechanism.  Let's take common salvage, which vendors at 250 inf.  Or you can sell it on the /AH and may get more or less than that (after sales fees).  If everyone offered salvage at a level that would guarantee them an equal or better return (278, for example, which nets you 250 after fees), either prices would move there, or people would find it easier or want to pursue badges and offer it at something lower.

    • Thanks 1
  2. Here's a play of how the /AH works, in three acts.

     

    Act I:

    Player A:  Ugh, this recipe is junk, I'm going to dump it on the market.

    Player B:  Ugh, this salvage is junk, I'm going to dump it on the market.

    Player C : Ugh, these merits are junk.  I'm going to change them for converters and dump them on the market.

     

    Player D :  *nods, buys*

     

    Act II:

    * a golden light gradually grows until it is blinding.  The musical interlude is cacophanous yet strangely familiar.*

     

    Act III:

     

    Player D :  *puts something on the market at a significant premium*

     

    Players A, B, C :  Ooh.  SHINY.

     

     

     

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  3. To paraphrase Mencken, no one has ever lost inf by underestimating the wisdom of, well, just about anyone.

     

    Having purchased what I consider to be more converters than I will ever end up using, I'm now trying to stop myself from buying any more.  At this point it would be just to keep them out of the hands of anyone else, and that's hardly a good enough reason.  I do expect that converters in the intermediate future will be more scarce, but the current glut indicates that there were far far more people AFK farming emp merits than I had suspected, so maybe they are afraid they will get banned?  dunno, don't particularly care. 

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  4. 9 hours ago, Andreah said:

    *looks at seeded quantity* ... uhmm... hold on a minute there. 😄


    If we all team up, we can buy all the seeded rare salvage!  I’m sure there is more than 10trn of free inf in the system.

    • Haha 1
  5. For quite some time, someone(s) has been doing exactly that with yellow salvage.  Bidding massive quantities at 1,001 and flipping it at 1,002.  I presume that it’s meant to be a fast way to get the Power Seller badge on a bunch of characters.

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  6. I've been seeing a lot of pretty negative energy lately on these boards.

     

    I think that it's time that everyone came together and teamed up against the common enemy -- the ebil marketeer.

     

    • Haha 1
  7. An absolutely first-world problem is the 2 second delay between activating Mass Levitate and the damage being inflicted.  Super annoying to get a critical strikes and an insight and waste your G. Psi Blade attack on something that has already died.

  8. I'm a secret fan of psi melee, although I haven't found the right pairing for it yet (just leveled up a psi/ice and that was close...).  You've done a good job of getting some really high mitigation numbers, and I suspect this might not be as squishy as you may think.

     

    I feel like you are chasing a lot of set bonuses, particularly for psi/toxic resist.  Maybe that's the new world we'll be living in, but I tend to be willing to give up on some hard/soft caps for a bit of mitigation.

     

    I'm 100% with you on Mass Levitate's slotting.  In crowds (which you will be in most of the time) it will be the norm that your procs will be going off.  I don't usually run Hasten on Shield builds (or anything with click mitigation) but that +100% recharge from FF will be very useful regardless.

     

    I'd like a healing "oh no!" power like One with the Shield or Unrelenting from the presence pool more than a resistance power like Rune of Protection.  I'd also like to slip some slow protection in there.

     

    Good work and happy hunting!

    • Like 1
  9. You can go a few different ways with DNA Siphon.  The way I choose is as a debuff/damage proc bomb that happens to heal and return endurance.  So I generally aim for the same amount of accuracy I would target in any AoE attack.

  10. I'm going to keep submissions for the top eight for a few more days, but I'm going to start to execute on the "also-rans".  This is 50% due to the fact I'm getting a little antsy; 50% because I have some good ideas for the matchups; and 50% because running twelve scrappers to 50 (and beyond!) is going to take some time so I might as well get on with it.

     

    The chosen matchups for the also-rans are:

     

    Savage/Stone:  This was a marriage of necessity, as I've been playing another Stone Armor to 50 (and beyond!) and dang Stone of all sorts is very endurance intensive so I need some help from the primary.  Pu'u Wa'awa'a is a proto-Hawaiian demigod who was trapped/guarded by Pele (the Hawaiian goddess, not the Brazilian football player) for thousands of years before gaining his freedom in a recent eruption.

     

    Stone/Electric:  Also a marriage of endurance necessity but the other way around.  The Electric Pizza uses piezoelectric forces from his specialized quartz weaponry to power his electronic armor.  He chose his nom de guerre after trying to explain "piezoelectric" to his five year-old niece and they both got bogged down with laughter on "pizza electric".

     

    Street Justice/Fiery Aura:  I'm been playing some StJ and it feels very light on AoE, so a little mitigation in the form of knockdown/stun/terrorize and a little Burn might do the trick.  Hellion Carnate's story isn't as uncommon as it may seem at first -- a young woman from the shady side of Atlas Park who got tired of being a Girlfriend from Hell, went straight, and wanted to help bring a little gender parity to Paragon.

     

    Radiation/Ice:  You've heard of the Chernobyl meltdown, right?  But I'll bet you've never heard of the far more deadly Balachko incident.  In the deep north of Siberia, the secret city of Balachko was where Russia did much of its state-sponsored superpowered "research" and was powered by the most powerful nuclear reactor ever made by humankind.  Well, until it melted down, leading to the deaths of every soul in the town except one man.  No one is sure if he was a superpowered experiment, or simply a janitor who got "lucky".  Working name is, well, the Balachko Incident.

     

    In a few days I'll make my decisions on the top 8, then we can move on to the next phase of me giving you inf!  I'll make payouts for this thread then.

     

    Happy hunting!

     

  11. 1 hour ago, Bionic_Flea said:

     

    DING! addiction is real.

     

    Well, I guess that's one way to look at it, but I meant it in terms of liking progression and learning, not in terms of being a dopamine addicted slave to leveling.  I'm not going to play a card game of War with a friend, unless it was extremely important to them and we were able to have good conversation during the process.  I'd be more willing to play bridge since I would probably learn how to play the game better during the process, which would enhance my experience.

     

    This game is a lot closer to War than bridge, and I mostly solo, so I'm just gonna stick to the things that I enjoy about it and not worry about it.

    • Thumbs Up 1
  12. I'm going to say that I think that the purpose of having several sets in a category is to provide diversity.  You want better set bonuses?  Slot Eradication or Obliteration.  You want better endurance reduction?  Slot Multistrike or Scirroco's Dervish.  I'm pretty sure that was the intention from the very start.

    • Thanks 2
  13. I'm happy to see this thread come back, mainly so I can see how I've changed my answer over time.

     

    Now, I track:

    1-3 types of defense

    1-2 types of resistance

    To hit bonus

    Last hit chance

    Endurance cost

    Recovery rate

    Recharge time bonus

    Influence

    Sometimes max hp

     

    Some of that is tracking what I need to watch as I level (do I slot for damage or endurance reduction next level?) and much of it is to see when I get debuffed.

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